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Book The Awesome Minds  The Creators of the iPhone

Download or read book The Awesome Minds The Creators of the iPhone written by Marne Ventura and published by duopress. This book was released on 2017-03-07 with total page 59 pages. Available in PDF, EPUB and Kindle. Book excerpt: The iPod, iPhone, and iPad changed the way we communicate, play, learn, and work. This wouldn't have been possible without the amazing minds of Steve Jobs and his inventive team. With full-color illustrations and lively text, and chock-full of interesting facts, Awesome Minds: The Creators of the iPhone® tells the true story of these life-changing devices. It is the perfect read for those with creative spirits and curious minds. Lexile Level 850L This book is an independently authored and published biography of the inventors of the iPhone® mobile device and is not sponsored or endorsed by or affiliated in any way with these individuals, their families, and/or Apple Inc.

Book Awesome Minds

Download or read book Awesome Minds written by Marne Ventura and published by . This book was released on 2017 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Awesome Minds  The Creators of the iPhone

Download or read book The Awesome Minds The Creators of the iPhone written by Marne Ventura and published by duopress. This book was released on 2017-03-07 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The iPod, iPhone, and iPad changed the way we communicate, play, learn, and work. This wouldn't have been possible without the amazing minds of Steve Jobs and his inventive team. With full-color illustrations and lively text, and chock-full of interesting facts, Awesome Minds: The Creators of the iPhone® tells the true story of these life-changing devices. It is the perfect read for those with creative spirits and curious minds. Lexile Level 850L This book is an independently authored and published biography of the inventors of the iPhone® mobile device and is not sponsored or endorsed by or affiliated in any way with these individuals, their families, and/or Apple Inc.

Book Awesome Minds  Video Game Creators

Download or read book Awesome Minds Video Game Creators written by Alejandro Arbona and published by duopress. This book was released on 2018-10-02 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt: Did you know that Nintendo started in the mid-19th century as a playing card company and that the Japanese giant also sold rice and operated taxi cabs? And did you know that the very first video game was called Tennis for Two and was created by a US government scientist named William Higinbotham? Today, video games play a gigantic role in our culture and none of this would have been possible without people like Shigeru Miyamoto, the creative mastermind that turned a failed business venture into the game that eventually inspired him to build Donkey Kong and Mario Bros., or Donna Bailey, who created the arcade video game sensation Centipede. With full-color illustrations and lively text, and chock-full of interesting facts, Awesome Minds: Video Game Creators tells the stories of these amazing men and women who turned a small hobby into a multimillion-dollar industry that changed the way we play and interact, from our living rooms to the arcades, on our computers to our handheld devices. Awesome Minds: Video Game Creators is the perfect read for those with creative spirits, curious minds, and a love of technology and video games.

Book Awesome Minds  Video Game Creators

Download or read book Awesome Minds Video Game Creators written by Alejandro Arbona and published by duopress. This book was released on 2018-10-02 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt: Did you know that Nintendo started in the mid-19th century as a playing card company and that the Japanese giant also sold rice and operated taxi cabs? And did you know that the very first video game was called Tennis for Two and was created by a US government scientist named William Higinbotham? Today, video games play a gigantic role in our culture and none of this would have been possible without people like Shigeru Miyamoto, the creative mastermind that turned a failed business venture into the game that eventually inspired him to build Donkey Kong and Mario Bros., or Donna Bailey, who created the arcade video game sensation Centipede. With full-color illustrations and lively text, and chock-full of interesting facts, Awesome Minds: Video Game Creators tells the stories of these amazing men and women who turned a small hobby into a multimillion-dollar industry that changed the way we play and interact, from our living rooms to the arcades, on our computers to our handheld devices. Awesome Minds: Video Game Creators is the perfect read for those with creative spirits, curious minds, and a love of technology and video games.

Book Awesome Minds  The Inventors of LEGO R  Toys

Download or read book Awesome Minds The Inventors of LEGO R Toys written by Erin Hagar and published by Sourcebooks, Inc.. This book was released on 2016-04-12 with total page 51 pages. Available in PDF, EPUB and Kindle. Book excerpt: Everyone has played with LEGO® toys, but not many people know who is behind this awesome invention. This fun and engaging book tells the story of how a Danish carpenter and his family turned a desperate situation into the most popular toy in history. With full-color illustrations and lively text, and chock-full of interesting facts, Awesome Minds: The Inventors of LEGO® Toys is the perfect read for those with creative spirits and curious minds. This book is an independently authored and published biography of the family that created the LEGO® construction toy and is not sponsored or endorsed by or affiliated in any way with the LEGO Group of companies, owner of the LEGO® trademarks. Lexile Level: 970L Guided Reading Level: R4

