Download or read book SVG Canvas WebGL written by Chong Lip Phang and published by Chong Lip Phang. This book was released on 2022-10-30 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt: SVG and Canvas (2D or WebGL) represent the different ways to create graphics on a web application programmatically. Unlike Canvas, SVG is based solely on XML, a markup language like HTML. You do not need to use JavaScript to create an SVG image. On the other hand, Canvas, 2D or WebGL, is based on JavaScript. Games and maps have been developed with Canvas. While a canvas lacks many SVG features like object-level event-driven interactivity, a canvas provides per-pixel control of the graphic. SVG is faster when rendering large objects, but slower when rendering many objects. A canvas allows you to display the webcam capture, letting you take and save a photo with it. Covering every language construct, keyword, and function, this book attempts to provide a complete guide to web graphics based on these technologies. Have fun! source codes: https://drive.google.com/file/d/17IBN0IqqwSFSiBmqDx4g5tjuei78lPWj/view?usp=sharing
Download or read book Web Coding Bible HTML CSS Javascript PHP SQL XML SVG Canvas WebGL Java Applet ActionScript jQuery WordPress SEO and many more written by Chong Lip Phang and published by Chong Lip Phang. This book was released on 2015-01-23 with total page 473 pages. Available in PDF, EPUB and Kindle. Book excerpt: This fixed-layout eBook teaches all essential web technologies from A to Z. Skillfully written, extremely succinct, with a lot of tables, diagrams, examples and screen output, it touches the latest experimental technology in action. Covering some hardly documented 'tricks' beyond the basics, this book guarantees to transform an Internet newcomer to an accomplished web developer. For every web developer, it is a handy must-have. As we know, various web technologies are interconnected and it is impossible to fully master one technology without knowing another. Traditionally, a serious web developer needs to rely on several books or sources when coding a website. This book represents an all-in-one solution. It presents to you a holistic view of all essential web technologies. It means spending less money and time in learning more. The topics include HTML, CSS, JavaScript, PHP, AJAX, SQL, XML, XPath, XSD, XQuery, XSLT, SVG, Canvas, WebGL, Java Applet, Flash ActionScript, Red5, Firebase, WebRTC, htaccess, mod rewrite, jQuery, cURL, WordPress, SEO etc. (This eBook should be read using a fixed-layout-compatible (epub3) reader such as the Gitden Reader in Android.)
Download or read book SVG written by Oswald Campesato and published by Mercury Learning and Information. This book was released on 2016-09-15 with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt: As part of the Pocket Primer series, this book provides an overview of the major aspects and the source code to use SVG. This Pocket Primer is primarily for self-directed learners who want to learn SVG and it serves as a starting point for deeper exploration of its programming. Features: • Includes companion files with all of the source code and images from the book • Contains material devoted to SVG gradients and filters, graphics, animation, etc., use with CSS3, D3, Angular2, and covers SVG application programming interfaces and other toolkits • Provides a solid introduction to SVG via complete code samples and images Companion Files: • Source code samples • All images from the text (including 4-color)
Download or read book Programming 3D Applications with HTML5 and WebGL written by Tony Parisi and published by "O'Reilly Media, Inc.". This book was released on 2014-02-13 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL—the emerging web graphics standard. With this book, you’ll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers. In two parts—Foundations and Application Development Techniques—author Tony Parisi provides a thorough grounding in theory and practice for designing everything from a simple 3D product viewer to immersive games and interactive training systems. Ideal for developers with Javascript and HTML experience. Explore HTML5 APIs and related technologies for creating 3D web graphics, including WebGL, Canvas, and CSS Work with the popular JavaScript 3D rendering and animation libraries Three.js and Tween.js Delve into the 3D content creation pipeline, and the modeling and animation tools for creating killer 3D content Look into several game engines and frameworks for building 3D applications, including the author’s Vizi framework Create 3D environments with multiple objects and complex interaction, using examples and supporting code Examine the issues involved in building WebGL-based 3D applications for mobile browsers
Download or read book The Image Interface written by Everardo Reyes-Garcia and published by John Wiley & Sons. This book was released on 2017-11-29 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital practices are shaped by graphical representations that appear on the computer screen, which is the principal surface for designing, visualizing, and interacting with digital information. Before any digital image or graphical interface is rendered on the screen there is a series of layers that affect its visual properties. To discover such processes it is necessary to investigate software applications, graphical user interfaces, programming languages and code, algorithms, data structures, and data types in their relationship with graphical outcomes and design possibilities. This book studies interfaces as images and images as interfaces. It offers a comprehensible framework to study graphical representations of visual information. It explores the relationship between visual information and its graphical supports, taking into account contributions from fields of visual computing. Graphical supports are considered as material but also as formal aspects underlying the representation of digital images on the digital screen.
