Download or read book Mastering Tak Level I written by Bill Leighton and published by Createspace Independent Publishing Platform. This book was released on 2017-06-22 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: The world's first strategy guide for Tak, Mastering Tak: Level I introduces a structured approach to play, focusing on pattern recognition and board analysis. 140 pages of Tak-ness, including 2 complete game walkthroughs! Elevate your game while building a foundation for future success! **KINDLE OR EBOOK CUSTOMERS** Because of the way Amazon re-formats the original document, the eBook is not of the same quality as the physical version. The eBook has odd page breaks and a loss of special fonts. So, while you get instant delivery, online backup, portability, and a lower price, you will have some unique issues not present with the paperback. I am not trying to influence your decision one way or another (my royalties are roughly the same between the two media), I only want to make you aware of the differences.
Download or read book Tak written by Debra Lockridge and published by Prima Games. This book was released on 2004 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Be the ultimate hero. - Expert walkthroughs for all environments - Essential Juju Potion recipes and info - How to use the animals and the Juju-powered artifacts to your advantage - Must-have maps detail Tiki Shrines, Tiki locations, and all special items - Crucial combat tactics - Detailed Dinky Game tips - All puzzle solutions revealed
Download or read book Tak and the Power of Juju written by Debra Lockridge and published by Prima Games. This book was released on 2003 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's Gotta Be the Juju - Locations for every Juju power and special item revealed - Maps of every area, detailing all Moonstone, Yorbel, Tiki, and Magical Nubu Plant locations - Detailed walkthrough for completing all objectives - Strategies for defeating Tak's enemies - Puzzle solutions revealed - Discover all unlockable features
Download or read book What Video Games Have to Teach Us About Learning and Literacy Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Download or read book The Wise Man s Fear written by Patrick Rothfuss and published by Astra Publishing House. This book was released on 2011-03-01 with total page 1010 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover book two of Patrick Rothfuss’ #1 New York Times-bestselling epic fantasy series, The Kingkiller Chronicle. “I just love the world of Patrick Rothfuss.” —Lin-Manuel Miranda DAY TWO: THE WISE MAN’S FEAR “There are three things all wise men fear: the sea in storm, a night with no moon, and the anger of a gentle man.” My name is Kvothe. You may have heard of me. So begins a tale told from his own point of view—a story unequaled in fantasy literature. Now in The Wise Man’s Fear, Day Two of The Kingkiller Chronicle, an escalating rivalry with a powerful member of the nobility forces Kvothe to leave the University and seek his fortune abroad. Adrift, penniless, and alone, he travels to Vintas, where he quickly becomes entangled in the politics of courtly society. While attempting to curry favor with a powerful noble, Kvothe uncovers an assassination attempt, comes into conflict with a rival arcanist, and leads a group of mercenaries into the wild, in an attempt to solve the mystery of who (or what) is waylaying travelers on the King's Road. All the while, Kvothe searches for answers, attempting to uncover the truth about the mysterious Amyr, the Chandrian, and the death of his parents. In The Wise Man's Fear, Kvothe takes his first steps on the path of the hero and learns how difficult life can be when a man becomes a legend in his own time.
Download or read book How Computer Games Help Children Learn written by D. Shaffer and published by Springer. This book was released on 2007-02-25 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: How can we make sure that our children are learning to be creative thinkers in a world of global competition - and what does that mean for the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning. How Computer Games Help Children Learn shows how video and computer games can help teach children to build successful futures - but only if we think in new ways about education itself. Shaffer shows how computer and video games can help students learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the tools they need to survive in a changing world. Based on more than a decade of research in technology, game science, and education, How Computer Games Help Children Learn revolutionizes the ongoing debate about the pros and cons of digital learning.
Download or read book Cheapass Games in Black and White written by Mike Selinker and published by . This book was released on 2019-08-15 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: A collection of games and retrospectives from James Ernest, the President and creator of Cheapass Games.
Download or read book The Dare Game written by Jacqueline Wilson and published by Random House. This book was released on 2008-09-04 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tracy is back on TV in My Mum Tracy Beaker! Watch the major TV series on CBBC and iPlayer. A fabulous new cover look for this brilliant story starring Tracy Beaker, Jacqueline Wilson's most enduring and popular character. I'm Tracy Beaker, the Great Inventor of Extremely Outrageous Dares - and I dare YOU not to say this is the most brilliant story ever! I've bought a big fat purple notebook for writing down all my mega-manic ultra-scary stories in. But especially for my own story. Of how my foster-mum, Cam, has turned out to be a real meanie. No designer clothes, when I really need them. A pokey flat, and a horrible new school. No wonder I keep bunking off . . . Still, it will have to do until my real mum comes and gets me. And until then, no-one is going to be better at the Dare Game than me!
Download or read book Playing to Win written by David Sirlin and published by Lulu.com. This book was released on 2006-04-01 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.
Download or read book The Big Book of Conflict Resolution Games Quick Effective Activities to Improve Communication Trust and Collaboration written by Mary Scannell and published by McGraw Hill Professional. This book was released on 2010-05-28 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.