Book The One Device

Download or read book The One Device written by Brian Merchant and published by Random House. This book was released on 2017-06-22 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt: The secret history of the invention that changed everything and became the most profitable product in the world. Odds are that as you read this, an iPhone is within reach. But before Steve Jobs introduced us to 'the one device', as he called it, a mobile phone was merely what you used to make calls on the go. How did the iPhone transform our world and turn Apple into the most valuable company ever? Veteran technology journalist Brian Merchant reveals the inside story you won't hear from Cupertino - based on his exclusive interviews with the engineers, inventors and developers who guided every stage of the iPhone's creation. This deep dive takes you from inside 1 Infinite Loop to nineteenth-century France to WWII America, from the driest place on earth to a Kenyan pit of toxic e-waste, and even deep inside Shenzhen's notorious 'suicide factories'. It's a first-hand look at how the cutting-edge tech that makes the world work - touch screens, motion trackers and even AI - made its way into our pockets. The One Device is a road map for design and engineering genius, an anthropology of the modern age and an unprecedented view into one of the most secretive companies in history. This is the untold account, ten years in the making, of the device that changed everything.

Book Best iPhone Apps

    Book Details:
  • Author : J.D. Biersdorfer
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2010-09-22
  • ISBN : 1449396917
  • Pages : 244 pages

Download or read book Best iPhone Apps written by J.D. Biersdorfer and published by "O'Reilly Media, Inc.". This book was released on 2010-09-22 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: With over 250,000 apps to choose from in Apple's App Store, you can make your iPhone or iPod Touch do just about anything you can imagine -- and almost certainly a few things you would never think of. While it's not hard to find apps, it is frustratingly difficult to find the the best ones. That's where this new edition of Best iPhone Apps comes in. New York Times technology columnist J.D. Biersdorfer has stress-tested hundreds of the App Store's mini-programs and hand-picked more than 200 standouts to help you get work done, play games, stay connected with friends, explore a new city, get in shape, and more. With your device, you can use your time more efficiently with genius productivity apps, or fritter it away with deliriously fun games. Play the part of a local with brilliant travel apps, or stick close to home with apps for errands, movie times, and events. Get yourself in shape with fitness programs, or take a break and find the best restaurants in town. No matter how you want to use your iPhone or iPod Touch, Best iPhone Apps helps you unlock your glossy gadget's potential. Discover great apps to help you: Get work done Connect with friends Play games Juggle documents Explore what’s nearby Get in shape Travel the world Find new music Dine out Manage your money ...and much more!

Book Awesome Minds  Comic Book Creators

Download or read book Awesome Minds Comic Book Creators written by Alejandro Arbona and published by Sourcebooks, Inc.. This book was released on 2019-10-01 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: Did you know that Superman debuted in 1938 and is considered to have fueled the birth of the superhero craze? Or that Katsuhiro Otomo's Akira was instrumental in introducing manga to the world outside of Japan? Comic books are now fully part of mainstream pop culture, and this engaging read introduces kids ages 8-12 to the pivotal creators of the world's most beloved comics, as well as the unknown names that have guided the industry to where it is today. From classic superhero tales like Spider-Man to epic fantasy adventures like Elfquest, comic books have inspired legions of devoted fans and accrue sales of over $1 billion annually. Awesome Minds: Comic Book Creators will walk kids through the important milestones in comic book history and the visionaries who helped develop some of the most iconic fictional characters today. Also available: Awesome Minds: The Inventors of LEGO(R) Toys Awesome Minds: Vido Game Creators Awesome Minds: The Creators of the iPhone

Book Swarm Leadership and the Collective Mind

Download or read book Swarm Leadership and the Collective Mind written by Peter A. Gloor and published by Emerald Group Publishing. This book was released on 2017-04-26 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: The future of business is swarm business – whether it’s at Uber, Airbnb, Tesla, or Apple, it’s not about being a fearless leader, but about creating a swarm that works together in collective consciousness to create great things and reinvent your business.

Book iPhone User Interface Design Projects

Download or read book iPhone User Interface Design Projects written by Joachim Bondo and published by Apress. This book was released on 2010-04-28 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code—an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface. Whatever type of iPhone project you have in mind—social networking app, game, or reference tool—you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including: Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on the creation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.

Book Amazing Minds

Download or read book Amazing Minds written by Jan Faull and published by Penguin. This book was released on 2010-08-03 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: A noted parenting expert provides the latest research on child development and offers games and activities parents can use to support their child's natural abilities. Drawing on the latest fascinating research in child brain development, noted parenting expert Jan Faull gives parents the essential tools to recognize and encourage their child's natural development- and have fun with their kids in the process. Simple to use and easy to understand, the techniques in Amazing Minds show parents how to support their children's capacity for learning. Faull describes chronologically what babies are capable of and the research behind those findings-then provides clear instruction, practical exercises, and fun games to play with babies to enhance their innate learning process. Amazing Minds will change how people view babies-from newborns to toddlers- and foster a new level of nurturing for generations of parents, educators, and caregivers.