Download or read book Learning HTML5 Game Programming written by James L. Williams and published by Addison-Wesley Professional. This book was released on 2012 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents practical instrucion and theory for using the features of HTML5 to create a online gaming applications.
Download or read book Data Sketches written by Nadieh Bremer and published by CRC Press. This book was released on 2021-02-09 with total page 429 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Data Sketches, Nadieh Bremer and Shirley Wu document the deeply creative process behind 24 unique data visualization projects, and they combine this with powerful technical insights which reveal the mindset behind coding creatively. Exploring 12 different themes – from the Olympics to Presidents & Royals and from Movies to Myths & Legends – each pair of visualizations explores different technologies and forms, blurring the boundary between visualization as an exploratory tool and an artform in its own right. This beautiful book provides an intimate, behind-the-scenes account of all 24 projects and shares the authors’ personal notes and drafts every step of the way. The book features: Detailed information on data gathering, sketching, and coding data visualizations for the web, with screenshots of works-in-progress and reproductions from the authors’ notebooks Never-before-published technical write-ups, with beginner-friendly explanations of core data visualization concepts Practical lessons based on the data and design challenges overcome during each project Full-color pages, showcasing all 24 final data visualizations This book is perfect for anyone interested or working in data visualization and information design, and especially those who want to take their work to the next level and are inspired by unique and compelling data-driven storytelling.
Download or read book Mobile HTML5 written by Estelle Weyl and published by "O'Reilly Media, Inc.". This book was released on 2013-11-13 with total page 479 pages. Available in PDF, EPUB and Kindle. Book excerpt: Readers will quickly become familiar with HTML5's many new APIs and understand how they work in the mobile environment with this book. Learn how to use audio, video and graphics within the bandwith and screen constraints of mobile devices, and discover how HTML5 interacts with JavaScript and CSS3.
Download or read book WebGL Beginner s Guide written by Diego Cantor and published by Packt Publishing Ltd. This book was released on 2012-01-01 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Become a master of 3D web programming in WebGL and JavaScript.
Download or read book The Modern Web written by Peter Gasston and published by No Starch Press. This book was released on 2013-04-15 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today’s web technologies are evolving at near–light speed, bringing the promise of a seamless Internet ever closer to reality. When users can browse the Web on a three-inch phone screen as easily as on a fifty-inch HDTV, what’s a developer to do? Peter Gasston’s The Modern Web will guide you through the latest and most important tools of device-agnostic web development, including HTML5, CSS3, and JavaScript. His plain-English explanations and practical examples emphasize the techniques, principles, and practices that you’ll need to easily transcend individual browser quirks and stay relevant as these technologies are updated. Learn how to: –Plan your content so that it displays fluidly across multiple devices –Design websites to interact with devices using the most up-to-date APIs, including Geolocation, Orientation, and Web Storage –Incorporate cross-platform audio and video without using troublesome plug-ins –Make images and graphics scalable on high-resolution devices with SVG –Use powerful HTML5 elements to design better forms Turn outdated websites into flexible, user-friendly ones that take full advantage of the unique capabilities of any device or browser. With the help of The Modern Web, you’ll be ready to navigate the front lines of device-independent development.
