Download or read book Computer Animation Primer written by David Fox and published by BYTE Books. This book was released on 1984 with total page 501 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explains how computers are used in the production of animated films and discusses techniques for programming personal computers to create graphics and animation
Download or read book A Primer for DAZ Studio written by Anne Marie Rasmussen and published by Anne Marie Rasmussen. This book was released on with total page 111 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to use DAZ Studio and create beautiful 3D images within days. This book is designed to teach the beginner to 3D art and the free DAZ Studio software, the basics quickly with simple step by step lessons and detailed pictures. It even includes tips and cheats. This book is a great reference guide for beginners and even for more advanced users and will jump start you into this exciting new art form. DAZ Studio can be used for: Custom artwork, graphic design, animation, book and magazine cover illustrations, storyboarding, comic book illustrations, avatars and more.
Download or read book 3D Modeling Animation written by Magesh Chandramouli and published by CRC Press. This book was released on 2021-12-30 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: "If I were still teaching introductory computer graphics, I would not hesitate to use this textbook as it has just the right amount of coverage of the topic for a semester course and is presented in a highly appealing manner to engage the reader." – Gary Bertoline, PhD, Distinguished Professor of Computer Graphics Technology, Purdue University, USA Graphics-based 3D modeling and animation are relevant not only in the motion picture and video game industries, but also in many other disciplines including creative arts, engineering, architecture, education, medicine, etc. Understanding the basics of 3D modeling and animation requires understanding some basic concepts in physics and math. While some books assume the readers’ prior knowledge of these concepts, but 3D Modeling & Animation: A Primer explains these important concepts in a visually engaging manner. This book is not just for university students, but for anyone with an interest in computer graphics modeling and animation. Using a Software-Agnostic approach, this book and focuses on the modeling and animation concepts spanning across multiple software platforms. Employing a balanced approach that is neither too technical nor too artistic, this book instills the need for creativity and visual composition in animation. KEY FEATURES: • Uses a simple, clear, and concise approach to explain the basics of modeling and animation • Two hundred plus vibrant images to easily understand and appreciate complex concepts • Review questions at chapter ends to help readers better review the content AUTHOR: Magesh Chandramouli is a Professor of Computer Graphics Technology at Purdue University Northwest and is a Distinguished Visiting Faculty of Computer Graphics at Feng Chia University, Taiwan. He is currently serving as the Director of Programs of the Engineering Design Graphics Division of the American Society for Engineering Education. He was a Frederick Andrews Fellow at Purdue University, West Lafayette, where he completed his Ph.D. He received Master of Science from the University of Calgary, Canada, Master of Engineering from the National University of Singapore, and B.E. from College of Engineering, Guindy, India. He has received National and International awards for his scholarly accomplishments and has delivered invited lectures in reputed universities and research centers around the world.
Download or read book This Little Artist written by Joan Holub and published by Simon and Schuster. This book was released on 2019-09-10 with total page 26 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn all about artists who changed history in this engaging and colorful board book perfect for creators-in-training! Painting, shaping, making art. With creative joy, hands, and heart. Little artists have great big imaginations. In this follow up to This Little President, This Little Explorer, This Little Trailblazer, and This Little Scientist now even the youngest readers can learn all about great and empowering artists in history! Highlighting ten memorable artists who paved the way, parents and little ones alike will love this creativity primer full of fun, age-appropriate facts and bold illustrations.
Download or read book 3D Math Primer for Graphics and Game Development 2nd Edition written by Fletcher Dunn and published by CRC Press. This book was released on 2011-11-02 with total page 848 pages. Available in PDF, EPUB and Kindle. Book excerpt: This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
Download or read book The Cartoon Music Book written by Daniel Goldmark and published by Chicago Review Press. This book was released on 2002 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: This lively and fascinating look at cartoon's music past and present collects contributions from well-known music critics and cartoonists, and interviews with the principal cartoon composers.
