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EBookClubs

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Book Super Mario Choose Your Weapon

Download or read book Super Mario Choose Your Weapon written by Thunder Publishing and published by . This book was released on 2019-06-16 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: We offer you: - Notebook dimensions: 6"x9" - the perfect size to fit in a handbag and a backpack;- 120 lined pages printed on a high-quality paper (60 sheets)- Super soft Matte finished cover - It can be used as a journal, notebook, composition book Or a great diary for you're daily writing habits- Perfect for gel pen, ink or pencils- It will make a great personalized gift for any special occasion: Christmas, Birthday, Secret Santa, - Thanksgiving, Hanukkah and Name day- And much more!- Motivational adults Journal for Kids, Teens, Girls, Women, Boys, Men. All age people could use this notebook as they wish it to be. So, What is the wait buy the notebook Or a diary And start your wild writing journey now? This Book can even Keep Ur Secrets Safe

Book Super Mario RPG   Strategy Guide

Download or read book Super Mario RPG Strategy Guide written by GamerGuides.com and published by Gamer Guides. This book was released on 2023-12-08 with total page 589 pages. Available in PDF, EPUB and Kindle. Book excerpt: Assemble a group of unlikely heroes and embark on a whimsical quest to repair the wish-granting Star Road in Super Mario RPG! Stop the sinister Smithy Gang and meet a cast of colorful characters. The guide for Super Mario RPG features everything you need to know as you explore the Mushroom Kingdom and beyond in this remake, including a full story walkthrough highlighting every secret and treasure, every mini-game, and all bosses! - A Walkthrough of all Regions - All 39 Hidden Treasure locations and rewards - Best Weapons for all Party Members - Every Mini-game laid bare! - Topple every post-game boss - Locate the best Accessories

Book The Game Maker s Bible

Download or read book The Game Maker s Bible written by Adam Jeremy Capps and published by Adam Jeremy Capps. This book was released on 2021-06-22 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Maker’s Bible is a book that teaches good game making. It goes over good ideas, bad ideas, different kinds of games, story development, particular elements such as game mechanics, and more. It also contains a section for all new ideas that are free to use. This is a new public domain book.

Book The New Video Game Idea Book

Download or read book The New Video Game Idea Book written by Adam Jeremy Capps and published by Adam Jeremy Capps. This book was released on 2021-07-25 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: The New Video Game Idea Book is a book that gives game makers ideas for a great new video game. It does so by giving the game maker new and old ideas to work with. It also goes over the philosophy of what makes a good video game, helps the game maker's imagination, shows them their options, and goes over the best methods for making a new video game. This is a helpful public domain book for making good video games.

Book Thesaurus of Video Game Ideas

Download or read book Thesaurus of Video Game Ideas written by Adam Jeremy Capps and published by Adam Jeremy Capps. This book was released on 2023-09-16 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thesaurus of Video Game Ideas describes topics in game making. There are many topics contained in it and are all comprehensively described. It is a dictionary of video game ideas used as a reference for video game makers.

Book Making A Great Video Game

Download or read book Making A Great Video Game written by Adam Jeremy Capps and published by Lucifer Jeremy White. This book was released on 2022-07-14 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: Great guide for making a great video game. It primes the game maker before they start, it provides things they need to know while making a game, and contains 20 pages of free and original ideas. It is a book of ideas- of what was before and what could be. It brings all sorts of things to mind that the game maker should know. It covers every little thing that makes a good video game and things that ruin them too. It is a book that helps a game maker make the best game possible.

