EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book The Beginners Guide To Action and Adventure Games

Download or read book The Beginners Guide To Action and Adventure Games written by Cora Pollard and published by IMU Ventures Publishing. This book was released on with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: The genres of video games had categorized the game on its own mechanics including other details. Among these video game genres or categories, there are 2 well known genres that are most discussed. These are the Role Playing games and Action/Adventure games. They were around for a long period of time. Each of them has been working on game and plot mechanics, along with one’s respective strength. But this time, people are becoming more indulged with adventure games. There are various aspects surrounding this subject and it is time to have a clear understanding about the reason behind other persons’ great fascination and involvement in this genre. Get all the info you need here. Let Us Know What You Think!

Book Dungeons   Dragons For Dummies

Download or read book Dungeons Dragons For Dummies written by Bill Slavicsek and published by John Wiley & Sons. This book was released on 2005-04-08 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character’s power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There’s even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.

Book Pathfinder Lost Omens

Download or read book Pathfinder Lost Omens written by and published by . This book was released on 2020-10-27 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Pathfinder Society is a globe-trotting organization of adventurers, scholars, and warriors all dedicated to exploration, collecting lost knowledge and treasure, and sharing it with the world. Lost Omens: Pathfinder Society Guide details everything players and GMs need to know about the Pathfinder Society, from the basics of membership, to the Society's various factions, to the various lodges littered throughout the Inner Sea region. This book is the go-to source for the history and lore of the Pathfinder Society and features new rules content including new equipment, wayfinders, and support for Pathfinder-related archetypes! A useful book in its own right, this helpful volume is a must-have for participants in Paizo's massive Pathfinder Society worldwide organized play campaign, and a great way to get involved in the international campaign! Written by: Kate Baker, James Case, John Compton, Vanessa Hoskins, Mike Kimmel, Ron Lundeen, Dennis Muldoon, kieran t. newton, Michael Sayre, Clark Valentine, Tonya Woldridge, and Linda Zayas-Palmer

Book Best Friends Don t Kiss

    Book Details:
  • Author : Max Monroe
  • Publisher :
  • Release : 2020-11-26
  • ISBN :
  • Pages : 326 pages

Download or read book Best Friends Don t Kiss written by Max Monroe and published by . This book was released on 2020-11-26 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Goal: Find a boyfriend, get married, buy a house in the suburbs with a white picket fence, and pop out 2.5 kids. Deadline: Sixty days. That's possible, right? HAHAHA. *Faints* I'm kidding. Well, kind of. I mean, I'm not going to attempt a shotgun wedding or try to get knocked up by some guy I met on the internet, but there is no doubt that, this year, home for the holidays takes on a whole new, terrifying meaning. I have to travel from New York City-my home and safe haven for the last fifteen years-to my tiny hometown in Vermont for Christmas, my baby sister's wedding, and my high school reunion. Talk about a trifecta of single-doom. Throw in Callie Camden-aka my high school class's version of Regina George-and it's a recipe for certified disaster. Especially since my mouth ran away from me when she asked me if I'd be bringing someone to our reunion, and I told her to put me down for two. Gah. Now I can't go alone. But the online dating world is a cesspool of bad manners, speedy hookups, and outright weirdos. Handsome, single, successful-that's what I'm looking for. And it just so happens that my best friend Luke London fits all of the criteria. The only problem is best friends don't kiss... But maybe it doesn't count if it's pretend?

Book Star Wars Edge of the Empire RPG

Download or read book Star Wars Edge of the Empire RPG written by Fantasy Flight Games and published by . This book was released on 2014-08-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Fantasy Flight Games is proud to announce Far Horizons, a sourcebook for Colonists making their living at the galaxys fringes in Star Wars: Edge of the Empire. Far Horizons offers new options for Colonists, along with new gear, spaceships, and species that all players (and GMs) will find useful." -- Publisher website.

Book Directing Video Games

Download or read book Directing Video Games written by Brian Allgeier and published by Illusion Road. This book was released on 2017-05-06 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: What does a video game director actually do? What guiding principles do they follow while leading a team of game creators? Longtime Ratchet & Clank director, Brian Allgeier, boils down his decades of experience into 101 fully illustrated tips. Written for both aspiring and experienced creative leaders, this book covers the expansive and multi-faceted role of the director, from developing the initial vision to key methods on tackling design, story development, and production challenges. 5 essential qualities of a creative director: 1. Hold the Vision 2. Provide Structure 3. Keep a Creative Toolbox 4. Lead Effectively 5. Know Production For those who are curious about what it takes to be a video game director or want learn more about the art of creative collaboration, this book covers the basic principles for leading and inspiring a team to make great games. "Directing Video Games is a literal loot drop of knowledge, decades of experience concisely and expertly crafted into 101 densely packed tips. Even a page — with no exaggeration — can be transformative to a project’s success." —Brenda Romero, Award winning game designer "This book is one of a kind, and is essential reading for anyone who wants to lead the creation of a video game. It's full of great visuals and excellent advice, and belongs on every game director's bookshelf." —Richard Lemarchand, Associate Professor in the Interactive Media Division, USC "Born of expansive experience, this is a comprehensive book that both beginners and seasoned developers should keep at their side." —Michael John, Program Director of Games and Playable Media, UCSC "Brian has managed an incredible thing—to present a broadly complex, multi-faceted role in bite-sized, easy to digest nuggets of sage advice." —Marcus Smith, Creative Director of Resistance 3 and Sunset Overdrive

Book Game Development with Construct 2

Download or read book Game Development with Construct 2 written by LEE STEMKOSKI and published by Apress. This book was released on 2017-05-18 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and create video games using Construct 2. No prior experience is required.Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers, and smartphones. What You'll Learn Create complete functional games using the Construct 2 game engine Understand general logical structures underlying video game programs Use practical game design advice (such as visual feedback and gameplay balancing) Understand programming concepts useful throughout computer science Who This Book Is For Middle school and high school students with no prior programming knowledge, and only minimal mathematical knowledge (graphing (x,y) coordinates, measuring angles, and applying formulas)

Book CD ROM  a Beginner s Guide

Download or read book CD ROM a Beginner s Guide written by Sheldon Leemon and published by . This book was released on 1995 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: For the novice, the world of CD-ROMs can be confusing and frustrating. This book demystifies the world of CD-ROMs and gives the reader the information needed to choose the right hardware and software as well. It walks the reader through the basics of the technology and provides an extensive overview of multimedia, games, and edutainment software available on CD-ROM.

Book Gaming the Past

    Book Details:
  • Author : Jeremiah McCall
  • Publisher : Routledge
  • Release : 2013-06-17
  • ISBN : 1136832092
  • Pages : 198 pages

Download or read book Gaming the Past written by Jeremiah McCall and published by Routledge. This book was released on 2013-06-17 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.

Book Using Games to Enhance Learning and Teaching

Download or read book Using Games to Enhance Learning and Teaching written by Nicola Whitton and published by Routledge. This book was released on 2012-05-23 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based learning and teaching, until now most teachers have lacked the resources or technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, difficult to integrate, and require high-end technology. Using Games to Enhance Learning and Teaching offers a comprehensive solution, presenting five principles for games that can be embedded into traditional or online learning environments to enhance student engagement and interactivity. Extensive case studies explore specific academic perspectives, and featured insights from professional game designers show how educational games can be designed using readily accessible, low-end technologies, providing an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research.

