Download or read book Textures of Light written by Cathryn Vasseleu and published by Psychology Press. This book was released on 1998 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing on the work of Irigaray, Merleau-Ponty and Levinas, this study of the importance of light in Western thought aims to show the ambivalent role light plays within philosophy.
Download or read book Textures of Light written by Cathryn Vasseleu and published by Routledge. This book was released on 2002-01-31 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: Textures of Light draws on the work of Luce Irigaray, Maurice Merleau-Ponty and Emmanuel Levinas to present an outstanding and ground breaking study of the vital importance of light in Western thought. Since Plato's allegory of the cave, light and the role of sight have been accorded a unique position in Western thought. They have stood as a metaphor for truth and objectivity and the very axis of modern rationalism. More recently however, this status has come under significant criticism from continental and feminist thought which has stressed the privileging of subjectivity and masculinity in such a metaphor.
Download or read book Maya Studio Projects Texturing and Lighting written by Lee Lanier and published by John Wiley & Sons. This book was released on 2011-04-22 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to create realistic digital assets for film and games with this project-based guide Focused entirely on practical projects, this hands-on guide shows you how to use Maya's texturing and lighting tools in real-world situations. Whether you need to sharpen your skills or you're looking to break into the field for the first time, you'll learn top industry techniques for this important skill as you follow the instructions for several specific projects. You can even create your own version, using final Maya scene files to validate results. The companion DVD includes supplemental videos, project support files, textures, tools, professional shaders, and more. Lighting and texturing projects are often an excellent way for new animators to break into the business This is the only project-based book dedicated to understanding and implementing Maya's texturing and lighting tools for creating realistic digital assets for film, video, and games Walks you step by step through lighting and texturing objects, characters, and locations Written by a professional CG artist who has worked on high-profile films including Antz and Shrek Includes a DVD with supplemental video instruction, additional tools, and more Practical, project-based instruction in this guide will help you perfect your skill with Maya's texturing and lighting tools.
Download or read book Lighting Essentials written by Don Giannatti and published by Amherst Media. This book was released on 2012-04-01 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: The core goal of photography is representing subjects that have depth and texture in a medium that inherently lacks both those qualities, and this book shows the best way to rise to that challenge: through the careful application and capture of lighting. It demonstrates how to accentuate or minimize textures, add or subtract highlights, and create or combat shadows to showcase the subjects in the best way and create the illusion of a third dimension in the images. Exploring techniques for lighting portraits, still-life subjects, nature images, and architectural shots, both studio and location lighting are covered in detail. The book teaches photographers how to study their subjectsÑwith all of the textures, colors, shapes, and surfaces they haveÑthen visualize the image as a finished photograph before the photography actually begins. With chapters that thoroughly cover the science of lighting and visualization, photographers can apply that knowledge and successfully create artful images.
Download or read book Realistic Textures written by Diane Cardaci and published by Quarto Publishing Group USA. This book was released on 2007-01-01 with total page 67 pages. Available in PDF, EPUB and Kindle. Book excerpt: With step-by-step projects that are designed to help sharpen artists' skills and heighten their confidence, this book demonstrates simple techniques for rendering the textures of everyday objects, such as metal, wood, plastic, hair, fur, feathers, and more. This 64-page book simplifies the process with easy-to-understand instructions and comprehensive illustrations.
Download or read book A Celebration of Light written by Jane Freeman and published by North Light Books. This book was released on 2007-09-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Painting the Textures of Light in Watercolor Often, inspiration comes not so much from the subject itself as from the effect light has on the subject. Light tells the viewer what is happening in that moment of time - how the light faded out the leaves and made the shadows reflect the sky, or what time of day it was because of the angle of the shadows. This book shows you how to relay that information to make your viewer see and even feel the lighting effects that inspired you to paint your subject in the first place. Composing a light-filled painting involves more than just saving the whites of the paper or painting with lighter colors. Inside you'll learn how to: Turn up the drama in your reference photos to set the stage for dramatic paintings. Compose paintings for stronger visual impact. Use a full range of values, from deep darks to bright whites, taking your work from mediocre to powerful. Paint shadows in a way that will make your painting much more believable and colorful. Exaggerate color to heighten the impact of your painting, and use grays to make your colors sparkle. Paint backgrounds that evoke greater depth and excitement. Eleven mini-demonstrations, each re-creating a section of a painting presented in the book, help you take on the challenges of portraying individual textures. Five full-length demonstrations show how to combine a variety of textures into strong, light-appropriate compositions.
Download or read book Bringing Textures to Life written by Joseph Sheppard and published by Betterway Books. This book was released on 1993 with total page 143 pages. Available in PDF, EPUB and Kindle. Book excerpt: Step-by-step techniques for rendering exotic and everyday textures in oil. - Cover.
Download or read book Advanced Maya Texturing and Lighting written by Lee Lanier and published by John Wiley & Sons. This book was released on 2011-03-08 with total page 679 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you already understand the basics of Maya, the industry-leading 3D animation and effects software, you’ll be ready to move on to the sophisticated topics in this updated edition of Advanced Maya Texturing and Lighting. Detailed, easy-to-follow instructions will teach you the real-world production secrets that professional animators use to achieve amazing results. In the second edition, you will find extensive and updated coverage of the latest theories and trends in addition to an enclosed CD with exclusive content to help you sharpen your skills.
Download or read book The Complete Book of Textures for Artists written by Denise J. Howard and published by Walter Foster Publishing. This book was released on 2020-03-24 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning to render a variety of textures is a fundamental skill for any fine artist, no matter the chosen media or subject matter. The Complete Book of Textures for Artists features more than 275 step-by-step lessons, tips, and techniques for rendering a wide range of textures in a variety of media, including graphite pencil, charcoal, colored pencil, oil, and acrylic. Whether you're an experienced artist or just starting out, The Complete Book of Textures for Artists features a wide variety of both traditional and contemporary techniques. After an introduction to the basic tools and materials, discover a variety of drawing and painting techniques, such as hatching, crosshatching, shading, blending, layering, burnishing, and more. Organized into sections based on subject matter and media, each page features easy-to-follow steps demonstrating how to create each specific texture. Not only will you learn a variety of techniques, but you’ll also discover new ideas and inspiration for using the techniques in your own projects. Packed with easy-to-follow instructions and plenty of helpful artist tips, The Complete Book of Textures for Artists is the perfect resource for beginning and established artists who are ready to master the intricacies of rendering realistic texture in their artwork.
Download or read book Food Texture Design and Optimization written by Yadunandan Lal Dar and published by John Wiley & Sons. This book was released on 2014-05-27 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: Food texture has evolved to be at the forefront of food formulation and development. Food Texture Design and Optimization presents the latest insights in food texture derived from advances in formulation science as well as sensory and instrumental measurement. This unique volume provides practical insights for professionals who are starting in the field as well as experts looking to enhance their knowledge or expand into new areas. The first part of this book presents case studies on formulating products in a broad variety of application segments, such as cheese, ice-cream, baked goods, gluten-free products, low-fat/non-fat dairy products and more. Challenges related to maintaining texture while optimizing nutritional content, cost, flavor and other attributes of the food product are investigated. The book also highlights the importance of texture design and optimization in several types of food products and demonstrates how experts have applied this knowledge in the industry. Part two provides an overview of the latest advances in tools and techniques for food texture design and optimization, focusing on the use of instrumental techniques, the application of sensory techniques, and the use of marketing and consumer insight tools in the design and optimization of food products. The ability to use advanced characterization techniques in this field is critical for both new and established practitioners in tackling the problems they face. Food Texture Design and Optimization serves as an important reference for technical practitioners on how to adopt advanced techniques in food texture research. This information is invaluable in reviewing establish the state of the art in this field and providing a minimum recommended standard for food formulators.
Download or read book Paint Luxurious Textures in Watercolor written by Jennifer Sheffer and published by North Light Books. This book was released on 2005-04-07 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Texture is one of the most crucial elements of any successful painting - and now, with Paint Luxurious Textures in Watercolor, readers can discover the secrets of this powerful technique. This book features: An overview of texture techniques, including glazing, underpainting of and masking; 15 close-up, step-by-step demonstrations of how to create texture for a variety of subjects, including lace, embroidered silk, silver teapots of and cats; Two longer demonstrations that show readers how to combine all of the texture techniques discussed throughout to create a sophisticated, multi-layered painting; Readers will learn how to capture rich textures so realistic of that their paintings will seem to jump off the canvas.
Download or read book Creating Textures with Pastels Exploring Techniques for Visual Depth written by Andrew Price and published by Daniel O Brien. This book was released on with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the transformative power of pastels and unleash your creativity with "Creating Textures with Pastels: Exploring Techniques for Visual Depth." This comprehensive guide takes you on a journey through the captivating world of texture in pastel art. From basic techniques like feathering and stippling to advanced methods for creating depth and visual interest, this book empowers you with the knowledge and skills to elevate your pastel paintings. Dive into chapters dedicated to landscapes, portraits, still life, and more, and learn how to capture the intricacies of different surfaces and textures. Expert insights and practical tutorials guide you every step of the way, from choosing the right tools and materials to mastering the art of layering and blending. Troubleshooting tips help you avoid common mistakes, while inspirational references and examples from renowned pastel artists spark your imagination. Whether you're a seasoned artist or just starting your exploration into textured pastels, this book is an indispensable resource. With its clear instructions, practical techniques, and inspiring content, "Creating Textures with Pastels" will unlock your potential and lead you to create breathtakingly realistic and visually engaging pastel artworks.
Download or read book 3D Game Textures written by Luke Ahearn and published by CRC Press. This book was released on 2014-08-01 with total page 430 pages. Available in PDF, EPUB and Kindle. Book excerpt: A broadly enhanced new edition of Luke Ahearn's cornerstone game art book "3D Game Textures" is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their own textures, they are limited to using commercial textures. In this enhanced 3rd edition of Luke Ahearn's gem of a book, not only does Luke teach you how to create your own unique textures, he also teaches how to create shaders (the visual effects - reflections, refractions, opacity - that make textures come to life) and materials (collections of shaders that fill well together to map to a particular scene or environment). You can now expand your skill set immeasurably, and create more compelling, varied art work from scratch. Unlike anything on the market, this book provides an in-depth guide to game textures, shaders and materials- with hundreds of high-quality examples. The companion website includes: demo versions of relevant software; resource images; all images from the book.
Download or read book Textures of Liquid Crystals written by Ingo Dierking and published by John Wiley & Sons. This book was released on 2006-03-06 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: A unique compendium of knowledge on all aspects of the texture of liquid crystals, providing not just detailed information on texture formation and determination, but also an in-depth discussion of different characterization methods. Experts as well as graduates entering the field will find all the information they need in this handbook, while the magnitude of the color images make it valuable hands-on-reference.
Download or read book Real Time Rendering Fourth Edition written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2018-08-06 with total page 1199 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.
Download or read book Blender Cycles Materials and Textures Cookbook Third Edition written by Enrico Valenza and published by Packt Publishing Ltd. This book was released on 2015-02-26 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is aimed at those familiar with the basics of Blender, looking to delve into the depths of the Cycles rendering engine to create an array of breath-taking materials and textures.
Download or read book Advanced Maya Texturing and Lighting written by Lee Lanier and published by John Wiley & Sons. This book was released on 2006-09-19 with total page 475 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume offers in-depth information on the art of using texturing and lighting in Maya, the industry-leading 3D animation effects software.