Download or read book The Book of Random Tables 3 written by Matt Davids and published by . This book was released on 2018-11-03 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you play Dungeons and Dragons or Pathfinder? Are you spending hours on GM prep? Well, no longer. Cut down game master prep time with 25 1D100 fantasy random tables. Find items for a cell, a wine cellar, a dead orc, and more. Also, exciting random encounters for different terrains. Plus food and drink. Some of the tables in the book: Inn Names Names of Knightly Orders Desert Encounters Forest Locations Road Encounters Items in a Cell Items in a Chest Items on a Dead Orc Jewelry Items in a Wagon Items in a Wine Cellar Beers Thieves Guild Quests Dungeon Health Side Effects Get The Book of Random Tables and The Book of Random Tables 2
Download or read book The Book of Random Tables 4 Fantasy Role Playing Game AIDS for Game Masters written by Matt Davids and published by Fantasy RPG Random Tables. This book was released on 2019-03-12 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cut down your Game Master prep time with 25 1D100 random tables. Do you play Dungeon & Dragons, Pathfinder, or other fantasy tabletop role-playing games? If so, these random tables come in handy any time your players are searching or exploring. Don't waste your time prepping things your players will never see. Just pull out these tables and create a quality gaming experience simply by rolling dice. In this fourth volume of the Fantasy RPG Random Tables book series, you will find items in a dragon's lair, critical hit and miss tables, underground and jungle encounters, a bounty board, and much more.
Download or read book Random Tables Dungeons and Lairs written by Timm Woods and published by Simon and Schuster. This book was released on 2022-09-27 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get ready to add even more dark and dangerous detail to your table fantasy tabletop role-playing game with hundreds of random tables designed to help you create epic storylines full of mysterious dungeons, secret entrances, and more! Take your fantasy world to the next level, all with the roll of a dice! Random Tables: Dungeons and Lairs is a utility book for fans of tabletop role-playing games like Dungeons & Dragons, allowing game masters to generate on-the-fly content for their adventures traveling through dangerous dungeons, choosing room and hall aesthetics, and discovering unique sealing techniques. Adventurers love to ask tough questions that can sometimes put game masters on the spot and put their creative skills to the test. Never fear being stumped when the party asks: What type of rumors are embedded into this dungeon? What’s this room's feature and how can I navigate it? Is this door made from magical properties or is it normal? Generate all of these answers and more by rolling on the dozens of randomized tables provided within these pages. Your party will love your fast-paced and exciting adventures, and even you will be on the edge of your seat to see what happens next!
Download or read book Random Tables Cities and Towns written by Timm Woods and published by Ulysses Press. This book was released on 2020-05-19 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make your fantasy tabletop role-playing game even more epic with hundreds of creative and unexpected details to keep your story fresh, your settings vivid and alive, and your friends guessing! Take your fantasy world to the next level, all with the roll of a die! Random Tables: Cities and Towns is a utility book for fans of tabletop role-playing games like Dungeons & Dragons, allowing Game Masters to generate on-the-fly content for adventurers traveling, shopping, or simply passing through towns and cities. Adventurers love to ask tough questions that can sometimes put Game Masters on the spot and put their creative skills to the test. Never fear being stumped when the party asks: What building is across the street from the thieves’ guild headquarters? Who runs the local potion shop? Who is staying in the other rooms of the party’s tavern? Generate all of these answers and more by rolling on the dozens of randomized tables provided within these pages. Your players will love your fast-paced and exciting adventures; and even you will be on the edge of your seat to see what happens next!
Download or read book The Game Master s Book of Random Encounters written by Jeff Ashworth and published by Media Lab Books. This book was released on 2020-09-15 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.
Download or read book The Ultimate Random Encounters Book written by Travis "Wheels" Wheeler and published by Simon and Schuster. This book was released on 2021-10-05 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Playing a role-playing game is a delicate dance. If everything runs smoothly, it feels like you and your friends are able to maneuver effortlessly through dramatic, epic, and uproariously silly scenes where everyone gets a chance to shine. And yet, other times it just doesn't come together. Combat slows to a repetitive grind, the Game Master runs out of good Non-Player Character (NPC) ideas, or after twenty-six rounds maybe even the most beautifully designed encounter just gets a bit stale. Sure, you could prep an absolute powerhouse of an all-killer-no filler role-playing session. Spend time getting fun character voices ready for every NPC. But that sounds like way too much work. This is the book you turn to for help. It's a big book of ideas designed to slot right into your existing campaign, organized into neat little tables. If you salivate at chaos magic effect tables and daydream about wild, unexpected die results, you already know it can also be fun to throw caution to the wind and let randomness determine as much as possible. Even the most organized GMs and the tightest adventure modules benefit from a little spice!"--
Download or read book The Book of Random Tables written by Matt Davids and published by Dicegeeks. This book was released on 2018-06-12 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you play Traveller or Starfinder? Or Star Wars, Star Trek or Stars Without Number? Or another science fiction tabletop role-playing game? If so, these 26 random tables will help you cut down your GM prep time. Don't waste time creating things your players will never see. The massive illegal drugs table works great with cyberpunk as well. Use these randoms tables to fill in the details, so you as the game master can focus on storytelling. The tables include: Space Encounters Planetary Exploration Encounters Rumors from the Spaceport Bar Spaceship Mechanical Problems Items in a Desk Items in a Government Office Computer Files Items in a Cargo Hold Types of Stars Types of Planets Illegal Drugs Plus 15 more! www.dicegeeks.com
Download or read book The Game Master s Book of Non Player Characters written by Jeff Ashworth and published by Media Lab Books. This book was released on 2021-09-14 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the #1 Best-Selling author, Jeff Ashworth, comes the latest addition to The Game Master series, with more than 500 NPCs ready to populate your campaign whenever you need them! As is often the case in tabletop roleplaying games, players often venture into locales or look for answers in places and among people busy Game Masters simply didn’t anticipate. Or, just as often, an adventure won't have fully fleshed out characters in place for the locations and encounters outlined for gameplay. The Game Master's Book of Non-Player Characters solves these issues and more by providing Game Masters with the information they need to “fill in the holes” in their campaign play. It will enable GMs to instantly add depth, color, motivation and unique physical characteristics at a moment's notice to unexpected or underwritten characters as they pop up during gameplay, ensuring every session is a memorable one for players and GMs alike. This edition also includes more than 50 hand-drawn illustrations of select NPCs detailed in the book, 3 bonus one-shot adventures, and a foreword by online influencer Jasmine Bhullar.
