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EBookClubs

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Book Unity 3 x Game Development Essentials

Download or read book Unity 3 x Game Development Essentials written by Will Goldstone and published by Packt Publishing Ltd. This book was released on 2011-12-20 with total page 674 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with C# or JavaScript and master the Unity development environment with easy-to-follow stepwise tasks. If you're a designer or animator who wishes to take their first steps into game development or prototyping, or if you've simply spent many hours sitting in front of video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. No prior knowledge of game production is required, inviting you to simply bring with you a passion for making great games.

Book Until Unity  Study Guide

Download or read book Until Unity Study Guide written by Francis Chan and published by David C Cook. This book was released on 2021-07-01 with total page 67 pages. Available in PDF, EPUB and Kindle. Book excerpt: Christians cannot remain indifferent to the divisions in the Church today. In this study guide companion, Chan draws on the gospel infused message of Until Unity to remind readers that Church unity is not optional. This study guide includes: Deeper exploration of every chapter in Until Unity Free original videos with Francis Chan Tips for leading and participating in a small group Scripture passages and reflection questions Prompts for group and individual prayer Chan’s emphasis on worship and praise, along with his passionate teaching, make this guide a unique and life-changing exploration of why unity is not just God’s wish for His Church—it’s His command.

Book Beama Journal

Download or read book Beama Journal written by and published by . This book was released on 1927 with total page 746 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Price of Unity

Download or read book The Price of Unity written by Basil William Maturin and published by . This book was released on 1912 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Building Unity

    Book Details:
  • Author : Michael ‘Piecez’ Prosserman
  • Publisher : ECW Press
  • Release : 2020-09-15
  • ISBN : 1773056069
  • Pages : 256 pages

Download or read book Building Unity written by Michael ‘Piecez’ Prosserman and published by ECW Press. This book was released on 2020-09-15 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build an organization that is growth-minded, values-based, and innovative using the six steps to “responsible impact.” At age 16, Michael ‘Piecez’ Prosserman, a professional b-boy (breakdancer), completed a school project that would grow to become a hip-hop-inspired mental health charity with global reach. Through a process of continuous discovery and reflection, Prosserman and his team grew UNITY to the point where it benefitted over a quarter of a million young people. In Building Unity, Prosserman breaks down the six steps to discovering “responsible impact” and building an organization that is growth-minded, values-based, and reflective of the needs of its community. Using stories of his own evolution, learning, and growth as a leader over 15 years, Prosserman parallels the creativity found in breakdancing with the innovation needed to build a sustainable non-profit. Six steps to discovering “responsible impact”: Spark is the inspiration, the big “why,” the motivation to wake up and do something. Build is the testing ground to clarify ideas, understand community needs, and challenge assumptions. Trust involves building the culture of your organization, leading by example, and hiring people with dreams. Trust sets the stage for growth by empowering awesome people. Grow is about finding the right size for your organization to create a responsible impact. Evolve is knowing when to step back so others can step forward by building a succession plan that leaves your organization in good hands. Re-Ignite is building from past experience and lighting the next spark within yourself.

Book Arithmetic

    Book Details:
  • Author : Daniel Adams
  • Publisher :
  • Release : 1848
  • ISBN :
  • Pages : 320 pages

Download or read book Arithmetic written by Daniel Adams and published by . This book was released on 1848 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Evangelicalism Divided

    Book Details:
  • Author : Iain Hamish Murray
  • Publisher : Banner of Truth
  • Release : 2000
  • ISBN : 9780851517834
  • Pages : 0 pages

Download or read book Evangelicalism Divided written by Iain Hamish Murray and published by Banner of Truth. This book was released on 2000 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Murray analyses major changes in the evangelical movement in the years 1950 to 2000, clarifying the issues raised & assessing events in the light of biblical teaching. The period under review saw the fundamental difference between two contrasting approaches to Christian unity, ecumenism & evangelicalism, gradually obscured. In their desire to distance themselves from the older fundamentalism, some evangelical leaders were too willing, in Murray's view, to jettison, or at least to tone down, previously cherished convictions concerning the nature of Christian conversion, the authority of Scripture & the primacy of gospel truth over denominational loyalty. Leaders whose roles in these changes are discussed include Billy Graham, Martyn Lloyd-Jones, J. I. Packer & John R. W. Scott. Particular attention is given to the evangelical movement within the Anglican communion, the problematic nature of evangelical involvement in the world of scholarship & moves to break down barriers between evangelicalism & Roman Catholicism. Murray emphasizes the basic question, What is a Christian? & its implications for evangelical faith & life.

