Download or read book Symposium on Computer Animation 2003 written by David Breen and published by A K Peters/CRC Press. This book was released on 2003-08-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the papers presented at the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, which took place from July 26 - 27, 2003, in San Diego, California. The selected papers cover a variety of papers ranging from physically based simulation, facial and articulated body animation, motion capture and editing, natural phenomena and procedural modeling, animated arts and presentations, autonomous characters, and novel interfaces for animation.
Download or read book ACM SIGGRAPH Symposium on Computer Animation written by and published by . This book was released on 2003 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Proceedings of the 2003 ACM SIGGRAPH Eurographics Symposium on Computer Animation written by ACM SIGGRAPH Symposium on Computer Animation and published by . This book was released on 2003 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book ACM SIGGRAPH Symposium on Computer Animation written by and published by . This book was released on 2005 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Computer Animation written by Rick Parent and published by Newnes. This book was released on 2012-10-18 with total page 541 pages. Available in PDF, EPUB and Kindle. Book excerpt: Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming. In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse look at this important area and more example animations and chapter projects and exercises are included. Additionally, spline coverage has been expanded and new video compression and formats (e.g., iTunes) are covered. Includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example code Describes the key mathematical and algorithmic foundations of animation that provide you with a deep understanding and control of technique Expanded and new coverage of key topics including: fluids and clouds, cloth and clothes, hair, and crowd animation Explains the algorithms used for path following, hierarchical kinematic modelling, rigid body dynamics, flocking behaviour, particle systems, collision detection, and more
Download or read book 16th International Conference on Computer Animation and Social Agents written by and published by . This book was released on 2003 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Smart Graphics written by Robyn Taylor and published by Springer. This book was released on 2010-06-26 with total page 301 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation This book constitutes the refereed proceedings of the 10th International Symposium on Smart Graphics, SG 2010, held in Banff, Canada, in June 2010. The 31 revised full papers presented were carefully reviewed and selected from numerous submissions with a wide range of topics including virtual reality and simulation, sketch-based interfaces, visual analytics, and camera planning. The papers are organized in topical sections on sketching, physics and simulation, camera planning, imaging, visual analytics, and art.
Download or read book Transactions on Edutainment VI written by Zhigeng Pan and published by Springer Science & Business Media. This book was released on 2011-09-06 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 6th volume in this series represents a selection of 7 contributions from DMDCM 2011, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2011, as well as 18 contributions from CASA 2011, the 24th International Conference on Computer Animation and Social Agents, held in Chengdu, China, in May 2011. The topics covered are: pen-based interface, urban heat island simulation, BR-based on-line expo, physically-based tree animation, 3D face texture stitching, chessboard corner extraction, textured-based tracking, motion control, motion capture and retargeting, path planning, physics based animation, image based animation, behavioral animation, artificial life, deformation, facial animation, multi-resolution and multi-scale models, knowledge-based animation, motion synthesis; social agents and avatars, emotion and personality, virtual humans, autonomous actors, AI based animation, social and conversational agents, inter-agent communication, social behavior, gesture generation, crowd simulation; animation compression and transmission, semantics and ontologies for virtual humans and virtual environments, animation analysis and structuring, anthropometric virtual human models, acquisition and reconstruction of animation data, level of details, semantic representation of motion and animation, medical simulation, cultural heritage, interaction for virtual humans, augmented reality and virtual reality, computer games and online virtual worlds.
Download or read book The Algorithms and Principles of Non photorealistic Graphics written by Weidong Geng and published by Springer Science & Business Media. This book was released on 2011-02-02 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation" provides a conceptual framework for and comprehensive and up-to-date coverage of research on non-photorealistic computer graphics including methodologies, algorithms and software tools dedicated to generating artistic and meaningful images and animations. This book mainly discusses how to create art from a blank canvas, how to convert the source images into pictures with the desired visual effects, how to generate artistic renditions from 3D models, how to synthesize expressive pictures from textual, graphical and pictorial data, and how to speed up the production of cartoon animation sequences with temporal coherence. It is intended for researchers and graduate students in the fields of computer graphics, digital media arts, and cartoon animation. Dr. Weidong Geng is a professor at the Department of Digital Media Technology and State Key Laboratory of Computer Aided Design and Computer Graphics, Zhejiang University, China.
Download or read book Computational Studies of Human Motion written by David Forsyth and published by Now Publishers Inc. This book was released on 2006 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computational Studies of Human Motion: Part 1, Tracking and Motion Synthesis reviews methods for kinematic tracking of the human body in video. The review confines itself to the earlier stages of motion, focusing on tracking and motion synthesis. There is an extensive discussion of open issues. The authors identify some puzzling phenomena associated with the choice of human motion representation --- joint angles vs. joint positions. The review concludes with a quick guide to resources and an extensive bibliography of over 400 references. Computational Studies of Human Motion: Part 1, Tracking and Motion Synthesis is an invaluable reference for those engaged in computational geometry, computer graphics, image processing, imaging in general, and robotic.