Download or read book The No Prep Gamemaster written by Matt Davids and published by Dicegeeks. This book was released on 2019-08-23 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you play D&D or Pathfinder? Tired of spending hours preparing for an RPG session? This book provides helpful tips, so you can become a no-prep gamemaster. It is organized into three sections: Arcana, Three Keys, and Arrows in the Quiver. The Arcana section deals with my history and struggles with learning how to gamemaster and why I decided to stop preparing for sessions. The Three Keys section is the heart of the No-Prep Gamemaster. These short chapters provide the framework on which anyone can begin to gamemaster without preparation. Arrows in the Quiver is a selection of tips and tricks that any GM can use to cut down preparation time.
Download or read book Mythic Game Master Emulator written by Tom Pigeon and published by Createspace Independent Publishing Platform. This book was released on 2018-01-25 with total page 54 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mythic Game Master Emulator Create dynamic role-playing adventures without preparationFor use as a supplement with other systems NOTE: This product provides the Game Master Emulation rules found in Mythic, a product that contains emulation rules and a full, universal role playing game. Mythic Game Master Emulator is for those who do not want the universal role-playing rules, but just the game master emulator at a reduced price. Mythic Game Master Emulator is a supplement meant to be played with your favorite role-playing games. Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM. Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM. The same mechanics in Mythic that allow a GM to run an adventure without preparation also allows a group of players to do without the GM. In a Mythic adventure, the GM (or players without a GM) can start an evening's entertainment with about five minutes of preparation. As the adventure unfolds, the GM is just as surprised by the twists and turns as the players are. There are various ways in which Mythic can be used: No GM, multiple players Players decide on an opening scenario, and perhaps a few details or two, and Mythic takes it from there. All action is decided through the asking of yes/no questions and the application of logical principles. By answering questions, the adventure moves along, with the occasional random event throwing players a curve ball. The action is broken into scenes, just like in a movie, to keep everything straight. No GM, one player Mythic can be used to go solo. Solo play in Mythic works the same as group play. You're just alone. One GM, any number of players For those who like to be a GM, we have something for you, too. The same tools that allow Mythic to automatically generate adventures on the fly without a GM also work with a GM. This means very little to zero preparation, if you don't want to prepare. Simply create an opening scenario (hey, you can come up with that on the drive over!) and follow Mythic as it guides you along. Mythic will throw in its own twists and turns, so the GM will be just as shocked as the players.
Download or read book Mythic written by Tom Pigeon and published by . This book was released on 2002-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A stand alone role playing game. Offers an innovative approach to creating adventures on-the-fly. With or without a Dungeon Master, it is a uniquely dynamic game system that requires no preparation to play, satisfied virtually any word genre, and takes only a few minutes to read and understand the rules system.
Download or read book Dungeons for the Master written by Matt Davids and published by Createspace Independent Publishing Platform. This book was released on 2017-08-18 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: Never Get Caught without a Dungeon Map Your players now want to explore the ruins you mentioned in an offhand remark. Don't worry. With this book of maps, you'll have an exciting dungeon ready to go before your players can open the Doritos bag or check Facebook. D&D Dungeon Masters and Pathfinder Game Masters never get caught without a dungeon map ever again. Never worry about your players straying from the main adventure. Always have a dungeon ready to go. This book includes: 100 hand-drawn original dungeon maps. These maps will only be available in this book. Unique dungeon names to get your creativity flowing. A comprehensive 1D100 table of dungeon encounters. Have characters fall into fiery pits, not cliches. Plus, all the maps I have ever posted on my blog or included in free products. The total number of dungeon maps is 177!
