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Book SVG  Canvas    WebGL

    Book Details:
  • Author : Chong Lip Phang
  • Publisher : Chong Lip Phang
  • Release : 2022-10-30
  • ISBN :
  • Pages : 179 pages

Download or read book SVG Canvas WebGL written by Chong Lip Phang and published by Chong Lip Phang. This book was released on 2022-10-30 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt: SVG and Canvas (2D or WebGL) represent the different ways to create graphics on a web application programmatically. ​​​​​​​ Unlike Canvas, SVG is based solely on XML, a markup language like HTML. You do not need to use JavaScript to create an SVG image. On the other hand, Canvas, 2D or WebGL, is based on JavaScript. Games and maps have been developed with Canvas. While a canvas lacks many SVG features like object-level event-driven interactivity, a canvas provides per-pixel control of the graphic. SVG is faster when rendering large objects, but slower when rendering many objects. A canvas allows you to display the webcam capture, letting you take and save a photo with it. Covering every language construct, keyword, and function, this book attempts to provide a complete guide to web graphics based on these technologies. Have fun! source codes: https://drive.google.com/file/d/17IBN0IqqwSFSiBmqDx4g5tjuei78lPWj/view?usp=sharing

Book Web Coding Bible  HTML  CSS  Javascript  PHP  SQL  XML  SVG  Canvas  WebGL  Java Applet  ActionScript  jQuery  WordPress  SEO and many more

Download or read book Web Coding Bible HTML CSS Javascript PHP SQL XML SVG Canvas WebGL Java Applet ActionScript jQuery WordPress SEO and many more written by Chong Lip Phang and published by Chong Lip Phang. This book was released on 2015-01-23 with total page 473 pages. Available in PDF, EPUB and Kindle. Book excerpt: This fixed-layout eBook teaches all essential web technologies from A to Z. Skillfully written, extremely succinct, with a lot of tables, diagrams, examples and screen output, it touches the latest experimental technology in action. Covering some hardly documented 'tricks' beyond the basics, this book guarantees to transform an Internet newcomer to an accomplished web developer. For every web developer, it is a handy must-have. As we know, various web technologies are interconnected and it is impossible to fully master one technology without knowing another. Traditionally, a serious web developer needs to rely on several books or sources when coding a website. This book represents an all-in-one solution. It presents to you a holistic view of all essential web technologies. It means spending less money and time in learning more. The topics include HTML, CSS, JavaScript, PHP, AJAX, SQL, XML, XPath, XSD, XQuery, XSLT, SVG, Canvas, WebGL, Java Applet, Flash ActionScript, Red5, Firebase, WebRTC, htaccess, mod rewrite, jQuery, cURL, WordPress, SEO etc. (This eBook should be read using a fixed-layout-compatible (epub3) reader such as the Gitden Reader in Android.)

Book Learning HTML5 Game Programming

Download or read book Learning HTML5 Game Programming written by James L. Williams and published by Addison-Wesley Professional. This book was released on 2012 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents practical instrucion and theory for using the features of HTML5 to create a online gaming applications.

Book SVG

    SVG

    Book Details:
  • Author : Oswald Campesato
  • Publisher : Mercury Learning and Information
  • Release : 2016-09-15
  • ISBN : 1944534695
  • Pages : 200 pages

Download or read book SVG written by Oswald Campesato and published by Mercury Learning and Information. This book was released on 2016-09-15 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: As part of the Pocket Primer series, this book provides an overview of the major aspects and the source code to use SVG. This Pocket Primer is primarily for self-directed learners who want to learn SVG and it serves as a starting point for deeper exploration of its programming. Features: • Includes companion files with all of the source code and images from the book • Contains material devoted to SVG gradients and filters, graphics, animation, etc., use with CSS3, D3, Angular2, and covers SVG application programming interfaces and other toolkits • Provides a solid introduction to SVG via complete code samples and images Companion Files: • Source code samples • All images from the text (including 4-color)

