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Book The Achievement Code

    Book Details:
  • Author : Michael E. Angier
  • Publisher : Createspace Independent Pub
  • Release : 2012-06-01
  • ISBN : 9781477624401
  • Pages : 140 pages

Download or read book The Achievement Code written by Michael E. Angier and published by Createspace Independent Pub. This book was released on 2012-06-01 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: Michael Angier's latest book offers a simple, but proven, formula for getting what you truly want. With the Three C's, Angier has distilled down from both ancient and modern teachers the true alchemy of success and achievement. Whether they realized it or not, every single person who has ever achieved great things has employed the Three-C Formula. But not until Angier identified the Three Cs did the formula reveal itself. The Achievement Code outlines in simple, straightforward steps how to practice Clarity, Concentration and Consistency and actually get what you really want. Best-selling author, Bob Burg, writes in the Foreword, “It contains the basic principles of success upon which Michael has built his own ultra-successful life and business and upon which anyone else can do the same. In these teachings, he lays the foundation from which anyone can decide on a certain goal and by the very nature of the instruction provided, go about achieving it. In fact, if one will follow all three of the “C's” he teaches us, I cannot see how it would be possible not to succeed.” For over 40 years, Angier has studied, documented, tested and encapsulated the key fundamentals of success. There's no theory contained in the pages of this book. It's all proven principles. And it's presented in such a way that anyone can understand and apply to achieve the success they seek. In The Achievement Code, you will learn how to use the Three Cs to go where you want to go, achieve what you truly want, and live your full and unique potential. Let the Three-C Formula help you create not only a path to follow but also use it as a tool to help you stay on course and guide you back when you get off track.

Book The Secret of the Ages

    Book Details:
  • Author : Robert Collier
  • Publisher : Library of Alexandria
  • Release : 2020-09-28
  • ISBN : 1465577181
  • Pages : 376 pages

Download or read book The Secret of the Ages written by Robert Collier and published by Library of Alexandria. This book was released on 2020-09-28 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Code of Codes

    Book Details:
  • Author : Daniel J. Kevles
  • Publisher : Harvard University Press
  • Release : 1992
  • ISBN : 9780674136465
  • Pages : 420 pages

Download or read book The Code of Codes written by Daniel J. Kevles and published by Harvard University Press. This book was released on 1992 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provided by Horace Freeland Judson, author of the bestselling Eighth Day of Creation. The book's broad and balanced coverage and the expertise of its contributors make The Code of Codes the most comprehensive and compelling exploration available on this history-making project.

Book Deep Learning and the Game of Go

Download or read book Deep Learning and the Game of Go written by Kevin Ferguson and published by Simon and Schuster. This book was released on 2019-01-06 with total page 611 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Deep Learning and the Game of Go teaches you how to apply the power of deep learning to complex reasoning tasks by building a Go-playing AI. After exposing you to the foundations of machine and deep learning, you'll use Python to build a bot and then teach it the rules of the game. Foreword by Thore Graepel, DeepMind Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology The ancient strategy game of Go is an incredible case study for AI. In 2016, a deep learning-based system shocked the Go world by defeating a world champion. Shortly after that, the upgraded AlphaGo Zero crushed the original bot by using deep reinforcement learning to master the game. Now, you can learn those same deep learning techniques by building your own Go bot! About the Book Deep Learning and the Game of Go introduces deep learning by teaching you to build a Go-winning bot. As you progress, you'll apply increasingly complex training techniques and strategies using the Python deep learning library Keras. You'll enjoy watching your bot master the game of Go, and along the way, you'll discover how to apply your new deep learning skills to a wide range of other scenarios! What's inside Build and teach a self-improving game AI Enhance classical game AI systems with deep learning Implement neural networks for deep learning About the Reader All you need are basic Python skills and high school-level math. No deep learning experience required. About the Author Max Pumperla and Kevin Ferguson are experienced deep learning specialists skilled in distributed systems and data science. Together, Max and Kevin built the open source bot BetaGo. Table of Contents PART 1 - FOUNDATIONS Toward deep learning: a machine-learning introduction Go as a machine-learning problem Implementing your first Go bot PART 2 - MACHINE LEARNING AND GAME AI Playing games with tree search Getting started with neural networks Designing a neural network for Go data Learning from data: a deep-learning bot Deploying bots in the wild Learning by practice: reinforcement learning Reinforcement learning with policy gradients Reinforcement learning with value methods Reinforcement learning with actor-critic methods PART 3 - GREATER THAN THE SUM OF ITS PARTS AlphaGo: Bringing it all together AlphaGo Zero: Integrating tree search with reinforcement learning

