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EBookClubs

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Book Tech Impact  The Lights and Shadows of Technological Development

Download or read book Tech Impact The Lights and Shadows of Technological Development written by Gianmarco Montanari and published by . This book was released on 2019 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Tech Impact  The lights and shadows of technological development

Download or read book Tech Impact The lights and shadows of technological development written by Gianmarco Montanari and published by goWare e Edizioni Guerini e Associati. This book was released on 2020-01-02 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: Macrotrend of our present: instructions for use. We live in the age of endless change. Technological innovations are profoundly and irreversibly affecting our everyday life. Progress seems somehow to subvert individual and collective parametres in such a way that often we tend to ask ourselves what we can do for machines more than what they can do for us. In these pages the author shares a participating and curious gaze to the deep changes of our times, with the ongoing tension to draw together the scattered pieces of information left by our uncertain present and to gain new keys to interpretation. From the new technologies of AI and ubiquitous computing to the growing issues of international security , from the so called Fourth Industral Revolution to the new paradigm of the sharing economy, from the role of the technological mammoths in the new world order to the changes in the labour market and the increasing societal inequality: a bunch of burning issues are here addressed both with intellectual commitment and conversational levity, with the aim to foster public debate and awareness and to help present day and future leaders to shape new policies, both at business and governamental level.

Book Information Technology  Impacts  Policies and Future Perspectives

Download or read book Information Technology Impacts Policies and Future Perspectives written by Frieder Meyer-Krahmer and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: Economical and political aspects of information technology in Europe and Japan are dealt with in this book. European and Japanese technology policies, the possibilities of cooperation on all economic and business levels as well as future perspectives on world information markets from the Japanese and European points of view form the priority areas of the book. Special attention is given to - the case study of a Swiss-Japanese business cooperation with many practical references, - an analysis of East European information markets and, - the relations between Europe and Japan from the viewpoint of the USA. The reader is given an insight into new developments in the information technology markets in Europe and Japan as well as into the economic and political framework within which the developments are taking place.

Book Promoting Social Change and Democracy Through Information Technology

Download or read book Promoting Social Change and Democracy Through Information Technology written by Vikas Kumar and published by IGI Global. This book was released on 2015-06-30 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: Life in the digital era offers an array of new and invigorating opportunities, as well as a new set of challenges when facing the dissemination of fresh innovations. While once reserved for personal use, online platforms are now being utilized for more critical purposes, such as ocial revolution, political influence, and governance at both the local and national levels. Promoting Social Changes and Democracy through Information Technology is a definitive reference source for the latest scholarly research on the use of the internet, mobile phones, and other digital platforms for political discourse between citizens and governments. Focusing on empirical case studies and pivotal theoretical applications of technology within political science and social activism, this comprehensive book is an essential reference source for advanced-level students, researchers, practitioners, and academicians interested in the changing landscape of democratic development and social welfare.

Book Sports and Technology Have the Power to Change the World

Download or read book Sports and Technology Have the Power to Change the World written by Jon Flynn and published by John Wiley & Sons. This book was released on 2024-03-12 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover how the explosions in data analytics, AI, and digital communication are benefiting sports and sports fans around the world In Sports and Technology Have The Power To Change The World: Driving Positive Change Through The Use of Data and AI, the Director of Microsoft Sports, Jon Flynn, delivers an insightful new take on the transformative power of sport and its ability to unite people, break down barriers, and generate positive change. The author explains the critical role that technology has played in growing the impact of sporting events and enabling social change while fostering community improvement. In the book, you’ll explore many of the ways in which sports, enabled by new tech, have made significant contributions to society and promoted individual development, health, and wellbeing. You’ll also find: Discussions of green technologies and climate and sustainability initiatives linked to sport, with a case study about the 2022 Beijing Winter Olympics Explorations of the impact of advanced data analytics, with a case study focusing on the 2013 NBA Final matchup between the Miami Heat and the San Antonio Spurs How sport scientists are optimizing player performance Perfect for anyone interested in the intersection of sport, society, and technology, Sports and Technology Have The Power To Change The World is an easy to read and endlessly fascinating look at how the unique combination of athletics and tech makes the world a better place.

Book Too Tech to Fail

Download or read book Too Tech to Fail written by Gerard Salvador Lopez and published by Afnil. This book was released on 2018-11-05 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a book about the new era that is going to change our societies and our perception of technology, work and self-worth as human species. I noticed a hole in the media surrounding technological innovation. Plenty of authors were putting out books about their personal favorite technology of the future, but none of them could be taken as a true guide to decisions about our future because none of them gave a comprehensive view of it as a whole. The impact of the technologies itself is broader than what you think!I wanted to change that.I wanted to write a book that would introduce people to all the technologies that are likely to shape our future AND consider the ethical questions connected to these technologies AND help us avoid the pitfalls that could arise from viewing the future through a narrow lens. If it sounds like a lot of information, it is. Be prepared to consider many points of view, analyze many case studies, and engage in a lot of hypothetical scenarios. Too Tech To Fail is extremely referenced and wants to show to the world the lights and the shadows from this new era.Are you ready? Let's go!

