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Book Your Best Game Ever

    Book Details:
  • Author : Monte Cook
  • Publisher :
  • Release : 2019-07
  • ISBN : 9781939979957
  • Pages : pages

Download or read book Your Best Game Ever written by Monte Cook and published by . This book was released on 2019-07 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Best Game Ever

Download or read book The Best Game Ever written by Mark Bowden and published by Atlantic Books Ltd. This book was released on 2012-06-01 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: On December 28, 1958, the New York Giants and Baltimore Colts met under the lights of Yankee Stadium for the American NFL Championship game. Played in front of sixty-four thousand fans and millions of television viewers around the country, the game would be remembered as the greatest in football history. On the field and roaming the sidelines were seventeen future Hall of Famers, including Colts stars Johnny Unitas, Raymond Berry, and Gino Marchetti, and Giants greats Frank Gifford, Sam Huff, and assistant coaches Vince Lombardi and Tom Landry. An estimated forty-five million viewers - at that time the largest crowd to have ever watched a football game - tuned in to see what would become the first sudden-death contest in NFL history. It was a battle of the league's best offense - the Colts -versus its best defense - the Giants. And it was a contest between the blue-collar Baltimore team versus the glamour boys of the Giants squad. The Best Game Ever is a brilliant portrait of how a single game changed the history of American sport and is destined to become a classic.

Book Lost in a Good Game

Download or read book Lost in a Good Game written by Pete Etchells and published by Icon Books. This book was released on 2019-04-04 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'Etchells writes eloquently ... A heartfelt defence of a demonised pastime' The Times 'Once in an age, a piece of culture comes along that feels like it was specifically created for you, the beats and words and ideas are there because it is your life the creator is describing. Lost In A Good Game is exactly that. It will touch your heart and mind. And even if Bowser, Chun-li or Q-Bert weren't crucial parts of your youth, this is a flawless victory for everyone' Adam Rutherford When Pete Etchells was 14, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify 'game addiction' as a danger to public health are based on bad science and (he thinks) are a bad idea. In this, his first book, he journeys through the history and development of video games - from Turing's chess machine to mass multiplayer online games like World of Warcraft- via scientific study, to investigate the highs and lows of playing and get to the bottom of our relationship with games - why we do it, and what they really mean to us. At the same time, Lost in a Good Game is a very unusual memoir of a writer coming to terms with his grief via virtual worlds, as he tries to work out what area of popular culture we should classify games (a relatively new technology) under.

Book Programming Game AI by Example

Download or read book Programming Game AI by Example written by Mat Buckland and published by Jones & Bartlett Learning. This book was released on 2005 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.

Book Raise Your Game

    Book Details:
  • Author : Alan Stein Jr.
  • Publisher : Center Street
  • Release : 2019-01-08
  • ISBN : 1546082875
  • Pages : 281 pages

Download or read book Raise Your Game written by Alan Stein Jr. and published by Center Street. This book was released on 2019-01-08 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: Performance coach Alan Stein Jr. shares the secret principles used by world-class performers that will help you improve your productivity and achieve higher levels of success. High achievers are at the top of their game because of the discipline they have during the unseen hours. They have made a commitment to establish, tweak, and repeat positive habits in everything they do. Raise Your Game examines the top leaders in sports and business and proves that success is a result of the little things we do all the time. The basic principles provided in Raise Your Game are simple, but not easy. We live in an instantly downloadable world that encourages us to skip steps. We are taught to chase what's hot, flashy and sexy and ignore what's basic. But the basics work. They always have and they always will. Raise Your Game will inspire and empower you to commit to the fundamentals, create a winning mindset, and progress into new levels of success.

Book The Best Game You Can Name

Download or read book The Best Game You Can Name written by Dave Bidini and published by McClelland & Stewart. This book was released on 2011-12-21 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bidini returns to the game he loves best. In 2004, Dave Bidini laced on his skates and slid onto the ice of Toronto’s McCormick Arena to play defence with the Morningstars in the E! Cup tourney. While thrashing around the ice, swiping at the puck and his opponents, Bidini got to thinking about how others see the game. Afterward, he set off to talk to former professional players about their experiences of hockey. The result is vintage Bidini—an exuberant, evocative, highly personal, and vividly coloured account of his and his team’s exploits, interwoven with the voices of such hockey heroes as Frank Mahovlich, Yvan Cournoyer, John Brophy, Steve Larmer, and Ryan Walter. All aspects of the game are up for grabs in The Best Game You Can Name—the sweetest goals, the worst fights, the trades, the off-ice perks and the on-ice rivalries, not to mention the rotten pranks. Bidini and the former players offer sometimes startling observations about the fans, coaches, owners, other players, and the huge rush of being on the ice, stick in hand, giving everything you have to the best game you can name.

