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Book The Crazed Gamer

    Book Details:
  • Author : Daniel Austin
  • Publisher :
  • Release : 2019-06-14
  • ISBN : 9781073798810
  • Pages : 122 pages

Download or read book The Crazed Gamer written by Daniel Austin and published by . This book was released on 2019-06-14 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: Classic Games Notebook small diary/journal/notebook to write in. for creative writing, creating list, for scheduling, Organizing and Recording your thoughts. Perfectly sized at 6"x9" 120 page softcover bookbinding flexible Paperback

Book The Crazed Gamer

    Book Details:
  • Author : Daniel Austin
  • Publisher :
  • Release : 2019-06-14
  • ISBN : 9781073804832
  • Pages : 122 pages

Download or read book The Crazed Gamer written by Daniel Austin and published by . This book was released on 2019-06-14 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: Classic games Dot Grid Notebook Dot grid can be ideal as a guide for practicing handwriting and hand lettering, with the subtle guide allowing you to control the height and width of letters Perfectly sized at 6"x9" 120 page softcover bookbinding flexible Paperback

Book Feng Shui Game Pack

Download or read book Feng Shui Game Pack written by Richard Craze and published by . This book was released on 1997 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Good feng shui occurs when all the elements of a space--the balance of light and dark, the orientation of doors, windows and wall, the angle of furniture--are arranged so that energy ("ch'i") flows smoothly. Based on traditional Chinese designs, the "Feng Shui Game Pack" provides an easy-to-understand, entertaining introduction to this ancient philosophy. Box includes game board, 64-page book and 100 cards.

Book The Fantasy Role Playing Game

Download or read book The Fantasy Role Playing Game written by Daniel Mackay and published by McFarland. This book was released on 2017-08-11 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many of today's hottest selling games--both non-electronic and electronic--focus on such elements as shooting up as many bad guys as one can (Duke Nuk'em), beating the toughest level (Mortal Kombat), collecting all the cards (Pokemon), and scoring the most points (Tetris). Fantasy role-playing games (Dungeons & Dragons, Rolemaster, GURPS), while they may involve some of those aforementioned elements, rarely focus on them. Instead, playing a fantasy role-playing game is much like acting out a scene from a play, movie or book, only without a predefined script. Players take on such roles as wise wizards, noble knights, roguish sellswords, crafty hobbits, greedy dwarves, and anything else one can imagine and the referee allows. The players don't exactly compete; instead, they interact with each other and with the fantasy setting. The game is played orally with no game board, and although the referee usually has a storyline planned for a game, much of the action is impromptu. Performance is a major part of role-playing, and role-playing games as a performing art is the subject of this book, which attempts to introduce an appreciation for the performance aesthetics of such games. The author provides the framework for a critical model useful in understanding the art--especially in terms of aesthetics--of role-playing games. The book also serves as a contribution to the beginnings of a body of criticism, theory, and aesthetics analysis of a mostly unrecognized and newly developing art form. There are four parts: the cultural structure, the extent to which the game relates to outside cultural elements; the formal structure, or the rules of the game; the social structure, which encompasses the degree and quality of social interaction among players; and the aesthetic structure, concerned with the emergence of role-playing as an art form.

Book SignMates

    Book Details:
  • Author : Bernie Ashman
  • Publisher : Llewellyn Worldwide
  • Release : 2000
  • ISBN : 9781567180466
  • Pages : 508 pages

Download or read book SignMates written by Bernie Ashman and published by Llewellyn Worldwide. This book was released on 2000 with total page 508 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dispelling the myth that only certain Sun signs are compatible with each other, this book shows how, by working through the strategies suggested for one's sign combination, differences can be turned into assets rather than liabilities.

Book Pudge

Download or read book Pudge written by Doug Wilson and published by Macmillan. This book was released on 2015-10-20 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pudge marks the first biography of the Hall of Fame catcher, whose famous home run in the 1975 World Series has been called one of the greatest moment in the history of televised sport. Carlton Fisk retired having played in more games and hit more home runs than any other catcher before him. A baseball superstar in the 1970s and 80s, Fisk was known not just for his dedication to the sport and tremendous plays but for the respect with which he treated the game. A homegrown icon, Fisk rapidly became the face of one of the most storied teams in baseball, the Boston Red Sox of the 1970s. As a rookie making only $12,000 a year, he became the first player to unanimously win the American League Rookie of the Year award in 1972, upping both his pay grade and national recognition. Fisk's game-winning home run in Game Six of the hotly-contested 1975 World Series forever immortalized him in one of the sport's most exciting televised moments. Fisk played through an epic period of player-owner relations, including the dawn of free agency, strikes, and collusions. After leaving Boston under controversy in 1981, he joined the Chicago White Sox, where he played for 12 more major league seasons, solidifying his position as one of the best catchers of all time. Doug Wilson, finalist for both the Casey Award and Seymour Medal for his previous baseball biographies, uses his own extensive research and interviews with childhood friends and major league teammates to examine the life and career of a leader who followed a strict code and played with fierce determination.

