Download or read book Telemanipulator and Telepresence Technologies IV written by Matthew R. Stein and published by SPIE-International Society for Optical Engineering. This book was released on 1997 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Telemanipulator and Telepresence Technologies written by and published by . This book was released on 2001 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Telemanipulator and Telepresence Technologies V written by Matthew R. Stein and published by Society of Photo Optical. This book was released on 1998 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text brings togther 26 papers on telemanipulator and telepresence technologies. They cover teleautonomous systems, augmented reality and haptic interfaces, and Internet robotics.
Download or read book Telemanipulator and Telepresence Technologies VIII written by Matthew R. Stein and published by Society of Photo Optical. This book was released on 2002 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Telemanipulator and Telepresence Technologies III written by Matthew R. Stein and published by SPIE-International Society for Optical Engineering. This book was released on 1996-01-01 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Telemanipulator and Telepresence Technologies II written by Marcos Salganicoff and published by SPIE-International Society for Optical Engineering. This book was released on 1995-01-01 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Telemanipulator and Telepresence Technologies VI written by Matthew R. Stein and published by SPIE-International Society for Optical Engineering. This book was released on 1999 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This work presents a series of papers dealing with various aspects of telemanipulator and telepresence technologies.
Download or read book Telemanipulator and Telepresence Technologies written by Hari Das and published by . This book was released on 1994 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Telemanipulator and Telepresence Technologies V written by Matthew R. Stein and published by . This book was released on 1998 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Simulation Modeling and Programming for Autonomous Robots written by Stefano Carpin and published by Springer Science & Business Media. This book was released on 2008-10-23 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the First International Conference on Simulation, Modeling, and Programming for Autonomous Robots, SIMPAR 2008, held in Venice, Italy, in November 2008. The 29 revised full papers and 21 revised poster papers presented were carefully reviewed and selected from 42 submissions. The papers address all current issues of robotics applications and simulation environments thereof, such as 3D robot simulation, reliability, scalability and validation of robot simulation, simulated sensors and actuators, offline simulation of robot design, online simulation with realtime constraints, simulation with software/hardware-in-the-loop, middleware for robotics, modeling framework for robots and environments, testing and validation of robot control software, standardization for robotic services, communication infrastructures in distributed robotics, interaction between sensor networks and robots, human robot interaction, and multirobot. The papers are organized in topical sections on simulation, programming, and applications.
Download or read book Handbook of Driving Simulation for Engineering Medicine and Psychology written by Donald L. Fisher and published by CRC Press. This book was released on 2011-04-25 with total page 728 pages. Available in PDF, EPUB and Kindle. Book excerpt: Effective use of driving simulators requires considerable technical and methodological skill along with considerable background knowledge. Acquiring the requisite knowledge and skills can be extraordinarily time consuming, yet there has been no single convenient and comprehensive source of information on the driving simulation research being conduc
Download or read book Virtual Reality Concepts and Technologies written by Philippe Fuchs and published by CRC Press. This book was released on 2011-07-27 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference book and design guide to help the reader develop a VR project, it presents the reader with the importance of the user’s needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces. Providing various concepts and technologies, including mathematics and modelling techniques, it allows the reader to formalize, conceptualize and construct a virtual reality project from original thought to application. This book is intended for engineers, computer scientists and computer game developers working on various VR applications. It can further serve as an educational tool in Virtual Reality courses for senior graduate and postgraduate students.
