EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book The Advanced Game Developer s Toolkit

Download or read book The Advanced Game Developer s Toolkit written by Rex van der Spuy and published by Apress. This book was released on 2017-07-04 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the most important skills and techniques you need to know for professional HTML5 and JavaScript 2D game development. This book delves into many of the great classic techniques of video game design. You’ll discover how to develop games and game levels using Tiled Editor, how to implement tile-based collision, how to design advanced pathfinding and enemy AI systems, the fundamentals of broad-phase collision, and how to make isometric games. All the techniques and supporting code are explained in an easy-to-understand manner and written in a general way so that they can be applied to any game engine or technology that you’re comfortable using. You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book as the basis for making games for desktops, mobile phones, tablets, or the Web. The Advanced Game Developer's Toolkit is a great next step if you already have some JavaScript game-making- experience, or a great continuation if you've already read Advanced Game Design with HTML5 and JavaScript by the same author. What You'll Learn Work with advanced tile-based design techniques for puzzle, platform and maze games Use Tiled Editor to build game worlds Build path-finding and AI systems using Line of Sight and A* (A-Star) Make isometric games Manage complexity to build games of any size that scale seamlessly Who This Book Is For Video game developers with some experience who want to learn the essential techniques they need to know to take their skills to the next level and for readers who want to understand and fine-tune every line of code they write, without resorting to quick fixes.

Book The Advanced Game Narrative Toolbox

Download or read book The Advanced Game Narrative Toolbox written by Tobias Heussner and published by CRC Press. This book was released on 2019-02-18 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a novel to a game, how to revive IPs and how to construct transmedia worlds. Each chapter will be written by a professional with exceptional experience in the field of the chapter. Key Features Learn from industry experts how to tackle today’s challenges in storytelling for games. A learn by example and exercise approach, which was praised in the Game Narrative Toolbox. An in depth view on advanced storytelling techniques and topics as they are currently discussed and used in the gaming industry. Expand your knowledge in game writing as you learn and try yourself to design quests, write romances and build worlds as you would as a writer in a game studio. Improve your own stories by learning and trying the techniques used by the professionals of game writing.

Book Game Development Tools

Download or read book Game Development Tools written by Marwan Ansari and published by CRC Press. This book was released on 2016-04-19 with total page 688 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume focuses on practical, implementable tools for game de

Book Designing the User Experience of Game Development Tools

Download or read book Designing the User Experience of Game Development Tools written by David Lightbown and published by CRC Press. This book was released on 2015-02-24 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most tools developers want to improve the user experience but are not given the time, lack the techniques, or don't know where to begin.Designing the User Experience of Game Development Tools addresses these issues to empower tools developers to make positive steps toward improving the user experience of their tools.The book explains how to im

Book The Advanced Game Narrative Toolbox

Download or read book The Advanced Game Narrative Toolbox written by Tobias Heussner and published by CRC Press. This book was released on 2019-02-18 with total page 413 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a novel to a game, how to revive IPs and how to construct transmedia worlds. Each chapter will be written by a professional with exceptional experience in the field of the chapter. Key Features Learn from industry experts how to tackle today’s challenges in storytelling for games. A learn by example and exercise approach, which was praised in the Game Narrative Toolbox. An in depth view on advanced storytelling techniques and topics as they are currently discussed and used in the gaming industry. Expand your knowledge in game writing as you learn and try yourself to design quests, write romances and build worlds as you would as a writer in a game studio. Improve your own stories by learning and trying the techniques used by the professionals of game writing.

Book Perspectives on Design and Digital Communication III

Download or read book Perspectives on Design and Digital Communication III written by Nuno Martins and published by Springer Nature. This book was released on 2022-09-18 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers new empirical findings fostering advances in the areas of digital and communication design, web, multimedia and motion design, graphic design, branding, and related ones. It includes original contributions by authoritative authors based on the best papers presented at the 5th International Conference on Digital Design and Communication, Digicom 2021, together with some invited chapters written by leading international researchers. They report on innovative design strategies supporting communication in a global, digital world, and addressing, at the same time, key individual and societal needs. This book is intended to offer a timely snapshot of technologies, trends and challenges in the area of design, communication and branding, and a bridge connecting researchers and professionals of different disciplines, such as graphic design, digital communication, corporate, UI Design and UX design.

