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EBookClubs

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Book The Annotated VRML 2 0 Reference Manual

Download or read book The Annotated VRML 2 0 Reference Manual written by Rikk Carey and published by Addison-Wesley Professional. This book was released on 1997 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: Providing insights into VRML that could only be given by the language's designers, this is an essential reference for anyone seriously involved in building virtual worlds on the World Wide Web. The CD contains the book in HTML format as well as a Web page that will point readers to resources for VRML development.

Book The Annotated VRML 2 0 Reference Manual

Download or read book The Annotated VRML 2 0 Reference Manual written by Rikk Carey and published by Addison-Wesley Professional. This book was released on 1997 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: Providing insights into VRML that could only be given by the language's designers, this is an essential reference for anyone seriously involved in building virtual worlds on the World Wide Web. The CD contains the book in HTML format as well as a Web page that will point readers to resources for VRML development.

Book Virtual Worlds

    Book Details:
  • Author : Jean-Claude Heudin
  • Publisher : Springer
  • Release : 2003-05-20
  • ISBN : 354068686X
  • Pages : 425 pages

Download or read book Virtual Worlds written by Jean-Claude Heudin and published by Springer. This book was released on 2003-05-20 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: 1 Introduction Imagine a virtual world with digital creatures that looks like real life, sounds like real life, and even feels like real life. Imagine a virtual world not only with nice three dimensional graphics and animations, but also with realistic physical laws and forces. This virtual world could be familiar, reproducing some parts of our reality, or unfa miliar, with strange “physical” laws and artificial life forms. As a researcher interested in the sciences of complexity, the idea of a conference about virtual worlds emerged from frustration. In the last few years, there has been an increasing interest in the design of artificial environments using image synthesis and virtual reality. The emergence of industry standards such as VRML [1] is an illustra tion of this growing interest. At the same time, the field of Artificial Life has ad dressed and modeled complex phenomena such as self organization, reproduction, development, and evolution of artificial life like systems [2]. One of the most popular works in this field has been Tierra designed by Tom Ray: an environment producing synthetic organisms based on a computer metaphor of organic life in which CPU time is the “energy” resource and memory is the “material” resource [3]. Memory is or ganized into informational patterns that exploit CPU time for self replication. Muta tion generates new forms, and evolution proceeds by natural selection as different creatures compete for CPU time and memory space.

Book Practical Aspects of Declarative Languages

Download or read book Practical Aspects of Declarative Languages written by I.V. Ramakrishnan and published by Springer. This book was released on 2003-06-29 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Third International Symposium on Practical Aspects of Declarative Programming, PADL 2001, held in Las Vegas, Nevada, USA in March 2001. The 23 revised full papers presented were carefully reviewed and selected from a total of 40 submissions. Among the topics covered are Mu-calculus, specification languages, Java, Internet programming, VRML, security protocols, database security, authentication protocols, Prolog programming, implementation, constraint programming, visual tracking, and model checking.

Book Medical Imaging Systems Technology Volume 2  Modalities

Download or read book Medical Imaging Systems Technology Volume 2 Modalities written by Cornelius T Leondes and published by World Scientific. This book was released on 2005-11-30 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: This scholarly set of well-harmonized volumes provides indispensable and complete coverage of the exciting and evolving subject of medical imaging systems. Leading experts on the international scene tackle the latest cutting-edge techniques and technologies in an in-depth but eminently clear and readable approach.Complementing and intersecting one another, each volume offers a comprehensive treatment of substantive importance to the subject areas. The chapters, in turn, address topics in a self-contained manner with authoritative introductions, useful summaries, and detailed reference lists. Extensively well-illustrated with figures throughout, the five volumes as a whole achieve a unique depth and breath of coverage.As a cohesive whole or independent of one another, the volumes may be acquired as a set or individually.

Book Encyclopedia of Library and Information Science

Download or read book Encyclopedia of Library and Information Science written by Allen Kent and published by CRC Press. This book was released on 2000-12-21 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: This encyclopaedia of library and information science explores business information visualization. It offers guidance for research and practice to Virtual Reality Modelling Language (VRML).

