Download or read book Teach Yourself Windows CE in 24 Hours written by David Hayden and published by . This book was released on 1997 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teach Yourself Windows CE in 24 Hours will guide you through Microsoft's latest operating system for the handheld PC. Following the highly successful Teach Yourself in 24 Hours format, you will gain a thorough knowledge of how to fully utilize Windows CE in just 24 easy-to-follow lessons. With complete coverage of Windows CE and all of the latest add-ons, Teach Yourself Windows CE in 24 Hours is your single source for learning Windows CE.
Download or read book Sams Teach Yourself Windows CE Programming in 24 Hours written by Jason P. Nottingham and published by Sams Publishing. This book was released on 1999 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Step-by-step tutorial teaches the reader how to create fully functioning Windows CE applications. Easy-to-follow text covers topics such as persistent storage, CE mail, debugging, printing and more. CD-ROM included with book.
Download or read book Sams Teach Yourself JavaScript in 24 Hours written by Michael G. Moncur and published by Sams Publishing. This book was released on 2002 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: One in a series of Teach Yourself books designed for users with time limitations, this book offers a structured guide to learning how to use JavaScript 1.3.
Download or read book Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours written by Jonathan Harbour and published by Sams Publishing. This book was released on 2012 with total page 383 pages. Available in PDF, EPUB and Kindle. Book excerpt: One step at a time, this text teaches all facets of mobile game development, from design through publishing via Microsoft's Marketplace. Top game development author Jonathan S. Harbour starts with the absolute basics, making Windows Phone game development accessible even to programmers who've never written a game before.
Download or read book Sams Teach Yourself jQuery Mobile in 24 Hours written by Phil Dutson and published by Sams Publishing. This book was released on 2012-07-13 with total page 868 pages. Available in PDF, EPUB and Kindle. Book excerpt: Normal 0 false false false MicrosoftInternetExplorer4 Quickly start using jQuery Mobile with HTML, CSS, and JavaScript. jQuery Mobile makes it easy for developers to add "native" mobile functionality to their sites and applications, delivering seamless experiences to customers using diverse mobile devices, all from a single code base. In this book, leading mobile expert Phil Dutson helps readers master the latest version of jQuery Mobile, even if they have no previous experience. In just 24 lessons of one hour or less, Dutson guides readers through every step of creating and customizing a mobile website with jQuery Mobile. Each short, easy lesson builds on all that's come before, teaching jQuery Mobile's newest features in the context of real solution development. Readers learn how to: -Create user interfaces with toolbars, buttons, forms, lists, events, and themes -Build responsive layouts and develop new themes -Detect diverse devices -Encode and embed mobile video -Use mobile device simulators -Build apps with PhoneGap and jQuery Mobile -Incorporate QR and Microsoft Tag Codes -And much more Step-by-step instructions walk developers through common questions, issues, and tasks... Quizzes and Exercises build and test knowledge... "Did You Know?" tips offer insider advice and shortcuts... and "Watch Out!" alerts help readers avoid problems. By the time they're finished, readers will be comfortable going beyond the book to "mobilize" virtually any site.
Download or read book Sams Teach Yourself Microsoft Dynamics CRM 2011 in 24 Hours written by Anne Stanton and published by Sams Publishing. This book was released on 2012 with total page 517 pages. Available in PDF, EPUB and Kindle. Book excerpt: This title explains how the core Dynamics CRM 2011 fits in today's organizations and explains everything users and managers need to make the most of it.
Download or read book Sams Teach Yourself Windows Networking in 24 Hours written by Peter Kuo and published by Sams Publishing. This book was released on 1998 with total page 534 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sams Teach Yourself Windows Networking in 24 Hours is the only introductory networking book on the market to focus on connectivity issues regarding all releases of Windows-95, 98, and NT. The book requires no previous knowledge of networking. In just 24 one-hour lessons, learn to understand network interface cards and drivers; the strengths and limitations of various cabling schemes; the intricacies of TCP/IP addressing, sub-netting and routing; the choices available in transport protocols, their strengths and weaknesses; and how and where to implement security measures to protect the network and its data
Download or read book Sams Teach Yourself Computer Basics in 24 Hours written by Jill T. Freeze and published by Sams Publishing. This book was released on 2001 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designed to be an all in one solution, this book helps users to get up and running on their computers and learn the pre-loaded software applications. This third edition has been revised and updated to include coverage of new PC hardware and software.
