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EBookClubs

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Book The Big Book of Creativity Games  Quick  Fun Acitivities for Jumpstarting Innovation

Download or read book The Big Book of Creativity Games Quick Fun Acitivities for Jumpstarting Innovation written by Robert Epstein and published by McGraw Hill Professional. This book was released on 2000-08-17 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fast, simple games that foster and encourage creativity in the workplace and at home. Overcome creative block, make people more inventive.

Book The Everything Big Book of Party Games

Download or read book The Everything Big Book of Party Games written by Carrie Sever and published by Simon and Schuster. This book was released on 2014-02-18 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tons of party games, including popular "minute-to-win" challenges! What's the secret to the best parties? Games--and the sillier, the better! Get your guests out of their chairs and into the fun with activities guaranteed to keep everyone laughing, including: Cookie Face (Who can walk the farthest with a cookie on his forehead?) Two Truths and a Lie (Which one is the lie?) Improv in a Bag (Teams come up with a skit using household items.) Mummy Wrap (A race to make the fastest toilet-paper mummy.) Human Bowling (Just like it sounds!) And many more, including scavenger hunts, truth-or-dare ideas, holiday games, and do-it-yourself challenges. The Everything Big Book of Party Games is packed with tons of games for groups of all levels and sizes and for a variety of occasions, from kids' birthday celebrations to holiday parties to vacations and more. With this book in hand, you'll have all you need to throw parties to remember!

Book Big Book of Virtual Teambuilding Games  Quick  Effective Activities to Build Communication  Trust and Collaboration from Anywhere

Download or read book Big Book of Virtual Teambuilding Games Quick Effective Activities to Build Communication Trust and Collaboration from Anywhere written by Mary Scannell and published by McGraw Hill Professional. This book was released on 2011-12-16 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get remote team members to interact as if they’re in the same room! Whether you’re videoconferencing with team members across the world or e-mailing a colleague sitting ten feet away, the truth is evident: technology has permanently altered the way we communicate. The virtual workplace can facilitate quicker decision making and reduced overhead. But the lack of face-to-face interaction can also impede trust, innovation, and creativity among team members. The Big Book of Virtual Team-Building Games is packed with games and activities for developing productive virtual teams across all digital platforms, including e-mail, mobile devices, web-based conferencing tools, and social media sites such as Facebook, Twitter, and Skype. The Big Book of Virtual Team-Building Games helps you: Build a greater sense of community and reduce conflict Increase levels of engagement Get the most out of more-introverted team members Boost team members’ productivity Make sure that the only thing separating your people is distance. The Big Book of Virtual Team-Building Games is just the tool you need to develop trusting relationships, foster clear communication, and use technology to enhance the team’s connections.

Book The Big Book of Therapeutic Activity Ideas for Children and Teens

Download or read book The Big Book of Therapeutic Activity Ideas for Children and Teens written by Lindsey Joiner and published by Jessica Kingsley Publishers. This book was released on 2011-11-15 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: For difficult or challenging children and teenagers in therapeutic or school settings, creative activities can be an excellent way of increasing enjoyment and boosting motivation, making the sessions more rewarding and successful for everyone involved. This resource provides over one hundred tried-and-tested fun and imaginative therapeutic activities and ideas to unleash the creativity of children and teenagers aged 5+. Employing a variety of expressive arts including art, music, stories, poetry and film, the activities are designed to teach social skills development, anger control strategies, conflict resolution and thinking skills. Also included are character education activities and ideas for conducting therapeutic day camps, including sample schedules and handouts. The activities can be used in many different settings with all ages, are flexible, and can be adapted for use with individuals or groups. Brimming with imaginative ideas, this resource will be invaluable to anyone working with children and teenagers, including school counselors, social workers, therapists, psychologists and teachers.

Book The Big Book of Team Coaching Games  Quick  Effective Activities to Energize  Motivate  and Guide Your Team to Success

Download or read book The Big Book of Team Coaching Games Quick Effective Activities to Energize Motivate and Guide Your Team to Success written by Mary Scannell and published by McGraw Hill Professional. This book was released on 2013-07-19 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fun and effective way to BOOST ENGAGEMENT and PRODUCTIVITY Teams that enjoy working together operate on a whole different energy level than teams that don't. They break down silos. They build stronger relationships. They retain what they have learned. And THEY DRIVE RESULTS. The Big Book of Team Coaching Games provides the structure and games you need to build and manage powerful teams. Packed with dozens of physical and verbal activities, it leads you step-by-step through the process of teaching team members how to identify their values, leverage their strengths, and reach their goals--and have fun while they’re doing it! Nothing can stop the momentum of a team that wants to get things done. The Big Book of Team Coaching Games is the ideal playbook for making sure your teams contribute more than their share to the bottom line.

