Download or read book Polyverse Supers written by Bruce Adams and published by Bruce Adams. This book was released on with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fast paced Superhero Gaming! Polyverse Supers allows a GM to create campaigns with colorful npcs, heroes and villains. Included are rules for creation of bases and vehicles as well as random character creation. Super Hero Roleplaying!Make the superhero YOU want!70 customizable powers!Adders and Subtractors make powers unique!Over 100 Problems to make characters stand out!Create bases and vehicles!Random character creation rules!Point based system!
Download or read book Super Rabbit Boy s Time Jump A Branches Book Press Start 9 written by Thomas Flintham and published by Scholastic Inc.. This book was released on 2020-09-01 with total page 86 pages. Available in PDF, EPUB and Kindle. Book excerpt: Super Rabbit Boy must travel back in time to stop King Viking! Pick a book. Grow a Reader!This series is part of Scholastic's early chapter book line, Branches, aimed at newly independent readers. With easy-to-read text, high-interest content, fast-paced plots, and illustrations on every page, these books will boost reading confidence and stamina. Branches books help readers grow!King Viking has built a Super Mega Robot Time Machine! Now he has gone back in time to team up with his younger self, Prince Viking. Together, they want to stop Baby Rabbit Boy from ever finding the magical carrot power-up that turned him into Super Rabbit Boy. Super Rabbit Boy must go on a quest through time to stop King Viking from stealing his powers! Will he be on time to save the day?
Download or read book Super Mario RPG Strategy Guide written by GamerGuides.com and published by Gamer Guides. This book was released on 2023-12-08 with total page 589 pages. Available in PDF, EPUB and Kindle. Book excerpt: Assemble a group of unlikely heroes and embark on a whimsical quest to repair the wish-granting Star Road in Super Mario RPG! Stop the sinister Smithy Gang and meet a cast of colorful characters. The guide for Super Mario RPG features everything you need to know as you explore the Mushroom Kingdom and beyond in this remake, including a full story walkthrough highlighting every secret and treasure, every mini-game, and all bosses! - A Walkthrough of all Regions - All 39 Hidden Treasure locations and rewards - Best Weapons for all Party Members - Every Mini-game laid bare! - Topple every post-game boss - Locate the best Accessories
Download or read book Ultraverse Roleplaying System written by Bruce Adams and published by Bruce Adams. This book was released on 2018-01-23 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ultraverse is a fast-paced system designed to create superheroic, fantasy, science fiction and countless other types of adventures for players. Each player assumes their own role as a character in each campaign that the Gamemaster (GM) creates. Ultraverse is designed to emulate the fictional powers and abilities found in the pages of four-color comic books. Polyhedral dice such as d20, d12, d10, d8, d6 and d4 are required for play in Ultraverse. Hexagonal or Square maps are useful but not required for playing. I have tried to make the system easy to understand, fast-paced, and simple for players to get started. I am proud to have created Ultraverse and hope the readers have fun gaming!
Download or read book Speedrunning written by David Snyder and published by McFarland. This book was released on 2017-11-29 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: More than 30 years after its 1985 release on the Nintendo Entertainment System, Super Mario Bros. continues to be one of the best-selling video games of all time. For many, completing the classic side-scrolling platformer remains challenging enough to provide many hours of entertainment. In late 2016 an American gamer known online as "darbian" completed the game in record time, rescuing Princess Peach in 4 minutes, 56 seconds. darbian practices speedrunning, a method of play in which quick reflexes and intimate familiarity with games are used to complete them in the fastest possible time. Through 10 interviews with darbian and other elite speedrunners, this book explores the history and techniques of this intense and competitive type of gaming.