Book ROBLOX COMPREHENSIVE GAME GUIDE

Download or read book ROBLOX COMPREHENSIVE GAME GUIDE written by dokuzdiyebiri and published by dokuzdiyebiri. This book was released on 2024-09-04 with total page 391 pages. Available in PDF, EPUB and Kindle. Book excerpt: The “Roblox Comprehensive Game Guide” book provides a comprehensive guide to the depths of the Roblox platform, offering strategies and information for both beginners and experienced players. Providing a wide range of information about what Roblox is, how it works and how you can be successful on this platform, this book comprehensively covers a wide range of topics, starting from the basic concepts of Roblox to advanced game development techniques. The book provides practical and effective information tailored to the needs of players and developers of all levels, providing readers with all the tools they need to become more successful on the platform. The book offers various sections from “Account Creation and Profile Settings” to “Meeting Roblox Studio”, allowing users to step into the Roblox world and spend time effectively on this platform. Each chapter is supported by step-by-step explanations and practical examples, allowing readers to directly apply the information they learn. Topics like “Social Interactions in Roblox” and “In-Game Economy” help you understand the social and economic dynamics of the platform, helping you make more informed in-game strategies and decisions. “Roblox Comprehensive Game Guide” is more than just a guidebook, it inspires readers to unleash their creative potential. With its chapters and strategies that encourage creative thinking, the book enables readers to design their own games and manage them successfully. It also helps you follow the dynamics and changing features of the platform by providing information about Roblox's future developments and trends. This book stands out as an indispensable resource for anyone who wants to succeed in the world of Roblox. Note: Our discounted price is valid until October 6.

Book Phenomenology of the Gameworld  A Philosophical Toolbox for Video Game Developers

Download or read book Phenomenology of the Gameworld A Philosophical Toolbox for Video Game Developers written by Matthew E. Gladden and published by Defragmenter Media. This book was released on 2019-12-15 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: The human mind is the most powerful game engine – but it can always use some help. This book is meant for developers who want to create games that will evoke richer and more memorable “gameworlds” in the minds of their players. We don’t just enter such unforgettable gameworlds when we play first-person 3D RPGs with high-resolution graphics; even relatively simple 2D puzzle or strategy games with 8-bit-style visuals can immerse players in worlds that are beautiful, terrifying, mysterious, or moving, that are brutally realistic or delightfully whimsical. Indeed, good video games can transport us to incredible new worlds. The process by which a particular gameworld emerges is a symbiotic collaboration between developer and player: the game system presents a carefully architected stream of polygons and pixels, which somehow leads the player’s mind to construct and explore an intricate world full of places, people, relationships, dilemmas, and quests that transcends what’s actually appearing onscreen. Drawing on insights from ontology and philosophical aesthetics, this volume provides you with conceptual frameworks and concrete tools that will enhance your ability to design games whose iconic gameworlds encourage the types of gameplay experiences you want to offer your players. Among other topics, the book investigates: · The unusual ways in which a gameworld’s contents can “shrink” or “grow” in players’ minds, depending on whether the players are mentally positioned within a game’s social space, cultural space, built space, or tactical space. · The manner in which players’ minds spontaneously “concretize” the countless gaps that exist in a game – and how this dynamic explains why so many players still enjoy 8-bit-style games with retro pixel art. · The differing ways in which players experience success and failure, danger and safety, good and evil, the future and the past, the known and the unknown, and engagement and retreat, depending on whether a game reveals its gameworld through a “1D” game environment (like that of a text-based adventure), 2D environment (like that of a sidescroller or a grand strategy game with a top-down map view), 2.5D environment (like that of an isometric turn-based tactics game) or 3D environment (like that of a first-person shooter). · The powerful way in which players are able to mentally “explore” a gameworld simply by shifting their conscious awareness between different senses, media, ontological strata, and constituent spaces – without needing to travel through the gameworld’s terrain at all. · Necessary and optional elements of the gameworld – from built areas, natural landscapes, laws of nature, and a cosmogony to the game’s player and designer – and their roles in shaping the gameplay experience. · How to strategically employ the architectural paradigms of the Cyberspatial Grid, Maze Space, Biomimetic Net, Simulacral World, Virtual Museum, and Protean World when architecting locales within your game, in order to evoke particular kinds of emotional gameplay experiences for your players. · The nature of the unique “sixth sense” that 2D games grant to player characters (and players). · Simple techniques for helping your 2D game to “feel” more like a 3D game. · The differing kinds of immersiveness, interactivity, and determinacy possessed by different types of games and their implications for the gameplay experience. Once you’ve undertaken this philosophical and artistic journey, you’ll never look at your games – or their gameworlds – in quite the same way again. Phenomenology of the Gameworld is a book by the award-winning video game designer, philosopher, and writer Matthew E. Gladden. He has over 20 years of experience with commercial and non-commercial game development, has published numerous scholarly and popular works relating to the philosophy of video game design, virtual reality, and neurocybernetics, and has served as a video game conference keynote speaker.

Book HWM

    HWM

    Book Details:
  • Author :
  • Publisher :
  • Release :
  • ISBN :
  • Pages : 96 pages

Download or read book HWM written by and published by . This book was released on with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.

Book Programming Windows Presentation Foundation

Download or read book Programming Windows Presentation Foundation written by Chris Sells and published by "O'Reilly Media, Inc.". This book was released on 2005 with total page 447 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents a guide to Windows Presentation Foundation (WPF), a presentation framework for Windows XP and Windows Vista. This book covers WPF framework and its major elements, including the XAML markup language, the mapping of XAML to WinFX code; the WPF content model; layout; controls, styles, and templates; graphics, and more.