Book United States Code

    Book Details:
  • Author : United States
  • Publisher :
  • Release : 2008
  • ISBN :
  • Pages : 1376 pages

Download or read book United States Code written by United States and published by . This book was released on 2008 with total page 1376 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Learning GDScript by Developing a Game with Godot 4

Download or read book Learning GDScript by Developing a Game with Godot 4 written by Sander Vanhove and published by Packt Publishing Ltd. This book was released on 2024-05-17 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the Godot 4 game engine and GDScript 2.0 as you build your own game and transform into a proficient programmer with this illustrated guide Key Features Learn the fundamentals of programming as you write GDScript 2.0 Explore the world of GDScript 2.0 with this comprehensive introduction to the language Work with Godot 4’s robust features and built-in tools to create captivating 2D and 3D games, simulations, and interactive applications Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionIn the digital landscape driven by interactive experiences, the demand for creative individuals with the skills to create captivating games has never been higher. Written by Sander Vanhove, a seasoned game developer with over 20 games to his credit, this book will serve as your entry point into game development, showing you how to leverage the powerful features of the open-source, versatile GDScript 2.0 to develop your ideas, from simple platformers to complex RPGs. Whether you're an aspiring game developer, a hobbyist seeking a creative outlet, or simply someone intrigued by the world of game programming, this book will guide you through the intricacies of the Godot 4 game engine. Starting with a primer on the fundamentals of programming, you’ll cover everything from data to logic, while familiarizing yourself with Godot’s built-in tools such as the physics engine, navigation, and cameras. As you progress, you’ll unlock deeper insights into more advanced tools that will take your programming to the next level. Aided by easy-to-follow step-by-step tutorials, examples, exercises, and experiments, you’ll seamlessly integrate this newfound knowledge to create a Vampire Survivor-like game from scratch. By the end of this book, you’ll have become proficient in leveraging the Godot 4 game engine to bring your gaming visions to life.What you will learn Develop your GDScript 2.0 programming skills from basic to advanced, emphasizing code cleanliness Harness Godot 4's integrated physics engine to control and manipulate in-game objects Design a vibrant and immersive game world by seamlessly integrating a diverse array of assets Master the art of processing input from various sources for enhanced interactivity Extend the reach of your game by learning how to export it to multiple platforms Incorporate simple multiplayer functionality for a dynamic gaming experience Who this book is for This book is for programmers, game designers, game developers, and game artists who want to start creating games in Godot 4. If you’re new to coding or game development, looking for a new creative outlet, and want to give Godot 4 and GDScript 2.0 a try, this book is for you. While no prior knowledge of programming or Godot is required, this book gradually introduces more complex concepts as you advance through the chapters.

Book The Hero Code

    Book Details:
  • Author : Admiral William H. McRaven
  • Publisher : Grand Central Publishing
  • Release : 2021-04-13
  • ISBN : 1538719975
  • Pages : 103 pages

Download or read book The Hero Code written by Admiral William H. McRaven and published by Grand Central Publishing. This book was released on 2021-04-13 with total page 103 pages. Available in PDF, EPUB and Kindle. Book excerpt: AN INSTANT NEW YORK TIMES BESTSELLER! From the acclaimed, #1 New York Times bestselling author of Make Your Bed—a short, inspirational book about the qualities of true, everyday heroes. THE HERO CODE is Admiral McRaven's ringing tribute to the real, everyday heroes he's met over the years, from battlefields to hospitals to college campuses, who are doing their part to save the world. When Bill McRaven was a young boy growing up in Texas, he dreamed of being a superhero. He longed to put on a cape and use his superpowers to save the earth from destruction. But as he grew older and traveled the world, he found real heroes everywhere he went -- and none of them had superpowers. None of them wore capes or cowls. But they all possessed qualities that gave them the power to help others, to make a difference, to save the world: courage, both physical and moral; humility; a willingness to sacrifice; and a deep sense of integrity. THE HERO CODE is not a cypher, a puzzle, or a secret message. It is a code of conduct; lessons in virtues that can become the foundations of our character as we build a life worthy of honor and respect.

Book The Motivation Code

Download or read book The Motivation Code written by Todd Henry and published by Penguin. This book was released on 2020-10-06 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the author of Die Empty and The Accidental Creative, a new framework for understanding what motivates us and why. What drives us to unleash our best work? And how do we tap into that drive to get superior results with our managers, coworkers, and direct reports? As Todd Henry reveals in this illuminating book, drawing on decades of research and interviews with over 100,000 people, the answer is not one size fits all: some people are energized by a race against the clock, while others put in extra effort only when they feel part of a team. For still others, nothing is as motivating as the possibility of public recognition. Henry shows, in fact, that there are twenty-seven "motivational themes”, each with its own unique DNA. For instance: · Those driven to Achieve Potential strive to build an ideal future, even when others may not see as far ahead. · Those needing to Overcome must conquer whatever obstacles come their way, no matter how difficult or time-consuming. · Those who strive to Comprehend and Express are obsessed with mastering new skills and showing off what they know--which is often a lot. · Those who want to Make It Right thrive when systems are running smoothly and usually know the "proper way" to do things. The Motivation Code teaches us to decode our Core Motivation so that we can have conversations, make decisions, and even choose career paths that lead us to experience engagement and fulfillment. Once we know how to activate our inner drivers, we can transform the work we do into work we love.

Book Research on Teaching and Learning in Higher Education

Download or read book Research on Teaching and Learning in Higher Education written by Edith Braun and published by Waxmann Verlag. This book was released on 2020-12-16 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: This international anthology aims at researchers and practitioners interested in the dynamic developments of research on higher education teaching and learning in Europe and beyond. It includes ten chapters covering a wide array of topics and methodologies used by researchers in the Special Interest Group ‘Higher Education’ (SIG4) of the European Association for Research on Learning and Instruction (EARLI). The volume consists of three main sections: the first section includes three chapters addressing different practice- and research-based challenges related to students’ transitions into higher education and their teaching internship. The following four chapters investigate the assessment and development of students’ study paths and skills in a variety of disciplines. The final three chapters present research on student emotions and cultural perspectives, including mixed and multi-method empirical approaches. A key text for those keeping up with the current advances in the field.

Book Code of Federal Regulations

Download or read book Code of Federal Regulations written by and published by . This book was released on 2001 with total page 722 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book United States code

    Book Details:
  • Author : United States
  • Publisher : Government Printing Office
  • Release : 1999
  • ISBN :
  • Pages : 1308 pages

Download or read book United States code written by United States and published by Government Printing Office. This book was released on 1999 with total page 1308 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Developing Tests and Questionnaires for a National Assessment of Educational Achievement

Download or read book Developing Tests and Questionnaires for a National Assessment of Educational Achievement written by Prue Anderson and published by World Bank Publications. This book was released on 2008-01-01 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: Developing Tests and Questionnaires for a National Assessment of Educational Achievement is the second in the National Assessments of Educational Achievement series. It is designed to help build capacity in carrying out technically adequate assessments of national levels of student achievement. It introduces readers to the activities involved in the development of achievement tests, and includes developing an assessment framework, writing multiple choice and constructed response type items, pretesting, producing test booklets, and handscoring items. A section on questionnaire construction feat.

Book Learn cocos2d Game Development with iOS 5

Download or read book Learn cocos2d Game Development with iOS 5 written by Steffen Itterheim and published by Apress. This book was released on 2011-12-14 with total page 527 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create compelling 2D games with Learn cocos2d Game Development with iOS 5. This book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3d and Lua. Best of all, Learn cocos2d Game Development with iOS 5 will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the cocos2d game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS 5 SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store.