Download or read book Emergent Practices and Material Conditions in Learning and Teaching with Technologies written by Teresa Cerratto Pargman and published by Springer. This book was released on 2019-03-21 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the complexities of interacting with digital technologies in the everyday flow of practices in schools, museums, and the home. In particular, the authors pay attention to the material conditions of such practices via the exploration of media discourses on information and communication technologies in the classroom; the ongoing digitization of the school; the use of video chat for language learning; the instantiation of CrossActionSpaces in an urban science classrooms; the development of symbolic technologies such as the Carbon Footprint Calculator; the design of apps and virtual museums for learning science; the use of text message tools for collaborative learning in teacher education and the design, implementation, and evaluation of Augmented Reality apps in outdoor learning. The book is grounded in case studies presented by scholars at the workshop, “Changing Teaching and Learning Practices in Schools with Tablet-Mediated Collaborative Learning: Nordic, European and International Views” and the workshop “Emergent Practices and Material Conditions in Tablet-mediated Collaborative Learning and Teaching” both of which have been held at the Computer-Supported Collaborative Learning conference (CSCL). This volume brings together inspirational and high-quality chapters that raise a range of important ideas and showcase the importance of looking beyond technology-enhanced learning. Taken together, this volume unpacks a variety of everyday situations by engaging with what is really happening with digital technologies rather than what is expected to happen with them in educational settings. The take-away message is a call for research on learning, teaching, and digital technologies that enables engagement with the materiality of educational practices and, in particular, their constitutive relationships that configure the contemporary educational practices of the digital age.
Download or read book Intelligent Technologies for Interactive Entertainment written by Zhihan Lv and published by Springer Nature. This book was released on 2022-03-24 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 13th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2021. Due to the COVID-19 global pandemic, the conference was held virtually. This year's conference put an emphasis on the future of technologies for interactive entertainment. The 25 full papers presented at the conference and thus included in this book were selected from 50 submissions, and present novel and innovative work in areas including art, science, design and engineering regarding computer-based systems or devices that provide intelligent human interaction, learning, or entertainment experiences. The papers are grouped in 2 sessions of thematic issues on emerging applications and augmented reality.
Download or read book Mobile Robots Navigation written by Alejandra Barrera and published by BoD – Books on Demand. This book was released on 2010-03-01 with total page 684 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mobile robots navigation includes different interrelated activities: (i) perception, as obtaining and interpreting sensory information; (ii) exploration, as the strategy that guides the robot to select the next direction to go; (iii) mapping, involving the construction of a spatial representation by using the sensory information perceived; (iv) localization, as the strategy to estimate the robot position within the spatial map; (v) path planning, as the strategy to find a path towards a goal location being optimal or not; and (vi) path execution, where motor actions are determined and adapted to environmental changes. The book addresses those activities by integrating results from the research work of several authors all over the world. Research cases are documented in 32 chapters organized within 7 categories next described.
Download or read book Managerial Challenges and Social Impacts of Virtual and Augmented Reality written by Loureiro, Sandra Maria Correia and published by IGI Global. This book was released on 2020-01-03 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: The increase in smartphone usage and new technologies embedded in smart devices have led to innovative developments and applications throughout a variety of industries. However, new techniques such as spatial augmented reality are becoming more affordable for business, allowing consumers to experience and interact with the world as they never have before. AR and VR have vast implications for management and can allow companies to increase their sustainability and reduce their CO2 footprint. Managerial Challenges and Social Impacts of Virtual and Augmented Reality is a pivotal reference source that provides vital research on the applications of VR, AR, and related technologies from the perspectives of managers and marketers in the industry and discusses the social impact of these technologies. While highlighting topics such as consumer analysis, privacy ethics, and relationship marketing, this book is ideally designed for managers, marketers, technology developers, managing directors, business professionals, academicians, students, and researchers seeking current studies on the evolution of interactive technology.
Download or read book Virtual Augmented and Mixed Reality Applications and Case Studies written by Jessie Y.C. Chen and published by Springer. This book was released on 2019-07-10 with total page 576 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 11574 and 11575 constitutes the refereed proceedings of the 11th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 80 papers presented in this volume were organized in topical sections named: multimodal interaction in VR, rendering, layout, visualization and navigation, avatars, embodiment and empathy in VAMR, cognitive and health issues in VAMR, VAMR and robots, VAMR in learning, training and entertainment, VAMR in aviation, industry and the military.