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Book Taito Arcade Classics

Download or read book Taito Arcade Classics written by Kurt Kalata and published by . This book was released on 2016 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Hardcore Gaming 101 Digest Vol  2  Taito Arcade Classics

Download or read book Hardcore Gaming 101 Digest Vol 2 Taito Arcade Classics written by Kurt Kalata and published by . This book was released on 2016-02-23 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: Warning! A new HG101 book is approaching fast! The second HG101 digest focuses on over thirty titles from Taito's diverse library, featuring Darius and Elevator Action, but also covering the likes of Rastan, The Legend of Kage, The Ninja Warriors, The NewZealand Story, Metal Black and more! Also includes over one hundred instances of nudity in 8 and 16-bit video games, and capsule reviews of 80 Japanese Super Famicom games.

Book Hardcore Gaming 101 Presents  Japanese Video Game Obscurities

Download or read book Hardcore Gaming 101 Presents Japanese Video Game Obscurities written by Kurt Kalata and published by Unbound Publishing. This book was released on 2019-11-14 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: Japan has produced thousands of intriguing video games. But not all of them were released outside of the country, especially not in the 1980s and 90s. While a few of these titles have since been documented by the English-speaking video game community, a huge proportion of this output is unknown beyond Japan (and even, in some cases, within it). Hardcore Gaming 101 Presents: Japanese Video Game Obscurities seeks to catalogue many of these titles – games that are weird, compelling, cool or historically important. The selections represent a large number of genres – platformers, shoot-em-ups, role-playing games, adventure games – across nearly four decades of gaming on arcade, computer and console platforms. Featuring the work of giants like Nintendo, Sega, Namco and Konami alongside that of long-forgotten developers and publishers, even those well versed in Japanese gaming culture are bound to learn something new.

Book The Encyclopedia of Arcade Video Games

Download or read book The Encyclopedia of Arcade Video Games written by Bill Kurtz and published by Schiffer Pub Limited. This book was released on 2004 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: Arcade video games have become one of the hottest collectibles around and this book features over 600 photos of the machines that filled arcades during the 1970s and '80s. Includes information about the manufacturers who produced these classic games, a section about video game collectibles, and information on how to start your own collection. Beginning collectors and long-time game enthusiasts alike are sure to enjoy this nostalgic and informative look at the world of arcade video games.

Book Attract Mode  The Rise and Fall of Coin Op Arcade Games

Download or read book Attract Mode The Rise and Fall of Coin Op Arcade Games written by Jamie Lendino and published by Steel Gear Press. This book was released on 2020-09-27 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: From their haunts in the shadowy corner of a bar, front and center at a convenience store, or reigning over a massive mall installation bursting with light, sound, and action, arcade games have been thrilling and addicting quarter-bearers of all ages ever since Pong first lit up its paddles. Whether you wanted a few minutes’ quick-twitch exhilaration or the taste of three-initial immortality that came with topping the high score screen, you could get it from the diverse range of space shooters, dot-eating extravaganzas, quirky beat-’em-ups, and more that have helped define pop culture for more than four decades. In Attract Mode: The Rise and Fall of Coin-Op Arcade Games, author Jamie Lendino celebrates both the biggest blockbusters (Pac-Man, Star Wars: The Arcade Game) and the forgotten gems (Phoenix, Star Castle) of the Golden Age of coin-op gaming, and pulls back the curtain on the personalities and the groundbreaking technologies that brought them to glitzy, color-drenched life in the U.S., Japan, and all over the world. You’ll start your journey exploring the electromechanical attractions and pinball games of the early 20th century. Next, you’ll meet the earliest innovators, who used college computers and untested electronics to outline the possibilities of the emerging form, and discover the surprising history behind the towering megahits from Nintendo, Sega, and others that still inform gaming today. Then you’ll witness the devastating crash that almost ended it all—and the rebirth no one expected. Whether you prefer the white-knuckle gameplay of Robotron: 2084, the barrel-jumping whimsy of Donkey Kong, or the stunning graphics and animation of Dragon’s Lair, Attract Mode will transport you back to the heyday of arcade games and let you relive—or experience for the first time—the unique magic that transformed entertainment forever.

Book Hardcore Gaming 101 Presents  Sega Arcade Classics Vol  1  Revised Edition

Download or read book Hardcore Gaming 101 Presents Sega Arcade Classics Vol 1 Revised Edition written by Kurt Kalata and published by . This book was released on 2015-02-01 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: Revised for 2015! Get ready to enter the world of Sega! Hardcore Gaming 101 Presents: Sega Arcade Classics Vol. 1 includes extensive reviews of over seventy classic games originating from the 1980s and 90s arcade scene, including: After Burner, Golden Axe, Space Harrier, Shinobi, OutRun, Fantasy Zone, Alex Kidd, Altered Beast, Gain Ground, Alien Syndrome, Wonder Boy / Monster World, Galaxy Force, Alien Storm, Crack Down, Dynamite Dux, ESWAT, Thunder Blade, Quartet, Power Drift

Book Code the Classics Volume II

Download or read book Code the Classics Volume II written by Simon Brew and published by Raspberry Pi Press. This book was released on 2024-08-28 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take inspiration from the some of the greatest video games of the 1980s and learn how to write your own modern classics Code the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also: Get game design tips and tricks from the masters. Understand the fundamental tasks needed for every game: display images, play sound effects and receive inputs from the keyboard or a game controller. Learn how to code your own games with Pygame Zero, a library that helps automate those tasks. Explore the code listings and find out how they work. You'll meet these vintage-inspired games, and learn from their code in between rounds of play: Avenger: fly across a scrolling landscape while you save humans from malevolent aliens. Beat Streets: fight your way through a level, and defeat a notorious crime boss. Eggzy: collect gems and survive as long as possible before time runs out. Leading Edge: Race a car on a pseudo-3d race track. Kinetix: Break bricks with your paddle, and use powerups to avoid various menaces.

Book Art Of Atari

    Book Details:
  • Author : Tim Lapetino
  • Publisher : Dynamite Entertainment
  • Release : 2016-10-26
  • ISBN : 1524101060
  • Pages : 354 pages

Download or read book Art Of Atari written by Tim Lapetino and published by Dynamite Entertainment. This book was released on 2016-10-26 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: Atari is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. The Art of Atari is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more. Co-written by Robert V. Conte and Tim Lapetino, The Art of Atari includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life! Includes a special Foreword by New York Times bestseller Ernest Cline author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg. Whether you're a fan, collector, enthusiast, or new to the world of Atari, this book offers the most complete collection of Atari artwork ever produced!

Book Hardcore Gaming 101 Presents  Sega Arcade Classics Vol  1  B W Edition

Download or read book Hardcore Gaming 101 Presents Sega Arcade Classics Vol 1 B W Edition written by Kurt Kalata and published by . This book was released on 2012-12-02 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get ready to enter the world of Sega! Hardcore Gaming 101 Presents: Sega Arcade Classics Vol. 1 includes extensive reviews of over seventy classic games originating from the 1980s and 90s arcade scene, including: After Burner Golden Axe Space Harrier Shinobi OutRun Fantasy Zone Alex Kidd Altered Beast Gain Ground Alien Syndrome Wonder Boy / Monster World Galaxy Force Alien Storm Crack Down Dynamite Dux ESWAT Thunder Blade Quartet Power Drift

Book Bits and Pieces

    Book Details:
  • Author : Kenneth B. McAlpine
  • Publisher : Oxford University Press
  • Release : 2018-11-09
  • ISBN : 0190496118
  • Pages : 320 pages

Download or read book Bits and Pieces written by Kenneth B. McAlpine and published by Oxford University Press. This book was released on 2018-11-09 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bits and Pieces tells the story of chiptune, a style of lo-fi electronic music that emerged from the first generation of video game consoles and home computers in the late 1970s and early 1980s. Through ingenuity and invention, musicians and programmers developed code that enabled the limited hardware of those early 8-bit machines to perform musical feats that they were never designed to achieve. In time, that combination of hardware and creative code came to define a unique 8-bit sound that imprinted itself on a generation of gamers. For a new generation of musicians, this music has currency through the chipscene, a vibrant musical subculture that repurposes obsolete gaming hardware. It's performative: raw and edgy, loaded with authenticity and driven by a strong DIY ethic. It's more punk than Pac-Man, and yet, it's part of that same story of ingenuity and invention; 8-bit hardware is no longer a retired gaming console, but a quirky and characterful musical instrument. Taking these consoles to the stage, musicians fuse 8-bit sounds with other musical styles - drum'n'bass, jungle, techno and house - to create a unique contemporary sound. Analyzing musical structures and technological methods used with chiptune, Bits and Pieces traces the simple beeps of the earliest arcade games, through the murky shadows of the digital underground, to global festivals and movie soundtracks.

Book InCider

Download or read book InCider written by and published by . This book was released on 1991 with total page 632 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Arcade Perfect

    Book Details:
  • Author : David L. Craddock
  • Publisher :
  • Release : 2019-09
  • ISBN : 9781079275544
  • Pages : 601 pages

Download or read book Arcade Perfect written by David L. Craddock and published by . This book was released on 2019-09 with total page 601 pages. Available in PDF, EPUB and Kindle. Book excerpt: Before personal computers and game consoles, video arcades hosted cutting-edge software consumers couldn't play anywhere else. As companies like Atari, Commodore, and Nintendo disrupted the status quo, publishers charged their developers with an impossible task: Cram the world's most successful coin-op games into microchips with a fraction of the computing power of arcade hardware.From the first Pong machine through the dystopian raceways of San Francisco Rush 2049, Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room takes readers on an unprecedented behind-the-scenes tour of the decline of arcades and the rise of the multibillion-dollar home games industry.*Discover how more than 15 coin-op classics made the jump from cabinet to cartridge including Ms. Pac-Man, Street Fighter II, NBA Jam, Terminator 2, and more.*Based on research and interviews with dozens of programmers, artists, and designers. *Delve into the guts of the Atari 2600, Sega Genesis, Super NES, ZX Spectrum, and other platforms to find out how they stacked up against arcade hardware.*Read bonus interviews with John Tobias (Mortal Kombat), Ed Logg (Gauntlet, Asteroids), ex-GamePro editor Dan "Elektro" Amrich, and more.