Download or read book Sam s Teach Yourself Windows 98 in 24 Hours written by Macmillan General Reference Staff and published by MacMillan Publishing Company. This book was released on 1998-07 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Beginning Programming in 24 Hours Sams Teach Yourself written by Greg Perry and published by Sams Publishing. This book was released on 2013-12-02 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you want to learn computer programming but don’t know which language to start with, this is the book for you! In just 24 lessons of one hour or less, any beginner can get a solid introduction to the basics of computer programming and learn to write simple programs for any platform—Windows, Mac, and mobile. Using a straightforward, step-by-step approach, each lesson in this carefully crafted tutorial builds upon the previous one, allowing you to learn all the essentials of programming from the ground up. Once you’ve mastered these fundamentals, the book introduces you to several of the most popular computer programming languages today and helps you decide which language to learn first. Step-by-step instructions carefully walk you through the most common programming tasks. Practical, hands-on examples show you how to apply what you learn to create your own programs Quizzes and exercises at the end of each lesson help you test your knowledge and stretch your skills Learn how to… Set up your programming toolkit with widely available free downloads Create simple programs in JavaScript that get user input and display output Process numbers and words Use variables to hold information Merge strings together Tell programs how to make decisions Create algorithms to count data values and accumulate totals Use JavaScript to create interactive web pages Improve a user’s experience with cookies Debug your programs before going live Structure programs for readability Apply your programming skills to more advanced languages like Java Use object-oriented programming techniques Choose between other popular languages like C and C++, HTML5 and CSS3, Visual Basic and .NET, and PHP Distribute and sell your programs
Download or read book Sams Teach Yourself Upgrading and Fixing PCs in 24 Hours written by Galen Grimes and published by Pearson Educación. This book was released on 2000 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: Consumers with questions about upgrading their PCs get them answered in this practical, easy-to-understand guide--updated to cover the latest operating systems, partitioning software and DVD drives. The book has also been reorganized to make it more accessible to beginners, and a detailed Glossary and manufacturers' reference have been added.
Download or read book Java in 24 Hours written by Rogers Cadenhead and published by Pearson Education. This book was released on 2014 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offers an updated tutorial for beginners explaining how to use Java to create desktop and Web programs, applications, and web services, including setting up the programming environment, building user interfaces, and writing Android apps. --Publisher's description.
Download or read book Windows System Programming written by Johnson M. Hart and published by Pearson Education. This book was released on 2010-02-16 with total page 798 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Definitive Guide to Windows API Programming, Fully Updated for Windows 7, Windows Server 2008, and Windows Vista Windows System Programming, Fourth Edition, now contains extensive new coverage of 64-bit programming, parallelism, multicore systems, and many other crucial topics. Johnson Hart’s robust code examples have been updated and streamlined throughout. They have been debugged and tested in both 32-bit and 64-bit versions, on single and multiprocessor systems, and under Windows 7, Vista, Server 2008, and Windows XP. To clarify program operation, sample programs are now illustrated with dozens of screenshots. Hart systematically covers Windows externals at the API level, presenting practical coverage of all the services Windows programmers need, and emphasizing how Windows functions actually behave and interact in real-world applications. Hart begins with features used in single-process applications and gradually progresses to more sophisticated functions and multithreaded environments. Topics covered include file systems, memory management, exceptions, processes, threads, synchronization, interprocess communication, Windows services, and security. New coverage in this edition includes Leveraging parallelism and maximizing performance in multicore systems Promoting source code portability and application interoperability across Windows, Linux, and UNIX Using 64-bit address spaces and ensuring 64-bit/32-bit portability Improving performance and scalability using threads, thread pools, and completion ports Techniques to improve program reliability and performance in all systems Windows performance-enhancing API features available starting with Windows Vista, such as slim reader/writer locks and condition variables A companion Web site, jmhartsoftware.com, contains all sample code, Visual Studio projects, additional examples, errata, reader comments, and Windows commentary and discussion.
