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Book Metagaming

    Book Details:
  • Author : Stephanie Boluk
  • Publisher : U of Minnesota Press
  • Release : 2017-04-04
  • ISBN : 145295416X
  • Pages : 422 pages

Download or read book Metagaming written by Stephanie Boluk and published by U of Minnesota Press. This book was released on 2017-04-04 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play. Metagaming uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. is undermined by the endless levels of Infinite Mario, the frustrating pranks of Asshole Mario, and even Super Mario Clouds, a ROM hack exhibited at the Whitney Museum of American Art. One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we don’t simply play videogames—we make metagames.

Book Universe and Matter Conjectured as a 3 Dimensional Lattice with Topological Singularities

Download or read book Universe and Matter Conjectured as a 3 Dimensional Lattice with Topological Singularities written by Prof Gerard Gremaud and published by . This book was released on 2016-07-14 with total page 652 pages. Available in PDF, EPUB and Kindle. Book excerpt: One fundamental problem of modern physics is the search for a theory of everything able to explain the nature of space-time, what matter is and how matter interacts. There are various propositions, as Grand Unified Theory, Quantum Gravity, Supersymmetry, String and Superstring Theories, and M-Theory. However, none of them is able to consistently explain at the present and same time electromagnetism, relativity, gravitation, quantum physics and observed elementary particles. In this book, it is suggested that Universe could be a massive elastic 3D-lattice, and that fundamental building blocks of Ordinary Matter could consist of topological singularities of this lattice, namely diverse dislocation loops and disclination loops. We find, for an isotropic elastic lattice obeying Newton's law, with specific assumptions on its elastic properties, that the behaviors of this lattice and of its topological defects display "all" known physics, unifying electromagnetism, relativity, gravitation and quantum physics, and resolving some longstanding questions of modern cosmology and particle physics. Moreover, studying lattices with axial symmetries, represented by "colored" cubic 3D-lattices, one can identify a lattice structure whose topological defect loops coincide with the complex zoology of elementary particles, which could open a promising field of research.

Book Eulerian Theory of Newtonian Deformable Lattices   Dislocation and Disclination Charges in Solids

Download or read book Eulerian Theory of Newtonian Deformable Lattices Dislocation and Disclination Charges in Solids written by Prof Gerard Gremaud and published by . This book was released on 2016-07-26 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: This book lays methodically the foundations of an original approach of the solid lattices deformation using the Euler coordinates, and introduces in details the concept of tensor dislocation charges and tensor disclination charges within a lattice. This new concept allows one to quantify the topological singularities which can appear at the microscopic scale of a solid lattice. On the basis of this original approach of the solid lattices and their topological singularities, one can deduce a set of fundamental and phenomenological equations allowing to treat rigorously the macroscopic spatiotemporal evolution of a newtonian solid lattice which deforms in the absolute space of an external observer laboratory.

Book Debugging Game History

Download or read book Debugging Game History written by Henry Lowood and published by MIT Press. This book was released on 2016-06-03 with total page 465 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games. Even as the field of game studies has flourished, critical historical studies of games have lagged behind other areas of research. Histories have generally been fact-by-fact chronicles; fundamental terms of game design and development, technology, and play have rarely been examined in the context of their historical, etymological, and conceptual underpinnings. This volume attempts to “debug” the flawed historiography of video games. It offers original essays on key concepts in game studies, arranged as in a lexicon—from “Amusement Arcade” to “Embodiment” and “Game Art” to “Simulation” and “World Building.” Written by scholars and practitioners from a variety of disciplines, including game development, curatorship, media archaeology, cultural studies, and technology studies, the essays offer a series of distinctive critical “takes” on historical topics. The majority of essays look at game history from the outside in; some take deep dives into the histories of play and simulation to provide context for the development of electronic and digital games; others take on such technological components of games as code and audio. Not all essays are history or historical etymology—there is an analysis of game design, and a discussion of intellectual property—but they nonetheless raise questions for historians to consider. Taken together, the essays offer a foundation for the emerging study of game history. Contributors Marcelo Aranda, Brooke Belisle, Caetlin Benson-Allott, Stephanie Boluk, Jennifer deWinter, J. P. Dyson, Kate Edwards, Mary Flanagan, Jacob Gaboury, William Gibbons, Raiford Guins, Erkki Huhtamo, Don Ihde, Jon Ippolito, Katherine Isbister, Mikael Jakobsson, Steven E. Jones, Jesper Juul, Eric Kaltman, Matthew G. Kirschenbaum, Carly A. Kocurek, Peter Krapp, Patrick LeMieux, Henry Lowood, Esther MacCallum-Stewart, Ken S. McAllister, Nick Monfort, David Myers, James Newman, Jenna Ng, Michael Nitsche, Laine Nooney, Hector Postigo, Jas Purewal, Reneé H. Reynolds, Judd Ethan Ruggill, Marie-Laure Ryan, Katie Salen Tekinbaş, Anastasia Salter, Mark Sample, Bobby Schweizer, John Sharp, Miguel Sicart, Rebecca Elisabeth Skinner, Melanie Swalwell, David Thomas, Samuel Tobin, Emma Witkowski, Mark J.P. Wolf

Book Webster s Compact Dictionary

Download or read book Webster s Compact Dictionary written by Merriam-Webster, Inc. and published by . This book was released on 1987 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Webster's Compact Dictionary gives you fast, easy access to the most commonly used words in the English language. In addition to clear, concise definitions, main entries include pronunciations, part-of-speech labels, end-of-the-line hyphenation points, and inflected forms. Provides over 38,000 entries for common words.

Book Paradoxes of Rationality  Theory of Metagames and Political Behavior

Download or read book Paradoxes of Rationality Theory of Metagames and Political Behavior written by Nigel Howard and published by Cambridge : MIT Press. This book was released on 1971 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: The aim of this work is to produce a technique that can be used to resolve real-life, real-time conflict situations and to investigate political and social interactions between decision makers.