Book Vector and Parallel Processing   VECPAR 2000

Download or read book Vector and Parallel Processing VECPAR 2000 written by Jose M.L.M. Palma and published by Springer. This book was released on 2003-06-29 with total page 589 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the ?nal outcome of VECPAR 2000 – 4th International Meeting on Vector and Parallel Processing. VECPAR constitutes a series of conferences, which have been organized by the Faculty of Engineering of the University of Porto since 1993, with the main objective of disseminating new knowledge on parallel computing. Readership of This Book The book is aimed at an audience of researchers and graduate students in a broad range of scienti?c areas, including not only computer science, but also applied mathematics and numerical analysis, physics, and engineering. Book Plan From a total of 66 papers selected on the basis of extended abstracts for p- sentation at the conference, a subset of 34 papers were chosen during a second review process leading to their inclusion in the book, together with the invited talks. The book contains a total of 40 papers organized into 6 chapters, where each may appeal to people in di?erent but still related scienti?c areas. All ch- ters, with the exception of Chapter 6, are initiated by a short text, providing a quick overview of the organization and papers in the chapter. The 13 papers in Chapter 1 cover the aspects related to the use of multiple processors. Operating systems, languages and software tools for scheduling, and code transformation are the topics included in this chapter, initiated by the talk on computing over the Internet, entitled Grid Computing,byIan Foster.

Book The Cybrarian s Manual 2

Download or read book The Cybrarian s Manual 2 written by Pat Ensor and published by . This book was released on 2000 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides tips, resources, and ideas for librarians using the Internet for insight and information on a variety of topics.

Book Virtual Environments 2000

    Book Details:
  • Author : J.D. Mulder
  • Publisher : Springer Science & Business Media
  • Release : 2012-12-06
  • ISBN : 370916785X
  • Pages : 227 pages

Download or read book Virtual Environments 2000 written by J.D. Mulder and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the proceedings of the sixth Eurographics Workshop on Vir tual Environments. The event took place from June 1 to June 2, 2000, in Am sterdam. We hope that readers will find these proceedings to be valuable, not only for virtual environment researchers, but also for practitioners developing or using virtual environment applications. We are glad to report that visibility of the workshop continues to expand and that virtual environment researchers and practitioners from allover the world are submitting papers. This year, 40 papers and case studies were submitted of which 20 were accepted. In addition, we are glad to see that the focus of the workshop is also expanding. We accepted 6 research papers on evaluation of virtual environments and there was a broad sampling of other topics. We would like to thank all those involved in organizing the symposium. In particular, thanks go to Mieke Brune who was in charge of the local organization. In addition, we want to thank the international program committee for their excellent, yet laborious, job in reviewing all submitted papers. The quality of the workshop is a reflection of the quality of the submitted papers and the quality of the reviewing process.

Book Digital Convergence  The Information Revolution

Download or read book Digital Convergence The Information Revolution written by John Vince and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although the computer's life has been relatively short, it has brought about an information revolution that is transforming our world on a scale that is still difficult to comprehend. This digital convergence is shaping society, technology and the media for the next millennium. Areas as diverse as home banking and shopping over the Internet; WWW access over mobile phone networks; and television systems such as Web TV which combine on-line services with television. But convergence is not just about technology. It is also about services and new ways of doing business and of interacting with society. Digital convergence heralds the 'Information Revolution'. Edited by John Vince and Rae Earnshaw this important new book on Digital Convergence: The Information Revolution is an edited volume of papers, bringing together state-of-the-art developments in the Internet and World Wide Web and should be compulsory reading for all those interested in and working in those areas.

Book Handbook of Internet and Multimedia Systems and Applications

Download or read book Handbook of Internet and Multimedia Systems and Applications written by Borko Furht and published by CRC Press. This book was released on 1998-12-29 with total page 892 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today, multimedia applications on the Internet are still in their infancy. They include personalized communications, such as Internet telephone and videophone, and interactive applications, such as video-on-demand, videoconferencing, distance learning, collaborative work, digital libraries, radio and television broadcasting, and others. Handbook of Internet and Multimedia Systems and Applications, a companion to the author's Handbook of Multimedia Computing probes the development of systems supporting Internet and multimedia applications. Part one introduces basic multimedia and Internet concepts, user interfaces, standards, authoring techniques and tools, and video browsing and retrieval techniques. Part two covers multimedia and communications systems, including distributed multimedia systems, visual information systems, multimedia messaging and news systems, conference systems, and many others. Part three presents contemporary Internet and multimedia applications including multimedia education, interactive movies, multimedia document systems, multimedia broadcasting over the Internet, and mobile multimedia.