Book Great Minds Don   t Think Alike

Download or read book Great Minds Don t Think Alike written by Marcelo Gleiser and published by Columbia University Press. This book was released on 2022-02-08 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: Does technology change who we are, and if so, in what ways? Can humanity transcend physical bodies and spaces? Will AI and genetic engineering help us reach new heights or will they unleash dystopias? How do we face mortality, our own and that of our warming planet? Questions like these—which are only growing more urgent—can be answered only by drawing on different kinds of knowledge and ways of knowing. They challenge us to bridge the divide between the sciences and the humanities and bring together perspectives that are too often kept apart. Great Minds Don’t Think Alike presents conversations among leading scientists, philosophers, historians, and public intellectuals that exemplify openness to diverse viewpoints and the productive exchange of ideas. Pulitzer and Templeton Prize winners, MacArthur “genius” grant awardees, and other acclaimed writers and thinkers debate the big questions: who we are, the nature of reality, science and religion, consciousness and materialism, and the mysteries of time. In so doing, they also inquire into how uniting experts from different areas of study to consider these topics might help us address the existential risks we face today. Convened and moderated by the physicist and author Marcelo Gleiser, these public dialogues model constructive engagement between the sciences and the humanities—and show why intellectual cooperation is necessary to shape our collective future. Contributors include David Chalmers and Antonio Damasio; Sean Carroll and B. Alan Wallace; Patricia Churchland and Jill Tarter; Rebecca Goldstein and Alan Lightman; Jimena Canales and Paul Davies; Ed Boyden and Mark O’Connell; Elizabeth Kolbert and Siddhartha Mukherjee; Jeremy DeSilva, David Grinspoon, and Tasneem Zehra Husain.

Book The Minds Behind the Games

Download or read book The Minds Behind the Games written by Patrick Hickey, Jr. and published by McFarland. This book was released on 2018-04-09 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring interviews with the creators of 36 popular video games--including Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of all time. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.

Book iOS Apps for Masterminds 3rd Edition

Download or read book iOS Apps for Masterminds 3rd Edition written by J.D Gauchat and published by J.D Gauchat. This book was released on 2017-11-21 with total page 1043 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book iOS Apps for Masterminds  2nd Edition

Download or read book iOS Apps for Masterminds 2nd Edition written by J.D Gauchat and published by MinkBooks. This book was released on 2016-03-10 with total page 1028 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get ahead of everyone else and learn the latest technologies introduced by Apple. This is the first book to teach you how to work with Swift 3, Xcode 8, iOS 10 and the new APIs. iOS Apps for Masterminds leads the reader step by step to master the complex subjects required to create applications for iPhones and iPads. After reading this book, you will know how to program in Swift, how to design user interfaces, and how to work with the most powerful frameworks available for the construction of modern applications. This book is a complete course that will teach you how to build insanely great applications from scratch. Every chapter explores both basic and complicated concepts of computer programming, the Swift language, and app development. The information is supported by fully functional examples to guide beginners and experts through every single framework included in the iOS SDK. The examples are distributed throughout the book in a specific order to gradually introduce complex topics and make them accessible to everyone. The goal of iOS Apps for Masterminds is to make you familiar with the most advanced technologies for app development. It was designed to prepare you for the future and was written for the genius inside you, for Masterminds. This book includes: Introduction to Swift 3 Swift Paradigm Foundation Framework UIKit Framework Auto Layout Size Classes Navigation Controllers Scroll Views Table Views Collection Views Split View Controller Alert Views Notifications Files Archiving Core Data iCloud Core Graphics and Quartz 2D Core Animation AVFoundation Camera and Photo Library Web Views Contacts Sensors MapKit Gesture Recognizers Timers Operation Queues Error Handling Image and Video Internationalization ...and more! iOS app development with iOS 10, Xcode 8 and Swift 3App development, Swift programming, Create apps, Create app, iPhone apps, Build app, Swift language, develop application, Objective-C, Apple development, iOS development, iOS Apps, Program apps.

Book The Rough Guide to the Best iPhone and iPad Apps  2nd Edition

Download or read book The Rough Guide to the Best iPhone and iPad Apps 2nd Edition written by Rough Guides and published by Rough Guides UK. This book was released on 2013-09-01 with total page 94 pages. Available in PDF, EPUB and Kindle. Book excerpt: The must-have guide to the Best iPhone and iPad Apps for every iOS user So many apps and so little time. How do you get to the best with a minimum of fuss? The Rough Guide to the Best iPhone and iPad Apps solves the problem. It pinpoints the 500 best free and paid for applications in all major categories. Whether its navigation or news, photography or productivity, games or utilities this book highlights the best running on iPhone, iPad (or both) from the marquee names to the hidden gems. Discover the 500 finest applications your iOS was born to run with The Rough Guide to the Best iPhone and iPad Apps. Now available in ePub format.