Book HTML5 Game Development For Dummies

Download or read book HTML5 Game Development For Dummies written by Andy Harris and published by John Wiley & Sons. This book was released on 2013-04-08 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create games with graphics that pop for the web and mobile devices! HTML5 is the tool game developers and designers have been eagerly awaiting. It simplifies the job of creating graphically rich, interactive games for the Internet and mobile devices, and this easy-to-use guide simplifies the learning curve. Illustrated in full color, the book takes you step by step through the basics of HTML5 and how to use it to build interactive games with 2D graphics, video, database capability, and plenty of action. Learn to create sports and adventure games, pong games, board games, and more, for both mobile devices and the standard web. Learn to use the new HTML5 technology that makes it easier to create games with lots of action, colorful 2D graphics, and interactivity--for both the web and mobile devices Test and debug your games before deploying them Take advantage of how HTML5 allows for SQL-like data storage, which is especially valuable if you're not well versed in database management Explore creating games suitable for community activity and powerful, profitable games that require large amounts of data Whether you want to build games as a fun hobby or hope to launch a new career, this full-color guide covers everything you need to know to make the most of HTML5 for game design.

Book Engineering Haptic Devices

Download or read book Engineering Haptic Devices written by Christian Hatzfeld and published by Springer. This book was released on 2014-09-15 with total page 596 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this greatly reworked second edition of Engineering Haptic Devices the psychophysic content has been thoroughly revised and updated. Chapters on haptic interaction, system structures and design methodology were rewritten from scratch to include further basic principles and recent findings. New chapters on the evaluation of haptic systems and the design of three exemplary haptic systems from science and industry have been added. This book was written for students and engineers that are faced with the development of a task-specific haptic system. It is a reference book for the basics of haptic interaction and existing haptic systems and methods as well as an excellent source of information for technical questions arising in the design process of systems and components. Divided into two parts, part 1 contains typical application areas of haptic systems and a thorough analysis of haptics as an interaction modality. The role of the user in the design of haptic systems is discussed and relevant design and development stages are outlined. Part II presents all relevant problems in the design of haptic systems including general system and control structures, kinematic structures, actuator principles and sensors for force and kinematic measures. Further chapters examine interfaces and software development for virtual reality simulations.

Book D20 Modern Roleplaying Game

Download or read book D20 Modern Roleplaying Game written by Jeff Grubb and published by . This book was released on 2002 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is designed to be the complete rulebook for all modern roleplaying games using the d20 settings. Thematically aligned with the highly popular heroic fantasy and horror genres, this volume will build on the strength of the growing d20 System while attracting new players.

Book Windows 10 Absolute Beginner s Guide  includes Content Update Program

Download or read book Windows 10 Absolute Beginner s Guide includes Content Update Program written by WRIGHT and published by Que Publishing. This book was released on 2015-09-03 with total page 853 pages. Available in PDF, EPUB and Kindle. Book excerpt: Book + Content Update Program Make the most of your new Windows 10 device–without needing to be a technical expert! This book is the fastest way to take control of Windows 10, and use it to create, connect, and discover… simplify and organize your whole life… learn more, play more, do more, live better! This book will show you how to do what you want, the way you want, one incredibly clear and easy step at a time. Windows 10 has never, ever been this simple! Who knew how simple Windows 10 could be? This is the easiest, most practical beginner’s guide to using your new Windows 10 desktop, notebook, or tablet… simple, reliable instructions for doing everything you really want to do! Here’s a small sample of what you’ll learn: Make the new Windows 10 Start menu work just the way you want Tweak Windows to reflect your personality and maximize your security Reliably connect to your home network or public Wi-Fi Master the speedy new Microsoft Edge web browser Install and use the best new Windows Store apps Enjoy all of your digital photos, videos, movies, and music Find whatever you’re looking for–or let Cortana find it for you Use free OneDrive cloud storage to store, sync, and back up your files Play games and media through Xbox Live Manage all email from one easy app: Outlook, Gmail, Yahoo!, and more Share files and printers the easy way with Homegroups Retrieve up-to-the-minute news, sports, weather, and financial data Set up the notifications you want–and turn off those you don’t want Create efficient virtual desktops to get more done faster Connect multiple monitors to one computer Keep your computer safe and healthy–painlessly Alan Wright has spent a decade providing IT support to enterprises, small businesses, and residential users. He holds several certifications from CompTIA and Microsoft, was technical editor on Using Windows 8 and Microsoft Project 2013 In Depth, and co-authored both Windows 8.1: Absolute Beginner’s Guide and Visio 2013: Absolute Beginner’s Guide.

