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Book Texture based Visualization of Multi field Flow Data

Download or read book Texture based Visualization of Multi field Flow Data written by Timothy Matthew Urness and published by . This book was released on 2006 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book GPU Based Interactive Visualization Techniques

Download or read book GPU Based Interactive Visualization Techniques written by Daniel Weiskopf and published by Springer Science & Business Media. This book was released on 2006-10-13 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents efficient visualization techniques, a prerequisite for the interactive exploration of complex data sets. High performance is demonstrated as a process of devising algorithms for the fast graphics processing units (GPUs) of modern graphics hardware. Coverage includes parallelization on cluster computers with several GPUs, adaptive rendering methods, and non-photorealistic rendering techniques for visualization.

Book Advanced Flow Visualization

Download or read book Advanced Flow Visualization written by Liya Li and published by . This book was released on 2007 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: Abstract: Flow visualization has been playing a substantial role in many engineering and scientific applications, such as automotive industry, computational fluid dynamics, chemical processing, and weather simulation and climate modelling. Many methods have been proposed in the past decade to visualize steady and time-varying flow fields, in which textures-based and geometry-based visualization are widely used to explore the underlying fluid dynamics. This dissertation presents a view-dependent flow texture algorithm, an illustrative streamline placement algorithm on two-dimensional vector fields, and an image-based streamline placement algorithm on three-dimensional vector fields. Flow texture, generated through convolution and filtering of texture values according to the local flow vectors, is a dense representation of the vector field to provide global information of the flow structure. A view-dependent algorithm for multi-resolution flow texture advection on two-dimensional structured rectilinear and curvilinear grid is presented. By using an intermediate representation of the underlying flow fields, the algorithm can adjust the resolutions of the output texture on the fly as the user zooms in and out of the field, which can avoid aliasing as well as ensure enough detail. Geometry-based methods use geometries, such as lines, tubes, or balls, to represent the motion paths advected from the vector fields. It provides a sparse representation and an intuitive visualization of flow trajectory. For two-dimensional vector fields, a streamline placement strategy is presented to generate representative and illustrative streamlines, which can effectively prevent the visual overload by emphasizing the essential and deemphasizing the trivial or repetitive flow patterns. A user study is performed to quantify the effectiveness of this visualization algorithm, and the results are provided. For three-dimensional vector fields, an image-based streamline seeding algorithm is introduced to better display the streamlines and reduce visual cluttering in the output images. Various effects can be achieved to enhance the visual understanding of three-dimensional flow lines.

Book Mathematical Foundations of Scientific Visualization  Computer Graphics  and Massive Data Exploration

Download or read book Mathematical Foundations of Scientific Visualization Computer Graphics and Massive Data Exploration written by Torsten Möller and published by Springer Science & Business Media. This book was released on 2009-06-12 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: The goal of visualization is the accurate, interactive, and intuitive presentation of data. Complex numerical simulations, high-resolution imaging devices and incre- ingly common environment-embedded sensors are the primary generators of m- sive data sets. Being able to derive scienti?c insight from data increasingly depends on having mathematical and perceptual models to provide the necessary foundation for effective data analysis and comprehension. The peer-reviewed state-of-the-art research papers included in this book focus on continuous data models, such as is common in medical imaging or computational modeling. From the viewpoint of a visualization scientist, we typically collaborate with an application scientist or engineer who needs to visually explore or study an object which is given by a set of sample points, which originally may or may not have been connected by a mesh. At some point, one generally employs low-order piecewise polynomial approximationsof an object, using one or several dependent functions. In order to have an understanding of a higher-dimensional geometrical “object” or function, ef?cient algorithms supporting real-time analysis and manipulation (- tation, zooming) are needed. Often, the data represents 3D or even time-varying 3D phenomena (such as medical data), and the access to different layers (slices) and structures (the underlying topology) comprising such data is needed.

Book A Texture based Frameowrk for Improving CFD Data Visualization in a Virtual Environment

Download or read book A Texture based Frameowrk for Improving CFD Data Visualization in a Virtual Environment written by and published by . This book was released on 2005 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: In the field of computational fluid dynamics (CFD) accurate representations of fluid phenomena can be simulated but require large amounts of data to represent the flow domain. Most datasets generated from a CFD simulation can be coarse, (almost equal to) 10,000 nodes or cells, or very fine with node counts on the order of 1,000,000. A typical dataset solution can also contain multiple solutions for each node, pertaining to various properties of the flow at a particular node. Scalar properties such as density, temperature, pressure, and velocity magnitude are properties that are typically calculated and stored in a dataset solution. Solutions are not limited to just scalar properties. Vector quantities, such as velocity, are also often calculated and stored for a CFD simulation. Accessing all of this data efficiently during runtime is a key problem for visualization in an interactive application. Understanding simulation solutions requires a post-processing tool to convert the data into something more meaningful. Ideally, the application would present an interactive visual representation of the numerical data for any dataset that was simulated while maintaining the accuracy of the calculated solution. Most CFD applications currently sacrifice interactivity for accuracy, yielding highly detailed flow descriptions but limiting interaction for investigating the field.