Download or read book The Cumulative Book Index written by and published by . This book was released on 1998 with total page 2362 pages. Available in PDF, EPUB and Kindle. Book excerpt: A world list of books in the English language.
Download or read book Windows PowerShell in 24 Hours Sams Teach Yourself written by Timothy L. Warner and published by Sams Publishing. This book was released on 2015-05-02 with total page 1331 pages. Available in PDF, EPUB and Kindle. Book excerpt: In just 24 lessons of one hour or less, Sams Teach Yourself Windows PowerShell in 24 Hours helps you streamline all facets of Windows administration, supercharging your effectiveness as an IT professional or power user. This book’s straightforward, step-by-step approach shows you how to build and run scripts, extend Windows PowerShell reach, manage computers remotely, and automate a wide variety of tasks on any modern Windows server or client. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common PowerShell scripting tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and exercises help you test your knowledge and stretch your skills. Notes, tips, and cautions point out shortcuts, pitfalls, and solutions. Learn how to... Install, configure, and explore Windows PowerShell (including updates for PowerShell 5) Leverage .NET’s remarkable power and scope with easy-to-use cmdlets Build new scripts with the console, ISE visual tools, and other popular hosts Apply best practices for writing more reliable, flexible, team-friendly scripts Work effectively with the pipeline, objects, and data Extend Windows PowerShell reach via providers, drives, and output Run external tools like ping, ipconfig, and tracert from within PowerShell Remotely manage computers with basic and advanced remoting (WinRM), WMI, and Regex Configure Windows devices across the web with PSWA Sort, filter, measure, format, export, and convert script output Run Windows PowerShell flexibly, using background and scheduled jobs Customize your environment with profile scripts, alternate credentials, thirdparty tools, and packages Strengthen your control over Windows systems and services with Desired State Configuration Administer key tasks on SQL Server, SharePoint, and other Windows servers Master PowerShell skills needed to earn many Microsoft certifications
Download or read book Sams Teach Yourself Crystal Reports 9 in 24 Hours written by Joe Estes and published by Sams Publishing. This book was released on 2002 with total page 526 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a complete reference for using and developing with Crystal Reports, and teaches all of the basics, as well as teach how to integrate Crystal Reports with key development languages and the use of web reporting. It gives readers a complete reference book that has been unavailable in the marketplace to date.
Download or read book Sams Teach Yourself Android Game Programming in 24 Hours written by Jonathan Harbour and published by Sams Publishing. This book was released on 2012-11-15 with total page 827 pages. Available in PDF, EPUB and Kindle. Book excerpt: In just 24 sessions of one hour or less, Sams Teach Yourself Android Game Programming in 24 Hours will help you master mobile game development for Android 4. Using a straightforward, step-by-step approach, you’ll gain hands-on expertise with the entire process: from getting access to the hardware via the Android SDK to finishing a complete example game. You’ll learn to use the Android SDK and open source software to design and build fast, highly playable games for the newest Android smartphones and tablets. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Android game programming tasks. Quizzes and exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Jonathan Harbour is a writer and instructor whose love for computers and video games dates back to the Commodore PET and Atari 2600 era. He has a Master’s in Information Systems Management. His portfolio site at http://www.jharbour.com includes a discussion forum. He also authored Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours. His love of science fiction led to the remake of a beloved classic video game with some friends, resulting in Starflight—The Lost Colony (http://www.starflightgame.com). Learn how to... Install and configure the free development tools, including the Android 4 SDK, Java Development Kit, and Eclipse (or NetBeans) Use the Android graphics system to bring your game characters to life Load and manage bitmaps, and use double buffering for better performance Incorporate timing and animation with threaded game loops Tap into the touch screen for user input Learn to use Android sensors such as the accelerometer, gyroscope, compass, light detector, and thermometer Integrate audio into your games using the media player Build your own game engine library to simplify gameplay code in your projects Animate games with sprites using atlas images and fast matrix transforms Employ object-oriented programming techniques using inheritance and data hiding Create an advanced animation system to add interesting behaviors to game objects Detect collisions and simulate realistic movement with trigonometry Experiment with an evolving engine coding technique that more naturally reflects how games are written