Download or read book Terminal Games written by Cole Perriman and published by Bantam. This book was released on 1995-07 with total page 564 pages. Available in PDF, EPUB and Kindle. Book excerpt: A cyberspace thriller involving an online bulletin board service. On it, computer buffs take part in virtual reality games devoted to sex, gambling and murder. When fantasies turn to the real thing, the LAPD sends in Det. Nolan Grobowski, the protagonist.
Download or read book Advances in Computer Games written by Jaap van den Herik and published by Springer Science & Business Media. This book was released on 2006-12-07 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-proceedings of the 11th International Conference on Advances in Computer Games, ACG 2005, held in Taipei, Taiwan, in September 2005 in conjunction with the 10th Computer Olympiad. It contains 20 papers that cover all aspects of artificial intelligence in computer-game playing.
Download or read book Mathematical Games Abstract Games written by Joao Pedro Neto and published by Courier Corporation. This book was released on 2013-05-15 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: User-friendly, visually appealing collection offers both new and classic strategic board games. Includes abstract games for two and three players and mathematical games such as Nim and games on graphs.
Download or read book Repeated Games and Reputations written by George J. Mailath and published by Oxford University Press. This book was released on 2006-09-28 with total page 664 pages. Available in PDF, EPUB and Kindle. Book excerpt: Personalized and continuing relationships play a central role in any society. Economists have built upon the theories of repeated games and reputations to make important advances in understanding such relationships. Repeated Games and Reputations begins with a careful development of the fundamental concepts in these theories, including the notions of a repeated game, strategy, and equilibrium. Mailath and Samuelson then present the classic folk theorem and reputation results for games of perfect and imperfect public monitoring, with the benefit of the modern analytical tools of decomposability and self-generation. They also present more recent developments, including results beyond folk theorems and recent work in games of private monitoring and alternative approaches to reputations. Repeated Games and Reputations synthesizes and unifies the vast body of work in this area, bringing the reader to the research frontier. Detailed arguments and proofs are given throughout, interwoven with examples, discussions of how the theory is to be used in the study of relationships, and economic applications. The book will be useful to those doing basic research in the theory of repeated games and reputations as well as those using these tools in more applied research.
Download or read book Differential Games written by Avner Friedman and published by Courier Corporation. This book was released on 2006-05-12 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume lays the mathematical foundations for the theory of differential games, developing a rigorous mathematical framework with existence theorems. It begins with a precise definition of a differential game and advances to considerations of games of fixed duration, games of pursuit and evasion, the computation of saddle points, games of survival, and games with restricted phase coordinates. Final chapters cover selected topics (including capturability and games with delayed information) and N-person games. Geared toward graduate students, Differential Games will be of particular interest to professionals in the fields of electrical engineering, industrial engineering, economics, and mathematics. Although intended primarily for self-study, it can be used as a core or ancillary text in courses in differential games, game theory, and control theory.
Download or read book Games Strategies and Decision Making written by Joseph E. Harrington, Jr. and published by Macmillan Higher Education. This book was released on 2014-08-19 with total page 731 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written for majors courses in economics, business, political science, and international relations, but accessible to students across the undergraduate spectrum, Joseph Harrington's innovative textbook makes the tools and applications of game theory and strategic reasoning both fascinating and easy to understand. Each chapter focuses a specific strategic situation as a way of introducing core concepts informally at first, then more fully, with a minimum of mathematics. At the heart of the book is a diverse collection of strategic scenarios, not only from business and politics, but from history, fiction, sports, and everyday life as well. With this approach, students don't just learn clever answers to puzzles, but instead acquire genuine insights into human behavior
Download or read book Computers and Games written by and published by . This book was released on 2004 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Advances in Dynamic Games written by Michèle Breton and published by Springer Science & Business Media. This book was released on 2010-11-18 with total page 581 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on various aspects of dynamic game theory, presenting state-of-the-art research and serving as a testament to the vitality and growth of the field of dynamic games and their applications. The selected contributions, written by experts in their respective disciplines, are outgrowths of presentations originally given at the 13th International Symposium of Dynamic Games and Applications held in Wrocław. The book covers a variety of topics, ranging from theoretical developments in game theory and algorithmic methods to applications, examples, and analysis in fields as varied as environmental management, finance and economics, engineering, guidance and control, and social interaction.