Book Topology Based Methods in Visualization II

Download or read book Topology Based Methods in Visualization II written by Hans-Christian Hege and published by Springer Science & Business Media. This book was released on 2009-02-07 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visualization research aims to provide insight into large, complicated data sets and the phenomena behind them. While there are di?erent methods of reaching this goal, topological methods stand out for their solid mathem- ical foundation, which guides the algorithmic analysis and its presentation. Topology-based methods in visualization have been around since the beg- ning of visualization as a scienti?c discipline, but they initially played only a minor role. In recent years,interest in topology-basedvisualization has grown andsigni?cantinnovationhasledto newconceptsandsuccessfulapplications. The latest trends adapt basic topological concepts to precisely express user interests in topological properties of the data. This book is the outcome of the second workshop on Topological Methods in Visualization, which was held March 4–6, 2007 in Kloster Nimbschen near Leipzig,Germany.Theworkshopbroughttogethermorethan40international researchers to present and discuss the state of the art and new trends in the ?eld of topology-based visualization. Two inspiring invited talks by George Haller, MIT, and Nelson Max, LLNL, were accompanied by 14 presentations by participants and two panel discussions on current and future trends in visualization research. This book contains thirteen research papers that have been peer-reviewed in a two-stage review process. In the ?rst phase, submitted papers where peer-reviewed by the international program committee. After the workshop accepted papers went through a revision and a second review process taking into account comments from the ?rst round and discussions at the workshop. Abouthalfthepapersconcerntopology-basedanalysisandvisualizationof ?uid?owsimulations;twopapersconcernmoregeneraltopologicalalgorithms, while the remaining papers discuss topology-based visualization methods in application areas like biology, medical imaging and electromagnetism.

Book Bridging the Gap between Rendering and Simulation Frameworks

Download or read book Bridging the Gap between Rendering and Simulation Frameworks written by Nico Hempe and published by Springer. This book was released on 2016-06-06 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Taking into account aspects of semantic world models and graph databases, Nico Hempe presents concepts for a new class of modern Multi-Domain VR Simulation Systems based on the principles of the research field of eRobotics. Nico Hempe not only shows how to overcome structural differences between rendering and simulation frameworks to allow attractive and intuitive representations of the generated results, he also demonstrates ways to enable rendering-supported simulations. The outcome is an intuitive multi-purpose development tool for multiple applications, ranging from industrial domains over environmental scenarios up to space robotics.

Book Visualization Handbook

Download or read book Visualization Handbook written by Charles D. Hansen and published by Elsevier. This book was released on 2011-08-30 with total page 1061 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Visualization Handbook provides an overview of the field of visualization by presenting the basic concepts, providing a snapshot of current visualization software systems, and examining research topics that are advancing the field. This text is intended for a broad audience, including not only the visualization expert seeking advanced methods to solve a particular problem, but also the novice looking for general background information on visualization topics. The largest collection of state-of-the-art visualization research yet gathered in a single volume, this book includes articles by a "who's who of international scientific visualization researchers covering every aspect of the discipline, including:·Virtual environments for visualization·Basic visualization algorithms·Large-scale data visualization·Scalar data isosurface methods·Visualization software and frameworks·Scalar data volume rendering·Perceptual issues in visualization·Various application topics, including information visualization.* Edited by two of the best known people in the world on the subject; chapter authors are authoritative experts in their own fields;* Covers a wide range of topics, in 47 chapters, representing the state-of-the-art of scientific visualization.

Book Scientific Visualization

Download or read book Scientific Visualization written by Charles D. Hansen and published by Springer. This book was released on 2014-09-18 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on the seminar that took place in Dagstuhl, Germany in June 2011, this contributed volume studies the four important topics within the scientific visualization field: uncertainty visualization, multifield visualization, biomedical visualization and scalable visualization. • Uncertainty visualization deals with uncertain data from simulations or sampled data, uncertainty due to the mathematical processes operating on the data, and uncertainty in the visual representation, • Multifield visualization addresses the need to depict multiple data at individual locations and the combination of multiple datasets, • Biomedical is a vast field with select subtopics addressed from scanning methodologies to structural applications to biological applications, • Scalability in scientific visualization is critical as data grows and computational devices range from hand-held mobile devices to exascale computational platforms. Scientific Visualization will be useful to practitioners of scientific visualization, students interested in both overview and advanced topics, and those interested in knowing more about the visualization process.