Book Multimedia Technology and Enhanced Learning

Download or read book Multimedia Technology and Enhanced Learning written by Weina Fu and published by Springer Nature. This book was released on 2021-07-21 with total page 501 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume book constitutes the refereed proceedings of the 3rd International Conference on Multimedia Technology and Enhanced Learning, ICMTEL 2021, held in April 2021. Due to the COVID-19 pandemic the conference was held virtually. The 97 revised full papers have been selected from 208 submissions. They describe new learning technologies which range from smart school, smart class and smart learning at home and which have been developed from new technologies such as machine learning, multimedia and Internet of Things.

Book Game Development and Simulation with Unreal Technology

Download or read book Game Development and Simulation with Unreal Technology written by Alireza Tavakkoli and published by CRC Press. This book was released on 2015-08-18 with total page 734 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Development and Simulation with Unreal Technology explores the use of Unreal Engine 4 (UE4) for the development of real-time digital interactive contents to be used in computerized games or simulations. The engine is considered in three main iterations: from the basic use of the engine to build games and simulation content out of the box, to i

Book Computer  Intelligent Computing and Education Technology

Download or read book Computer Intelligent Computing and Education Technology written by Hsiang-Chuan Liu and published by CRC Press. This book was released on 2014-03-26 with total page 1477 pages. Available in PDF, EPUB and Kindle. Book excerpt: This proceedings set contains selected Computer, Information and Education Technology related papers from the 2014 International Conference on Computer, Intelligent Computing and Education Technology (CICET 2014), held March 27-28, 2014 in Hong Kong. The proceedings aims to provide a platform for researchers, engineers and academics as well as indu

Book Game Development and Simulation with Unreal Technology  Second Edition

Download or read book Game Development and Simulation with Unreal Technology Second Edition written by Alireza Tavakkoli and published by CRC Press. This book was released on 2018-12-17 with total page 674 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dr. Alireza Tavakkoli’s Game Development and Simulation with Unreal Technology covers the latest version of Unreal Technology. Since the 1990s Epic Games, Inc. has been leading the revolution of gaming graphics and Artificial Intelligence. Now, unreal technology is one of the most potent and prominent engines that is currently used in games. Its influence can be spotted in classic triple A titles like, Fortnite, Gears of War 2, Borderlands 2, and XCOM: Enemy Unknown. Tavakkoli goes into detail concerning the creation of game level designs, blueprint coding, shader programing, as well as artificial intelligence concepts to help readers in creating their own games. Game Development also includes a number of practice friendly extensions and concept modules to help solidify the reader’s understanding of concepts and techniques. The book is divided into three sections that act as building blocks in order to facilitate the comprehension of the material. Key Features: Provides beginner level through advanced concepts in blueprint programming with the Unreal Engine 4.18 Hundreds of small/mid-scale projects developed as concept examples throughout the book which can be utilized in more comprehensive entertaining interactive computer simulations and games Chapter exercises will take the readers’ understanding of Unreal Engine to the next level.

Book Investigating Light and Shadow With Young Children  Ages 3 8

Download or read book Investigating Light and Shadow With Young Children Ages 3 8 written by Beth Dykstra Van Meeteren and published by Teachers College Press. This book was released on 2022 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt: Children are intrigued by switches that power a light source and by items that reflect light and sparkle, and they take notice of personal shadows cast on the playground. Many fields in STEM draw upon understanding of light and shadow, such as astronomy, biology, engineering, architecture, and more. This second volume in the STEM for Our Youngest Learners Series shows teachers how to engage children (ages 3–8) with light and shadow in a playful way, building an early foundation for the later, more complex study of this phenomena and possibly piquing the curiosity of children that will ultimately lead to professions within the field of STEM. The text offers guidance for integrating literacy learning and investigations and for building partnerships with administrators. Each volume in this new series includes vignettes showing educators and children engaging in inquiry learning, guidance for selecting materials and arranging the learning environment, modifications and accommodations for diverse learners, establishing adult learning communities to support professional development, and more.