Book Big Book of Brainstorming Games  Quick  Effective Activities that Encourage Out of the Box Thinking  Improve Collaboration  and Spark Great Ideas

Download or read book Big Book of Brainstorming Games Quick Effective Activities that Encourage Out of the Box Thinking Improve Collaboration and Spark Great Ideas written by Mary Scannell and published by McGraw Hill Professional. This book was released on 2012-05-11 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Spark the next great business idea by igniting your team’s passion and creativity Innovating breakthrough products, services, solutions, and marketing ideas are some of the most important challenges you face as a manager. Don’t wrack your brain trying to catch that “eureka” moment alone; unleash your team’s creative power with The Big Book of Brainstorming Games. This book is packed with physical and verbal exercises to help you organize and run a brainstorming session that engages all personality types. Get those creative juices flowing with expert guidance and dozens of enjoyable group activities to help you: Frame challenges to give team members structure and context Master the proven “Four Rules of Brainstorming” for amazing results Create an environment of trust that encourages and inspires valuable contributions from people from all backgrounds and at all levels The best ideas can come from anywhere! The Big Book of Brainstorming Games gives you the tools and knowledge to build a solid, structured foundation for free-form interaction and fearless conceptualizing. Now you can get everyone in on the game and make great things happen!

Book The Big Book of Conflict Resolution Games  Quick  Effective Activities to Improve Communication  Trust and Collaboration

Download or read book The Big Book of Conflict Resolution Games Quick Effective Activities to Improve Communication Trust and Collaboration written by Mary Scannell and published by McGraw Hill Professional. This book was released on 2010-05-28 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.

Book The Big Book Of Creativity Games

Download or read book The Big Book Of Creativity Games written by Epstein and published by Tata McGraw-Hill Education. This book was released on 2004-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: For work groups and individuals who do creative work, here is a light-hearted book of games that are based on rigorous creativity research, not just hype. Written by Robert Epstein, Editor-in-Chief of Psychology Today magazine and a Harvard-trained psychologist, all the exercises in this collection are based on Dr. Epstein's groundbreaking scientific research on the nature of the creative process. The Big Book of Creativity Games includes dozens of fast, simple games that foster and encourage creativity in the workplace and at home.

Book The Big Book of Business Games  Icebreakers  Creativity Exercises and Meeting Energizers

Download or read book The Big Book of Business Games Icebreakers Creativity Exercises and Meeting Energizers written by John W. Newstrom and published by McGraw Hill Professional. This book was released on 1996 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contains a collection of business games and attention-getters for managers and team leaders to use in group meetings and presentations, and includes team building exercises, feedback activities, and more.

Book Creative Growth Games

Download or read book Creative Growth Games written by Eugene Raudsepp and published by Perigee Trade. This book was released on 1980 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Big Book of Things to Make

Download or read book The Big Book of Things to Make written by James Mitchem and published by Penguin. This book was released on 2013-04-01 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: A compendium of cool projects, exciting games, and fun quizzes kids can do inside or outside, The Big Book of Things to Make is the perfect activity book to cure boredom and inspire creativity. With more than 200 activities, including building a castle, learning to juggle, building a birdhouse, magic trips and sinking a pirate ship, plus sports quizzes, animal quizzes, film quizzes, and more. This book will keep kids entertained, active, and engaged.

Book Creativity Games for Trainers  A Handbook of Group Activities for Jumpstarting Workplace Creativity

Download or read book Creativity Games for Trainers A Handbook of Group Activities for Jumpstarting Workplace Creativity written by Robert Epstein and published by McGraw Hill Professional. This book was released on 1995-12 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games to Jumpstart workplace creativity. Dr. Robert Epstein's Creativity Games for Trainers arms you with 30 innovative, entertaining games guaranteed to enhance creativity in any organizational setting. Use them to develop creativity workshops or to breathe life into any training sessions. Each ready-to-use activity comes complete with lists of required and optional materials, time recommendations, reproducible handouts, follow-up discussion questions, and other essential information. You'll also find simple instructions for customizing exercises to different settings. . .data collection forms to help measure and track success. . .special ``challenge exercises'' that help participants develop their own games. . .and unique ``application exercises'' to assist users in promoting creativity on their own.