Book The Book of Esports

Download or read book The Book of Esports written by William Collis and published by Rosetta Books. This book was released on 2020-08-04 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive guide to the modern world of competitive gaming and the official history of Esports™. Almost overnight, esports—or competitive video games—have exploded into the largest entertainment and sporting phenomenon in human history. The Book of Esports answers: What exactly are esports, and how did they become so popular so quickly? Why did blockbuster video games like League of Legends, Fortnite and Starcraft succeed? Where exactly is all this video gaming headed? What do gamers and college students need to know to position themselves for success in the industry? How do you create a billion-dollar esports business? What strategic choices drive success in the modern gaming industry? Can video games really get your kid into college? (All expenses paid, of course...) Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, The Book of Esports charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition—and even the future of humanity itself. Gaming luminary and Harvard MBA William Collis has painstakingly translated esports’ mysteries into a detailed and accessible testament for today. Featuring select interviews from the biggest names in the industry, The Book of Esportsweaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growth—and more—is inevitable as the divide between man and machine blurs into oblivion.

Book Online Game  I m the Boss

    Book Details:
  • Author : Yi GeRenDeMengXiang
  • Publisher : Funstory
  • Release : 2020-07-06
  • ISBN : 164975762X
  • Pages : 938 pages

Download or read book Online Game I m the Boss written by Yi GeRenDeMengXiang and published by Funstory. This book was released on 2020-07-06 with total page 938 pages. Available in PDF, EPUB and Kindle. Book excerpt: His developers had also hidden all the shortcuts in human evolution into the game. In order to obtain the so-called "Life Code", a group of strong men were running amok, they were willing to do anything they could to get their hands on. National forces and large financial groups were all in place to engage in fierce battles, and the fate of the human race had changed because of this game. Ye Wei, a college student who had just graduated, would he be able to carve out a path of blood for himself?

Book Getting in the Game

Download or read book Getting in the Game written by Dawn FitzGerald and published by Roaring Brook Press. This book was released on 2013-08-06 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: "I'd rather kiss Derek's padded butt than leave the ice right now with everyone thinking that it's too rough out here for a girl." Seventh grader Joanna Giordano wants to play ice hockey, but the only game in town is the boys' middle school team. Everyone tries to talk her out of playing--from the principal and the coach to the class bully, and even her best friend, Ben. With humor and a feisty spirit, Joanna fights for her place both on and off the ice.

Book Game of Witches

    Book Details:
  • Author : Kim Richardson
  • Publisher : KR Publishing
  • Release : 2023-12-11
  • ISBN :
  • Pages : 237 pages

Download or read book Game of Witches written by Kim Richardson and published by KR Publishing. This book was released on 2023-12-11 with total page 237 pages. Available in PDF, EPUB and Kindle. Book excerpt: After dealing with Rifts and demons, I thought I’d get a few days off. But I was wrong. Guests avoid The Twilight Hotel like the plague after the teeny-weeny demon invasion. To keep the hotel from financial ruin, management decides to host a Casino Week to get things going again. Sounds great. There’s just one problem. People in our paranormal community turn up dead. Worse, paranormals are acting crazy—like full-moon crazy—and vampires and shifters are taking snacks out of humans. Soon I find myself neck-deep in the crapper once again, and things between none other than the sexy man-beast, Valen, and me are even more perplexing than ever before. He’s shut me out. And I don’t know why. So when a new nemesis stirs things up in New York City, it’s up to me to settle the score. And I’m ready for them. Game of Witches is perfect for fans of urban fantasy, mystery, slow-burn romance, and humor. Get ready for this heart-pounding and laugh-out-loud magical adventure!

Book The Wildest Game

    Book Details:
  • Author : Daniel P. Mannix
  • Publisher : eNet Press
  • Release : 2015-02-24
  • ISBN : 1618867547
  • Pages : 340 pages

Download or read book The Wildest Game written by Daniel P. Mannix and published by eNet Press. This book was released on 2015-02-24 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: Peter Ryhiner — hero, adventurer, and romantic — was one of the world's most active wild animal collectors. Born in Basel, Switzerland, on January 1, 1920, Peter knew by the time he was eight years old that he wanted to be a naturalist and explorer — and thought about nothing else. His parents listened to him with good natured amusement, but were not so amused when his interests caused him to flunk out of two schools and precipitated his expulsion from a third for truancy. Eventually, throwing up their hands in frustration, his family cut off his funds, and Peter had to use all his ingenuity to figure out how to continue collecting and studying animals — including breeding and developing unusual strains of mice, taming adders, and holding tortoise races. By the age of twenty, after a brief stint in the calvary during WW II and some time spent working for Geigy, a Swiss chemical company, he and an associate from Geigy's began importing animals as a side venture and Peter was soon launched in the animal business. His journeys led him around the globe, straight through Europe, South America, Africa and Asia, where he captured and sold thousands of animals to zoos and wildlife parks. His adventures were astonishing — trampled, crushed, chased, bitten, and almost drowned — the animals he sought not only provided Peter with a lucrative, though unpredictable, career, but repeatedly inspired a greater and greater curiosity and love for the wild animals of the world. Peter Ryhiner rarely carried a gun, his intention was not to harm but to study and learn and to educate others, and, in fact, he was a man with a vision well ahead of his time. As his success grew he was sought as a lecturer and made many television appearances. Soon, however, currency restrictions, conservation laws, regulations against importing or exporting many species, and transportation costs took their toll. Although increased awareness and protection of wild animals was desperately needed, new laws and higher costs meant that Peter Ryhiner and other wild animal collectors of the time gradually faded into oblivion.

Book The Rules of the Game

    Book Details:
  • Author : Stewart Edward White
  • Publisher :
  • Release : 1910
  • ISBN :
  • Pages : 674 pages

Download or read book The Rules of the Game written by Stewart Edward White and published by . This book was released on 1910 with total page 674 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Rules of the Game

    Book Details:
  • Author : Stewart Edward White
  • Publisher : Read Books Ltd
  • Release : 2015-02-18
  • ISBN : 1473370566
  • Pages : 581 pages

Download or read book The Rules of the Game written by Stewart Edward White and published by Read Books Ltd. This book was released on 2015-02-18 with total page 581 pages. Available in PDF, EPUB and Kindle. Book excerpt: This vintage book contains Stewart Edward White’s 1910 novel, “The Rules of the Game”. A gripping drama that revolves around the corruption in the early Forest Service of Southern California, “The Rules of the Game” will appeal to those with an interest in the historical development of Californian environmental systems. It is not to be missed by fans of White’s work. Stewart Edward White (1873–1946) was an American novelist and spiritualist. Other notable works by this author include: “The Long Rifle” (1930), “Folded Hills” (1932), and “Ranchero” (1933). Many vintage texts such as this are becoming increasingly rare and expensive, and it is with this in mind that we are republishing this volume now, in an affordable, modern, high-quality edition. It comes complete with a specially commissioned new biography of the author.

Book Careers in the Computer Game Industry

Download or read book Careers in the Computer Game Industry written by Dave Gerardi and published by The Rosen Publishing Group, Inc. This book was released on 2005-01-15 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides an overview of the professional opportunities in the computer game industry, discusses educational requirements, and includes information on responsibilities and employment outlook.

Book Inventing the 19th Century

Download or read book Inventing the 19th Century written by Stephen van Dulken and published by NYU Press. This book was released on 2001 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dishwashers, electric light bulbs, gramophones, motion picture cameras, radios, roller skates, typewriters. While these inventions seem to speak of the 20th century, they all in fact date from the 19th century. The Victorian age (1837-1901) was a period of enormous technological progress in communications, transport, and many other areas of life. Illustrated by the original patent drawings from The British Library's extensive collection, this attractive book chronicles the history of the one hundred most important, innovative, and memorable inventions of the 19th century. The vivid picture of the Victorian age unfolds as inventions from the ground-breaking—such as aspirin, dynamite, and the telephone—to the everyday—like blue jeans and tiddlywinks—are revealed decade by decade. Together they provide a vivid picture of Victorian life. This follow-up volume to Stephen van Dulken’s acclaimed Inventing the 20th Century will be compelling reading to anyone interested in inventors and the “age of machines.” From the cash register to the safety pin, from the machine gun to the pocket protector, and from lawn tennis to the light bulb, Inventing the 19th Century is a fascinating, illustrative window into the Victorian Age.

Book The American Stationer

Download or read book The American Stationer written by and published by . This book was released on 1892 with total page 1466 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Industrial Competitiveness and Design Evolution

Download or read book Industrial Competitiveness and Design Evolution written by Takahiro Fujimoto and published by Springer. This book was released on 2018-10-05 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book integrates the concept of design into the existing framework of industrial performance, international trade and comparative advantage in trade and industrial phenomena, which increasingly have been affected by design characteristics of tradable goods. Design, capability and their evolution are introduced into current theories of trade to explain the reality of international trade in the early twenty-first century and the possibility of design-based comparative advantage is explored. Toward that end, the concepts of design, architecture, organizational capability and productivity are introduced, as are their interactions and evolution. The author starts from the fact that firms’ selection of design locations precedes that of production locations and that a new product’s initial production location is usually the same as its design location. In other words, design matters in explaining today’s trade phenomena. Thus, this book analyzes product design and its evolution in the context of the comparative advantage theory. The author argues that the concept of Ricardo’s comparative advantage must be reinterpreted in a more dynamic way than in the past, with changing labor input coefficients treated as variables and driven by international capability-building competition between factories. Some of the many topics dealt with in this volume include a capability-architecture view of industrial comparative advantage, a design-based view of manufacturing, the evolution of manufacturing capabilities, Ricardian comparative advantage with changing labor input coefficients, comparative design cost and selection of design locations and a design process model behind comparative design cost. In this way, the behaviors of factories, product development projects, firms, industries and national economies in today’s global competition are described and analyzed in the most realistic way.