Book Intelligent Information Technologies  Concepts  Methodologies  Tools  and Applications

Download or read book Intelligent Information Technologies Concepts Methodologies Tools and Applications written by Sugumaran, Vijayan and published by IGI Global. This book was released on 2007-11-30 with total page 2614 pages. Available in PDF, EPUB and Kindle. Book excerpt: This set compiles more than 240 chapters from the world's leading experts to provide a foundational body of research to drive further evolution and innovation of these next-generation technologies and their applications, of which scientific, technological, and commercial communities have only begun to scratch the surface.

Book How to Be a Game Programmer  A Comprehensive Guide

Download or read book How to Be a Game Programmer A Comprehensive Guide written by Simon Meadows and published by Richards Education. This book was released on with total page 373 pages. Available in PDF, EPUB and Kindle. Book excerpt: "How to Be a Game Programmer: A Comprehensive Guide" is your ultimate resource for mastering the art and science of game programming. This thorough book and course guide takes you through every step of the game development process, from foundational programming skills to advanced techniques in game design and technology. With 10 detailed chapters, practical exercises, and case studies, this guide offers in-depth coverage of everything you need to create compelling, high-quality games. Whether you're a beginner looking to start your journey or an experienced developer aiming to expand your skills, this comprehensive guide will equip you with the knowledge and tools to succeed in the dynamic world of game programming.

Book The Game Narrative Toolbox

Download or read book The Game Narrative Toolbox written by Tobias Heussner and published by CRC Press. This book was released on 2023-08-16 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to create compelling game storylines. Four experienced narrative designers from different genres of game development have banded together to create this all-inclusive guide on what it's like to work as a writer and narrative designer in the video game industry. From concept to final testing, The Game Narrative Toolbox walks readers through what role a narrative designer plays on a development team and what the requirements are at every stage of development. Drawing on real experiences, authors Tobias Heussner, Toiya Kristen Finley, PhD, Ann Lemay, and Jennifer Brandes Hepler provide invaluable advice for writing compelling player-centered stories and effective dialogue trees to help readers make the switch from writing prose or screenplay to interactive. Thoroughly revised, the Second Edition includes updated content reflecting the industry’s latest developments. In addition to revised and updated chapters, this new edition features two additional chapters covering more advanced topics that are applicable to the lessons learned from the original chapters. Accompanying every chapter are exercises that allow the reader to develop their own documentation, outlines, and game-dialogue samples for use in applying for industry jobs or developing independent projects.

Book C   Game Development  Build High Performance Games from Scratch

Download or read book C Game Development Build High Performance Games from Scratch written by Jarrel E. and published by Jarrel E.. This book was released on 2024-05-10 with total page 125 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dive into the exciting world of game development with C++ Game Development. Designed for readers with prior knowledge in C++ programming, this comprehensive guide takes you on a thrilling journey through the fundamentals of game development and beyond. From the basics of game programming to advanced techniques in graphics rendering, physics simulation, and multiplayer networking, this book covers all aspects of game development with clarity and depth. Each chapter is meticulously crafted to provide a blend of theoretical knowledge and practical insights, empowering you to unleash your creativity and bring your gaming visions to life. Whether you dream of creating immersive 2D platformers, action-packed shooters, or captivating multiplayer experiences, this book equips you with the skills and techniques needed to turn your ideas into reality. With hands-on tutorials, real-world examples, and expert tips from seasoned game developers, 'C++ Game Development: Unleash Your Creativity' is your essential companion on the path to mastering the art of game development. Get ready to embark on an exhilarating journey into the heart of game development and unleash your creativity like never before. Let the adventure begin!

Book Software Engineering for Game Developers

Download or read book Software Engineering for Game Developers written by John P. Flynt and published by Course Technology Ptr. This book was released on 2005 with total page 862 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Software Engineering for Game Developers" is a unique guide—a toolbox for effectively building a computer game using practices that are fostered by software engineering. Examine each major phase of the software engineering lifecycle of an actual game and its developers and gather the tools you need to organize your programming into proper engineering patterns. This book documents a comprehensive development process that started from a set of requirements. This process guided the development team to consistently design and implement a game according to these requirements, staying within budget and delivering the game on time. The tools provided within this book are a valuable resource for software developers in any area—game software development professionals, game producers and designers, testers, writers, artists, and educators.

Book Stepping into Virtual Reality

Download or read book Stepping into Virtual Reality written by Mario A. Gutiérrez A. and published by Springer Nature. This book was released on 2023-08-11 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual reality techniques are increasingly becoming indispensable in many areas. This book looks at how to generate advanced virtual reality worlds. It covers principles, techniques, devices and mathematical foundations, beginning with basic definitions, and then moving on to the latest results from current research and exploring the social implications of these. Very practical in its approach, the book is fully illustrated in colour and contains numerous examples, exercises and case studies. This textbook will allow students and practitioners alike to gain a practical understanding of virtual reality concepts, devices and possible applications.

Book AI for Game Developers

    Book Details:
  • Author : David M Bourg
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2004-07-23
  • ISBN : 1449333109
  • Pages : 392 pages

Download or read book AI for Game Developers written by David M Bourg and published by "O'Reilly Media, Inc.". This book was released on 2004-07-23 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text.