Book Programming 3D Applications with HTML5 and WebGL

Download or read book Programming 3D Applications with HTML5 and WebGL written by Tony Parisi and published by "O'Reilly Media, Inc.". This book was released on 2014-02-13 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL—the emerging web graphics standard. With this book, you’ll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers. In two parts—Foundations and Application Development Techniques—author Tony Parisi provides a thorough grounding in theory and practice for designing everything from a simple 3D product viewer to immersive games and interactive training systems. Ideal for developers with Javascript and HTML experience. Explore HTML5 APIs and related technologies for creating 3D web graphics, including WebGL, Canvas, and CSS Work with the popular JavaScript 3D rendering and animation libraries Three.js and Tween.js Delve into the 3D content creation pipeline, and the modeling and animation tools for creating killer 3D content Look into several game engines and frameworks for building 3D applications, including the author’s Vizi framework Create 3D environments with multiple objects and complex interaction, using examples and supporting code Examine the issues involved in building WebGL-based 3D applications for mobile browsers

Book The Image Interface

    Book Details:
  • Author : Everardo Reyes-Garcia
  • Publisher : John Wiley & Sons
  • Release : 2017-11-29
  • ISBN : 1786300621
  • Pages : 288 pages

Download or read book The Image Interface written by Everardo Reyes-Garcia and published by John Wiley & Sons. This book was released on 2017-11-29 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital practices are shaped by graphical representations that appear on the computer screen, which is the principal surface for designing, visualizing, and interacting with digital information. Before any digital image or graphical interface is rendered on the screen there is a series of layers that affect its visual properties. To discover such processes it is necessary to investigate software applications, graphical user interfaces, programming languages and code, algorithms, data structures, and data types in their relationship with graphical outcomes and design possibilities. This book studies interfaces as images and images as interfaces. It offers a comprehensible framework to study graphical representations of visual information. It explores the relationship between visual information and its graphical supports, taking into account contributions from fields of visual computing. Graphical supports are considered as material but also as formal aspects underlying the representation of digital images on the digital screen.

Book WebGL Programming Guide

Download or read book WebGL Programming Guide written by Kouichi Matsuda and published by Addison-Wesley. This book was released on 2013-07-04 with total page 547 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL. You’ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic. You’ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won’t just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects. Coverage includes: • WebGL’s origin, core concepts, features, advantages, and integration with other web standards • How and basic WebGL functions work together to deliver 3D graphics • Shader development with OpenGL ES Shading Language (GLSL ES) • 3D scene drawing: representing user views, controlling space volume, clipping, object creation, and perspective • Achieving greater realism through lighting and hierarchical objects • Advanced techniques: object manipulation, heads-up displays, alpha blending, shader switching, and more • Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settings This is the newest text in the OpenGL Technical Library, Addison-Wesley’s definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs.

Book Fonts and Special Characters for Websites

Download or read book Fonts and Special Characters for Websites written by Dale Stubbart and published by Dale Stubbart. This book was released on with total page 24 pages. Available in PDF, EPUB and Kindle. Book excerpt: Need to use additional fonts on your website? How about special characters? Want to use Canvas and SVG on your website? I use simple CSS, HTML, Javascript to achieve this. This book will tell you how to easily do this and more.

Book JavaScript Cookbook

    Book Details:
  • Author : Adam D. Scott
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2021-07-16
  • ISBN : 1492055727
  • Pages : 538 pages

Download or read book JavaScript Cookbook written by Adam D. Scott and published by "O'Reilly Media, Inc.". This book was released on 2021-07-16 with total page 538 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why reinvent the wheel every time you run into a problem with JavaScript? This cookbook is chock-full of code recipes for common programming tasks, along with techniques for building apps that work in any browser. You'll get adaptable code samples that you can add to almost any project--and you'll learn more about JavaScript in the process. The recipes in this book take advantage of the latest features in ECMAScript 2020 and beyond and use modern JavaScript coding standards. You'll learn how to: Set up a productive development environment with a code editor, linter, and test server Work with JavaScript data types, such as strings, arrays, and BigInts Improve your understanding of JavaScript functions, including arrow functions, closures, and generators Apply object-oriented programming concepts like classes and inheritance Work with rich media in JavaScript, including audio, video, and SVGs Manipulate HTML markup and CSS styles Use JavaScript anywhere with Node.js Access and manipulate remote data with REST, GraphQL, and Fetch Get started with the popular Express application-building framework Perform asynchronous operations with Promises, async/await, and web workers

Book Beginning JavaScript Charts

Download or read book Beginning JavaScript Charts written by Fabio Nelli and published by Apress. This book was released on 2014-01-24 with total page 602 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning JavaScript Charts shows how to convert your data into eye-catching, innovative, animated, and highly interactive browser-based charts. This book is suitable for developers of all experience levels and needs: for those who love fast and effective solutions, you can use the jqPlot library to generate charts with amazing effects and animations using only a few lines of code; if you want more power and need to create data visualization beyond traditional charts, then D3 is the JavaScript library for you; finally, if you need a high-performance, professional solution for interactive charts, then the Highcharts library is also covered. If you are an experienced developer and want to take things further, then Beginning JavaScript Charts also shows you how to develop your own graphics library starting from scratch using jQuery. At the end of the book, you will have a good knowledge of all the elements needed to manage data from every possible source, from high-end scientific instruments to Arduino boards, from PHP SQL databases queries to simple HTML tables, and from Matlab calculations to reports in Excel. You will be able to provide cutting-edge charts exploiting the growing power of modern browsers. Create all kinds of charts using the latest technologies available on browsers (HTML5, CSS3, jQuery, jqPlot, D3, Highcharts, and SVG) Full of step-by-step examples, Beginning JavaScript Charts introduces you gradually to all aspects of chart development, from the data source to the choice of which solution to apply. This book provides a number of tools that can be the starting point for any project requiring graphical representations of data, whether using commercial libraries or your own

Book Mastering Front End Web Development  HTML  Bootstrap  CSS  SEO  Cordova  SVG  ECMAScript  JavaScript  WebGL  Web Design and many more

Download or read book Mastering Front End Web Development HTML Bootstrap CSS SEO Cordova SVG ECMAScript JavaScript WebGL Web Design and many more written by Chong Lip Phang and published by Chong Lip Phang. This book was released on 2020-11-20 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: As opposed to back-end web development which deals with servers, front-end web development focuses on the end users' interactions with a website on a browser. A skillful front-end web developer knows more than just the basics of HTML, CSS and JavaScript. Going beyond the major web-based languages, this book represents an attempt to compile all the knowledge needed to become a professional front-end web developer. The reader will be introduced to more than 200 web extensions, frameworks, tools, and libraries, along with a complete illustration of all Web APIs known to the world today. Overview: Chapter 1: Development Environments Chapter 2: HTML 5.2 Chapter 3: Bootstrap 5 Chapter 4: CSS 3 Chapter 5: SEO Chapter 6: Cordova Chapter 7: SVG Chapter 8: ECMAScript 2020 / ES11 Chapter 9: HTML DOM Chapter 10: Advanced Web APIs Chapter 11: jQuery 3.5 Chapter 12: Extensions and Tools Chapter 13: Canvas Chapter 14: WebGL ** special note: this book partially overlaps with two books by the same author: 1) Web Coding Bible (18 Books in 1) 2) An Effective Guide to Modern JavaScript (ECMAScript 2017 / ES8)

Book Data Visualization with Python and JavaScript

Download or read book Data Visualization with Python and JavaScript written by Kyran Dale and published by "O'Reilly Media, Inc.". This book was released on 2022-12-07 with total page 569 pages. Available in PDF, EPUB and Kindle. Book excerpt: How do you turn raw, unprocessed, or malformed data into dynamic, interactive web visualizations? In this practical book, author Kyran Dale shows data scientists and analysts--as well as Python and JavaScript developers--how to create the ideal toolchain for the job. By providing engaging examples and stressing hard-earned best practices, this guide teaches you how to leverage the power of best-of-breed Python and JavaScript libraries. Python provides accessible, powerful, and mature libraries for scraping, cleaning, and processing data. And while JavaScript is the best language when it comes to programming web visualizations, its data processing abilities can't compare with Python's. Together, these two languages are a perfect complement for creating a modern web-visualization toolchain. This book gets you started. You'll learn how to: Obtain data you need programmatically, using scraping tools or web APIs: Requests, Scrapy, Beautiful Soup Clean and process data using Python's heavyweight data processing libraries within the NumPy ecosystem: Jupyter notebooks with pandas+Matplotlib+Seaborn Deliver the data to a browser with static files or by using Flask, the lightweight Python server, and a RESTful API Pick up enough web development skills (HTML, CSS, JS) to get your visualized data on the web Use the data you've mined and refined to create web charts and visualizations with Plotly, D3, Leaflet, and other libraries

Book JavaScript Bitmap Graphics with Canvas

Download or read book JavaScript Bitmap Graphics with Canvas written by Ian Elliot and published by . This book was released on 2019-09-09 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the introduction of Canvas into HTML, JavaScript has been a first class language for graphics allowing you to create graphics without resorting to a library of any kind. This book is all about programming Canvas. Like many books and online resources, it covers the basics of using Canvas, but it also goes into many of the skills that you need to make good use of these facilities. For example, a graphics application often needs to download or upload files, but exactly how to do this in a modern way is difficult to find out. If you do upload a file then you might want to work with it at the pixel level and this requires working with raw binary data. How do you do this in JavaScript, which tries hard to keep data types hidden from the programmer? As far as the user is concerned, there is also the issue of how to keep graphic processes from bringing your application to a halt. You need to keep graphics on a separate thread or use the GPU to get the job done, or both. Although most of the book is concerned with the standard 2d graphics context, the final chapters explain the use of WebGL with Canvas as a general purpose rendering engine, including how to use it for 3D graphics and for fast 2D graphics. What you will learn: The canvas element and the fundamental ideas of a path and its stroke and fill properties Transformations - organizing and using unit shapes as the building blocks for complex graphics Working with text including typography and SVG Text Clipping, compositing and effects The Image object as a source of bitmaps Image loading and saving using async and await Sprite-based animation using web workers and Offscreencanvas Files blobs and the Fetch API Image processing, filters and convolution Using Canvas with WebGL for 3D graphics display Using WebGL to implements fast 2D graphics Ian Elliot is a core member of the I Programmer team where he writes on all aspects of web development. This is his fifth book on JavaScript. The others are Just JavaScript: An Idiomatic Approach; JavaScript Async: Events, Callbacks, Promises and Async Await, Just jQuery: The Core UI and Just jQuery: Events, Async & AJAX.

Book Programming Windows Store Apps with HTML  CSS  and JavaScript

Download or read book Programming Windows Store Apps with HTML CSS and JavaScript written by Kraig Brockschmidt and published by Pearson Education. This book was released on 2014-07-15 with total page 1311 pages. Available in PDF, EPUB and Kindle. Book excerpt: Microsoft Press is pleased to offer the second edition of Kraig Brockschmidt's in-depth ebook on writing Windows Store apps using HTML, CSS3, and JavaScript on the Windows 8.1 platform. The ebook includes 20 chapters and 4 appendices. Download the PDF (30.1 MB) http: //aka.ms/611111pdf Download the EPUB file (71.2 MB) http: //aka.ms/611111epub Download the Mobi for Kindle file (113 MB) http: //aka.ms/611111mobi Download Companion Files (132 MB) http: //aka.ms/611111files

Book JavaScript Cookbook

    Book Details:
  • Author : Shelley Powers
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2010-07-07
  • ISBN : 1449395929
  • Pages : 556 pages

Download or read book JavaScript Cookbook written by Shelley Powers and published by "O'Reilly Media, Inc.". This book was released on 2010-07-07 with total page 556 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why reinvent the wheel every time you run into a problem with JavaScript? This cookbook is chock-full of code recipes that address common programming tasks, as well as techniques for building web apps that work in any browser. Just copy and paste the code samples into your project—you’ll get the job done faster and learn more about JavaScript in the process. You'll also learn how to take advantage of the latest features in ECMAScript 5 and HTML5, including the new cross-domain widget communication technique, HTML5's video and audio elements, and the drawing canvas. You'll find recipes for using these features with JavaScript to build high-quality application interfaces. Create interactive web and desktop applications Work with JavaScript objects, such as String, Array, Number, and Math Use JavaScript with Scalable Vector Graphics (SVG) and the canvas element Store data in various ways, from the simple to the complex Program the new HTML5 audio and video elements Implement concurrent programming with Web Workers Use and create jQuery plug-ins Use ARIA and JavaScript to create fully accessible rich internet applications

