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Book The 100 Greatest Amiga Games

Download or read book The 100 Greatest Amiga Games written by Tom Crossland and published by . This book was released on 2022-04-17 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: It felt like a very big deal at the time to go from the Commodore 64 to the Amiga. There were some fantastic games on the C64 but the Amiga felt like a quantum leap and the full 'arcade at home' experience. Sadly though, as we know, the Amiga era was not destined to be the longest or most stable slice of home gaming history. In the end the competition was too much and the Amiga, not helped by poor business decisions and a lack of innovation, began to struggle in the market. One tends to feel that the Amiga never quite fufilled its full potential but what an amazing few years it gave us. I spent many happy hours and weeks playing all my favourite Amiga games. To this day I am still discovering interesting Amiga games which passed me by at the time. Trawling through the Amiga years again I found there were many more great games than I actually remembered. The book that follows includes racing games, shoot 'em ups, military simulations, platform games, licenced movie games, puzzle games, and so on. So, without further delay, let's sit back and take a look at the (in my own humble opinion) 100 greatest Amiga games...

Book The 100 Greatest Amiga Games

Download or read book The 100 Greatest Amiga Games written by Tom Crossland and published by BookRix. This book was released on 2022-04-30 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: It felt like a very big deal at the time to go from the Commodore 64 to the Amiga. There were some fantastic games on the C64 but the Amiga felt like a quantum leap and the full 'arcade at home' experience. Sadly though, as we know, the Amiga era was not destined to be the longest or most stable slice of home gaming history. In the end the competition was too much and the Amiga, not helped by poor business decisions and a lack of innovation, began to struggle in the market. One tends to feel that the Amiga never quite fufilled its full potential but what an amazing few years it gave us. I spent many happy hours and weeks playing all my favourite Amiga games. To this day I am still discovering interesting Amiga games which passed me by at the time. Trawling through the Amiga years again I found there were many more great games than I actually remembered. The book that follows includes racing games, shoot 'em ups, military simulations, platform games, licenced movie games, puzzle games, and so on. So, without further delay, let's sit back and take a look at the (in my own humble opinion) 100 greatest Amiga games...

Book The 100 Greatest MSDOS Games

Download or read book The 100 Greatest MSDOS Games written by Tom Crossland and published by BookRix. This book was released on 2022-11-07 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: MS-DOS games encompassed the 1980s and 1990s and are regarded to be a golden era for home gaming. How could it not be a golden era with games like Doom, Quake, The Secret of Monkey Island, Star Wars: X-Wing, and so on? The DOS era left behind enough happy gaming memories to last a lifetime. So let's go ahead now and explore the 100 greatest games of the beloved DOS era!

Book The 100 Greatest Commodore 64 Games

Download or read book The 100 Greatest Commodore 64 Games written by Tom Crossland and published by BookRix. This book was released on 2022-01-02 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Commodore 64 was an incredible piece of tech for its time and left a generation with enough happy and nostalgic gaming memories to last a lifetime. Are C64 games still worth playing today - even if you have all the latest modern releases? My answer to that question is yes! Commodore C64 games are still fun and still worth exploring. Shooting games, strategy games, arcade adventures, space flight simulators, sports simulations, racing games, fantasy games, horror games, combat games, boxing games, platform games, and so on. So, without any further delay, let us begin our countdown of the one hundred greatest C64 games! Let the nostalgia commence...

Book 101 Amiga Games That Influenced the Gaming Industry

Download or read book 101 Amiga Games That Influenced the Gaming Industry written by Justin Castle and published by . This book was released on 2015-03-05 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Commodore Amiga, a computer that often gets forgotten about in the midst of console and PC retro gaming talk, this book aims to redress the balance and show the Amiga, was perhaps the leader in many ways of original game design. This book isn't any random 101 games that was released on the Amiga, the book demonstrates 101 reasons why the Amiga was a great games machine, and had a massive influence around the world with both developers and gamers alike. From the budget computers a quarter of the price of PC's, that were truly multitasking and plug and play, to it's games half the price of it's console rivals, and why its games still live on today's modern formats....creative, original, versatile and above all fun."Also included are pages of great Amiga games in different genres showing the best of what the Amiga was capable of, some include dual screen shots to compare versions like for like.Looking back at retro gaming it's easy to think a particular system had this game or that game when it first came out, in reality at the time it was oh so different. The Amiga was one of the strongest platforms for new and original games, Lemmings, Sensible Soccer, Flashback, Pinball Fantasies, Cannon Fodder and 96 other games are covered in this book, some were exclusive, others were released on the Amiga first, and in some cases a full 3 years before other versions came out, i think that would be hard to imagine nowadays! The Book Features;101 Amiga Classic Games (Either Amiga Exclusive or Released First On Amiga).Game Details For Each With Brief Description.212 Full Colour Pages. (Great Pixel Art With Many Games Having Double Pages).Genre Defining Games. (RPG, Sports, Platformers, SEU etc).Great Amiga Ports. (8-Bit Computer, 16-Bit Computer, Console, Arcade Games).All Amiga Formats are covered (A500/A1200/CDTV/CD32)Book Is Landscape Orientation , Perfect For Game Screen Shots.

Book 100 Greatest Video Game Franchises

Download or read book 100 Greatest Video Game Franchises written by Robert Mejia and published by Rowman & Littlefield. This book was released on 2017-08-17 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games take players on a trip through ancient battlefields, to mythic worlds, and across galaxies. They provide players with a way to try on new identities and acquire vast superpowers. Video games also give people the chance to hit reset – to play again and again until they achieve a desired outcome. Their popularity has enabled them to grow far beyond their humble origins and to permeate other forms of popular culture, from comic books and graphic novels to films and television programs. Video games are universal. In 100 Greatest Video Game Franchises, editors Robert Mejia, Jaime Banks, and Aubrie Adams have assembled essays that identify, assess, and reveal the most important video games of all-time. Each entry makes a case for the game’s cultural significance and why it deserves to be on the list, from its influence on other games to its impact on an international scale. In addition to providing information about the game developer and when the franchise was established, these entries explore the connections between the different video games, examining them across genre, theme, and content. This accessible collection of essays gives readers an opportunity to gauge their favorite video game franchises against the best of all time and argue how they each fit among the 100 greatest ever created. Whether casually looking up information on these games or eager to learn how franchises evolved over the years, readers will enjoy this entertaining and informative volume. Comprehensive and engaging, 100 Greatest Video Game Franchises will appeal to fans and scholars alike.

Book Commodore Amiga

    Book Details:
  • Author : Andy Roberts
  • Publisher :
  • Release : 2015
  • ISBN : 9780993012914
  • Pages : 424 pages

Download or read book Commodore Amiga written by Andy Roberts and published by . This book was released on 2015 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 100 Retro Videogames You Must Play Before You Die

Download or read book 100 Retro Videogames You Must Play Before You Die written by Tom Crossland and published by epubli. This book was released on 2024-06-23 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: Taking in everything from Another World to X-COM: UFO Defense, here are 100 classic retro games you must play before you die. The book includes, among many others, Doom, Half-Life, Sensible Soccer, Tomb Raider, Super Mario 64, Cannon Fodder, Space Invaders, Star Wars, Metal Gear Solid, Quake, Resident Evil, and Tetris. Prepare for a nostalgic trip through the vintage years of arcade and home gaming!

Book The Minds Behind Sega Genesis Games

Download or read book The Minds Behind Sega Genesis Games written by Patrick Hickey, Jr. and published by McFarland. This book was released on 2022-07-08 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Prior to the arrival of the Sega Genesis, video games were still largely considered "kid stuff," but with a far more mature and eclectic range of titles, and an understanding of what gamers wanted, Sega and its Genesis/Mega Drive console began to shift the expectations for what gaming could be. Never scared to innovate, Sega's impact on the industry continues to this day through the games they originally developed and the technology their consoles pushed into the mainstream. Featuring interviews with the creators of over 40 games on the Sega Genesis console including Sonic the Hedgehog 2, Altered Beast, Aladdin, Earthworm Jim and NHL 95, this book gives a behind-the-scenes look at the creation of some of the influential, iconic, and sometimes forgotten games on Sega's most important contribution to the game industry. The interviewees reveal the challenges of working with mega publishers, the uncertainties of public reception, and the creative processes that produced some of the 16-bit era's classic titles.

Book The Future Was Here

Download or read book The Future Was Here written by Jimmy Maher and published by MIT Press. This book was released on 2018-01-26 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform—from Deluxe Paint to AmigaOS to Cinemaware—in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.

Book Amiga Five 0

    Book Details:
  • Author : Ashley Cotter-Cairns
  • Publisher :
  • Release : 1992
  • ISBN : 9780745701486
  • Pages : 184 pages

Download or read book Amiga Five 0 written by Ashley Cotter-Cairns and published by . This book was released on 1992 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Maximum PC

    Book Details:
  • Author :
  • Publisher :
  • Release : 2008-01
  • ISBN :
  • Pages : 106 pages

Download or read book Maximum PC written by and published by . This book was released on 2008-01 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.

Book Ready

    Book Details:
  • Author : Roberto Dillon
  • Publisher : Springer
  • Release : 2014-12-03
  • ISBN : 9812873414
  • Pages : 165 pages

Download or read book Ready written by Roberto Dillon and published by Springer. This book was released on 2014-12-03 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: How did the Commodore 64 conquer the hearts of millions and become a platform people still actively develop for even today? What made it so special? This book will appeal to both those who like tinkering with old technology as a hobby and nostalgic readers who simply want to enjoy a trip down memory lane. It discusses in a concise but rigorous format the different areas of home gaming and personal computing where the C64 managed to innovate and push forward existing boundaries. Starting from Jack Tramiel's vision of designing computers "for the masses, not the classes," the book introduces the 6510, VIC-II and SID chips that made the C64 unique. It briefly discusses its Basic programming language and then proceeds to illustrate not only many of the games that are still so fondly remembered but also the first generation of game engines that made game development more approachable − among other topics that are often neglected but are necessary to provide a comprehensive overview of how far reaching theC64 influence was. Written in a straightforward and accessible style, readers will relive the dawn of modern technology and gain a better understanding of the legacy that was built, bit by bit, in those pioneering days by computers that had only a tiny fraction of the power modern machines have and, yet, were used to create the technological world we are now living in. With a foreword by Michael Tomczyk

Book 2005 Gamer s Almanac

Download or read book 2005 Gamer s Almanac written by Sean Carton and published by . This book was released on 2004 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 100 Best Video Games  That Never Existed

Download or read book 100 Best Video Games That Never Existed written by Nate Crowley and published by Solaris. This book was released on 2017-09-07 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: THE WORLD’S FIRST POST-TRUTH GAMING BOOK After rashly tweeting he would dream up an imaginary computer game for every ‘like’ received, Nate Crowley found himself on an epic quest to conjure up hundreds of entirely fictional titles. From 1980s hits like BeastEnders to modern classics like 90s Goth Soccer and BinCrab Destiny, this beautiful retrospective takes the reader on a lavish tour of the most memorable and groundbreaking games never made. Brought to hilarious life by a team of genuine videogame industry concept artists and written by a professional over-imaginer, this book doesn’t just throw out silly ideas – it expands on them in relentless, excruciating detail.

Book The 100 Greatest Console Video Games

Download or read book The 100 Greatest Console Video Games written by Brett Weiss and published by Schiffer Publishing. This book was released on 2014 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here are the best of the early video games, shown in over 400 color photos and described in incredible detail in the entertaining and informative text. Each game's entry features production history, critical commentary, quotes from industry professionals, gameplay details, comparisons to other games, and more. This book celebrates the very best of the interactive entertainment industry's games from this highly crucial, fondly remembered decade. This pivotal period was marked by the introduction of the indispensable Atari 2600, Odyssey2, and Intellivision, the unleashing of the underrated Vectrex, the mind-blowing debut of the next-gen ColecoVision and Atari 5200, plus the rebirth of the industry through Nintendo's legendary juggernaut, the NES.

Book Fact Hunt

    Book Details:
  • Author : Larry Bundy Jr
  • Publisher : Unbound Publishing
  • Release : 2020-02-06
  • ISBN : 1783528346
  • Pages : 309 pages

Download or read book Fact Hunt written by Larry Bundy Jr and published by Unbound Publishing. This book was released on 2020-02-06 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: A bumper collection of facts about video games from YouTuber extraordinaire, Larry Bundy Jr, this book will debunk myths and urban legends, delve into developers' biggest successes and failures, explore the odd characters behind the games and unearth the obscure, the forgotten, the cancelled and the abandoned aspects of the gaming world. For the past decade, Larry has painstakingly trawled through countless old magazines, routinely harassed developers, and blackmailed journalists to uncover these amazing tidbits and anecdotes that would have fallen by the wayside of history. Now he has compiled them into a fun, full-colour book with sections on botched game launches, pointless peripherals, unreleased video game movies, weird guest fighters and much, much more. Along the way, he has invited a few famous gaming guests, including Stuart Ashen and Did You Know Gaming?, to provide their favourite quips for your personal perusal. So whatever your level of knowledge about video games, you’re guaranteed to learn a ton of entertaining new information.