Book The New Game Makers Bible

Download or read book The New Game Makers Bible written by Adam Jeremy Capps and published by Adam Jeremy Capps. This book was released on 2021-08-25 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: The New Game Makers Bible is the premier book for helping game makers make the best games possible. It teaches good game making in many forms, whatever the genre, whatever the topic, it is covered here. It goes over good ideas, bad ideas, different kinds of games, story development, particular elements such as game mechanics, and much more. Table of Contents: The Most Important Elements In Games - Page 6. The Best Ideas I’ve Seen Used - Page 12. Obscure but Good Ideas For Games - Page 14. Ideas For Video Games (New) (Contains: Character Ideas, The Possible Setting/Story, Possible Power Ups and Items, Tools/Effects, Weapons and Similar Things, Powers and Magic, Abilities, Other Things, Nice Touches, and Possible Enemies.) - Page 17. Good Ideas for Games - Page 37. Bad Ideas for Games - Page 39. The Success or Failure of a Game - Page 40. Contrasting Old Ideas - Page 43. Game Making Tactics - Page 44. Having the Most Fun in a Game - Page 50. Developing a Theme and World - Page 57. Developing a Story - Page 58. Ideas for Story Development - Page 59. Types of Characters and Their Motives - Page 62. The Enemies Motives - Page 68. The Actual Player’s Motives - Page 69. The Most Important Questions For A Game Maker To Find Answers For - Page 73. The Best Ways to Place Secrets - Page 85. The Best Things… Page 86. The History of Some Major Games - Page 88. Two Player Elements in Different Games - Page 97. Choosing a System to Create For - Page 100. History and Facts About Old Consoles - Page 101. Neat Game Things - Page 109. Choosing a Peripheral to Create For - Page 112. On Doing Things That Have Never Been Done Before - Page 113. A Brief History of Early Video Games - Page 114. The Gaming Community - Page 118. The Joy of Game Making - Page 120. The 75 Rules of Good Games - Page 121. The 75 Sins of Game Making - Page 124. In Book Two: Part One: An Effective Philosophy of Game Making. This contains many numbered lists helpful for game making. - Page 128. Part Two: Frequently Used Ideas (The Best of Them) - Page 171. Part Three: Some Free Ideas Technology-Wise And Game-Wise - Page 241. Part Four: Creating From Different Genres - Page 248. A formula for a good side scrolling game - Page 251. The best platformers - Page 253. Adventure Games - Page 254. About Simulation Games - Page 260. 3D Games - Page 261. Odds and ends of other genres - Page 264. Educational Games - Page 267. Casino Games - Page 269. Games of Lesser Tech - Page 270. Games that are stylized after their own world - Page 270. A Mental Hospital Simulator - Page 272. Part Five: Miscellaneous Things and Additions to the Previous Things - Page 273. Different ways a game can start - Page 276. Frequently/ Traditionally used Ideas - Page 278. Retro Video Game History - Page 284. More About Making Good Games - Page 286. Part Six: New And Free Video Game Ideas - Page 293.

Book Popular Mechanics

    Book Details:
  • Author :
  • Publisher :
  • Release : 2002-12
  • ISBN :
  • Pages : 164 pages

Download or read book Popular Mechanics written by and published by . This book was released on 2002-12 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Popular Mechanics inspires, instructs and influences readers to help them master the modern world. Whether it’s practical DIY home-improvement tips, gadgets and digital technology, information on the newest cars or the latest breakthroughs in science -- PM is the ultimate guide to our high-tech lifestyle.

Book The Big Book of Super Mario

Download or read book The Big Book of Super Mario written by Triumph Books and published by Triumph Books. This book was released on 2022-10-04 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive, colorful look at everything to know and love about Super Mario, with character profiles, gameplay tips, and little-known triviaFor over 35 years, gamers young and old have gone on fantastic adventures with Mario, Luigi, Peach, Yoshi, and friends. The Big Book of Super Mario is a colorful celebration of that rich history from the 1980s to today!This deluxe guide also features exclusive content and strategy on recent Nintendo Switch games like Super Mario Odyssey and Super Mario Maker 2, plus an in-depth look at the new Super Mario 3D World + Bowser's Fury. With dozens of full-color game images, this journey into the Mushroom Kingdom is a must-have for all Mario fans.

Book Interactive Storytelling

Download or read book Interactive Storytelling written by Andrew Glassner and published by CRC Press. This book was released on 2017-08-02 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: We are on the verge of creating an exciting new kind of interactive story form that will involve audiences as active participants. This book provides a solid foundation in the fundamentals of classical story structure and classical game structure and explains why it has been surprisingly difficult to bring these two activities together. With this foundation in place, the book presents several ideas for ways to move forward in this appealing quest. The author has a conversational and friendly style, making reading a pleasure.

Book City of Bones

    Book Details:
  • Author : Cassandra Clare
  • Publisher : Simon and Schuster
  • Release : 2017-11-07
  • ISBN : 1534406255
  • Pages : 528 pages

Download or read book City of Bones written by Cassandra Clare and published by Simon and Schuster. This book was released on 2017-11-07 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: Suddenly able to see demons and the Shadowhunters who are dedicated to returning them to their own dimension, fifteen-year-old Clary Fray is drawn into this bizarre world when her mother disappears and Clary herself is almost killed by a monster.

Book Unlocking Social Theory with Popular Culture

Download or read book Unlocking Social Theory with Popular Culture written by Naomi Barnes and published by Springer Nature. This book was released on 2021-08-26 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book demonstrates how pop culture examples can be used to demystify complex social theory. It provides tangible, metaphorical examples that shows how it is possible to "do philosophy" rather than subscribe to a theorist by showing that each theorist intersects and overlaps with others. The book is embedded in the literary theory that tapping into background knowledge is a key step in helping people engage with new and difficult texts. It also acknowledges the important role of popular culture in developing comprehension. Using a choose your own adventure structure, this book not only shows students of social theory how various theories can be applied but also reveals the multitude of possible pathways theory provides for comprehending society.

