EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book The Dark Eye   Game Master s Screen and Tavern Guide

Download or read book The Dark Eye Game Master s Screen and Tavern Guide written by Thomas Roy Craig and published by . This book was released on 2017-05-09 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt: Your days of searching through large tomes are over! The Game Master's Screen puts all of the Dark Eye's important tables and charts right at your fingertips. This four-panel GM screen provides detailed summaries of skill use, combat, magic, and miracles, which means less time looking for rules and more time enjoying the game. The Game Master's Screen includes a 48-page Tavern Play Aid with rules for popular tavern games, quality of goods, and pub brawls, new focus rules for the effects of Aventurian drinks, and tables for creating unique taverns--everything you need to add vivid and thrilling details to your tavern encounters. This play aid features three example Aventurian inns and taverns: * The Krakenking, the seediest tavern in Havena * The Hearthfire, a hospitable way station on the Realmroad * The Roundwheel, a luxurious hotel in the heart of the city of Punin Each example includes a full color map and detailed descriptions of important locations, residents, and patrons. Use these examples when you need a new location quickly, or as inspirations for creating your own taverns and adventures.

Book The Dark Eye

    Book Details:
  • Author : Colleen Green
  • Publisher : Prima Games
  • Release : 1996
  • ISBN : 9780761503460
  • Pages : 240 pages

Download or read book The Dark Eye written by Colleen Green and published by Prima Games. This book was released on 1996 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although based on the world of Edgar Allan Poe, this game is not text driven. It's an interactive experience in the world of Poe as defined by the convergence of a number of stories that are all located in one place--this title is like the novel that Poe never had the opportunity to write. This book features the gorgeous art from the game and highlights the literary references in the game.

Book Pocket Companion

    Book Details:
  • Author : Wisdom Save Media
  • Publisher : Authorhouse UK
  • Release : 2018-09
  • ISBN : 9781546297901
  • Pages : 150 pages

Download or read book Pocket Companion written by Wisdom Save Media and published by Authorhouse UK. This book was released on 2018-09 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: To many adventurers, the tavern is a sacred place. It's the place where it all began, the root of their journeys, and the place they always return to. If it's adventure you and your players are looking for or simply a place to rest and prepare for the challenges ahead, this guide will aid you in your quest. This guide is filled with the finest taverns and inns from across the land, boasting the finest staff and bursting with patrons.From new adventurers to seasoned heroes, this guide will set you on a path to adventure and glory, providing you with the tools necessary to begin your epic tale. Whether you wish to use this book in a pinch or as a resource to help you write your own adventures, it has been designed for you to navigate with ease and grab the essential information you need quickly.So grab a sword and some ale, and get started on your next adventure!

Book Pocket Companion  a Tavern Guide

Download or read book Pocket Companion a Tavern Guide written by Jason Watson and published by . This book was released on 2018-09 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: - Perfect tool for new and experienced game masters/dungeon masters - Written to be system neutral for any tabletop roleplaying game- 145 pages of taverns, plot hooks, and tools. Complete with space to add your own ideas- Fun and easy to navigate and utilise during a game- Perfect Gift: For any tabletop fan or worldbuilder.This guide to fantasy taverns for tabletop roleplaying games has been produced to help GM's/DM's of any level with their games. Set out over 145 pages the book is lightweight, easily transportable and is bursting with ideas and content for you to utilise during a game. The book contains: plot hooks to get your players on the hunt for adventure; taverns arranged geographically complete with a rating and review; Staff and regular patrons to give you players someone to interact with; roll tables for drinks, distractions and for generating your own tavern; and tavern games of varying risk and reward. There's even a section in the back of the book for you to add your own tavern ideas. This book is the perfect gift for new and experienced GM's/DM's, it's easy to use in a pinch and fun to explore while worldbuilding.

Book The Dark Eye   the Warring Kingdoms  Nostria and Andergast

Download or read book The Dark Eye the Warring Kingdoms Nostria and Andergast written by Florian Don-Schauen and published by . This book was released on 2018 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The grudge between the Warring Kingdoms of Nostria and Andergast has burned for almost two millennia. This regional sourcebook provides detailed background information on these hostile realms in northwestern Aventuria and their combative inhabitants. Explore the hazardous Forest Wilderness, the deadly Bladegrass Steppes in the east, and the rough coasts of the Lakelands. Uncover hidden secrets of sumes (druids) and witches, and pit your heroes against new creatures, such as evil marwolds and predatory giant dragonflies. The Warring Kingdoms includes the following. · 11 new region-specific character professions, such as Andergastan knights, Nostrian dike builders, all-knowing serpent witches, and mysterious druids · An example Forest Wilderness village · Details on knightly traditions and royal tournaments · New armor and weapons, including the famous two-handed Andergaster sword and the Nostrian longbow · Focus rules for character traits, to give your hero a regional flair · New special abilities, spells, rituals, and the enigmatic ancestor glyphs · Mysteries and adventure hooks for use by the GM · A poster map of the region, plus city maps of Andergast, Nostria, Joborn, Salta and Salterhaven, and Teshkal

Book Subject Guide to Books in Print

Download or read book Subject Guide to Books in Print written by and published by . This book was released on 1997 with total page 3126 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Roleplaying Game

Download or read book Roleplaying Game written by Paizo Publishing and published by . This book was released on 2017-06-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Based on the original roleplaying game rules designed by Gary Gygax and Dave Arneson and inspired by the third edition of the game designed by Monte Cook, Jonathan Tweet, Skip Williams, Richard Baker, and Peter Adkison"--Title page verso.