Download or read book Exploring Roguelike Games written by John Harris and published by CRC Press. This book was released on 2020-09-09 with total page 931 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since 1980, in-the-know computer gamers have been enthralled by the unpredictable, random, and incredibly deep gameplay of Rogue and those games inspired by it, known to fans as "roguelikes." For decades, this venerable genre was off the radar of most players and developers for a variety of reasons: deceptively simple graphics (often just text characters), high difficulty, and their demand that a player brings more of themselves to the game than your typical AAA title asks. This book covers many of the most prominent titles and explains in great detail what makes them interesting, the ways to get started playing them, the history of the genre, and more. It includes interviews, playthroughs, and hundreds of screenshots. It is a labor of love: if even a fraction of the author’s enthusiasm for these games gets through these pages to you, then you will enjoy it a great deal. Key Features: Playing tips and strategy for newcomers to the genre Core roguelikes Rogue, Angband, NetHack, Dungeon Crawl Stone Soup, ADOM, and Brogue The "lost roguelikes" Super Rogue and XRogue, and the early RPG dnd for PLATO systems The Japanese console roguelikes Taloon’s Mystery Dungeon and Shiren the Wanderer Lesser-known but extremely interesting games like Larn, DoomRL, HyperRogue, Incursion, and Dungeon Hack "Rogue-ish" games that blur the edges of the genre, including Spelunky, HyperRogue, ToeJam & Earl, Defense of the Oasis, Out There, and Zelda Randomizer Interviews with such developers as Keith Burgun (100 Rogues and Auro), Rodain Joubert (Desktop Dungeons), Josh Ge (Cogmind), Dr. Thomas Biskup (ADOM), and Robin Bandy (devnull public NetHack tournament) An interview regarding Strange Adventures in Infinite Space Design issues of interest to developers and enthusiasts Author Bio: John Harris has bumped around the Internet for more than 20 years. In addition to writing the columns @Play and Pixel Journeys for GameSetWatch and developer interviews for Gamasutra, he has spoken at Roguelike Celebration. John Harris has a MA in English Literature from Georgia Southern University.
Download or read book Multicriteria Decision Making and Differential Games written by George Leitmann and published by Springer. This book was released on 2013-12-19 with total page 459 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume is a collection of contributions to the subject of multicriteria decision making and differential games, all of which are based wholly or in part on papers that have appeared in the Journal of Optimization Theory and Applications. The authors take this opportunity to revise, update, or enlarge upon their earlier publications. The theory of multicriteria decision making and differential games is concerned with situations in which a single decision maker is faced with a multiplicity of usually incompatible criteria, performance indices or payoffs, or in which a number of decision makers, or players, must take into account criteria each of which depends on the decisions of all the decision makers. The first six chapters are devoted to situations involving a single decision maker, or a number of decision makers in complete collaboration and thus being in effect a single decision maker. Chapters I -IV treat various topics in the theory of domination structures and nondominated decisions. Chapter V presents a discussion of efficient, or Pareto-optimal, decisions. The approach to multicriteria decision making via preference relations is explored in Chapter VI. When there is more than one decision maker, cooperation, as well as noncooperation, is possible. Chapters VII and VIII deal with the topic of coalitions in a dynamic setting, while Chapters IX and X address the situation of two unequal decision makers, a leader and a follower.
Download or read book AI for Games Third Edition written by Ian Millington and published by CRC Press. This book was released on 2019-03-18 with total page 1010 pages. Available in PDF, EPUB and Kindle. Book excerpt: AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. Key Features A comprehensive professional tutorial and reference to implement true AI in games Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented Revised and updated to cover new techniques and advances in AI Walks the reader through the entire game AI development process
Download or read book The Determinacy of Long Games written by Itay Neeman and published by Walter de Gruyter. This book was released on 2004 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: Review text: "There is an excellent extensive Introduction presenting a view of the theory that can be profitable for a non-specialist as well."(ap) in: EMS-Newsletter 3/2007.