Download or read book Computer Science Handbook written by Allen B. Tucker and published by CRC Press. This book was released on 2004-06-28 with total page 2742 pages. Available in PDF, EPUB and Kindle. Book excerpt: When you think about how far and fast computer science has progressed in recent years, it's not hard to conclude that a seven-year old handbook may fall a little short of the kind of reference today's computer scientists, software engineers, and IT professionals need. With a broadened scope, more emphasis on applied computing, and more than 70 chap
Download or read book Data Driven 3D Facial Animation written by Zhigang Deng and published by Springer Science & Business Media. This book was released on 2008 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: Data-Driven 3D Facial Animation systematically describes the important techniques developed over the last ten years or so. Comprehensive in scope, the book provides an up-to-date reference source for those working in the facial animation field.
Download or read book Articulated Motion and Deformable Objects written by Francisco Jose Perales Lopez and published by Springer. This book was released on 2012-06-26 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 7th International Conference on Articulated Motion and Deformable Objects, AMDO 2012, held in Port d'Andratx, Mallorca, Spain, in July 2012. The 27 papers presented were carefully reviewed and selected from 44 submissions. The volume also contains one full paper length invited talk. The conference dealt with the following topics: advanced computer graphics (human modeling and animation); human motion (analysis, tracking, 3D reconstruction and recognition); multimodal user interaction and applications; and affective interfaces (recognition and interpretation of emotions, ECAs -- embodied conversational agents in HCI).
Download or read book Stepping into Virtual Reality written by Mario Gutierrez and published by Springer Science & Business Media. This book was released on 2008-03-29 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual reality techniques are increasingly becoming indispensable in many areas. This book looks at how to generate advanced virtual reality worlds. It covers principles, techniques, devices and mathematical foundations, beginning with basic definitions, and then moving on to the latest results from current research and exploring the social implications of these. Very practical in its approach, the book is fully illustrated in colour and contains numerous examples, exercises and case studies. This textbook will allow students and practitioners alike to gain a practical understanding of virtual reality concepts, devices and possible applications.
Download or read book Advances in Multiresolution for Geometric Modelling written by Neil Dodgson and published by Springer Science & Business Media. This book was released on 2006-05-24 with total page 430 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multiresolution methods in geometric modelling are concerned with the generation, representation, and manipulation of geometric objects at several levels of detail. Applications include fast visualization and rendering as well as coding, compression, and digital transmission of 3D geometric objects. This book marks the culmination of the four-year EU-funded research project, Multiresolution in Geometric Modelling (MINGLE). The book contains seven survey papers, providing a detailed overview of recent advances in the various fields within multiresolution modelling, and sixteen additional research papers. Each of the seven parts of the book starts with a survey paper, followed by the associated research papers in that area. All papers were originally presented at the MINGLE 2003 workshop held at Emmanuel College, Cambridge, UK, 9-11 September 2003.
Download or read book Ictacs 2006 Proceedings Of The First International Conference On Theories And Applications Of Computer Science 2006 written by Duong Anh Duc and published by World Scientific. This book was released on 2006-12-29 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume brings together many contributions from leading research scientists, engineers and practitioners in computer science. Selected by program committee members, the topics describe innovative research and new technologies in the following areas of interest: image processing, computer vision and pattern recognition; computational linguistics and natural language processing; artificial intelligence, machine learning and algorithms; software engineering; computer networks and security; and bioinformatics.
Download or read book Intelligent Virtual Agents written by Jan Allbeck and published by Springer Science & Business Media. This book was released on 2010-09-03 with total page 501 pages. Available in PDF, EPUB and Kindle. Book excerpt: th Welcome to the proceedings of the 10 International Conference on Intelligent Virtual Agents (IVA), held 20-22 September, 2010 in Philadelphia, Pennsylvania, USA. Intelligent Virtual Agents are interactive characters that exhibit human-like qualities and communicate with humans or with each other using natural human modalities such as behavior, gesture, and speech. IVAs are capable of real-time perception, cognition, and action that allow them to participate in a dynamic physical and social environment. IVA 2010 is an interdisciplinary annual conference and the main forum for prese- ing research on modeling, developing, and evaluating Intelligent Virtual Agents with a focus on communicative abilities and social behavior. The development of IVAs - quires expertise in multimodal interaction and several AI fields such as cognitive modeling, planning, vision, and natural language processing. Computational models are typically based on experimental studies and theories of human-human and hum- robot interaction; conversely, IVA technology may provide interesting lessons for these fields. Visualizations of IVAs require computer graphics and animation te- niques, and in turn supply significant realism problem domains for these fields. The realization of engaging IVAs is a challenging task, so reusable modules and tools are of great value. The fields of application range from robot assistants, social simulation, and tutoring to games and artistic exploration. The enormous challenges and diversity of possible applications of IVAs have - sulted in an established annual conference.