Download or read book The Canon Of Hive written by Joe Schultz and published by . This book was released on 2020-02-17 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: At the dawn of the century, John Yianni struck gold in creating Hive(R), a strategic game about using specialized bugs to surround an enemy bee. What makes this masterpiece so much fun is its simplicity. There are no complex rules that eject you from the puzzle mindset. Chance is off the table. There isn't even a board to set up. It's an intense duel with no sound... except for the satisfying "CLACK-CLACK" produced by the physical version. A quick search online will show that Hive claims a spot on virtually every list of top-ten strategy table games for two players. That is an important distinction-you can find the game of Hive without even searching for "the game of Hive." Alas, this beautiful game is starting to get its dues. And with that recognition, Hive strategies have crystallized and evolved... over and over. There are now many skilled players. So, if you're interested in competing at the highest level, you would benefit greatly from the perspective of a true master...Joe Schultz (Jewdoka), the 2017 Hive World Champion, exposes the intricacies of the game in "The Canon of Hive: Groundwork." As a devout practitioner of Judo, Jewdoka applies the principles of "the gentle way" to the game of Hive. This book will inspire you to maximize your efficiency and avoid the fruitless fight of strength vs. strength. You will also have the tools to create your own powerful style and perhaps one day claim the rank of champion.To facilitate your growing process, "Groundwork" quantizes the levels of Hive information into five levels: (1) Principle, (2) Fundamental, (3) Technique, (4) Tactic, and finally, (5) Strategy. By growing your skill in each level, you will have more room to expand your ability in the levels above. Because the main goal is to enable you to develop your own strategy, the bulk of this book hinges on level 3: Technique. In fact, 40 (yes 40!) technical tools sorted into five neat categories distilled for your creative combinations. But don't think that is the only part. The hinge is only as important as what it connects. You must start with your principle and ultimately arrive in your own Hive strategy.Despite having over 300 pages, Groundwork is an easy and captivating read. The bite-sized-chunk delivery allows you to learn something new or solidify a particular topic of interest within a restricted time frame. Just 5 min with this book is enough to unlock a hidden door that will help your gameplay right off the bat. You will want to come back to strengthen yourself time and time again. Groundwork is a great resource that will no doubt be a centerpiece on the lap of any interested player, no matter your skill level.Almost three years in the making, Groundwork has evolved to become the book that it is today. The long wait is over! Jewdoka is pleased to bring you "The Canon of Hive: Groundwork," with the blessing of the creator himself: "I have to say that this is an awesome book, I'm very impressed... This is a wonderful resource for the Hive community... It's such a joy reading the depth you have gone into." -John Yianni So, do you want to be the next Hive World Champion?
Download or read book Play Hive Like a Champion Strategy Tactics and Commentary written by Randy Ingersoll and published by Lulu.com. This book was released on 2012-10-03 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: ”> SPECIAL FEATURE: Foreword written by John Yianni, designer of Hive. Hive is a fun, simple, award winning, abstract board game based around an insect theme. Using over 300 illustrations taken from more than 100 actual games, this book demonstrates strategy and tactics (both elementary and advanced) that will surely turn you into a Hive Master! Written by Randy Ingersoll, the 2011 Online Hive Champion, this book covers tactics ranging from elementary ones like 'The Pin' and 'The Cover' to more complex ones like 'The Hop Around' and 'The Two Beetle Attack.' Read this book and your Hive playing skills will no doubt improve.
Download or read book Spot the Difference written by Tak Bui and published by Tundra Books. This book was released on 2012-05-08 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: An amazing collection of bright illustrations by a well-known comic strip artist Tak Bui, Spot the Difference is a collection of search-and-finds that challenge readers to compare pictures and find the differences. Each illustration is a rich mixture of compare-it images, wordplay (there’s a school of fish, complete with blackboard) and hilarious scenes that invite storytelling – an unlikely group of animals form a wild street corner jazz band – to keep young readers intrigued. Great for expeditions of all kinds, this book will keep children amused for hours on end.
Download or read book Building the Ultimate Game PC written by Loyd Case and published by Que Publishing. This book was released on 1999 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: A gaming hardware authority shows users how to optimize gaming performance with tips on installation of components, getting up and running, and more for those ultimate gamers who are interested in learning a little more about what's under the hood of their PC.
Download or read book Home written by Carson Ellis and published by Candlewick Press. This book was released on 2015-02-24 with total page 41 pages. Available in PDF, EPUB and Kindle. Book excerpt: A whimsical tribute to the different types of homes depicting them in real-world environments as well as fantastical settings.
Download or read book Positive Youth Development written by Tak Yan Lee and published by Nova Science Publishers. This book was released on 2020 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book furnishes a rich description and discussion on the theory and practice of DPYD (digital positive youth development) games, in particular, design, implementation, and initial evaluation. Chapters show a concerted and creative effort in providing preventive measures on commonly found adolescent developmental issues. They also demonstrate that the newly developed and specially designed games are in general efficient and effective measures to promote youth development and prevent some common adolescent problems from deteriorating in contemporary urban societies. Initial users' qualitative feedback supports their effectiveness. Findings related to motivational variables such as self-efficacy, situational interest, goal orientation, and engagement variables are discussed. It is noteworthy that the game on interpersonal relationship has a special feature of promoting cross-cultural understanding of the values behind Chinese and Western (English-speaking only) cultures"--
Download or read book The Hand book of Games written by H.G. Bohn and published by . This book was released on 1867 with total page 678 pages. Available in PDF, EPUB and Kindle. Book excerpt: