Download or read book Self and Identity written by Richard D. Ashmore and published by Oxford University Press. This book was released on 1997-05-15 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Self and identity have been important yet volatile notions in psychology since its formative years as a scientific discipline. Recently, psychologists and other social scientists have begun to develop and refine the conceptual and empirical tools for studying the complex nature of self. This volume presents a critical analysis of fundamental issues in the scientific study of self and identity. These chapters go much farther than merely taking stock of recent scientific progress. World-class social scientists from psychology, sociology and anthropology present new and contrasting perspectives on these fundamental issues. Topics include the personal versus social nature of self and identity, multiplicity of selves versus unity of identity, and the societal, cultural, and historical formation and expression of selves. These creative contributions provide new insights into the major issues involved in understanding self and identity. As the first volume in the Rutgers Series on Self and Social Identity, the book sets the stage for a productive second century of scientific analysis and heightened understanding of self and identity. Scholars and advanced students in the social sciences will find this highly informative and provocative reading. Dr. Richard D. Ashmore is a professor and Dr. Lee Jussim is an associate professor in the Department of Psychology at Rutgers University, New Brunswick, New Jersey.
Download or read book Unity in Action written by Joseph Hocking and published by Simon and Schuster. This book was released on 2018-03-27 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices
Download or read book Game Engine Architecture written by Jason Gregory and published by CRC Press. This book was released on 2017-03-27 with total page 1042 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.
Download or read book The Unity of Combinatorics written by Ezra Brown and published by American Mathematical Soc.. This book was released on 2021-04-05 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: Combinatorics, or the art and science of counting, is a vibrant and active area of pure mathematical research with many applications. The Unity of Combinatorics succeeds in showing that the many facets of combinatorics are not merely isolated instances of clever tricks but that they have numerous connections and threads weaving them together to form a beautifully patterned tapestry of ideas. Topics include combinatorial designs, combinatorial games, matroids, difference sets, Fibonacci numbers, finite geometries, Pascal's triangle, Penrose tilings, error-correcting codes, and many others. Anyone with an interest in mathematics, professional or recreational, will be sure to find this book both enlightening and enjoyable. Few mathematicians have been as active in this area as Richard Guy, now in his eighth decade of mathematical productivity. Guy is the author of over 300 papers and twelve books in geometry, number theory, graph theory, and combinatorics. In addition to being a life-long number-theorist and combinatorialist, Guy's co-author, Ezra Brown, is a multi-award-winning expository writer. Together, Guy and Brown have produced a book that, in the spirit of the founding words of the Carus book series, is accessible “not only to mathematicians but to scientific workers and others with a modest mathematical background.”
Download or read book Abiding in the Vine Unity Curriculum Group Companion Workbook written by Richard Case and published by Living Waters. This book was released on 2021-04-13 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: This workbook is a companion workbook for the All For Jesus - Living Waters On-line Course that is to be used when reviewing the course in a group setting; The other workbook has complete and thorough explanations vs. this one that provides the opportunity for groups to process together before the individual participant receives in the Workbook itself all the more detailed explanation of the verses. This workbook gives the Scripture, the questions to discuss and blank space for the participant to fill out.
Download or read book The Unity of Content and Form in Philosophical Writing written by Jon Stewart and published by A&C Black. This book was released on 2013-07-18 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: In The Unity of Content and Form in Philosophical Writing, Jon Stewart argues that there is a close relation between content and form in philosophical writing. While this might seem obvious at first glance, it is overlooked in the current climate of Anglophone academic philosophy, which, Stewart contends, accepts only a single genre as proper for philosophical expression. Stewart demonstrates the uniformity of today's philosophical writing by contrasting it with that of the past. Taking specific texts from the history of philosophy and literature as case studies, Stewart shows how the use of genres like dialogues, plays and short stories were an entirely suitable and effective means of presenting and arguing for philosophical positions given the concrete historical and cultural contexts in which they appeared. Now, Stewart argues, the prevailing intolerance means that the same texts are dismissed as unphilosophical merely due to their form, although their content is, in fact, profoundly philosophical. The book's challenge to current conventions of philosophical is provocative and timely, and will be of great interest to students and scholars of philosophy, literature and history.
Download or read book Unity on the Global Left written by Barry K. Gills and published by Routledge. This book was released on 2021-03-24 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book brings together a collection of essays by progressive global activists in response to Samir Amin’s call for a new global organization of progressive workers and peoples. Amin’s proposal is applauded, criticized and reformulated by these scholar-activists who are all proponents of ways forward toward a more egalitarian world society. Samir Amin, a leading scholar and co-founder of the world-system tradition, died on August 12, 2018. Just before his death, he published, along with close allies, a call for ‘workers and the people’ to establish a ‘fifth international’ to coordinate support for progressive movements. Amin, an Egyptian economist, was an intrepid intellectual and organizer of popular movements whose scholar activism provided inspiration to the global justice movement. The essays in this volume are by other prominent scholar activists who praise, critique and reconfigure Amin’s proposal in order to help humanity confront the contemporary crisis of global capitalism and move toward a more egalitarian global society. The chapters in this book were originally published in the journal, Globalizations.
Download or read book Beginning 3D Game Development with Unity written by Sue Blackman and published by Apress. This book was released on 2011-08-18 with total page 985 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.
Download or read book Until Unity Study Guide written by Francis Chan and published by David C Cook. This book was released on 2021-07-01 with total page 67 pages. Available in PDF, EPUB and Kindle. Book excerpt: Christians cannot remain indifferent to the divisions in the Church today. In this study guide companion, Chan draws on the gospel infused message of Until Unity to remind readers that Church unity is not optional. This study guide includes: Deeper exploration of every chapter in Until Unity Free original videos with Francis Chan Tips for leading and participating in a small group Scripture passages and reflection questions Prompts for group and individual prayer Chan’s emphasis on worship and praise, along with his passionate teaching, make this guide a unique and life-changing exploration of why unity is not just God’s wish for His Church—it’s His command.
Download or read book The Unity of Consciousness written by Tim Bayne and published by Oxford University Press. This book was released on 2012-10-04 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: In The Unity of Consciousness Tim Bayne draws on philosophy, psychology, and neuroscience in defence of the claim that consciousness is unified. In the first part of the book Bayne develops an account of what it means to say that consciousness is unified. Part II applies this account to a variety of cases - drawn from both normal and pathological forms of experience - in which the unity of consciousness is said to break down. Bayne argues that the unity of consciousness remains intact in each of these cases. Part III explores the implications of the unity of consciousness for theories of consciousness, for the sense of embodiment, and for accounts of the self. In one of the most comprehensive examinations of the topic available, The Unity of Consciousness draws on a wide range of findings within philosophy and the sciences of the mind to construct an account of the unity of consciousness that is both conceptually sophisticated and scientifically informed.
Download or read book Recovering the Unity of the Bible written by Walter C. Kaiser, Jr. and published by Harper Collins. This book was released on 2009 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this new book Walt Kaiser makes the case for the unity of the Bible. The theological unity of the Bible celebrates the diversity of the Bible, but does so with the conviction that even though that unity can be tested historically, ethically, and otherwise, it has not detracted from the central case for the theological harmony that is found in the text. This has been the general conclusion of two millennia of Judo-Christian exegesis.
Download or read book Unity Games by Tutorials written by Raywenderlich Com Team and published by . This book was released on 2016-12-27 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn How to Make Games with the Unity game engine! Unity is a popular game engine used by both by AAA studios and indie game developers alike. This book will introduce you how to create games with Unity whether you have some game development experience or you are a complete beginner. By the time you're finished reading this book, you will have made 4 complete mini-games, modeled your own game assets, and even played with virtual reality! These games include a twin stick shooter, a first person shooter, a 2D platformer, and tower defense game. Topics Covered in Unity Games by Tutorials: GameObjects: Learn about basic building blocks used to create your game. Components: Customize your GameObjects by the way of components. Physics: Unleash the power of the built-in physics engine. Animation: Learn how to bring your models to life through Unity's animation system. Sound: Add depth to your games through Unity's powerful audio tools. Pathfinding: Learn about the pathfinding system to give direction to your monsters. User Interface: Provide custom user interfaces for players to use in your game. Virtual Reality: Convert one of your games to be played in Virtual Reality. Modeling: Learn the basics of Blender and how to create and animate your creations. Publishing: Learn how to export your game to your computer, web, and mobile devices. Unity 2D: A deep walkthrough on Unity's 2D system. And much more including a C# quick start guide, a Unity API overview, and saving game data!