Book The Unity of Science and Economics

Download or read book The Unity of Science and Economics written by Jing Chen and published by Springer. This book was released on 2015-11-06 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a new economic theory developed from physical and biological principles. It explains how technology, social systems and economic values are intimately related to resources. Many people have recognized that mainstream (neoclassical) economic theories are not consistent with physical laws and often not consistent with empirical patterns, but most feel that economic activities are too complex to be described by a simple and coherent mathematical theory. While social systems are indeed complex, all life systems, including social systems, satisfy two principles. First, all systems need to extract resources from the external environment to compensate for their consumption. Second, for a system to be viable, the amount of resource extraction has to be no less than the level of consumption. From these two principles, we derive a quantitative theory of major factors in economic activities, such as fixed cost, variable cost, discount rate, uncertainty and duration. The mathematical theory enables us to systematically measure the effectiveness of different policies and institutional structures at varying levels of resource abundance and cost.The theory presented in this book shows that there do not exist universally optimal policies or institutional structures. Instead, the impacts of different policies or social structures have to be measured within the context of existing levels of resource abundance. As the physical costs of extracting resources rise steadily, many policy assumptions adopted in mainstream economic theories, and workable in times of cheap and abundant energy supplies and other resources, need to be reconsidered. In this rapidly changing world, the theory presented here provides a solid foundation for examining the long-term impacts of today's policy decisions.

Book Bound to Be Free

    Book Details:
  • Author : Reinhard Hutter
  • Publisher : Wm. B. Eerdmans Publishing
  • Release : 2004-07-20
  • ISBN : 0802827500
  • Pages : 323 pages

Download or read book Bound to Be Free written by Reinhard Hutter and published by Wm. B. Eerdmans Publishing. This book was released on 2004-07-20 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Bound to Be Free" explores the scriptural concepts of church ("ekklesia"), freedom ("eleutheria"), and truthful speech ("parrhesia"), showing not only that the proper meanings of three concepts interpenetrate one another but also that rending them asunder lies at the root of Christian division today. According to Reinhard Hutter, the crucial interrelationship of these three concepts has long been obscured by ongoing church division. Separated from each other, many Christians assume that freedom can be maintained and truthful speech preserved only at the cost of unity. Others assume that Christian unity can be attained only if freedom and truthful speech are narrowly circumscribed in their proper exercise. Christian division issues from the all too familiar individualistic accounts of church, freedom, and speech that have haunted modernity and clouded the proclamation of the gospel. This book shows that here, at the beginning of the twenty-first century, it is imperative that Christians attend to this crucial interrelationship and its source in the God of the gospel. Hutter discusses the meaning, role, and importance of each concept in turn, engaging along the way a wide range of classical and contemporary voices in theology, philosophy, and culture that reveal in different ways how church, freedom, and truthful speech support one another."Bound to Be Free" is a groundbreaking work that challenges common approaches to ecumenism and points a fruitful new course ahead.

Book What Is a Healthy Church Member

Download or read book What Is a Healthy Church Member written by Thabiti M. Anyabwile and published by Crossway. This book was released on 2008-06-09 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: Biblically and practically instructs church members in ways they can labor for the health of their church. What Is a Healthy Church Member? takes its cue from Mark Dever's book What Is a Healthy Church?, which offered one definition of what a healthy church looks like biblically and historically. In this new work, pastor Thabiti Anyabwile attempts to answer the natural next question: "What does a healthy church member look like in the light of Scripture?" God intends for us to play an active and vital part in the body of Christ, the local church. He wants us to experience the local church as a home more profoundly wonderful and meaningful than any other place on earth. He intends for his churches to be healthy places and for the members of those churches to be healthy as well. This book explains how membership in the local church can produce spiritual growth in its members and how each member can contribute to the growth and health of the whole.

Book Building an FPS Game with Unity

Download or read book Building an FPS Game with Unity written by John P. Doran and published by Packt Publishing Ltd. This book was released on 2015-10-30 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create a high-quality first person shooter game using the Unity game engine and the popular UFPS and Probuilder frameworks About This Book Learn how to use Unity in conjunction with UFPS and ProBuilder to create a high-quality game quickly Create both interior and exterior environments A step-by step guide to building a project with clear examples and instructions to create a number of interesting scenarios Who This Book Is For This book is for those who want to create an FPS game in Unity and gain knowledge on how to customize it to be their very own. If you are familiar with the basics of Unity, you will have an easier time, but it should make it possible for someone with no prior experience to learn Unity at an accelerated pace. What You Will Learn Use UFPS to build custom weapons with custom meshes and behaviors Explore level design as you prototype levels, making use of Prototype to build levels out quickly Build environments that are realistic as possible while keeping peak performance and repetitiveness down Review tips and tricks on how to create environments using both terrain for outdoor areas and a modular workflow for interiors Develop a number of different encounters that your players can fight against, from a simple turret enemy to complex AI characters from Shooter AI Discover how to create unique objects such as exploding barrels and objects you can interact with Create a custom GUI to help your game stand out from the crowd Package your game for release, create an installer, and get your game out into the world In Detail Unity, available in free and pro versions, is one of the most popular third-party game engines available. It is a cross-platform game engine, making it easy to write your game once and then port it to PC, consoles, and even the web, making it a great choice for both indie and AAA developers. Building an FPS Game in Unity takes readers on an exploration of how to use Unity to create a 3D first person shooter (FPS) title, leveraging the powerful UFPS framework by VisionPunk and Prototype/ProBuilder 2.0 by ProCore3D. After some setting up, you will start by learning how to create custom weapons, prototype levels, create exterior and interior environments, and breathe life into our levels. We will then add polish to the levels. Finally, we will create a custom GUI and menus for our title to create a complete package. Style and approach An easy-to-follow guide with each project containing step-by-step explanations, diagrams, screenshots, and downloadable material. Concepts in Unity and C# are explained as they are used and for the more inquisitive, there are more details on the concepts used with additional external resources to learn from.