Book Popular Mechanics

    Book Details:
  • Author :
  • Publisher :
  • Release : 2002-12
  • ISBN :
  • Pages : 164 pages

Download or read book Popular Mechanics written by and published by . This book was released on 2002-12 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Popular Mechanics inspires, instructs and influences readers to help them master the modern world. Whether it’s practical DIY home-improvement tips, gadgets and digital technology, information on the newest cars or the latest breakthroughs in science -- PM is the ultimate guide to our high-tech lifestyle.

Book Story Mode

Download or read book Story Mode written by Julialicia Case and published by Bloomsbury Publishing. This book was released on 2024-01-25 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: Against the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core 'gamers', Story Mode offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games. The first textbook to combine game design with creative writing techniques, this much-needed resource makes the skills necessary to consume and create digital and multi-modal stories attainable and fun. Appealing to the growing calls for greater inclusivity and access to this important contemporary apparatus of expression, this book offers low-cost, accessible tools and instruction that bridge the knowledge gap for creative writers, showing them how they can merge their skill-set with the fundamentals of game creation and empowering them to produce their own games which push stories beyond the page and the written word. Broken down into 4 sections to best orientate writers from any technological background to the strategies of game production, this book offers: - Contextual and introductory chapters exploring the history and variety of various game genres. - Discussions of how traditional creative writing approaches to character, plot, world-building and dialogue can be utilised in game writing. - An in-depth overview of game studies concepts such as game construction, interactivity, audience engagement, empathy, real-world change and representation that orientate writers to approach games from the perspective of a designer. - A whole section on the practical elements of work-shopping, tools, collaborative writing as well as extended exercises guiding readers through long-term, collaborative, game-centred projects using suites and tools like Twine, Audacity, Bitsy, and GameMaker. Featuring detailed craft lessons, hands-on exercises and case studies, this is the ultimate guide for creative writers wanting to diversify into writing for interactive, digital and contemporary modes of storytelling. Designed not to lay out a roadmap to a successful career in the games industry but to empower writers to experiment in a medium previously regarded as exclusive, this book demystifies the process behind creating video games, orienting readers to a wide range of new possible forms and inspiring them to challenge mainstream notions of what video games can be and become.

Book Nintendo Strategies

Download or read book Nintendo Strategies written by Consumer Guide and published by Ashley Books. This book was released on 1989-04 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Bible Adventures

    Book Details:
  • Author : Gabe Durham
  • Publisher : Boss Fight Books
  • Release : 2014-06-02
  • ISBN : 1940535077
  • Pages : 168 pages

Download or read book Bible Adventures written by Gabe Durham and published by Boss Fight Books. This book was released on 2014-06-02 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: How a shady indie game company took on Nintendo by marketing Bible games to Christians.

Book Game Balance

    Book Details:
  • Author : Ian Schreiber
  • Publisher : CRC Press
  • Release : 2021-08-09
  • ISBN : 135164341X
  • Pages : 682 pages

Download or read book Game Balance written by Ian Schreiber and published by CRC Press. This book was released on 2021-08-09 with total page 682 pages. Available in PDF, EPUB and Kindle. Book excerpt: Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory. Game Balance offers readers a dynamic look into game design and player theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. This book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets, and other spreadsheet programs and their uses for game designers. FEATURES The first and only book to explore game balance as a topic in depth Topics range from intermediate to advanced, while written in an accessible style that demystifies even the most challenging mathematical concepts to the point where a novice student of game design can understand and apply them Contains powerful spreadsheet techniques which have been tested with all major spreadsheet programs and battle-tested with real-world game design tasks Provides short-form exercises at the end of each chapter to allow for practice of the techniques discussed therein along with three long-term projects divided into parts throughout the book that involve their creation Written by award-winning designers with decades of experience in the field Ian Schreiber has been in the industry since 2000, first as a programmer and then as a game designer. He has worked on eight published game titles, training/simulation games for three Fortune 500 companies, and has advised countless student projects. He is the co-founder of Global Game Jam, the largest in-person game jam event in the world. Ian has taught game design and development courses at a variety of colleges and universities since 2006. Brenda Romero is a BAFTA award-winning game director, entrepreneur, artist, and Fulbright award recipient and is presently game director and creator of the Empire of Sin franchise. As a game director, she has worked on 50 games and contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon, Dungeons & Dragons, and Def Jam franchises.