Book A

Download or read book A written by and published by . This book was released on 1989 with total page 604 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Classic Home Video Games  1989  1990

Download or read book Classic Home Video Games 1989 1990 written by Brett Weiss and published by McFarland. This book was released on 2012-03-08 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.–released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author’s critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein—Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.

Book Artcade

    Book Details:
  • Author : Tim Nicholls
  • Publisher : Bitmap Books Limited
  • Release : 2016
  • ISBN : 9780993012976
  • Pages : 0 pages

Download or read book Artcade written by Tim Nicholls and published by Bitmap Books Limited. This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gamers who cut their teeth in the arcades will love this trip down memory lane. Artcade is a unique collection of coin-op cabinet marquees, some dating back 40 years to the dawn of video gaming. Originally acquired by Tim Nicholls from a Hollywood props company, this archive of marquees - many of which had suffered damage over time - have now been scanned and digitally restored to their former glory. The full collection of classic arcade cabinet artwork is presented here for the first time in this stunning landscape hardback book, and accompanied by interviews with artists Larry Day and the late Python Anghelo. Relive your mis-spent youth with artwork from dozens of coin-ops including Asteroid, Battlezone, Street Fighter II, Out Run, Moon Patrol, Gyruss, Q*Bert, Bubble Bobble and many more. Each marquee takes up a full double-page spread in the book, and is faithfully recreated using beautiful lithographic printing on the highest quality paper. Tim has spent over a thousand hours assembling the high-resolution scans, restoring the images in Photoshop and color-correcting them back to their vibrant, as-new appearance. The results of all that hard work are now available as a lasting record of the amazing artwork that adorned the arcades during the golden era of coin-op video gaming.

Book From Anime to Yumi Kawaii

Download or read book From Anime to Yumi Kawaii written by Hermann Candahashi and published by tredition. This book was released on 2024-06-30 with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dive with me into the colorful and diverse world of Japanese pop culture that inspires millions of people around the world. With my latest book "From Anime to Yumi Kawaii - A look behind the scenes of Japanese pop culture" you will gain a profound insight into the unique fashion trends and the rousing music of J-Pop. This book offers you a comprehensive overview of the diversity and influence of Japanese pop culture on the Western world. From manga and anime to J-Pop and cosplay to adaptations in film and literature - this book reveals the profound influences and the worldwide enthusiasm for everything Japanese. Experience the magic of anime and manga, learn the secrets of cosplay and J-Pop. But also discover the dark side of this fascinating world of imagination and innovation. Understand how Japanese aesthetics influence global trends. This book is a must-have for lovers of Japanese pop culture, for travelers, students and anyone who is curious about the creative trends and cultural treasures of Japan. Join me on an exciting excursion through the land of the rising sun. Whether you are a die-hard otaku, a passionate cosplayer or simply looking for new cultural discoveries - this book is your ultimate companion. Get exclusive insights, exciting background information and learn how Japan's pop culture has conquered the world. Discover the soul of modern Japan and its pop culture! "From Anime to Yumi Kawaii - A look behind the scenes of Japanese pop culture" offers those interested a profound insight into a fascinating world of manga and anime, J-Pop and their origins in traditional art forms. Immerse yourself in the colorful worlds of Studio Ghibli. Follow me into a world full of colors, creativity and uniqueness. Visit Tokyo's dazzling cosplay centers and maid cafes, look behind the scenes of Naruto and Dragonball, and explore not only the diverse fascination but also their effects on Japanese society. With gripping insights, this book takes you on a cultural excursion through modern Japan and its dazzling pop culture. For adventurers, artists, lovers and anyone who wants to discover the magic and mysticism of modern Japanese culture, this book offers you a multi-layered guide. With this book you will discover the infinite variety of Japanese pop culture - a must for anyone interested in the beauty and influence of Japan on the contemporary world. Ready for an adventure? Then dive in and experience Japan like never before! Yours, Hermann Candahashi

Book Encyclopedia of Video Games  2 volumes

Download or read book Encyclopedia of Video Games 2 volumes written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2012-08-16 with total page 991 pages. Available in PDF, EPUB and Kindle. Book excerpt: This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves. This two-volume encyclopedia addresses the key people, companies, regions, games, systems, institutions, technologies, and theoretical concepts in the world of video games, serving as a unique resource for students. The work comprises over 300 entries from 97 contributors, including Ralph Baer and Nolan Bushnell, founders of the video game industry and some of its earliest games and systems. Contributing authors also include founders of institutions, academics with doctoral degrees in relevant fields, and experts in the field of video games. Organized alphabetically by topic and cross-referenced across subject areas, Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming will serve the needs of students and other researchers as well as provide fascinating information for game enthusiasts and general readers.