Download or read book Docket No 119870 written by and published by . This book was released on 2015 with total page 836 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Phenomenon of Money Routledge Revivals written by Thomas Crump and published by Routledge. This book was released on 2011 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: First published in 1981, this book concerns itself with the different ways in which money is used, the relationships which then arise, and the institutions concerned in maintaining its various functions. Thomas Crump examines the emergence of institutions with familiar and distinctive monetary roles: the state, the market and the banking system. However, other uses of money - such as for gambling or the payment of fines - are also taken into account, in an exhaustive, encyclopedic treatment of the subject, which extends far beyond the range of conventional treatises on money.
Download or read book Political Economy for Public Policy written by Ethan Bueno de Mesquita and published by Princeton University Press. This book was released on 2016-08-23 with total page 427 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ideal introductory textbook to the politics of the policymaking process This textbook uses modern political economy to introduce students of political science, government, economics, and public policy to the politics of the policymaking process. The book's distinct political economy approach has two virtues. By developing general principles for thinking about policymaking, it can be applied across a range of issue areas. It also unifies the policy curriculum, offering coherence to standard methods for teaching economics and statistics, and drawing connections between fields. The book begins by exploring the normative foundations of policymaking—political theory, social choice theory, and the Paretian and utilitarian underpinnings of policy analysis. It then introduces game theoretic models of social dilemmas—externalities, coordination problems, and commitment problems—that create opportunities for policy to improve social welfare. Finally, it shows how the political process creates technological and incentive constraints on government that shape policy outcomes. Throughout, concepts and models are illustrated and reinforced with discussions of empirical evidence and case studies. This textbook is essential for all students of public policy and for anyone interested in the most current methods influencing policymaking today. Comprehensive approach to politics and policy suitable for advanced undergraduates and graduate students Models unify policy curriculum through methodological coherence Exercises at the end of every chapter Self-contained appendices cover necessary game theory Extensive discussion of cases and applications
Download or read book Selected Topics on Continuous time Controlled Markov Chains and Markov Games written by Tomas Prieto-Rumeau and published by World Scientific. This book was released on 2012 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book concerns continuous-time controlled Markov chains, also known as continuous-time Markov decision processes. They form a class of stochastic control problems in which a single decision-maker wishes to optimize a given objective function. This book is also concerned with Markov games, where two decision-makers (or players) try to optimize their own objective function. Both decision-making processes appear in a large number of applications in economics, operations research, engineering, and computer science, among other areas. An extensive, self-contained, up-to-date analysis of basic optimality criteria (such as discounted and average reward), and advanced optimality criteria (e.g., bias, overtaking, sensitive discount, and Blackwell optimality) is presented. A particular emphasis is made on the application of the results herein: algorithmic and computational issues are discussed, and applications to population models and epidemic processes are shown. This book is addressed to students and researchers in the fields of stochastic control and stochastic games. Moreover, it could be of interest also to undergraduate and beginning graduate students because the reader is not supposed to have a high mathematical background: a working knowledge of calculus, linear algebra, probability, and continuous-time Markov chains should suffice to understand the contents of the book.
Download or read book The Theory of Positional Games with Applications in Economics written by Iosif A. Krass and published by Academic Press. This book was released on 2014-05-12 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Theory of Positional Games with Applications in Economics deals with information and probabilistic extension of games in extensive forms, in normal forms, and to the existence of solutions of infinite games. The text also explains the application of existence of a solution to a von Neumann model with conflict interaction, and the theory of differential games based on Isaac's equations. The text describes in detail the definitions of a difference game, control sets of players, general strategies, optimal behavioral strategies. Isaac's approach to differential games is based primarily on the assumption of the sufficient smoothness of a Bellman's function. Bellman's function becomes smooth if control functions satisfy certain regularity conditions and smoothness conditions. Other approaches to differential games include the geometric properties of games and those of Avner Friedman and Nokolai Krasovsky. The computation of behavioral strategies in the Friedman approach is primarily based on Isaac's approach. Krasovky's approach is somewhat a generalization of both the geometrical approach and Friedman's approximation approach. The book is suitable for economists, statistician, mathematicians, students or professors of economics, business, and games theory.