Book A Texture based Framework for Improving CFD Data Visualization in a Virtual Environment

Download or read book A Texture based Framework for Improving CFD Data Visualization in a Virtual Environment written by Gerrick O'Ron Bivins and published by . This book was released on 2005 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the field of computational fluid dynamics (CFD) accurate representations of fluid phenomena can be simulated but require large amounts of data to represent the flow domain. Inefficient handling and access of the data at initialization and runtime can limit the ability of the engineering to quickly visualize and investigate the entire flow simulation, and thus hampering the ability to make a quality engineering decision in a timely manner. This problem is amplified "n-fold" if the solution set is time dependent, or transient. To visualize the data efficiently, dataset access should be decreased if not eliminated at runtime to provide an interactive environment to the end user. Also a reduction in the size of the initial datasets should be reduced as much as possible while maintaining validity of the solution so that larger (i.e. transient) solution datasets can be visualized. To accomplish this, the format in which the dataset is stored should be changed from conventional formats. With the recent advancements of graphical processor unit (GPU) technology, current research in the computer graphics community has lead a novel approach for efficiently storing and accessing flow field data as texture data during a visualization. A so-called "texture-based" solution for visualization of flow fields allows the end user to visualize complex three-dimensional flow fields in an intuitive fashion while remaining interactive. This work presents a framework for incorporating texture-based analysis techniques into a current CFD visualization application to improve the capabilities for investigating flow fields. The framework presented easily extendible to allow for research and incorporation of progressive visualization methods, in keeping with current technology. Comparisons of the current framework with the texture-based framework are shown to effectively visualize a dataset that could not be visualized in its entirety with the current framework. Comparisons of common visualization techniques, such as contour planes and streamlines, are made to show how the texture-based framework out performs the current framework.

Book Biomedical Visualisation

Download or read book Biomedical Visualisation written by Paul M. Rea and published by Springer. This book was released on 2019-07-16 with total page 175 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited book explores the use of technology to enable us to visualise the life sciences in a more meaningful and engaging way. It will enable those interested in visualisation techniques to gain a better understanding of the applications that can be used in visualisation, imaging and analysis, education, engagement and training. The reader will be able to explore the utilisation of technologies from a number of fields to enable an engaging and meaningful visual representation of the biomedical sciences. This use of technology-enhanced learning will be of benefit for the learner, trainer and faculty, in patient care and the wider field of education and engagement. This second volume on Biomedical Visualisation will explore the use of a variety of visualisation techniques to enhance our understanding of how to visualise the body, its processes and apply it to a real world context. It is divided into three broad categories – Education; Craniofacial Anatomy and Applications and finally Visual Perception and Data Visualization. In the first four chapters, it provides a detailed account of the history of the development of 3D resources for visualisation. Following on from this will be three major case studies which examine a variety of educational perspectives in the creation of resources. One centres around neuropsychiatric education, one is based on gaming technology and its application in a university biology curriculum, and the last of these chapters examines how ultrasound can be used in the modern day anatomical curriculum. The next three chapters focus on a complex area of anatomy, and helps to create an engaging resource of materials focussed on craniofacial anatomy and applications. The first of these chapters examines how skulls can be digitised in the creation of an educational and training package, with excellent hints and tips. The second of these chapters has a real-world application related to forensic anatomy which examines skulls and soft tissue landmarks in the creation of a database for Cretan skulls, comparing it to international populations. The last three chapters present technical perspetives on visual perception and visualisation. By detailing visual perception, visual analytics and examination of multi-modal, multi-parametric data, these chapters help to understand the true scientific meaning of visualisation. The work presented here can be accessed by a wide range of users from faculty and students involved in the design and development of these processes, to those developing tools and techniques to enable visualisation in the sciences.

Book Topology based Methods in Visualization

Download or read book Topology based Methods in Visualization written by Helwig Hauser and published by Springer Science & Business Media. This book was released on 2007-05-24 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents 13 peer-reviewed papers as written results from the 2005 workshop "Topology-Based Methods in Visualization" that was initiated to enable additional stimulation in this field. It contains a survey of the state-of-the-art, as well original work by leading experts that has not been published before, spanning both theory and applications. It captures key concepts and novel ideas and serves as an overview of current trends in its subject.