Download or read book The Book of Random Tables 1920s 1930s 31 Random Tables for Tabletop Role Playing Games written by Matt Davids and published by Dicegeeks. This book was released on 2020-02-10 with total page 54 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you play the Call of Cthulhu RPG or another tabletop RPG set in the 1920s or 1930s? If so, here are 31 random tables to help you cut down gamemaster prep and keep your players engaged. Find helpful tables like Items in a Warehouse, Items in a Desk, Items in a Mobster Hideout, Fictional Ancient d104s, Names for NPCs, Famous Athletes, Best Selling Books from the time period, and more. Plus more than 400 slang terms for the 20s and 30s are included.
Download or read book Tavern Tables written by Steven Chabotte and published by Independently Published. This book was released on 2019-08-11 with total page 114 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the greatest memes in tabletop fantasy role playing games like Dungeons and Dragons, Pathfinder and many, many others that are played by millions every year is the tavern. No matter the game or group of players, the Game Master will soon be faced with bringing the adventurers to town and inevitably to the tavern in that town. Tavern Tables: The Game Master's Tavern Builder Handbook is the definitive guide to creating and running taverns in your role playing game. Combine bits and pieces from its 30+ tables and you will soon have a fully fleshed out tavern for your players to explore. From food to drink to song to atmosphere, this guide has everything you could ever look for. It even has fully fleshed out taverns for an even quicker start. Take this as your opportunity to turn a blah tavern encounter to an exciting adventure for your players and game. Make your tavern encounter be all it was meant to be. Tavern table offers all these tools to help you design your ultimate tavern encounter quickly and easily: Over 100 pages of tables to help you design fascinating taverns, complete with its workers, visitors and rumors. Compatible with all tabletop role playing games 10 ready made taverns complete with history, neighborhood description and an adventure seed. Dozens of NPCs from owners to wait staff to patrons Hundreds of colorful food and drink options to offer your guests Drinking songs that you and your players can sing if the mood strikes you Dozens of tavern building quick roll tables And much more... What are you waiting for? Start designing your greatest tavern encounter right now with Tavern Tables. May all your adventures be grand!
Download or read book The Book of Random Tables Modern 48 1D100 Tabletop RPG Random Tables written by Matt Davids and published by Dicegeeks. This book was released on 2020-01-02 with total page 72 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you play superhero or other modern-setting tabletop RPGs? Cut down your gamemaster prep with 48 1D100 random tables. Speed up play at the gaming table with random tables like Mission Hooks, Random Encounters, Items in a Ship Cargo Hold, Items in a Car, Books, Items in a Warehouse, Names, and much more all geared for tabletop RPGs with modern settings.
Download or read book The Ultimate Micro RPG Book written by James D’Amato and published by Simon and Schuster. This book was released on 2020-12-08 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: Enjoy these 40 expertly crafted micro-RPGs that are fast, fun, easy to learn, and come in a variety of genres—from space exploration to jungle dungeon crawlers—everything you need to pick up and play today. Get gaming fast with The Ultimate Micro-RPG Book including brand-new micro-RPGs created by experts across the gaming world. From space exploration to jungle dungeon crawlers this book has everything you need to pick up and play today. With these quick-start games, you can create your own adventures, alone or with friends, without any prep, and with minimal set up and pieces. Whether you’re new to RPGs or working towards your level 20 mage, this collection is a great way to try out different games and systems, and test your roleplay skills on different character types and situations.
Download or read book Town Tables written by Steven Chabotte and published by Independently Published. This book was released on 2021-10-23 with total page 123 pages. Available in PDF, EPUB and Kindle. Book excerpt: Quickly build fascinating and immersive towns, NPCs and game hooks for your fantasy role playing game! One of the greatest memes in tabletop fantasy role playing games like Dungeons and Dragons, Pathfinder and many, many others that are played by millions every year is the town experience. No matter the game or group of players, the Game Master will soon be faced with bringing the adventurers to a town for some rest and relaxation. And while there, why not get them involved in the town by letting them interact with a variety of NPCs, explore businesses, interact with the town guard, get involved in a town secret and so much more to pique your player's curiosity. Town Tables: The Game Master's Town Builder Handbook is the definitive guide to creating and running towns in your role playing game. Combine bits and pieces from its 100+ tables and you will soon have a fully fleshed out immersive town setting for your players to explore. From tavern food and drink menus to NPCs to interesting shop items to atmosphere, this guide has everything you could ever look for. Town Tables is your opportunity to rapidly turn a blah town setting into an exciting adventure for your players and a campaign that will be remembered long after the game has ended. Make your town encounter be all it was meant to be. Town Table offers all these tools to help you design your ultimate town encounters quickly and easily: Over 100 pages of tables to help you design fascinating town settings, complete with adventure seeds, store contents for shopping, food and drink menus, crome and punishment, rumors, secrets and so much more - everything you need to make detailed immersive towns for your players to enjoy. Compatible with all tabletop fantasy role playing games Hundreds of detailed descriptions covering all aspects of town look and feel. Dozens of quick build tables to generate a fascinating town locations, shopping, people and so much more on the fly. And much more... What are you waiting for? Start designing your greatest town encounter right now with Town Tables. May all your adventures be grand!