Book Creativity  Inc   The Expanded Edition

Download or read book Creativity Inc The Expanded Edition written by Ed Catmull and published by Random House. This book was released on 2023-09-28 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.

Book Brain Games

    Book Details:
  • Author : Stephanie Drimmer
  • Publisher : National Geographic Books
  • Release : 2018
  • ISBN : 1426330170
  • Pages : 164 pages

Download or read book Brain Games written by Stephanie Drimmer and published by National Geographic Books. This book was released on 2018 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: An activity book that acts as a companion to the TV series Brain games.

Book Producing Games

    Book Details:
  • Author : D S. Cohen
  • Publisher : CRC Press
  • Release : 2012-09-10
  • ISBN : 1136138781
  • Pages : 305 pages

Download or read book Producing Games written by D S. Cohen and published by CRC Press. This book was released on 2012-09-10 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer games are big business - tens of billions of dollars are spent annually by the worldwide video games market. The cost of producing video games has ballooned to beyond $20 million dollars in many cases, and team sizes are quickly growing past 100 team members. At the center of this storm is the producer - one person who transforms the money, the hours spent by the team, and the latest technology into a work of art that millions of people will call fun. This book will dig deeply into the role of the producer and expose secrets of game production that stand the test of time: how to build a great team, how to plan a major game development project, and how to pull the development team toward the vision of a great game.

Book One Up

    Book Details:
  • Author : Joost van Dreunen
  • Publisher : Columbia University Press
  • Release : 2020-10-06
  • ISBN : 0231552211
  • Pages : 317 pages

Download or read book One Up written by Joost van Dreunen and published by Columbia University Press. This book was released on 2020-10-06 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pokémon Go? Game companies and their popularity are poorly understood and often ignored from the standpoint of traditional business strategy. Yet this industry generates billions in revenue by thinking creatively about digital distribution, free-to-play content, and phenomena like e-sports and live streaming. What lessons can we draw from its major successes and failures about the future of entertainment? One Up offers a pioneering empirical analysis of innovation and strategy in the video game industry to explain how it has evolved from a fringe activity to become a mainstream form of entertainment. Joost van Dreunen, a widely recognized industry expert with over twenty years of experience, analyzes how game makers, publishers, and platform holders have tackled strategic challenges to make the video game industry what it is today. Using more than three decades of rigorously compiled industry data, he demonstrates that video game companies flourish when they bring the same level of creativity to business strategy that they bring to game design. Filled with case studies of companies such as Activision Blizzard, Apple, Electronic Arts, Epic Games, Microsoft, Nexon, Sony, Take-Two Interactive, Tencent, and Valve, this book forces us to rethink common misconceptions around the emergence of digital and mobile gaming. One Up is required reading for investors, creatives, managers, and anyone looking to learn about the major drivers of change and growth in contemporary entertainment.

Book The Big Book of Amazing LEGO Creations with Bricks You Already Have

Download or read book The Big Book of Amazing LEGO Creations with Bricks You Already Have written by Sarah Dees and published by Page Street Publishing. This book was released on 2021-11-23 with total page 568 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kickstart your kids' LEGO creativity with Sarah Dees' biggest and best book yet in the bestselling series, with more than 300,000 books from the series in print. This huge collection of action-packed projects will bring fresh life to your tubs of bricks and get LEGO® lovers of all levels inspired to build for days. Dive into your own LEGO® world filled with new and amazing creations—from sleek, aerodynamic race cars to fairytale creatures, secret spy headquarters and everything in between. Step-by-step pictures combined with detailed instructions and helpful parts lists make Sarah’s projects accessible for tinkerers of any age. Explore far and wide with an adventurer ATV, military humvee or a mini animal safari. Meet mischievous trolls and a friendly spiketailed dragon. Build your family’s dream seaside vacation, complete with a surf shack, ice cream stand and pirate ship. Construct a customizable bedroom that looks just like your own or the classroom in your school. Silly stories and scene suggestions will inspire countless hours of play, making this the perfect gift for kids who crave variety in their LEGO® building. There’s no limit to what you can imagine and create with this awesome collection! Collect the whole series with Sarah Dees' other bestselling LEGO books: - Incredible LEGO® Creations from Space with Bricks You Already Have - Genius LEGO® Inventions with Bricks You Already Have - Awesome LEGO® Creations with Bricks You Already Have - Epic LEGO® Adventures with Bricks You Already Have