Book Learning C  by Developing Games with Unity 2021

Download or read book Learning C by Developing Games with Unity 2021 written by Harrison Ferrone and published by Packt Publishing Ltd. This book was released on 2021-10-29 with total page 429 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn C# programming from scratch using Unity as a fun and accessible entry point with this updated edition of the bestselling series. Includes invitation to join the online Unity Game Development community to read the book alongside peers, Unity developers/C# programmers and Harrison Ferrone. Purchase of the print or Kindle book includes a free eBook in the PDF format. Key FeaturesLearn C# programming basics, terminology, and coding best practicesBecome confident with Unity fundamentals and features in line with Unity 2021Apply your C# knowledge in practice and build a working first-person shooter game prototype in UnityBook Description The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development. This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations. The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles. By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine. What you will learnFollow simple steps and examples to create and implement C# scripts in UnityDevelop a 3D mindset to build games that come to lifeCreate basic game mechanics such as player controllers and shooting projectiles using C#Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensionsBecome familiar with stacks, queues, exceptions, error handling, and other core C# conceptsLearn how to handle text, XML, and JSON data to save and load your game dataExplore the basics of AI for games and implement them to control enemy behaviorWho this book is for If you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging manner, this book is for you. You'll still be able to follow along if you don't have programming experience, but knowing the basics will help you get the most out of this book.

Book Unity in Action

    Book Details:
  • Author : Joseph Hocking
  • Publisher : Simon and Schuster
  • Release : 2018-03-27
  • ISBN : 1638356211
  • Pages : 586 pages

Download or read book Unity in Action written by Joseph Hocking and published by Simon and Schuster. This book was released on 2018-03-27 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices

Book Reviving the Black Church

    Book Details:
  • Author : Thabiti Anyabwile
  • Publisher : B&H Publishing Group
  • Release : 2015-10-01
  • ISBN : 1433688840
  • Pages : 288 pages

Download or read book Reviving the Black Church written by Thabiti Anyabwile and published by B&H Publishing Group. This book was released on 2015-10-01 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Is the Black Church dying? The picture is mixed and there are many challenges. The church needs spiritual revival. But reviving and strengthening the Black Church will require great wisdom and courage. Reviving the Black Church calls us back to another time, borrowing the wisdom of earlier faithful Christians. But more importantly, it calls us back to the Bible itself. For there we find the divine wisdom needed to see all quarters of the Black Church live again, thriving in the Spirit of God. It’s pastor and church planter Thabiti Anyabwile's humble prayer that this book might be useful to pastors and faithful lay members in reviving at least some quarters of the Black Church, and churches of every ethnicity and context— all for the glory of God.

Book Unity

    Book Details:
  • Author : 菊田剛
  • Publisher : 秀和システム
  • Release : 2014-03-29
  • ISBN : 9784798041049
  • Pages : 738 pages

Download or read book Unity written by 菊田剛 and published by 秀和システム. This book was released on 2014-03-29 with total page 738 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tips 119項目。アニメーション制御(Mecanim)、2D(Sprite/2D物理エンジン)、外部ツール連携(MMD/Sculptris/Blender)など、使えるAsset 306。ジャンル別ガイド付き。

Book Unity 3 Blueprints

Download or read book Unity 3 Blueprints written by Craig Stevenson and published by . This book was released on 2011 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unity3 is an amazing game development tool being used around the world by professional, indie and bedroom game developers. This hands-on blueprints book is designed to get to the heart of Unity 3 development by showing you how to create 4 classic games with a Unity twist. All the code and the high quality game art assets are available from the Deep Pixel website so you can build the games yourself or customize your own projects! This book is aimed at indie game developers and artists who want to develop winning video games. This book will assume no prior knowledge of Unity or game creation in general, but you should be comfortable in development environments and have some knowledge of scripting (a refresher will be provided). This book uses JavaScript as the example language. Games: Match the Pairs, Top-Down Shooter, Tower Defense, Marble Madness. Play all the games and download all the code now from the Deep Pixel website.