Book Methods of Meta Analysis

Download or read book Methods of Meta Analysis written by Frank L. Schmidt and published by SAGE Publications. This book was released on 2014-02-05 with total page 673 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designed to provide researchers clear and informative insight into techniques of meta-analysis, the Third Edition of Methods of Meta-Analysis: Correcting Error and Bias in Research Findings is the most comprehensive text on meta-analysis available today. It is the only book that presents a full and usable treatment of the role of study artifacts in distorting study results, as well as methods for correcting results for such biases and errors. Meta-analysis is arguably the most important methodological innovation in the last thirty-five years, due to its immense impact on the development of cumulative knowledge and professional practice. This text, now in its updated Third Edition, has been revised to cover the newest developments in meta-analysis methods, evaluation, correction, and more. This reader-friendly book is the definitive resource on meta-analysis. “This text is the primary source text for psychometric meta-analysis methods.” —Emily E. Tanner-Smith, Vanderbilt University “The key strength of the book is the complete and thorough coverage of psychometric meta-analysis. This technique is not covered in any other meta-analysis text, and is a major contribution to the literature…The meta-analysis field needs to find ways to integrate Hunter and Schmidt’s methods into current meta-analysis practice.” —Terri D. Pigott, Loyola University of Chicago “This is an important text. It is the only book that presents adequate coverage of psychometric meta-analysis. In addition to its use as a textbook, it is an invaluable resource for anyone involved in meta-analytic studies.” —Steven Pulos, University of Northern Colorado

Book Medical News and Abstract

Download or read book Medical News and Abstract written by and published by . This book was released on 1883 with total page 770 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book iOS Components and Frameworks

Download or read book iOS Components and Frameworks written by Kyle Richter and published by Addison-Wesley Professional. This book was released on 2013-10-08 with total page 576 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take Your Next Leap Forward as an iOS App Developer! Covers iOS 7 and Xcode 5 iOS Components and Frameworks will help you leverage iOS’s powerful components and frameworks to build apps with outstanding performance, reliability, interactivity, media support, and customization. Pioneering iOS developers Kyle Richter and Joe Keeley illuminate the sophisticated intermediate-to-advancedlevel techniques you’re now ready for. You’ll find example-rich coverage of topics ranging from social support to security, Core Data, TextKit, iCloud support, UIKit Dynamics, MapKit, and Passbook. There’s also a complete section on advanced performance and security, including the effective use of Grand Central Dispatch and Keychain. Each chapter contains a complete sample project that walks you through integrating its technology into a typical iOS app. You’ll discover how multiple iOS features can be combined into exceptionally powerful apps and walk through a complete case study project: a fully functional game with complete Game Center integration. Coverage includes: New physics-based animation effects provided by UIKit Dynamics Making the most of Core Location, MapKit, and Geofencing Leveraging Game Center features such as Leader Boards and Achievements Giving users access to their address and media libraries from within your app Using lightweight JSON to move data among servers, apps, and websites Syncing apps via iCloud using UIDocument and key-value store syncing Securing user data with Keychain Informing users of important app-related events via Notifications Storing and retrieving persistent data locally with Core Data Using advanced Objective-C features to write more manageable, concise apps Improving responsiveness through concurrency with Grand Central Dispatch Advanced text handling and display with TextKit Smoothly handling complex and continuous gestures Effective debugging techniques with Xcode 5 and Instruments Building passes for Passbook and PassKit If you’re a serious iOS developer who wants to build cutting-edge apps, iOS Components and Frameworks delivers the practical skills, reusable code, and expert insights you’re looking for.

Book Foreign Affairs

Download or read book Foreign Affairs written by Archibald Cary Coolidge and published by . This book was released on 1927 with total page 746 pages. Available in PDF, EPUB and Kindle. Book excerpt: No. 3 of each year (1979- ) has distinctive title: America and the world.