Book The Temple of Elemental Evil

Download or read book The Temple of Elemental Evil written by Gary Gygax and published by . This book was released on 1985 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Symbaroum

    Book Details:
  • Author : Martin Bergstrom
  • Publisher : Symbaroum
  • Release : 2016-04-01
  • ISBN : 9789187915055
  • Pages : 261 pages

Download or read book Symbaroum written by Martin Bergstrom and published by Symbaroum. This book was released on 2016-04-01 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: Come join the adventure in Symbaroum, the acclaimed Swedish roleplaying game! Explore the vast Forest of Davokar in the hunt for treasure, lost wisdom and eternal fame. Visit the barbarian clans to trade or to plunder their treasuries. Establish a base of power among princes, guilds or rebellious refugees in the capital city of Yndaros. Or survive encounters with Arch Trolls, dark-minded Blight Beasts and undead warlords. But whatever you do, never ignore the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the dark deep of Davokar is about to awaken. Made in Sweden

Book The Game Master s Book of Non Player Characters

Download or read book The Game Master s Book of Non Player Characters written by Jeff Ashworth and published by Media Lab Books. This book was released on 2021-09-14 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the #1 Best-Selling author, Jeff Ashworth, comes the latest addition to The Game Master series, with more than 500 NPCs ready to populate your campaign whenever you need them! As is often the case in tabletop roleplaying games, players often venture into locales or look for answers in places and among people busy Game Masters simply didn’t anticipate. Or, just as often, an adventure won't have fully fleshed out characters in place for the locations and encounters outlined for gameplay. The Game Master's Book of Non-Player Characters solves these issues and more by providing Game Masters with the information they need to “fill in the holes” in their campaign play. It will enable GMs to instantly add depth, color, motivation and unique physical characteristics at a moment's notice to unexpected or underwritten characters as they pop up during gameplay, ensuring every session is a memorable one for players and GMs alike. This edition also includes more than 50 hand-drawn illustrations of select NPCs detailed in the book, 3 bonus one-shot adventures, and a foreword by online influencer Jasmine Bhullar.

Book The Reptiles of Ohio

    Book Details:
  • Author : Roger Conant
  • Publisher : Sagwan Press
  • Release : 2018-02-08
  • ISBN : 9781377062990
  • Pages : 296 pages

Download or read book The Reptiles of Ohio written by Roger Conant and published by Sagwan Press. This book was released on 2018-02-08 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work was reproduced from the original artifact, and remains as true to the original work as possible. Therefore, you will see the original copyright references, library stamps (as most of these works have been housed in our most important libraries around the world), and other notations in the work. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. As a reproduction of a historical artifact, this work may contain missing or blurred pages, poor pictures, errant marks, etc. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.

Book Donor

    Book Details:
  • Author : Elena Hearty
  • Publisher :
  • Release : 2012-03-06
  • ISBN : 9781609286712
  • Pages : 0 pages

Download or read book Donor written by Elena Hearty and published by . This book was released on 2012-03-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Richard is a modern vampire who likes to eat in. That's why he always keeps a fresh victim trapped in his home. All of his captives eventually die; Lenore hopes to be the first to escape. Life at Richard's is short but never dull.

Book The Game Master s Book of Random Encounters

Download or read book The Game Master s Book of Random Encounters written by Jeff Ashworth and published by Media Lab Books. This book was released on 2020-09-15 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.

Book Dungeons   Dragons Dungeon Master s Guide  Core Rulebook  D D Roleplaying Game

Download or read book Dungeons Dragons Dungeon Master s Guide Core Rulebook D D Roleplaying Game written by Dungeons & Dragons and published by National Geographic Books. This book was released on 2014-12-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Weave legendary stories in the world’s greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master’s Guide teaches you how to how to run D&D adventures for your players— how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore. “[The Dungeon Master’s Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . .” —Charlie Hall, Polygon.com “D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker • The Dungeon Master’s Guide is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and Monster Manual. It’s a reference used by the Dungeon Master (the game’s narrator) to create adventures—to run Dungeons & Dragons games and fill them with characters and stories. • The Dungeon Master’s Guide (DMG) is full of tools to help you immerse players in the game. What’s the demon lord’s secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly. • In the Dungeon Master’s Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative—and the Dungeon Master’s Guide has all the tools you need to flesh it out with ease. • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

Book Resources in Education

Download or read book Resources in Education written by and published by . This book was released on 1998 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Paperbound Books in Print

Download or read book Paperbound Books in Print written by and published by . This book was released on 1992 with total page 1624 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Silver Bullets

Download or read book Silver Bullets written by Karl Rohnke and published by . This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offers a guide to initiative problems, adventure games and trust activities. The activities of this book have all been used effectively by a variety of teachers, counsellors, therapists, camp directors and church leaders. All have wanted an effective, engaging way to bring people together to build trust, and to break down artificial barriers.