Download or read book NMR Primer written by Steven M. Pascal and published by IM Publications. This book was released on 2008 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book has one aim: to explain the key two-dimensional protein NMR experiment, the 1H,15N-HSQC, along with variants and extensions, in a generally accessible manner. Vector diagrams of one-, two- and three-dimensional pulse sequences are provided, along with accompanying animated versions. The animations allow the evolution of net magnetisation during the course of the experiments to be visualised and directly compared with the corresponding spin operator terms. First, a brief introduction to spins, populations, the NMR experiment and relaxation is provided. Evolution due to J-coupling is next described and used to explain magnetisation transfer in the HSQC experiment and several variants. The extraction of structural, sequential and dynamic information is then illustrated via various extensions of the HSQC. Extensive footnotes and appendices introduce several more advanced concepts, such as sensitivity enhancement and the TROSY effect."--Publisher's description.
Download or read book Primer written by Jennifer Muro and published by DC Comics. This book was released on 2020-06-23 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Primer introduces a brand-new superhero with a colorful array of superpowers. Ashley Rayburn is an upbeat girl with a decidedly downbeat past. Her father is a known criminal who now sits in federal prison, but still casts a shadow over Ashley's life. Ashley has bounced from foster home to foster home and represents a real challenge to the social workers who try to help her-not because she's inherently bad, but because trouble always seems to find her. Ashley's latest set of (presumably short-term) foster parents are Kitch and Yuka Nolan. Like Ashley, Kitch is an artist, while Yuka is a geneticist working for a very high-level tech company that's contracted out to work for the government and the military. And it's Yuka's latest top-secret project that has her concerned. Developed for the military, it's a set of body paints that, when applied to the wearer, grant them a wide range of special powers. Fearful that this invention will be misused, Yuka sneaks the set of paints home. Ashley comes home from school one day with her new friend Luke and, thinking that the Nolans have purchased a surprise gift for her upcoming birthday, finds the set of paints. It isn't long before she realizes that she's stumbled upon something much bigger...and a lot more dangerous. Although she uses her newly discovered powers for good, it's not long before the military becomes wise to what happened to their secret weapon. And this spells big trouble not only for Ashley, but for her newfound family and friends, as well.
Download or read book Graphics Primer for the IBM PC written by Mitchell Waite and published by Osborne Publishing. This book was released on 1983 with total page 454 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teaches How to Create Full-Color Graphics on the IBM-PC, for Beginning & Experienced Users
Download or read book Pok mon Primers ABC Book written by Simcha Whitehill and published by Pikachu Press. This book was released on 2021-03-09 with total page 28 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Pokémon Adventure Through the Alphabet! Dozens of Pokémon can be found in the Pokémon Primers: ABC Book. With Pikachu, Eevee, and all their friends, learning the alphabet has never been more enjoyable. Start off any young child with a journey into the world of Pokémon! This Pokémon Primer offers a captivating storyline and over 100 flaps to lift and reveal, each showing Poké Balls, Berries, and other items! Pokémon named in the book also contain their pronunciations to help both kids and parents alike. Illustrated by Pokémon and written by beloved children’s author Simcha Whitehill, this ABC book will create lasting memories. The book will appeal best to younger children, so take your Trainer in training on a Pokémon adventure today!
Download or read book Baby Young Gifted and Black written by Jamia Wilson and published by Wide Eyed Editions. This book was released on 2021-01-26 with total page 21 pages. Available in PDF, EPUB and Kindle. Book excerpt: "There are so many things I am and can be... There's a whole world waiting for me." Introduce your baby to Black excellence with this lyrical board-book edition of Young, Gifted and Black. Includes a mirror at the back so young dreamers can see themselves next to their heroes. Meet icons of color from past and present in this baby board book celebration of inspirational achievement. A collection of positive, yet simple, affirmations to encourage the next generation. Highlighting the talent of Black leaders and changemakers from around the world, young dreamers will develop confidence, self-assurance, and self-belief. Created in the spirit of Nina Simone’s song “To Be Young, Gifted, and Black,” meet figureheads, leaders and pioneers such as Martin Luther King Jr. and Rosa Parks, as well as cultural trailblazers like Zadie Smith and athletes like Serena Williams. Jamia Wilson has carefully curated this range of Black icons and the book is stylishly brought together by Andrea Pippins’ colorful and celebratory illustrations. All children deserve to see themselves represented positively in the books they read. *Remove packaging before giving to a child* Praise for the hardback edition “...to be revisited again and again…The candy-colored pages and straightforward stories are hard to resist…” –The New York Times “...diverse collection of iconic figures…vibrantly illustrated…beautifully crafted volume…” –Kirkus Reviews, Starred Review “…exuberant…exquisitely designed…a launching point for more discoveries.” –School Library Journal, Starred Review “A luminous and diverse tribute to black movers and shakers across the centuries.” –Publishers Weekly For readers 9-12, check out Step Into Your Power and Big Ideas for Young Thinkers, by the same author-illustrator team.
Download or read book Understanding Motion Capture for Computer Animation written by Alberto Menache and published by Elsevier. This book was released on 2011-01-24 with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents. The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors. This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic. - Completely revised to include almost 40% new content with emphasis on RF and Facial Motion Capture Systems - Describes all the mathematical principles associated with motion capture and 3D character mechanics - Helps you budget by explaining the costs associated with individualized motion capture projects
Download or read book Angular 4 Pocket Primer written by Oswald Campesato and published by Mercury Learning and Information. This book was released on 2017-08-16 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: As part of the best-selling Pocket Primer series, this book provides an overview of the major aspects and the source code to use the latest versions of Angular 4. It has coverage of the fundamental aspects of Angular that are illustrated via numerous code samples. This Pocket Primer is primarily for self-directed learners who want to learn Angular 4 programming, and it serves as a starting point for deeper exploration of its numerous applications. A companion disc (also available for downloading from the publisher) with source code and color images is included. FEATURES • Contains latest material on Angular 4, graphics/animation, mobile apps, • Includes companion files with all of the source code and images from the book • Provides coverage of the fundamental aspects of Angular4 that are illustrated via code samples BRIEF TABLE OF CONTENTS 1. A Quick Introduction to Angular. 2. UI Controls and User Input. 3. Graphics and Animation. 4. HTTP Requests and Routing. 5. Forms, Pipes, and Services. 6. Angular and Express. 7. Flux, Redux, GraphQL, Apollo, and Relay. 8. Angular and Mobile Apps. 9. Functional Reactive Programming. 10. Miscellaneous Topics. Index. ON THE COMPANION FILES! • Hundreds of source code samples • All images from the text (including 4-color) eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].
Download or read book Computer Animation written by Rick Parent and published by Elsevier. This book was released on 2007-11-01 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt: Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing. - New up-to-the-moment coverage of hot topics like real-time 3D graphics, collision detection, fluid and soft-body animation and more! - Companion site with animation clips drawn from research & entertainment and code samples - Describes the mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique
Download or read book Game Anim written by Jonathan Cooper and published by CRC Press. This book was released on 2021-04-19 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.
Download or read book Pok mon Primers Colors Book written by Simcha Whitehill and published by Pikachu Press. This book was released on 2021-10-26 with total page 28 pages. Available in PDF, EPUB and Kindle. Book excerpt: Come Join Pikachu on a Colorful Adventure! Pikachu is on a mission to find lots of colors in Pokémon Primers: Colors Book! Help Pikachu explore a variety of destinations—and meet new Pokémon friends along the way. Readers will encounter dozens of colorful Pokémon, including Mr. Mime, Marill, Espeon, and Torchic. Come join Pikachu on a fun adventure highlighting Pokémon and objects that have that color! This Pokémon Primer offers a captivating storyline and over 100 flaps to lift and reveal, each showing Pokémon, Poké Balls, berries, and more! Pokémon named in the book also contain their pronunciations to help both kids and parents alike. Written by beloved children’s author Simcha Whitehill, this colors book will create lasting memories and a foundation for learning. This book will appeal best to younger children, so take your Trainer-in-training on a Pokémon adventure today!
Download or read book Computer Animation Complete written by Rick Parent and published by Morgan Kaufmann. This book was released on 2009-10-13 with total page 591 pages. Available in PDF, EPUB and Kindle. Book excerpt: A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success. - Expert instruction from a variety of pace-setting computer graphics researchers. - Provides in-depth coverage of established and emerging animation algorithms. - For readers who lack a strong scientific background, introduces the necessary concepts from mathematics, biology, and physics. - A variety of individual languages and substances are addressed, but addressed separately - enhancing your grasp of the field as a whole while providing you with the ability to identify and implement solutions by category.