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EBookClubs

Read Books & Download eBooks Full Online

Book The 100 Greatest MSDOS Games

Download or read book The 100 Greatest MSDOS Games written by Tom Crossland and published by BookRix. This book was released on 2022-11-07 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: MS-DOS games encompassed the 1980s and 1990s and are regarded to be a golden era for home gaming. How could it not be a golden era with games like Doom, Quake, The Secret of Monkey Island, Star Wars: X-Wing, and so on? The DOS era left behind enough happy gaming memories to last a lifetime. So let's go ahead now and explore the 100 greatest games of the beloved DOS era!

Book The 100 Greatest Commodore 64 Games

Download or read book The 100 Greatest Commodore 64 Games written by Tom Crossland and published by BookRix. This book was released on 2022-01-02 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Commodore 64 was an incredible piece of tech for its time and left a generation with enough happy and nostalgic gaming memories to last a lifetime. Are C64 games still worth playing today - even if you have all the latest modern releases? My answer to that question is yes! Commodore C64 games are still fun and still worth exploring. Shooting games, strategy games, arcade adventures, space flight simulators, sports simulations, racing games, fantasy games, horror games, combat games, boxing games, platform games, and so on. So, without any further delay, let us begin our countdown of the one hundred greatest C64 games! Let the nostalgia commence...

Book The 100 Greatest Amiga Games

Download or read book The 100 Greatest Amiga Games written by Tom Crossland and published by BookRix. This book was released on 2022-04-30 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: It felt like a very big deal at the time to go from the Commodore 64 to the Amiga. There were some fantastic games on the C64 but the Amiga felt like a quantum leap and the full 'arcade at home' experience. Sadly though, as we know, the Amiga era was not destined to be the longest or most stable slice of home gaming history. In the end the competition was too much and the Amiga, not helped by poor business decisions and a lack of innovation, began to struggle in the market. One tends to feel that the Amiga never quite fufilled its full potential but what an amazing few years it gave us. I spent many happy hours and weeks playing all my favourite Amiga games. To this day I am still discovering interesting Amiga games which passed me by at the time. Trawling through the Amiga years again I found there were many more great games than I actually remembered. The book that follows includes racing games, shoot 'em ups, military simulations, platform games, licenced movie games, puzzle games, and so on. So, without further delay, let's sit back and take a look at the (in my own humble opinion) 100 greatest Amiga games...

Book Creating Turbo C   Games

Download or read book Creating Turbo C Games written by Clayton Walnum and published by Prentice Hall. This book was released on 1994 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: Aimed at the intermediate C++ programmer who is familiar with language essentials and wants to quickly learn how to build interesting tools, utilities, games, etc., this book/disk package presents a set of fully-developed DOS-based games and utilities that were created with Turbo C++. Includes tips, techniques, and gaming strategies for developing powerful Turbo C++ games.

Book The Video Games Textbook

Download or read book The Video Games Textbook written by Brian J. Wardyga and published by CRC Press. This book was released on 2023-06-13 with total page 751 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games. Chapters feature objectives and key terms, illustrative timelines, color images, and graphs in addition to the technical specifications and key titles for each platform. Every chapter is a journey into a different segment of gaming, where readers emerge with a clear picture of how video games evolved, why the platforms succeeded or failed, and the impact they had on the industry and culture. Written to capture the attention and interest of students from around the world, this newly revised Second Edition also serves as a go-to handbook for any video game enthusiast. This edition features new content in every chapter, including color timelines, sections on color theory and lighting, the NEC PC-98 series, MSX series, Amstrad CPC, Sinclair ZX Spectrum, Milton Bradley Microvision, Nintendo Game & Watch, gender issues, PEGI and CERO rating systems, and new Pro Files and quiz questions, plus expanded coverage on PC and mobile gaming, virtual reality, Valve Steam Deck, Nintendo Switch, Xbox Series X|S, and PlayStation 5. Key Features Explores the history, business, and technology of video games, including social, political, and economic motivations Facilitates learning with clear objectives, key terms, illustrative timelines, color images, tables, and graphs Highlights the technical specifications and key titles of all major game consoles, handhelds, personal computers, and mobile platforms Reinforces material with market summaries and reviews of breakthroughs and trends, as well as end-of-chapter activities and quizzes

Book Games vs  Hardware  The History of PC video games

Download or read book Games vs Hardware The History of PC video games written by Bogdan Ion Purcaru and published by Purcaru Ion Bogdan. This book was released on 2014-03-13 with total page 552 pages. Available in PDF, EPUB and Kindle. Book excerpt: My two biggest passions concerning computers are hardware and gaming. I wrote this book because I don’t want that important pieces of history regarding computer hardware, games and, in a smaller amount the 80’s operating systems to be forgotten and lost. I want everyone to appreciate the hardware and software industry and especially the people behind them as they worked many days and nights to deliver us fast and advanced computers and entertaining and complex games.

Book The CRPG Book  A Guide to Computer Role Playing Games

Download or read book The CRPG Book A Guide to Computer Role Playing Games written by Felipe Pepe and published by . This book was released on 2019-09 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.

