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Book The Bitmap Brothers

Download or read book The Bitmap Brothers written by Duncan Harris and published by . This book was released on 2022-08-18 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Bitmap Brothers: Universe combines an authoritative inside story, thoroughly researched via new, first-hand interviews with The Bitmap Brothers' key figures - including founder Mike Montgomery and lead artist Dan Malone - with a breathtaking haul of never-before-seen archive material. Highlights such as unused character concepts for Speedball 2: Brutal Deluxe, intricate pencil renderings of The Chaos Engine's iconic cutscenes and early robot designs for Z form part of a rich collection of original production drawings."

Book A Gremlin in the Works

    Book Details:
  • Author : Bitmap Books
  • Publisher :
  • Release : 2021-10-25
  • ISBN : 9781838458522
  • Pages : 0 pages

Download or read book A Gremlin in the Works written by Bitmap Books and published by . This book was released on 2021-10-25 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Sinclair ZX Spectrum  A Visual Compendium

Download or read book Sinclair ZX Spectrum A Visual Compendium written by Clive Sinclair and published by . This book was released on 2015-11-17 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book A Guide to Japanese Role Playing Games

Download or read book A Guide to Japanese Role Playing Games written by Bitmap Books and published by . This book was released on 2021-10-25 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Artcade

    Book Details:
  • Author : Tim Nicholls
  • Publisher : Bitmap Books Limited
  • Release : 2016
  • ISBN : 9780993012976
  • Pages : 0 pages

Download or read book Artcade written by Tim Nicholls and published by Bitmap Books Limited. This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gamers who cut their teeth in the arcades will love this trip down memory lane. Artcade is a unique collection of coin-op cabinet marquees, some dating back 40 years to the dawn of video gaming. Originally acquired by Tim Nicholls from a Hollywood props company, this archive of marquees - many of which had suffered damage over time - have now been scanned and digitally restored to their former glory. The full collection of classic arcade cabinet artwork is presented here for the first time in this stunning landscape hardback book, and accompanied by interviews with artists Larry Day and the late Python Anghelo. Relive your mis-spent youth with artwork from dozens of coin-ops including Asteroid, Battlezone, Street Fighter II, Out Run, Moon Patrol, Gyruss, Q*Bert, Bubble Bobble and many more. Each marquee takes up a full double-page spread in the book, and is faithfully recreated using beautiful lithographic printing on the highest quality paper. Tim has spent over a thousand hours assembling the high-resolution scans, restoring the images in Photoshop and color-correcting them back to their vibrant, as-new appearance. The results of all that hard work are now available as a lasting record of the amazing artwork that adorned the arcades during the golden era of coin-op video gaming.

Book The SNES Pixel Book

    Book Details:
  • Author : Bitmap Books
  • Publisher :
  • Release : 2019-12-02
  • ISBN : 9781999353346
  • Pages : 272 pages

Download or read book The SNES Pixel Book written by Bitmap Books and published by . This book was released on 2019-12-02 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Z  The Bitmap Brothers  L  sungsbuch

Download or read book Z The Bitmap Brothers L sungsbuch written by Carsten Borgmeier and published by . This book was released on 1996-10 with total page 41 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Untold History of Japanese Game Developers

Download or read book The Untold History of Japanese Game Developers written by John Szczepaniak and published by Createspace Independent Publishing Platform. This book was released on 2015-11-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Detailed contents listing here: http://www.hardcoregaming101.net/books/the-untold-history-of-japanese-game-developers-volume-2/ Nearly 400 pages and over 30 interviews, with exclusive content on the history of Japanese games. The origins of Hudson, Masaya's epic robot sagas, Nintendo's funding of a PlayStation RTS, detailed history of Westone Entertainment, and a diverse range of unreleased games. Includes exclusive office layout maps, design documents, and archive photos. In a world first - something no other journalist has dared examine - there's candid discussion on the involvement of Japan's yakuza in the industry. Forewords by Retro Gamer founding editor Martyn Carroll and game history professor Martin Picard.

Book The CRPG Book  A Guide to Computer Role Playing Games

Download or read book The CRPG Book A Guide to Computer Role Playing Games written by Felipe Pepe and published by . This book was released on 2019-09 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.

Book The Essential Guide to Flash Games

Download or read book The Essential Guide to Flash Games written by Jeff Fulton and published by . This book was released on 2010 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games. The game projects covered start simple and increase in complexity as more and more tools are added to your tool chest. Ten full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project. Many advanced game development techniques are covered, including particle systems, advanced controls, artificial intelligence, blitting, scrolling, and more.

Book The Video Games Guide

Download or read book The Video Games Guide written by Matt Fox and published by McFarland. This book was released on 2013-01-17 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

Book Memories of a Munchkin

Download or read book Memories of a Munchkin written by Meinhardt Raabe and published by . This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this deluxe, lavish hardcover edition, one of the last surviving cast members ofThe Wizard of Ozreveals his life story and shares his memories of making that beloved Hollywood classic. Features more than 50 specially commissioned illustrations by renowned artists such as Al Hirschfeld, Jack Davis, Mort Drucker, Sergio Aragones, Greg Hildebrandt, Al Jaffee, and many others. In this deluxe, lavishly illustrated, hardcover edition, one of the last surviving cast members ofThe Wizard of Ozreveals his life story and shares his memories of making that beloved Hollywood classic. Born into a family of German dairy farmers, Meinhardt Raabe grew up in Farmington, Wisconsin. In 1934, before starting college, he heard about a special "Midget Village" exhibit at the World's Fair in Chicago. Raabe was hired to participate in that event, followed by years of appearing at other fairs and exhibitions. In 1938, he heard a rumor that MGM was going to make a movie with Judy Garland and "they wanted as many little people as they could find." Through an agent, Raabe was cast in the film. And what follows is his own account of life as a Munchkin on the set ofThe Wizard of Oz: enduring tough auditions, watching as the glorious Munchkinland set was built, putting up with long days of rehearsal, being costumed by legendary MGM designer Adrian, hob-nobbing on the set with the stars, witnessing various mishaps during filming, being visited on the set by curious Hollywood royalty such as Spencer Tracy and Clark Gable, and much more. Here, too, is Raabe's life after theThe Wizard of Oz: His career as an accomplished pilot with the Civil Air Patrol during World War II; more than 30 years as "Little Oscar," spokesman for the Oscar Mayer Company; his charity work and his role as advocate and kindred spirit to Little People everywhere. This is a charming, humorous and inspiring memoir that noThe Wizard of Ozfan will want to miss.

Book The Ultimate History of Video Games

Download or read book The Ultimate History of Video Games written by Steven L. Kent and published by Turtleback Books. This book was released on 2001-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Encyclopedia of Arcade Video Games

Download or read book The Encyclopedia of Arcade Video Games written by Bill Kurtz and published by Schiffer Pub Limited. This book was released on 2004 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: Arcade video games have become one of the hottest collectibles around and this book features over 600 photos of the machines that filled arcades during the 1970s and '80s. Includes information about the manufacturers who produced these classic games, a section about video game collectibles, and information on how to start your own collection. Beginning collectors and long-time game enthusiasts alike are sure to enjoy this nostalgic and informative look at the world of arcade video games.

Book Super Famicom

Download or read book Super Famicom written by Bitmap Books and published by Bitmap Books Limited. This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Compilation of Japanese Super Famicom game packaging featuring around 250 titles, including many rare examples and some that have never before been documented in print, each box is presented life size, with a critique of the artwork, plus interviews with other collectors, explaining their love of the format.

Book Commodore 64

    Book Details:
  • Author : Steve Jarratt
  • Publisher : Bitmap Books Limited
  • Release : 2016
  • ISBN : 9780993012983
  • Pages : 0 pages

Download or read book Commodore 64 written by Steve Jarratt and published by Bitmap Books Limited. This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Commodore 64: A Visual Commpendium celebrates one of the most popular home computers of all time, taking readers on a journey through the C64's varied and colorful gaming library. In the 1980s, the C64 played host to an incredible array of genres, from shoot 'em ups to puzzlers, racing games to arcade adventures, to games that still defy categorization (The Sentinel, anyone?). Other 1980s video game titles included Jupiter Lander, Beach Head, Dropzone, Impossible Mission, Elite, Mercenary, Uridium, and The Last Ninja. By the 1990s, talented coders were making the machine do things the original hardware designers didn't think were possible: games like Turrican, Creatures, and Lemmings showed that there was life left in the old CPU yet. Even when Commodore was no longer being manufactured, the games kept coming. This book pays homage to the developers that kept the system alive, featuring games that were completed and released a decade after the last boxed C64. Commodore 64: A Visual Commpendium features more than 100 titles, represented by beautiful in-game shots or loading screens, plus a gallery of artwork by legendary Zzap!64 artist Oliver Frey. Also included are a series of features, including profiles of key Britsoft developers, interviews with famous C64 artists, a look back at the demo scene, plus a showcase of unreleased titles and the new games being released more than 20 years after the last machine rolled off Commodore's production line. Presented in full-color throughout, printed on high quality paper, and complete with a spot-varnished protective dust cover, this book is a treat for anyone who grew up playing games or learning their craft on this most ubiquitous of home computers.

Book Sniper Elite  Resistance

Download or read book Sniper Elite Resistance written by Keith Richardson and published by Rebellion. This book was released on 2018-12-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A brand-new comic collection spinning out of the world-wide smash video game series! Karl Fairburne, legendary sniper for the Special Operations Executive, must parachute into occupied France on a mission to destroy a secret weapon, but instead of a silent mission of sabotage he finds the local resistance compromised and the SS waiting to play a deadly game of cat and mouse in the terrified streets of an ancient town.