Download or read book Mastering Front End Web Development HTML Bootstrap CSS SEO Cordova SVG ECMAScript JavaScript WebGL Web Design and many more written by Chong Lip Phang and published by Chong Lip Phang. This book was released on 2020-11-20 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: As opposed to back-end web development which deals with servers, front-end web development focuses on the end users' interactions with a website on a browser. A skillful front-end web developer knows more than just the basics of HTML, CSS and JavaScript. Going beyond the major web-based languages, this book represents an attempt to compile all the knowledge needed to become a professional front-end web developer. The reader will be introduced to more than 200 web extensions, frameworks, tools, and libraries, along with a complete illustration of all Web APIs known to the world today. Overview: Chapter 1: Development Environments Chapter 2: HTML 5.2 Chapter 3: Bootstrap 5 Chapter 4: CSS 3 Chapter 5: SEO Chapter 6: Cordova Chapter 7: SVG Chapter 8: ECMAScript 2020 / ES11 Chapter 9: HTML DOM Chapter 10: Advanced Web APIs Chapter 11: jQuery 3.5 Chapter 12: Extensions and Tools Chapter 13: Canvas Chapter 14: WebGL ** special note: this book partially overlaps with two books by the same author: 1) Web Coding Bible (18 Books in 1) 2) An Effective Guide to Modern JavaScript (ECMAScript 2017 / ES8)
Download or read book Create Web Charts with written by Fabio Nelli and published by Apress. This book was released on 2014-11-29 with total page 301 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create Web Charts with D3 shows how to convert your data into eye-catching, innovative, animated, and highly interactive browser-based charts. This book is suitable for developers of all experience levels and needs: if you want power and control and need to create data visualization beyond traditional charts, then D3 is the JavaScript library for you. By the end of the book, you will have a good knowledge of all the elements needed to manage data from every possible source, from high-end scientific instruments to Arduino boards, from PHP SQL databases queries to simple HTML tables, and from Matlab calculations to reports in Excel. This book contains content previously published in Beginning JavaScript Charts. Create all kinds of charts using the latest technologies available on browsers Full of step-by-step examples, Create Web Charts with D3 introduces you gradually to all aspects of chart development, from the data source to the choice of which solution to apply. This book provides a number of tools that can be the starting point for any project requiring graphical representations of data, whether using commercial libraries or your own
Download or read book Programming Windows Store Apps with HTML CSS and JavaScript written by Kraig Brockschmidt and published by Pearson Education. This book was released on 2014-07-15 with total page 1311 pages. Available in PDF, EPUB and Kindle. Book excerpt: Microsoft Press is pleased to offer the second edition of Kraig Brockschmidt's in-depth ebook on writing Windows Store apps using HTML, CSS3, and JavaScript on the Windows 8.1 platform. The ebook includes 20 chapters and 4 appendices. Download the PDF (30.1 MB) http: //aka.ms/611111pdf Download the EPUB file (71.2 MB) http: //aka.ms/611111epub Download the Mobi for Kindle file (113 MB) http: //aka.ms/611111mobi Download Companion Files (132 MB) http: //aka.ms/611111files
Download or read book JavaScript Cookbook written by Shelley Powers and published by "O'Reilly Media, Inc.". This book was released on 2010-07-07 with total page 556 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why reinvent the wheel every time you run into a problem with JavaScript? This cookbook is chock-full of code recipes that address common programming tasks, as well as techniques for building web apps that work in any browser. Just copy and paste the code samples into your project—you’ll get the job done faster and learn more about JavaScript in the process. You'll also learn how to take advantage of the latest features in ECMAScript 5 and HTML5, including the new cross-domain widget communication technique, HTML5's video and audio elements, and the drawing canvas. You'll find recipes for using these features with JavaScript to build high-quality application interfaces. Create interactive web and desktop applications Work with JavaScript objects, such as String, Array, Number, and Math Use JavaScript with Scalable Vector Graphics (SVG) and the canvas element Store data in various ways, from the simple to the complex Program the new HTML5 audio and video elements Implement concurrent programming with Web Workers Use and create jQuery plug-ins Use ARIA and JavaScript to create fully accessible rich internet applications