Book iPad Pro for Beginners

Download or read book iPad Pro for Beginners written by Scott La Counte and published by BookCaps Study Guides. This book was released on 2015-11-16 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: For years, people have said tablets might one day replace notebook computers; for most people, the tablet was a nice casual device, but not something that made them ditch their notebook entirely. The iPad Pro might just change people’s view. This book will show you how it’s different from other tablets (and what’s the same), teach you all the basics, show you how to get more from the device (and how to use the two accessories: Apple Pencil and the Smart Keyboard), and help you pick apps that take advantage of the larger screen size. If you want to do more with the iPd Pro, then read on!​

Book A Beginners Guide to Using PlayStation 4  PS4

Download or read book A Beginners Guide to Using PlayStation 4 PS4 written by Katie Morris and published by GadChick Books. This book was released on 2014-11-10 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Congratulations on your purchase of what Sony Computer Entertainment touts as “the world’s most powerful gaming console,” the PlayStation 4! In its first year alone, the PlayStation 4 has already sold nearly 15 million units internationally and has been heralded by critics and consumers alike for its powerful hardware and new features. In 2014 it won gaming mega-website IGN’s People’s Choice Award for best console (in competition with the xBox One and Wii U). Accordingly, the PlayStation 4 dominated gaming console sales throughout 2014, making it one of the best and fastest-selling gaming consoles ever designed. In addition to its beefier hardware, Sony has added a variety of new and innovative features, including the Dualshock 4 controller, the PlayStation Camera, and the PlayStation Move controller. Additionally, with the new system, players can connect their smart phones, tablets, PS Vita or PS TV to act as “second screen” interfaces to interact with your PS4. The new PlayStation 4 user interface will be familiar to those already used to the PlayStation 3 interface, but the look and feel of the PS4 has been enhanced with dynamic menus that can be changed based on user preferences. Third party apps, such as Netflix and Hulu, can now be displayed directly on the main screen for faster access. Additionally, the system now can be controlled using voice commands from a microphone headset or from the built-in microphone on the PlayStation Camera. With the release of the PlayStation 4, Sony has begun to emphasize “social gaming,” which goes far beyond mere multi-player gaming with the ability to share directly to social media sites like YouTube and Facebook with just a click of a button. Ever wanted to share a video of yourself beating that final boss with your Facebook friends? With the PS 4, this is now possible with just a couple of button presses using the new “Share” button on the Dualshock 4 controller. In addition to faster and easier access to internet services like Netflix and Amazon Instant Video, the PlayStation 4’s built in web browser is based on the same engine used by Google Chrome and the new Safari web browser, making it the most compatible browser available on any console. Whereas in the past and with other consoles, web browsing could be a bit of a headache when it comes to things like accessing YouTube videos, the PS4’s web browser is as easy and intuitive as the web browser on your computer, and it’s automatically compatible with the web’s most advanced websites. This guide will introduce you to how to use the most advanced features of the PS4. Now might be a good time to warn your significant other and boss that they might not see you for a while as you get familiar with your new best friend, the Sony PlayStation 4! Please note, this book is neither written or endorsed by Sony and should be considered unofficial.

Book jMonkeyEngine 3 0 Beginner s Guide

Download or read book jMonkeyEngine 3 0 Beginner s Guide written by Ruth Kusterer and published by Packt Publishing Ltd. This book was released on 2013-01-01 with total page 617 pages. Available in PDF, EPUB and Kindle. Book excerpt: With plenty of practical examples, screenshots and example code, create a complete game step by step. Learn by doing. Less theory, more results, If you have an inventive mind, are experienced in Java, enjoy looking through the smoke and mirrors of VFX and the world of game mechanics then this book is for you