Book D3 js in Action  Third Edition

Download or read book D3 js in Action Third Edition written by Elijah Meeks and published by Simon and Schuster. This book was released on 2024-07-02 with total page 654 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create stunning web-based data visualizations with D3.js. This totally-revised new edition of D3.js in Action guides you from simple charts to powerful interactive graphics. In D3.js in Action, Third Edition you will learn how to: Set up a local development environment for D3 Include D3 in web development projects, including Node-based web apps Select and append DOM elements Size and position elements on screen Assemble components and layouts into creative data visualizations D3.js in Action, Third Edition teaches you how to create an extensive portfolio of visualizations, interactive graphics, and data-driven applications using D3.js. This third edition is fully updated to the latest version of D3. It also contains new coverage of the essential aspects of modern digital visualizations. Brand new chapters dive into interactive visualizations, provide new strategies for responsiveness in web-based dataviz, and demonstrate how to improve accessibility. About the technology D3.js is the powerful JavaScript library behind the most innovative and sophisticated data visualizations on the web today. It provides a simple but powerful data visualization API over HTML, CSS, SVG, and Canvas. Start with a structure, dataset, or algorithm. Mix in D3, and you can programmatically generate static, animated, or interactive images that scale to any screen or browser. You'll be blown away by how beautiful your results can be! About the book D3.js in Action, Third Edition is an extensive update to Manning's bestselling guide to data visualization. It smoothes the steep learning curve of D3.js, helping you gradually progress through fundamental concepts until you can build any visualization you can imagine! You’ll assemble an impressive portfolio, from simple bar charts to intricate networks and maps. Along the way, you'll pick up best practices for building interactive graphics, animations, and integrating your work into frontend development frameworks like React and Svelte. About the reader Suitable for web developers with HTML, CSS, and JavaScript skills. No specialized data science skills required. About the author Elijah Meeks is a co-founder and Chief Innovation Officer of Noteable, a startup focused on evolving how we analyze and communicate data. He is known for his pioneering work while at Stanford, where he was the technical lead for acclaimed works like ORBIS and Kindred Britain, as well as being Netflix's first Senior Data Visualization Engineer. Anne-Marie Dufour is a data visualization developer with a background in computation fluid dynamics and mechanical engineering. She loves breaking down complex subjects into digestible and applicable bits.

Book Learning D3 js 4 Mapping

Download or read book Learning D3 js 4 Mapping written by Thomas Newton and published by Packt Publishing Ltd. This book was released on 2017-11-30 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: Crisp and concise guide on building impressive maps as well as visualizations with D3 a JavaScript library About This Book Dive into D3.js and apply its powerful data binding ability in order to create stunning visualizations Learn the key concepts of SVG, JavaScript, CSS and the DOM to bring data and shapes to live in the browser Solve common problems faced while building interactive maps Acquire key web development skills from the creating your interactive to testing and finally publishing it. Who This Book Is For This book is for people with at least a basic knowledge of of web development (basic HTML/CSS/JavaScript). You don't need to have worked with D3.js before. What You Will Learn Work with SVG geometric shapes Learn to manage map data and plot it with D3.js Add interactivity and points of interest to your maps Compress and manipulate geoJSON files with the use of topoJSON Learn how to write testable D3.js visualizations Build a globe with D3.js and Canvas and add interactivity to it. Create a hexbin map with D3.js In Detail D3.js is a visualization library used for the creation and control of dynamic and interactive graphical forms. It is a library used to manipulate HTML and SVG documents as well as the Canvas element based on data. Using D3.js, developers can create interactive maps for the web, that look and feel beautiful. This book will show you how build and design maps with D3.js and gives you great insight into projections, colors, and the most appropriate types of map. The book begins by helping you set up all the tools necessary to build visualizations and maps. Then it covers obtaining geographic data, modifying it to your specific needs, visualizing it with augmented data using D3.js. It will further show you how to draw and map with the Canvas API and how to publish your visualization. By the end of this book, you'll be creating maps like the election maps and the kind of infographics you'll find on sites like the New York Times. Style and approach This step by step guide with pragmatic examples will help you create maps and amazing visualizations.