Download or read book D3 js in Action Third Edition written by Elijah Meeks and published by Simon and Schuster. This book was released on 2024-07-02 with total page 654 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create stunning web-based data visualizations with D3.js. This totally-revised new edition of D3.js in Action guides you from simple charts to powerful interactive graphics. In D3.js in Action, Third Edition you will learn how to: Set up a local development environment for D3 Include D3 in web development projects, including Node-based web apps Select and append DOM elements Size and position elements on screen Assemble components and layouts into creative data visualizations D3.js in Action, Third Edition teaches you how to create an extensive portfolio of visualizations, interactive graphics, and data-driven applications using D3.js. This third edition is fully updated to the latest version of D3. It also contains new coverage of the essential aspects of modern digital visualizations. Brand new chapters dive into interactive visualizations, provide new strategies for responsiveness in web-based dataviz, and demonstrate how to improve accessibility. About the technology D3.js is the powerful JavaScript library behind the most innovative and sophisticated data visualizations on the web today. It provides a simple but powerful data visualization API over HTML, CSS, SVG, and Canvas. Start with a structure, dataset, or algorithm. Mix in D3, and you can programmatically generate static, animated, or interactive images that scale to any screen or browser. You'll be blown away by how beautiful your results can be! About the book D3.js in Action, Third Edition is an extensive update to Manning's bestselling guide to data visualization. It smoothes the steep learning curve of D3.js, helping you gradually progress through fundamental concepts until you can build any visualization you can imagine! You’ll assemble an impressive portfolio, from simple bar charts to intricate networks and maps. Along the way, you'll pick up best practices for building interactive graphics, animations, and integrating your work into frontend development frameworks like React and Svelte. About the reader Suitable for web developers with HTML, CSS, and JavaScript skills. No specialized data science skills required. About the author Elijah Meeks is a co-founder and Chief Innovation Officer of Noteable, a startup focused on evolving how we analyze and communicate data. He is known for his pioneering work while at Stanford, where he was the technical lead for acclaimed works like ORBIS and Kindred Britain, as well as being Netflix's first Senior Data Visualization Engineer. Anne-Marie Dufour is a data visualization developer with a background in computation fluid dynamics and mechanical engineering. She loves breaking down complex subjects into digestible and applicable bits.
Download or read book Learning D3 js 4 Mapping written by Thomas Newton and published by Packt Publishing Ltd. This book was released on 2017-11-30 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: Crisp and concise guide on building impressive maps as well as visualizations with D3 a JavaScript library About This Book Dive into D3.js and apply its powerful data binding ability in order to create stunning visualizations Learn the key concepts of SVG, JavaScript, CSS and the DOM to bring data and shapes to live in the browser Solve common problems faced while building interactive maps Acquire key web development skills from the creating your interactive to testing and finally publishing it. Who This Book Is For This book is for people with at least a basic knowledge of of web development (basic HTML/CSS/JavaScript). You don't need to have worked with D3.js before. What You Will Learn Work with SVG geometric shapes Learn to manage map data and plot it with D3.js Add interactivity and points of interest to your maps Compress and manipulate geoJSON files with the use of topoJSON Learn how to write testable D3.js visualizations Build a globe with D3.js and Canvas and add interactivity to it. Create a hexbin map with D3.js In Detail D3.js is a visualization library used for the creation and control of dynamic and interactive graphical forms. It is a library used to manipulate HTML and SVG documents as well as the Canvas element based on data. Using D3.js, developers can create interactive maps for the web, that look and feel beautiful. This book will show you how build and design maps with D3.js and gives you great insight into projections, colors, and the most appropriate types of map. The book begins by helping you set up all the tools necessary to build visualizations and maps. Then it covers obtaining geographic data, modifying it to your specific needs, visualizing it with augmented data using D3.js. It will further show you how to draw and map with the Canvas API and how to publish your visualization. By the end of this book, you'll be creating maps like the election maps and the kind of infographics you'll find on sites like the New York Times. Style and approach This step by step guide with pragmatic examples will help you create maps and amazing visualizations.
Download or read book Fonts and Special Characters for Websites written by Dale Stubbart and published by Dale Stubbart. This book was released on with total page 24 pages. Available in PDF, EPUB and Kindle. Book excerpt: Need to use additional fonts on your website? How about special characters? Want to use Canvas and SVG on your website? I use simple CSS, HTML, Javascript to achieve this. This book will tell you how to easily do this and more.