Book The Art of Game Design

    Book Details:
  • Author : Jesse Schell
  • Publisher : CRC Press
  • Release : 2008-08-04
  • ISBN : 0123694965
  • Pages : 522 pages

Download or read book The Art of Game Design written by Jesse Schell and published by CRC Press. This book was released on 2008-08-04 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.

Book Rules of the Game

Download or read book Rules of the Game written by Matthew Mills Stevenson and published by American Retrospective. This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Harper's Magazine has been America's preeminent monthly periodical for more than 150 years. Rules of the Game: The Best Sports Writing from Harper's Magazine takes a look into this storied magazine's unparalleled archive and uncovers funny, touching, exciting, intriguing stories of the sporting life, both professional and amateur, and what it means to us. These essays show that how we play and write about sports not only reflect our nation's character, but challenge it. Including stories from Mark Twain and James B. Connolly at the turn of the twentieth century, visiting with George Plimpton, Tom Wolfe, Bill Cardoso, and A. Bartlett Giamatti along the way, and continuing with Lewis Lapham, Rich Cohen, and Pat Jordan today, this collection is the definitive voice on sports-writing through the last hundred years. Edited by Matthew Stevenson and Michael Martin, with a humorous, insightful preface by Roy Blount Jr. (Fifth in the American Retrospective Series.)

Book There s No Plan B for Your A Game

Download or read book There s No Plan B for Your A Game written by Bo Eason and published by St. Martin's Press. This book was released on 2019-09-03 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Washington Post Bestseller Wall Street Journal Bestseller USA Today Bestseller Publishers Weekly Bestseller Do you want to change the course of your life? Do you want to be the best? The best manager, the best athlete, the best artist, the best speaker, the best parent? In There’s No Plan B for Your A-Game, former pro athlete, playwright, and acclaimed leadership coach Bo Eason shows you exactly what it takes to be the best. His proven tools and training have worked for Olympic medalists, military leaders, bestselling authors, professional athletes, and business executives and their teams. There’s No Plan B for Your A-Game explains how to develop the character, integrity, and commitment it takes to become the best. Bo Eason focuses on a winning four-step process that helps you attain the skill, maintain the effort, and persist through challenges: Declaration: What do you want to achieve? Preparation: How can you make it happen? Acceleration: Where will you find the stamina to reach your goal? Domination: Why do you take others with you? With inspiring, specific, real-word guidance, There’s No Plan B for Your A-Game teaches the best practices that lead to the best results, in every walk of life.

Book Deus Ex Machina

Download or read book Deus Ex Machina written by Mel Croucher and published by Andrews UK Limited. This book was released on 2016-04-04 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: The billion dollar video games industry had to start somewhere, and this is the hilarious, heartbreaking, inside story of how it all began and where it's all headed. And in the middle of it all there was a game hailed as the best ever written. It was called Deus Ex Machina. It was a creative triumph and it was a commercial disaster. Meet the pirates, the nerds, the innovators, the charlatans, the superstars, the winners, the sinners, the good, the bad and the downright ugly. A remarkable story revealed by the founder of the industry himself, with gut-wrenching honesty and merciless humor. If you ever wondered how computer gaming turned us all into willing slaves, you're about to find out in glorious style.

Book The Best Game Ever

Download or read book The Best Game Ever written by Mark Bowden and published by Grove/Atlantic, Inc.. This book was released on 2009-05-06 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: The NFL championship game that changed football forever: a New York Times–bestselling sports history classic by the author of Black Hawk Down. Yankee Stadium, December 28, 1958. What was about to go down on this Sunday evening in front of sixty-four thousand fans and forty-five million home viewers—the largest viewership ever assembled for a live televised event—was the first sudden death overtime in NFL history. This one battle between the league’s best offense, the Baltimore Colts, and the best defense, the New York Giants, would propel professional football from a moderately popular pastime into America’s favorite sport. On the field and roaming the sidelines were seventeen future Hall of Famers, including Colts stars Johnny Unitas, Raymond Berry, and Gino Marchetti; and Giants greats Frank Gifford, Sam Huff; and assistant coaches Vince Lombardi and Tom Landry. But they were opposing teams in more ways than one. It was a contest between Baltimore blue-collars, many of whom worked off-season taking shifts at Bethlehem Steel, and the trendy, New York glamour boys of splashy magazine ads and TV commercials who mingled with politicians, Broadway stars, and even Ernest Hemingway. Mark Bowden “dives into the trenches of the 1958 NFL Championship game” for a riveting play-by-play account, the stories behind the key players, the effect it had on the league, the sport, and the country (Entertainment Weekly). “Bring[s] the contest so alive that you find yourself almost wondering . . . years later, how it will turn out in the end.” —The New York Times “The Best Game Ever is sure to become an instant Sacred Text.” —Jonathan Yardley, The Washington Post