Book A Texture based Framework for Improving CFD Data Visualization in a Virtual Environment

Download or read book A Texture based Framework for Improving CFD Data Visualization in a Virtual Environment written by and published by . This book was released on 2005 with total page 89 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the field of computational fluid dynamics (CFD) accurate representations of fluid phenomena can be simulated hut require large amounts of data to represent the flow domain. Most datasets generated from a CFD simulation can be coarse, 1̃0,000 nodes or cells, or very fine with node counts on the order of 1,000,000. A typical dataset solution can also contain multiple solutions for each node, pertaining to various properties of the flow at a particular node. Scalar properties such as density, temperature, pressure, and velocity magnitude are properties that are typically calculated and stored in a dataset solution. Solutions are not limited to just scalar properties. Vector quantities, such as velocity, are also often calculated and stored for a CFD simulation. Accessing all of this data efficiently during runtime is a key problem for visualization in an interactive application. Understanding simulation solutions requires a post-processing tool to convert the data into something more meaningful. Ideally, the application would present an interactive visual representation of the numerical data for any dataset that was simulated while maintaining the accuracy of the calculated solution. Most CFD applications currently sacrifice interactivity for accuracy, yielding highly detailed flow descriptions hut limiting interaction for investigating the field.

Book Interactive Data Processing and 3D Visualization of the Solid Earth

Download or read book Interactive Data Processing and 3D Visualization of the Solid Earth written by Daniel Patel and published by Springer Nature. This book was released on 2022-02-21 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents works detailing the application of processing and visualization techniques for analyzing the Earth’s subsurface. The topic of the book is interactive data processing and interactive 3D visualization techniques used on subsurface data. Interactive processing of data together with interactive visualization is a powerful combination which has in the recent years become possible due to hardware and algorithm advances in. The combination enables the user to perform interactive exploration and filtering of datasets while simultaneously visualizing the results so that insights can be made immediately. This makes it possible to quickly form hypotheses and draw conclusions. Case studies from the geosciences are not as often presented in the scientific visualization and computer graphics community as e.g., studies on medical, biological or chemical data. This book will give researchers in the field of visualization and computer graphics valuable insight into the open visualization challenges in the geosciences, and how certain problems are currently solved using domain specific processing and visualization techniques. Conversely, readers from the geosciences will gain valuable insight into relevant visualization and interactive processing techniques. Subsurface data has interesting characteristics such as its solid nature, large range of scales and high degree of uncertainty, which makes it challenging to visualize with standard methods. It is also noteworthy that parallel fields of research have taken place in geosciences and in computer graphics, with different terminology when it comes to representing geometry, describing terrains, interpolating data and (example-based) synthesis of data. The domains covered in this book are geology, digital terrains, seismic data, reservoir visualization and CO2 storage. The technologies covered are 3D visualization, visualization of large datasets, 3D modelling, machine learning, virtual reality, seismic interpretation and multidisciplinary collaboration. People within any of these domains and technologies are potential readers of the book.

Book Texture Based Flow Visualization

Download or read book Texture Based Flow Visualization written by Daniel Weiskopf and published by Morgan & Claypool. This book was released on 2009-07-01 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Augmented Reality  Virtual Reality  and Computer Graphics

Download or read book Augmented Reality Virtual Reality and Computer Graphics written by Lucio Tommaso De Paolis and published by Springer. This book was released on 2016-06-10 with total page 531 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2-volume set LNCS 9768 and 9769 constitutes the refereed proceedings of the Third International Conference on Augmented Reality, Virtual Reality and Computer Graphics, AVR 2016, held in Lecce, Italy, in June 2016. The 40 full papers and 29 short papers presented werde carefully reviewed and selected from 131 submissions. The SALENTO AVR 2016 conference intended to bring together researchers, scientists, and practitioners to discuss key issues, approaches, ideas, open problems, innovative applications and trends on virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, industrial andmilitary sectors.

Book Visualization and Processing of Higher Order Descriptors for Multi Valued Data

Download or read book Visualization and Processing of Higher Order Descriptors for Multi Valued Data written by Ingrid Hotz and published by Springer. This book was released on 2015-07-03 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: Modern imaging techniques and computational simulations yield complex multi-valued data that require higher-order mathematical descriptors. This book addresses topics of importance when dealing with such data, including frameworks for image processing, visualization and statistical analysis of higher-order descriptors. It also provides examples of the successful use of higher-order descriptors in specific applications and a glimpse of the next generation of diffusion MRI. To do so, it combines contributions on new developments, current challenges in this area and state-of-the-art surveys. Compared to the increasing importance of higher-order descriptors in a range of applications, tools for analysis and processing are still relatively hard to come by. Even though application areas such as medical imaging, fluid dynamics and structural mechanics are very different in nature they face many shared challenges. This book provides an interdisciplinary perspective on this topic with contributions from key researchers in disciplines ranging from visualization and image processing to applications. It is based on the 5th Dagstuhl seminar on Visualization and Processing of Higher Order Descriptors for Multi-Valued Data. This book will appeal to scientists who are working to develop new analysis methods in the areas of image processing and visualization, as well as those who work with applications that generate higher-order data or could benefit from higher-order models and are searching for novel analytical tools.