Download or read book The Theory of Unity written by David E. Pressler and published by . This book was released on 1996 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Unity 3 Blueprints written by Craig Stevenson and published by . This book was released on 2011 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unity3 is an amazing game development tool being used around the world by professional, indie and bedroom game developers. This hands-on blueprints book is designed to get to the heart of Unity 3 development by showing you how to create 4 classic games with a Unity twist. All the code and the high quality game art assets are available from the Deep Pixel website so you can build the games yourself or customize your own projects! This book is aimed at indie game developers and artists who want to develop winning video games. This book will assume no prior knowledge of Unity or game creation in general, but you should be comfortable in development environments and have some knowledge of scripting (a refresher will be provided). This book uses JavaScript as the example language. Games: Match the Pairs, Top-Down Shooter, Tower Defense, Marble Madness. Play all the games and download all the code now from the Deep Pixel website.
Download or read book A Collection of the Reports of Cases the Statutes and Ecclesiastical Laws Relating to Tithes written by Francis King Eagle and published by . This book was released on 1826 with total page 534 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Learning C Programming with Unity 3D written by Alex Okita and published by CRC Press. This book was released on 2014-08-01 with total page 694 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designed to give you enough familiarity in a programming language to be immediately productive, Learning C# Programming with Unity 3D provides the basics of programming and brings you quickly up to speed. Organized into easy-to-follow lessons, the book covers how C# is used to make a game in Unity3D. After reading this book, you will be armed with
Download or read book Making the Case written by Robert Leventhal and published by Walter de Gruyter GmbH & Co KG. This book was released on 2019-11-18 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: One hundred years before Freud’s striking psychoanalytic case-histories, the narrative psychological case-history emerged in the second half of the eighteenth century in Germany as an epistemic genre (Gianna Pomata) that cut across the disciplines of medicine, philosophy, law, psychology, anthropology and literature. It differed significantly from its predecessors in theology, jurisprudence, and medicine. Rather than subsuming the individual under an established classification, moral precept, category, or type, the narrative psychological case-history endeavored to articulate the individual in its very individuality, thereby constructing a ‘self’ in its irreducible singularity. The presentation and analysis of several significant psychological case-histories, their theory and practice, as well as the controversies surrounding their utility, validity, and function for an envisioned ‘science of the soul’ constitutes the core of the book. Close and ‘distant’ (F. Moretti) readings of key texts and figures in the discussion regarding ‘empirical psychology’ (psychologia empirica), experiential psychology (Erfahrungsseelenkunde) and ‘medical psychology’ (medizinische Psychologie) such as Christian Wolff, J.C. Krüger, J.C. Bolton, Ernst Nicolai, J.A. Unzer, J.G. Sulzer, J.G. Herder, Friedrich Schiller, Jacob Friedrich Abel, Marcus Herz, Karl Philipp Moritz, J.C. Reil, Ernst Platner and Immanuel Kant provide the disciplinary, historical-scientific context within which this genre comes to the fore. As the first systematic argument concerning the early history of this genre, my thesis is that the psychological case-history evolved as part of a pastoral apparatus of care, concern, guidance and direction for what it fashioned as the ‘unique’ individual, as the discursive medium in a process by which the soul became a ‘self’. The narrative psychological case-history was in fact a meta-genre that transcended traditional boundaries of history and fiction, medicine and philosophy, psychology and anthropology, and sought, for the first time, to explicitly link the experience, history, memory, fantasy, previous trauma or suffering of a unique individual to illness, deviance, aberration and crime. In a word, it demonstrated, as Freud later said of his own case-histories in Studies on Hysteria, “the intimate relation between the history of suffering and the symptoms of illness” (“die innige Beziehung zwischen Leidensgeschichte und Krankheitssymptome”). This genre not only had a profound and far-reaching effect on the evolution of German and European literature – one thinks of the rich traditions of the Novella and the Fallgeschichte from Goethe, Büchner, R. L Stevenson, Edgar Allen Poe and Chekhov to Kafka and beyond – but in shaping modern literature, the clinical sciences, and even popular culture. The book should therefore be of interest not merely to Germanists, modern European cultural historians, historians of science, and literary historians, but also those interested in the history of medicine and psychology, the origins of psychoanalysis, the history of anthropology, cultural studies, and, more generally, the history of ideas.