Book Game Programming in C

    Book Details:
  • Author : Sanjay Madhav
  • Publisher : Addison-Wesley Professional
  • Release : 2018-03-06
  • ISBN : 0134597311
  • Pages : 1268 pages

Download or read book Game Programming in C written by Sanjay Madhav and published by Addison-Wesley Professional. This book was released on 2018-03-06 with total page 1268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it’s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav’s game programming courses at USC, it’s fun, easy, practical, hands-on, and complete. Step by step, you’ll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You’ll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get started Implement basic 2D graphics, game updates, vectors, and game physics Build more intelligent games with widely used AI algorithms Implement 3D graphics with OpenGL, shaders, matrices, and transformations Integrate and mix audio, including 3D positional audio Detect collisions of objects in a 3D environment Efficiently respond to player input Build user interfaces, including Head-Up Displays (HUDs) Improve graphics quality with anisotropic filtering and deferred shading Load and save levels and binary game data Whether you’re a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You’ll master the language that top studios are hiring for—and that’s a proven route to success.

Book The Ultimate Sport Lead up Game Book

Download or read book The Ultimate Sport Lead up Game Book written by Guy Bailey and published by . This book was released on 2000 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Grade level: 1, 2, 3, 4, 5, 6, 7, 8, k, p, e, i, s, t.

Book The Top of His Game  The Best Sportswriting of W  C  Heinz

Download or read book The Top of His Game The Best Sportswriting of W C Heinz written by W. C. Heinz and published by Library of America. This book was released on 2015-03-10 with total page 787 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bill Littlefield (NPR's Only a Game) presents the second installment in the Library of America series devoted to classic American sportswriters, a defintive collector’s edition of the pathbreaking writer who invented the long-form sports story. Like his friend and admirer Red Smith, W. C. Heinz (1915–2008) was one of the most distinctive and influential sportswriters of the last century. Though he began his career as a newspaper reporter, Heinz soon moved beyond the confines of the daily column, turning freelance and becoming the first sportwriter to make his living writing for magazines. In doing so he effectively invented the long-form sports story, perfecting a style that paved the way for the New Journalism of the 1960s. His profiles of the top athletes of his day still feel remarkably current, written with a freshness of perception, a gift for characterization, and a finely tuned ear for dialogue. Jimmy Breslin named Heinz’s “Brownsville Bum”—a brief life of Al “Bummy” Davis, Brooklyn street tough and onetime welterweight champion of the world—“the greatest magazine sports story I’ve ever read, bar none.” His spare and powerful 1949 column, “Death of a Race Horse,” has been called a literary classic, a work of clarity and precision comparable to Hemingway at his best. Now, for this essential writer’s centennial, Bill Littlefield, the host of NPR’s Only A Game, presents the essential Heinz: thirty-eight columns, profiles, and memoirs from the author’s personal archive, including eighteen pieces never collected during his lifetime. Though Heinz’s great passion was boxing—the golden era of Rocky Graziano, Floyd Patterson, and Sugar Ray Robinson—his interests extended to the wide world of sports, with indelible profiles of baseball players (Babe Ruth, Joe DiMaggio), jockeys (George Woolf, Eddie Arcaro), hockey players, football coaches, scouts and trainers and rodeo riders.

Book The Game of Life and how to Play it

Download or read book The Game of Life and how to Play it written by Florence Scovel Shinn and published by . This book was released on 1925 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Game On  2018

Download or read book Game On 2018 written by Scholastic, Inc. Staff and published by Scholastic Incorporated. This book was released on 2017-01-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offers information and statistics about all of the hottest games, tips and tricks for gamers, and interviews from gaming's biggest personalities, including game developers and pro gamers.

Book Game On  2019

    Book Details:
  • Author : Scholastic, Inc. Staff
  • Publisher : Scholastic Incorporated
  • Release : 2018
  • ISBN : 9781338283563
  • Pages : 0 pages

Download or read book Game On 2019 written by Scholastic, Inc. Staff and published by Scholastic Incorporated. This book was released on 2018 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offers information and statistics about all of the hottest games, tips and tricks for gamers, and interviews from gaming's biggest personalities, including game developers and pro gamers.