Book Artificial Intelligence and Simulation

Download or read book Artificial Intelligence and Simulation written by Tag G. Kim and published by Springer Science & Business Media. This book was released on 2005-01-31 with total page 725 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-proceedings of the 13th International Conference on AI, Simulation, and Planning in High Autonomy Systems, AIS 2004, held in Jeju Island, Korea in October 2004. The 74 revised full papers presented together with 2 invited keynote papers were carefully reviewed and selected from 170 submissions; after the conference, the papers went through another round of revision. The papers are organized in topical sections on modeling and simulation methodologies, intelligent control, computer and network security, HLA and simulator interoperation, manufacturing, agent-based modeling, DEVS modeling and simulation, parallel and distributed modeling and simulation, mobile computer networks, Web-based simulation and natural systems, modeling and simulation environments, AI and simulation, component-based modeling, watermarking and semantics, graphics, visualization and animation, and business modeling.

Book Parallel Kinematic Machines

Download or read book Parallel Kinematic Machines written by C.R. Boer and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt: Parallel Kinematic Machines (PKMs) are one of the most radical innovations in production equipment. They attempt to combine the dexterity of robots with the accuracy of machine tools to respond to several industrial needs. This book contains the proceedings of the first European-American Forum on Parallel Kinematic Machines, held in Milan, Italy from 31 August - 1 September 1998. The Forum was established to provide institutions, technology suppliers and industrial end users with an improved understanding of the real advantages to be gained from using PKMs. This book contributes to a mid-term strategy oriented to reduce time to market and costs, improve production flexibility and minimize environmental impacts to increase worldwide competitiveness. In particular the authors focus on enabling technologies and emerging concepts for future manufacturing applications of PKMs. Topics include: Current status of PKM R&D in Europe, the USA and Asia. Industrial requirements, roadblocks and application opportunities. Research issues and possibilities. Industrial applications and requirements.

Book Simulation Based Usability Evaluation of Spoken and Multimodal Dialogue Systems

Download or read book Simulation Based Usability Evaluation of Spoken and Multimodal Dialogue Systems written by Stefan Hillmann and published by Springer. This book was released on 2017-11-23 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes an extension of the user behaviour simulation (UBS) of an existing tool for automatic usability evaluation (AUE). This extension is based upon a user study with a smart home system. It uses technical-sociological methods for the execution of the study and the analysis of the collected data. A comparison of the resulting UBS with former UBSs, as well as the empirical data, shows that the new simulation approach outperforms the former simulation. The improvement affects the prediction of dialogue metrics that are related to dialogue efficiency and dialogue effectiveness. Furthermore, the book describes a parameter-based data model, as well as a related framework. Both are used to uniformly describe multimodal human-computer interactions and to provide such descriptions for usability evaluations. Finally, the book proposes a new two-stage method for the evaluation of UBSs. The method is based on the computation of a distance measures between two dialogue corpora and the pair-wise comparison of distances among several dialogue corpora.

Book Handbook of Research on Effective Electronic Gaming in Education

Download or read book Handbook of Research on Effective Electronic Gaming in Education written by Ferdig, Richard E. and published by IGI Global. This book was released on 2008-07-31 with total page 1762 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher.

Book Interactive 3D Multimedia Content

Download or read book Interactive 3D Multimedia Content written by Wojciech Cellary and published by Springer Science & Business Media. This book was released on 2012-01-07 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book describes recent research results in the areas of modelling, creation, management and presentation of interactive 3D multimedia content. The book describes the current state of the art in the field and identifies the most important research and design issues. Consecutive chapters address these issues. These are: database modelling of 3D content, security in 3D environments, describing interactivity of content, searching content, visualization of search results, modelling mixed reality content, and efficient creation of interactive 3D content. Each chapter is illustrated with example applications based on the proposed approach. The final chapter discusses some important ethical issues related to the widespread use of virtual environments in everyday life. The book provides ready to use solutions for many important problems related to the creation of interactive 3D multimedia applications and will be a primary reading for researchers and developers working in this domain.

Book A Framework for Programming Interactive Graphics in a Functional Programming Language

Download or read book A Framework for Programming Interactive Graphics in a Functional Programming Language written by Enno Scholz and published by BoD – Books on Demand. This book was released on 2003 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: