Download or read book Texture Spaces written by Murat Diker and published by Springer Nature. This book was released on 2023-12-04 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a complete framework for the fundamental concepts and results of texture spaces and its applications. The principal aim is to present a comprehensive arguments due to connections among the textures, fuzzy sets and rough sets. In this context, direlations, fuzzy direlations and fuzzy relations constitute a bridge for the remarkable observations on rough set theory. In a more general setting, the approximation operators are also inspected for fuzzy rough set models with two domains of discourse. Since the book is self-contained and reader-friendly, the respected researchers may utilize this source for further investigations of the necessary results for their studies on rough set theory using textures. Therefore, prospective readers are not only mathematicians who interest in purely mathematical theories related to textures, but also engineers of information sciences who need more information for their interdisciplinary studies with respect to rough sets and fuzzy sets.
Download or read book Scientia Magna Vol 8 No 2 2012 written by Zhang Wenpeng and published by Infinite Study. This book was released on with total page 135 pages. Available in PDF, EPUB and Kindle. Book excerpt: Papers on Smarandache groupoids, a new class of generalized semiclosed sets using grills, Smarandache friendly numbers, a simple proof of the Sophie Germain primes problem along with the Mersenne primes problem and their connection to the Fermat's last conjecture, uniqueness of solutions of linear integral equations of the first kind with two variables, and similar topics. Contributors: A. A. Nithya, I. A. Rani, I. Arockiarani, V. Vinodhini, A. A. K. Majumdar, N. Subramanian, C. Murugesan, I. A. G. Nemron, S. I. Cenberci, B. Peker, P. Muralikrishna, M. Chandramouleeswaran, I. A. Rani, A. Karthika, and others.
Download or read book Writing mental ray Shaders written by Andy Kopra and published by Springer Science & Business Media. This book was released on 2009-04-05 with total page 628 pages. Available in PDF, EPUB and Kindle. Book excerpt: An increasing number of artists and programmers in visual effects and broadcast production now use mental ray, a high performance rendering engine for generating photorealistic images. This book details the aesthetics of rendering with mental ray. It describes the varieties of shader programming from the point of view of increasing perceptual complexity: from color to the output of the final image. It includes many example shaders, including the simplest shader possible in each category that can serve as a starting point for further customization.
Download or read book Introduction to Landscape Design written by John L. Motloch and published by John Wiley & Sons. This book was released on 2000-08-25 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: Outstanding explorations of design concepts, principles, and processes This Second Edition of Introduction to Landscape Design offers even broader coverage of the environmental, human, technological, and aesthetic issues associated with landscape design than the first edition. Beginning with the way we perceive, manage, and design the landscape, it moves on to explore the forces that influence land design. An overview of landscape management, planning, and design includes a discussion of the roles and integration of the professions involved, modes of professional practice, and site scale design processes. The book explores the ecology of design and the integration of land design decisions into dynamic systems. This fully updated new edition: * Presents landscape design as a synergism of art and science * Addresses the interplay between buildings and sites * Provides insights into the breadth of people-environment relationships * Places special emphasis on our growing understanding of interrelationships between the landscape and human decisions A superb introduction for students as well as a useful reference for practicing professionals, this book is an excellent guide for anyone who wants to develop a better understanding of landscape design.
Download or read book Texture Analysis In Machine Vision written by Matti K Pietikainen and published by World Scientific. This book was released on 2000-10-13 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Texture analysis is an important generic research area of machine vision. The potential areas of application include biomedical image analysis, industrial inspection, analysis of satellite or aerial imagery, content-based retrieval from image databases, document analysis, biometric person authentication, scene analysis for robot navigation, texture synthesis for computer graphics and animation, and image coding. Texture analysis has been a topic of intensive research for over three decades, but the progress has been very slow.A workshop on “Texture Analysis in Machine Vision” was held at the University of Oulu, Finland, in 1999, providing a forum for presenting recent research results and for discussing how to make progress in order to increase the usefulness of texture in practical applications. This book contains extended and revised versions of the papers presented at the workshop. The first part of the book deals with texture analysis methodology, while the second part covers various applications. The book gives a unique view of different approaches and applications of texture analysis. It should be of great interest both to researchers of machine vision and to practitioners in various application areas.
Download or read book Pattern Recognition in Practice II written by L.N. Kanal and published by Elsevier. This book was released on 2012-12-02 with total page 589 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 1985 Amsterdam conference brought together researchers active in pattern recognition methodology and the development of practical applications. The first part of the book covers various methodological aspects of image processing, knowledge based and model driven image understanding systems, 3-D reconstruction methods, and application oriented papers. Part II deals with aspects of statistical pattern recognition, the problem of population classification, and topics common to both pattern recognition and artificial intelligence.
Download or read book Visual Texture written by Michal Haindl and published by Springer Science & Business Media. This book was released on 2013-01-18 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book surveys the state of the art in multidimensional, physically-correct visual texture modeling. Features: reviews the entire process of texture synthesis, including material appearance representation, measurement, analysis, compression, modeling, editing, visualization, and perceptual evaluation; explains the derivation of the most common representations of visual texture, discussing their properties, advantages, and limitations; describes a range of techniques for the measurement of visual texture, including BRDF, SVBRDF, BTF and BSSRDF; investigates the visualization of textural information, from texture mapping and mip-mapping to illumination- and view-dependent data interpolation; examines techniques for perceptual validation and analysis, covering both standard pixel-wise similarity measures and also methods of visual psychophysics; reviews the applications of visual textures, from visual scene analysis in medical applications, to high-quality visualizations in the automotive industry.
Download or read book Advanced Maya Texturing and Lighting written by Lee Lanier and published by John Wiley & Sons. This book was released on 2015-04-03 with total page 459 pages. Available in PDF, EPUB and Kindle. Book excerpt: Level up your skills with powerful texturing and lighting techniques Advanced Maya Texturing and Lighting, Third Edition leads you through the latest advanced techniques for adding realistic detail to your models. This new edition is up-to-date with the latest Maya texturing, lighting, and rendering features, including an exploration of the Node Editor, new Maya utility nodes and expanded coverage of mental ray shaders, and render settings. The proven tutorials are culled from real-world experience and refined to give you the ultimate in practical skills. You'll learn workflow tips and tricks, the construction of custom shading networks, and the application of time-saving tools that bring your project from concept to reality. The companion website features several gigabytes of Maya scene files, texture bitmaps, and QuickTime movies that support the exercises in the book, giving you everything you need to advance your animation skillset. This book helps you take your rendering skills to the next level with the advanced tools and techniques that take animation from good to great. Learn the theory behind expert lighting design Understand shadows, shading components, and texture mapping Work with node networks, raytracing, and global illumination Try new approaches to rendering using Maya Software and mental ray If you're ready to take a big step forward and fine-tune your style, Advanced Maya Texturing and Lighting, Third Edition is the practical, hands-on guide you need.
Download or read book Texturing and Modeling written by David S. Ebert and published by Academic Press. This book was released on 2014-05-19 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: Congratulations to Ken Perlin for his 1997 Technical Achievement Award from the Academy of Motion Picture Arts and Science Board of Governors, given in recognition of the development of "Turbulence", Perlin Noise, a technique discussed in this book which is used to produce natural appearing textures on computer-generated surfaces for motion picture visual effects. Dr. Perlin joins Darwyn Peachey (co-developer of RenderMan(R), also discussed in the book) in being honored with this prestigious award.* * Written at a usable level by the developers of the techniques* Serves as a source book for those writing rendering systems, shaders, and animations.* Discusses the design and implementation of noise functions.* Contains procedural modeling of gases, hypertextures, mountains, and landscapes.* Provides a toolbox of specific procedures and basic primitive functions for producing realistic images.* Procedures are presented in C code segments or in Renderman shading language. * 3.5" disk contains the code from within the book for easy implementation
Download or read book Rendering with mental ray written by Thomas Driemeyer and published by Springer Science & Business Media. This book was released on 2013-04-17 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by the mental ray software project leader, this book gives a general introduction into rendering with mental ray(R), as well as step-by-step recipes for creating advanced effects, and tips and tricks for professional users. A comprehensive definition of mental rays scene description language and the standard shader libraries is included and used as the basis for all examples.
Download or read book Teen Spaces written by Kimberly Bolan Taney and published by American Library Association. This book was released on 2003 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to creating interesting and exciting spaces for young adults in the library, explaining how to solicit input, and discussing planning, design and decor, and promotion. Includes worksheets and a list of resources.
Download or read book Handbook of Neural Computation written by Pijush Samui and published by Academic Press. This book was released on 2017-07-18 with total page 660 pages. Available in PDF, EPUB and Kindle. Book excerpt: Handbook of Neural Computation explores neural computation applications, ranging from conventional fields of mechanical and civil engineering, to electronics, electrical engineering and computer science. This book covers the numerous applications of artificial and deep neural networks and their uses in learning machines, including image and speech recognition, natural language processing and risk analysis. Edited by renowned authorities in this field, this work is comprised of articles from reputable industry and academic scholars and experts from around the world. Each contributor presents a specific research issue with its recent and future trends. As the demand rises in the engineering and medical industries for neural networks and other machine learning methods to solve different types of operations, such as data prediction, classification of images, analysis of big data, and intelligent decision-making, this book provides readers with the latest, cutting-edge research in one comprehensive text. - Features high-quality research articles on multivariate adaptive regression splines, the minimax probability machine, and more - Discusses machine learning techniques, including classification, clustering, regression, web mining, information retrieval and natural language processing - Covers supervised, unsupervised, reinforced, ensemble, and nature-inspired learning methods
Download or read book Intelligent Virtual World written by Timothy K. Shih and published by World Scientific. This book was released on 2004 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: There has been an explosive growth in multimedia computing, communication and applications. This title summarizes recent research topics, focusing on intelligent content-based information retrieval and virtual world, quality-of-services of multimedia data and intelligent agents.
Download or read book Advanced RenderMan written by Anthony A. Apodaca and published by Morgan Kaufmann. This book was released on 2000 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt: From contributors to animated films such as Toy Story and A Bug's Life, comes this text to help animators create the sophisticated computer-generated special effects seen in such features as Jurassic Park.
Download or read book Rough Sets and Current Trends in Computing written by Marcin Szczuka and published by Springer Science & Business Media. This book was released on 2010-06-09 with total page 767 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 7th International Conference on Rough Sets and Current Trends in Computing, RSCTC 2010, held in Warsaw, Poland, in June 2010.
Download or read book Advances in Computer Graphics IV written by W.T. Hewitt and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: This fourth volume of Advances in Computer Graphics gathers together a selection of the tutorials presented at the EUROGRAPHICS annual conference in Nice, France, Septem ber 1988. The six contributions cover various disciplines in Computer Graphics, giving either an in-depth view of a specific topic or an updated overview of a large area. Chapter 1, Object-oriented Computer Graphics, introduces the concepts of object ori ented programming and shows how they can be applied in different fields of Computer Graphics, such as modelling, animation and user interface design. Finally, it provides an extensive bibliography for those who want to know more about this fast growing subject. Chapter 2, Projective Geometry and Computer Graphics, is a detailed presentation of the mathematics of projective geometry, which serves as the mathematical background for all graphic packages, including GKS, GKS-3D and PRIGS. This useful paper gives in a single document information formerly scattered throughout the literature and can be used as a reference for those who have to implement graphics and CAD systems. Chapter 3, GKS-3D and PHIGS: Theory and Practice, describes both standards for 3D graphics, and shows how each of them is better adapted in different typical applications. It provides answers to those who have to choose a basic 3D graphics library for their developments, or to people who have to define their future policy for graphics.
Download or read book Multifarious Fuzzy Cellular Spaces Theoretical Foundations and Frameworks written by Dr.J.Tamilmani and published by Leilani Katie Publication. This book was released on 2024-08-07 with total page 142 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dr.J.Tamilmani, Assistant Professor, Department of Mathematics, Sri Sarada College for Women (Autonomous), Salem, Tamil Nadu, India. Dr.D.Amsaveni, Associate Professor, PG and Research Department of Mathematics, Sri Sarada College for Women (Autonomous), Salem, Tamil Nadu, India. Dr.S.Meenakshi, Assistant Professor, Department of Mathematical and Computational Sciences, Sri Sathya Sai University for Human Excellence, Kalaburagi, Karnataka, Bengaluru, India. Dr.R.Nandhini, Guest Lecturer, Department of Mathematics, Arignar Anna Government Arts College, Attur, Salem, Tamil Nadu, India. Dr.T.Lavanya, Guest Lecturer, Department of Mathematics, Bharat Ratna Puratchi Thalaivar Dr.MGR Government Arts and Science College, Dharmapuri, Tamil Nadu, India.