Book Management  Information and Educational Engineering

Download or read book Management Information and Educational Engineering written by Hsiang-Chuan Liu and published by CRC Press. This book was released on 2015-06-11 with total page 1306 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains selected Computer, Management, Information and Educational Engineering related papers from the 2014 International Conference on Management, Information and Educational Engineering (MIEE 2014) which was held in Xiamen, China on November 22-23, 2014. The conference aimed to provide a platform for researchers, engineers and academic

Book Edutainment Technologies  Educational Games and Virtual Reality Augmented Reality Applications

Download or read book Edutainment Technologies Educational Games and Virtual Reality Augmented Reality Applications written by Maiga Chang and published by Springer Science & Business Media. This book was released on 2011-08-19 with total page 582 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, held in Taipeh, Taiwan, in September 2011. The 42 full papers were carefully reviewed and selected from 130 submissions. The papers are organized in topical sections on: augemented and mixed reality in education; effectiveness of virtual reality for education; ubiquituous games and ubiquitous technology & learning; future classroom; e-reader and multi-touch; learning performance and achievement; learning by playing; game design and development; game-based learning/training; interactions in games; digital museum and technology, and behavior in games; educational robots and toys; e-learning platforms and tools; game engine/rendering/animations; game-assisted language learning; learning with robots and robotics education; e-portfolio and ICT-enhanced learning; game-based testing and assessment; trend, development and learning process of educational mini games; VR and edutainment.

Book Mastering Unreal Technology  Volume I

Download or read book Mastering Unreal Technology Volume I written by Jason Busby and published by Pearson Education. This book was released on 2009-07-21 with total page 909 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 is your start-to-finish guide to modding and level design with the world’s hottest new gaming engine: Unreal Engine 3. Here’s everything you need to know to jumpstart your skills and create stunning new content and games for consoles and PCs alike! Your authors aren’t just the world’s #1 Unreal game development trainers: They’ve even built the training modules that shipped with Unreal Tournament 3: Limited Collector’s Edition. Now, working with the full cooperation of Unreal Engine 3’s creators, Epic Games, they introduce every facet of game development—from simple level creation to materials, lighting, and terrain...even advanced level optimization and streaming! Packed with tips, hands-on tutorials, and expert techniques, Mastering Unreal Technology, Volume I is all you need to create levels that look spectacular and work brilliantly...levels that gamers just can’t stop playing! You’ll find expert tips on Understanding the game development process from start to finish Planning projects for greater efficiency, faster delivery, and better quality Crafting worlds with stunning beauty and clarity Bringing amazing realism to characters, objects, and props Making the most of Unreal Engine 3’s massively upgraded lighting system Scripting complex gameplay quickly and easily with Unreal Kismet Building animated game assets with Unreal Matinee Testing game performance during live gameplay Optimizing levels by improving the interaction between lights and surfaces Using advanced level streaming to create vast, rich, highly playable levels Winner of the Front Line Award for best game development book of 2009!

Book Advances in Image and Graphics Technologies

Download or read book Advances in Image and Graphics Technologies written by Tieniu Tan and published by Springer. This book was released on 2013-04-12 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Chinese Conference on Image and Graphics Technologies and Applications, IGTA 2013, held in Beijing, China, in April 2013. The 40 papers and posters presented were carefully reviewed and selected from 89 submissions. The papers address issues such as the generation of new ideas, new approaches, new techniques, new applications and new evaluation in the field of image processing and graphics.

Book Brain Inspired Information Technology

Download or read book Brain Inspired Information Technology written by Akitoshi Hanazawa and published by Springer Science & Business Media. This book was released on 2010-09-22 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Brain-inspired information technology" is one of key concepts for the development of information technology in the next generation. Explosive progress of computer technology has been continuing based on a simple principle called "if-then rule". This means that the programmer of software have to direct every action of the computer programs in response to various inputs. There inherently is a limitation of complexity because we human have a limited capacity for managing complex systems. Actually, many bugs, mistakes of programming, exist in computer software, and it is quite difficult to extinguish them. The parts of computer programs where computer viruses attack are also a kind of programming mistakes, called security hole. Of course, human body or nervous system is not perfect. No creator or director, however, exists for us. The function of our brain is equipped by learning, self-organization, natural selection, and etc, resulting in adaptive and flexible information system. Brain-inspired information technology is aiming to realize such nature-made information processing system by using present computer system or specific hardware. To do so, researchers in various research fields are getting together to inspire each other and challenge cooperatively for the same goal.

Book Progress in Optomechatronic Technologies

Download or read book Progress in Optomechatronic Technologies written by Rainer Tutsch and published by Springer Science & Business Media. This book was released on 2014-04-11 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: Optomechatronics, as a fusion of optical and mechatronic engineering, have played a key role in developing innovative products such as high precision instruments, defence, photonic systems, measurements, diagnostics, semiconductors, and so on. And optomechatronics technologies have greatly contributed to the state of the art industries in optics design, manufacturing, optical imaging, metrology, and other applications. This book covers a multitude of optomechatronics advantages and solutions. It includes 20 contributions featuring laser and fiber optics, nitride semiconductors, LIDAR technology, machine vision, optical imaging, micro optoelectro mechanical systems, optical metrology, optical-based sensors and actuators, optomechatronics for microscopes, optical pattern and fiber, optomechatronics for bio-medical applications, optomechatronics for manufacturing applications, robotics for micro and nano scales, and other applications. As revised and extended versions, the contributed articles are selected from the proceedings of the 2013 International Symposium on Optomechatronic Technologies held on Oct 28–30, 2013 in Jeju Island, Korea.