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Book Tetris Puzzle Book

    Book Details:
  • Author : Gareth Moore
  • Publisher :
  • Release : 2019-05-02
  • ISBN : 9781787392366
  • Pages : 144 pages

Download or read book Tetris Puzzle Book written by Gareth Moore and published by . This book was released on 2019-05-02 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Tetris

Download or read book Tetris written by Box Brown and published by Macmillan. This book was released on 2016-10-11 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Documents the history of the video game Tetris and looks at the role games play in art, culture, and commerce.

Book Tetris Puzzles

Download or read book Tetris Puzzles written by Gareth Moore and published by Portable Press. This book was released on 2019-11-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Revisit your love for the iconic video game Tetris with 100 challenging visual puzzles. Since its creation in the 1980s, the now-iconic video game Tetris has sold more than 100 million copies around the world. In Tetris Puzzles, the seven Tetrimino shapes form the basis of each puzzle. You’ll fit them into grids, add them to larger shapes, and reassemble them from fragments. The puzzles—all of which were specially created for this book—increase in difficulty as you progress, providing you with a fun and challenging brain workout.

Book Game Preview

Download or read book Game Preview written by Nicolae Sfetcu and published by Nicolae Sfetcu. This book was released on 2014-05-04 with total page 825 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.

Book The Tetris Effect

Download or read book The Tetris Effect written by Dan Ackerman and published by PublicAffairs. This book was released on 2016-09-06 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive story of a game so great, even the Cold War couldn't stop it Tetris is perhaps the most instantly recognizable, popular video game ever made. But how did an obscure Soviet programmer, working on frail, antiquated computers, create a product which has now earned nearly 1 billion in sales? How did a makeshift game turn into a worldwide sensation, which has been displayed at the Museum of Modern Art, inspired a big-budget sci-fi movie, and been played in outer space? A quiet but brilliant young man, Alexey Pajitnov had long nurtured a love for the obscure puzzle game pentominoes, and became obsessed with turning it into a computer game. Little did he know that the project that he labored on alone, hour after hour, would soon become the most addictive game ever made. In this fast-paced business story, reporter Dan Ackerman reveals how Tetris became one of the world's first viral hits, passed from player to player, eventually breaking through the Iron Curtain into the West. British, American, and Japanese moguls waged a bitter fight over the rights, sending their fixers racing around the globe to secure backroom deals, while a secretive Soviet organization named ELORG chased down the game's growing global profits. The Tetris Effect is an homage to both creator and creation, and a must-read for anyone who's ever played the game-which is to say everyone.

Book Fundamentals of Puzzle and Casual Game Design

Download or read book Fundamentals of Puzzle and Casual Game Design written by Ernest W. Adams and published by Pearson Education. This book was released on 2014 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the puzzle and casual game genres. This focused guide gives you exactly what you need. It walks you through the process of designing for the puzzle and casual game genres and shows you how to use the right techniques to create fun and challenging experiences for your players.

Book Game Design

    Book Details:
  • Author : Jim Thompson
  • Publisher : John Wiley & Sons
  • Release : 2007-03-09
  • ISBN : 0471968943
  • Pages : 193 pages

Download or read book Game Design written by Jim Thompson and published by John Wiley & Sons. This book was released on 2007-03-09 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: Practical, complete coverage of game design basics from design process to production This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production. Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design.

Book Brain Games

    Book Details:
  • Author : Stephanie Drimmer
  • Publisher : National Geographic Books
  • Release : 2018
  • ISBN : 1426330170
  • Pages : 164 pages

Download or read book Brain Games written by Stephanie Drimmer and published by National Geographic Books. This book was released on 2018 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: An activity book that acts as a companion to the TV series Brain games.

Book Games of No Chance 3

    Book Details:
  • Author : Michael H. Albert
  • Publisher : Cambridge University Press
  • Release : 2009-05-29
  • ISBN : 0521861349
  • Pages : 577 pages

Download or read book Games of No Chance 3 written by Michael H. Albert and published by Cambridge University Press. This book was released on 2009-05-29 with total page 577 pages. Available in PDF, EPUB and Kindle. Book excerpt: This fascinating look at combinatorial games, that is, games not involving chance or hidden information, offers updates on standard games such as Go and Hex, on impartial games such as Chomp and Wythoff's Nim, and on aspects of games with infinitesimal values, plus analyses of the complexity of some games and puzzles and surveys on algorithmic game theory, on playing to lose, and on coping with cycles. The volume is rounded out with an up-to-date bibliography by Fraenkel and, for readers eager to get their hands dirty, a list of unsolved problems by Guy and Nowakowski. Highlights include some of Siegel's groundbreaking work on loopy games, the unveiling by Friedman and Landsberg of the use of renormalization to give very intriguing results about Chomp, and Nakamura's "Counting Liberties in Capturing Races of Go." Like its predecessors, this book should be on the shelf of all serious games enthusiasts.

Book Game   Puzzle Design  vol  1  no  1  2015  B W

Download or read book Game Puzzle Design vol 1 no 1 2015 B W written by Cameron Browne and published by Lulu.com. This book was released on 2015-07-15 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game & Puzzle Design is a peer-reviewed research journal publishing high quality work on all aspects of game and puzzle design. The journal is published twice a year and is sponsored by the Queensland University of Technology (QUT). Black & white edition (with full colour cover).