Book The MS DOS Encyclopedia

Download or read book The MS DOS Encyclopedia written by Ray Duncan and published by . This book was released on 1988 with total page 1610 pages. Available in PDF, EPUB and Kindle. Book excerpt: This newly updated and expanded volume contains detailed, thorough and accurate information on MS-DOS written for advanced-level programmers of all environments. Contains an index and appendixes.

Book Tricks of the Windows Game Programming Gurus

Download or read book Tricks of the Windows Game Programming Gurus written by André LaMothe and published by Sams Publishing. This book was released on 2002 with total page 1092 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.

Book The USENET Book

    Book Details:
  • Author : Bryan Pfaffenberger
  • Publisher : Addison Wesley Longman
  • Release : 1995
  • ISBN :
  • Pages : 504 pages

Download or read book The USENET Book written by Bryan Pfaffenberger and published by Addison Wesley Longman. This book was released on 1995 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt: Newsgroups cover a wide range of subjects and attract people throughout the world to exchanger opinions and engage in electronic debates. This book focuses on every aspect of USENET discussion groups - finding, subscribing and contributing - and explains how to avoid making netiquette blunders. It also explains how to navigate the newsgroups to find useful information. An encylopaedic section fully describes the focus, mission and character of nearly 800 useful newsgroups.

Book Amazing 3 D Games Adventure Set

Download or read book Amazing 3 D Games Adventure Set written by Lary L. Myers and published by . This book was released on 1995 with total page 632 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book/CD-ROM package offers a glimpse behind the scenes of 3-D games like DOOM and Wolfenstein. Game expert Lary Myers takes the reader through the mechanics needed to understand and create 3-D action or adventure games. Includes 3-D game engine with sample games on CD-ROM.

Book Using MS DOS 6

    Book Details:
  • Author : Jonathan Kamin
  • Publisher : Prentice Hall
  • Release : 1993
  • ISBN : 9781565290204
  • Pages : 1204 pages

Download or read book Using MS DOS 6 written by Jonathan Kamin and published by Prentice Hall. This book was released on 1993 with total page 1204 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written for the intermediate to advanced user, this guide surpasses DOS basics and delves into topics such as how DOS and computers work together, how DOS stores information, and how custom commands and batch files can be created. Includes a discussion of DOS 5 memory management files.

Book Inside MS DOS 6 2

    Book Details:
  • Author : Mark Minasi
  • Publisher : New Riders Publishing
  • Release : 1993
  • ISBN : 9781562052898
  • Pages : 1650 pages

Download or read book Inside MS DOS 6 2 written by Mark Minasi and published by New Riders Publishing. This book was released on 1993 with total page 1650 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inside MS-DOS 6.2 will address the needs of the intermediate-to-advanced DOS user who is upgrading to DOS 6.2, as well as those using DOS 6.0. The disk includes a pop-up directory finder, smart disk-copy program, and virus detection program and associated database, and other useful utilities that MS-DOS 6.2 forgot.

Book Terrible Old Games You ve Probably Never Heard Of

Download or read book Terrible Old Games You ve Probably Never Heard Of written by Stuart Ashen and published by Unbound Publishing. This book was released on 2015-12-03 with total page 514 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Terrible Old Games You've Probably Never Heard Of, Stuart Ashen has created a collection of hilarious and damning reviews of some of the most bizarre, frustrating, pointless and downright terrible video games ever made. And he would know. . . he's played them all. Dripping with wry humour and featuring the best, worst graphics from the games themselves, this book encapsulates the atrocities produced in the days of tight budgets and low quality controls. These are the most appalling games that ever leaked from the industry's tear ducts and have long since been (rightly) relegated to the dusty shelves of history. Welcome to a world of games you never knew existed. You will probably wish you still didn't.

Book Writing MS DOS Device Drivers

Download or read book Writing MS DOS Device Drivers written by Robert S. Lai and published by Addison-Wesley Professional. This book was released on 1992 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt: This superb introduction to device drivers describes what device drivers do, how they interface with DOS, and provides examples and techniques for building a collection of device drivers that can be customized for individual use.

Book NetGames 2

    Book Details:
  • Author : Michael Wolff
  • Publisher : Madison Books
  • Release : 1996
  • ISBN : 9780679770343
  • Pages : 386 pages

Download or read book NetGames 2 written by Michael Wolff and published by Madison Books. This book was released on 1996 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covers more than 4,000 games and more than 100 MUDs, MUSHes, and MOOs.

Book Learn BASIC Now

    Book Details:
  • Author : Michael Halvorson
  • Publisher :
  • Release : 1989
  • ISBN :
  • Pages : 516 pages

Download or read book Learn BASIC Now written by Michael Halvorson and published by . This book was released on 1989 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: Modelled on the popular Learn C Now this is a completely integrated self-study course that is guaranteed to make BASIC programming as fun to use as it is useful to know. Everything needed to learn modelled, structured programming is on the three disks included