Book Game Design

    Book Details:
  • Author : Richard Rouse III
  • Publisher : Jones & Bartlett Publishers
  • Release : 2004-08-30
  • ISBN : 0763798118
  • Pages : 953 pages

Download or read book Game Design written by Richard Rouse III and published by Jones & Bartlett Publishers. This book was released on 2004-08-30 with total page 953 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.

Book The Beauty of Games

Download or read book The Beauty of Games written by Frank Lantz and published by MIT Press. This book was released on 2023-10-03 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: How games create beauty and meaning, and how we can use them to explore the aesthetics of thought. Are games art? This question is a dominant mode of thinking about games and play in the twenty-first century, but it is fundamentally the wrong question. Instead, Frank Lantz proposes in his provocative new book, The Beauty of Games, that we think about games and how they create meaning through the lens of the aesthetic. We should think of games, he writes, the same way we think about literature, theater, or music—as a form that ranges from deep and profound to easy and disposable, and everything in between. Games are the aesthetic form of interactive systems, a set of possibilities connected by rules of cause and effect. In this book, Lantz analyzes games from chess to poker to tennis to understand how games create beauty and evoke a deeper meaning. He suggests that we think of games not only as hyper-modern objects but also as forms within the ancient context of artistic production, encompassing all of the nebulous and ephemeral qualities of the aesthetic experience.

Book Computer Games for Learning

Download or read book Computer Games for Learning written by Richard E. Mayer and published by MIT Press. This book was released on 2014-07-18 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive and up-to-date investigation of what research shows about the educational value of computer games for learning. Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills that need by providing, a comprehensive and up-to-date investigation of what research shows about learning with computer games. Computer Games for Learning describes three genres of game research: the value-added approach, which compares the learning outcomes of students who learn with a base version of a game to those of students who learn with the base version plus an additional feature; the cognitive consequences approach, which compares learning outcomes of students who play an off-the-shelf computer game for extended periods to those of students who do not; and the media comparative approach, which compares the learning outcomes of students who learn material by playing a game to those of students who learn the same material using conventional media. After introductory chapters that describe the rationale and goals of learning game research as well as the relevance of cognitive science to learning with games, the book offers examples of research in all three genres conducted by the author and his colleagues at the University of California, Santa Barbara; meta-analyses of published research; and suggestions for future research in the field. The book is essential reading for researchers and students of educational games, instructional designers, learning-game developers, and anyone who wants to know what the research has to say about the educational effectiveness of computer games.

Book Brain and Memory Games  70 Fun Puzzles to Boost Your Brain Juice Today

Download or read book Brain and Memory Games 70 Fun Puzzles to Boost Your Brain Juice Today written by Jason Scotts and published by Speedy Publishing LLC. This book was released on 2013-09-10 with total page 30 pages. Available in PDF, EPUB and Kindle. Book excerpt: You've probably heard the saying that as you get older, you starting becoming more forgetful and your brain just doesn't function as well as it used to in your prime. Well, that eventuality can be slowed down in a fun way that most people enjoy which is figuring out or solving puzzles. "Brain and Memory Games: 70 Fun Puzzles to Boost Your Brain Juice Today" will help you improve your concentration and focus your mind. The mental exercises in this book will juice up your brain and not only are they exciting to do, but the mental stimulation can make you feel energized and ready to remember anything. If you are able, do one puzzle every other day or at least several times per week so that there's a consistency in doing these fun mental exercises. Before you know it, your mind will become more focused and your concentration will improve. You don't need to complete them in order; just flip through the pages and find one that you're in the mood to do on a particular day.

Book Imaginary Games

    Book Details:
  • Author : Chris Bateman
  • Publisher : John Hunt Publishing
  • Release : 2011
  • ISBN : 1846949416
  • Pages : 334 pages

Download or read book Imaginary Games written by Chris Bateman and published by John Hunt Publishing. This book was released on 2011 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: Can games be art or is all art a kind of game? A philosophical investigation of play and imaginary things.

Book Double Trouble Sudoku

    Book Details:
  • Author : Brainfreeze Puzzles
  • Publisher : Puzzlewright
  • Release : 2014-06-03
  • ISBN : 9781454909927
  • Pages : 0 pages

Download or read book Double Trouble Sudoku written by Brainfreeze Puzzles and published by Puzzlewright. This book was released on 2014-06-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This brand-new sudoku variant will have logic lovers seeing double! Instead of appearing only once in every row and column, each number appears TWICE. And instead of the usual three-by-three areas, these puzzles have irregular shapes. These twists add spice to the solving, variety to the sudoku, and make every puzzle a unique challenge for your eyes and mind.

Book The Multivariate Algorithmic Revolution and Beyond

Download or read book The Multivariate Algorithmic Revolution and Beyond written by Hans L. Bodlaender and published by Springer. This book was released on 2012-06-16 with total page 521 pages. Available in PDF, EPUB and Kindle. Book excerpt: Parameterized complexity is currently a thriving field in complexity theory and algorithm design. A significant part of the success of the field can be attributed to Michael R. Fellows. This Festschrift has been published in honor of Mike Fellows on the occasion of his 60th birthday. It contains 20 papers that showcase the important scientific contributions of this remarkable man, describes the history of the field of parameterized complexity, and also reflects on other parts of Mike Fellows’s unique and broad range of interests, including his work on the popularization of discrete mathematics for young children. The volume contains several surveys that introduce the reader to the field of parameterized complexity and discuss important notions, results, and developments in this field.