Download or read book Learn to Program with Minecraft written by Craig Richardson and published by No Starch Press. This book was released on 2015-12-01 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: You’ve bested creepers, traveled deep into caves, and maybe even gone to The End and back—but have you ever transformed a sword into a magic wand? Built a palace in the blink of an eye? Designed your own color-changing disco dance floor? In Learn to Program with Minecraft®, you’ll do all this and more with the power of Python, a free language used by millions of professional and first-time programmers! Begin with some short, simple Python lessons and then use your new skills to modify Minecraft to produce instant and totally awesome results. Learn how to customize Minecraft to make mini-games, duplicate entire buildings, and turn boring blocks into gold. You’ll also write programs that: –Take you on an automated teleportation tour around your Minecraft world –Build massive monuments, pyramids, forests, and more in a snap! –Make secret passageways that open when you activate a hidden switch –Create a spooky ghost town that vanishes and reappears elsewhere –Show exactly where to dig for rare blocks –Cast a spell so that a cascade of flowers (or dynamite if you’re daring!) follows your every move –Make mischief with dastardly lava traps and watery curses that cause huge floods Whether you’re a Minecraft megafan or a newbie, you’ll see Minecraft in a whole new light while learning the basics of programming. Sure, you could spend all day mining for precious resources or building your mansion by hand, but with the power of Python, those days are over! Requires: Windows 7 or later; OS X 10.10 or later; or a Raspberry Pi. Uses Python 3
Download or read book GURPS For Dummies written by Adam Griffith and published by John Wiley & Sons. This book was released on 2006-03-06 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: Let the adventure begin with this straightforward guide to GURPS! This is it—the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. Produced in partnership with Steve Jackson Games, the game's creator, GURPS For Dummies is the ideal companion to GURPS Basic Set, 4th Edition that explains the rules. It gives you insight into the choices you’ll make in everything from creating a fun, dynamic character using the allotted number of points, to playing in an adventure, to becoming a GM. Whether you want to be an Amazon princess or a stalwart warrior, an old-fashioned swashbuckler or a modern investigator, a tough cop or a cat burglar, a sorcerer casting spells or a cosmic ranger, fighting lawlessness in the asteroids, this guide will help you: Determine your character’s basic attributes: IQ, DX (dexterity), ST (strength) and HT (health) Figure out your character’s secondary characteristics Choose advantages (including powers and perks) and disadvantages (including quirks and disadvantages with a self-control roll modifier) Optimize your points by using talents Select your skills based on functional area or the campaign setting Enhance your character with spells, magic items, magic staves, and powerstones Strategically purchase equipment for different characters, tech levels, and campaign types Create and manage a character sheet, write a character background, keep a character log, and more—all with samples Choose good combat techniques and play with your character If you want to become a GM, this guide gets you going with advice on creating the adventure, managing the character creation process, managing combat, and interpreting the rules. There’s even a handy Cheat Sheet tear-out GM screen in the front of the book. There are tips throughout, plus advice on how to: Create your very own GURPS universe for your campaign, whether it’s dungeon-crawl, high-adventure, combat-focused, puzzle-focused, or masquerade-type Provide a basic write-up of the world for your players, including technology level, supernatural and supernormal abilities and powers, races, setting, character templates, cultural and social information, and limitations Create an electronic combat grid, a battle log, a tactical map, and more—with samples Do mapping, planning, and plotting Create memorable NPC (nonplayer characters), both good guys and bad guys GURPS For Dummies helps you create more detailed, exciting, and interesting characters and take your game to the next level. That’s important whether you’re saving a princess or saving the planet...searching for hidden treasure or for secrets to eliminate disease... fighting crime or combating armies of evil robots...casting spells in medieval castles or destroying terrorist cells in modern day milieus. With GURPS, the only limitation is your imagination.
Download or read book Dragon Ball Super Vol 16 written by Akira Toriyama and published by VIZ Media LLC. This book was released on 2022-08-02 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: Granolah is the last of the Cerealians, a people who were all but wiped out by the Saiyans and Freeza’s army many years ago. When he learns that the long-lost twin to the Dragon Ball that the old Namekian Monaito keeps in their home has been found, Granolah steals it and makes a wish that will allow him to start his quest for revenge against the Saiyans—to become the strongest being in the whole universe! Meanwhile, the Heeters work behind the scenes to put Granolah out of his misery once and for all...by enlisting Goku and Vegeta’s help! -- VIZ Media
Download or read book The Development Of Play written by David Cohen and published by Routledge. This book was released on 2007-01-24 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why do children play? What can children learn from playing? What have psychologists learned from 150 years of studying play – usually a bit too seriously? The Development of Play explores the central role of play in childhood development. David Cohen examines how children play with objects, with language, and most importantly with each other and their parents. He explains how play enables children to learn how to move, think, speak and imagine, as well as to develop emotionally and socially. Incorporating much of the recent research in this area, including that of John Flavell, Henry Wellman and others, The Development of Play shows how play encourages children to grasp the difference between appearance and reality. This new edition updates and builds on the previous two editions, to include new research on pretending and the theory of mind, autism and how parents can play creatively with their children. Play therapy, the history of play and how play is dealt with in the media are also covered. The book addresses the often ignored subject of adult games and why adults sometimes find it difficult to play. The Development of Play offers a fascinating review of the importance of play in all our lives.
Download or read book Game Over Super Rabbit Boy A Branches Book Press Start 1 written by Thomas Flintham and published by Scholastic Inc.. This book was released on 2016-12-27 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: Super Rabbit Boy is the strongest, bravest, fastest animal in all the land...and he's also the star in a video game! Pick a book. Grow a Reader!This series is part of Scholastic's early chapter book line, Branches, aimed at newly independent readers. With easy-to-read text, high-interest content, fast-paced plots, and illustrations on every page, these books will boost reading confidence and stamina. Branches books help readers grow!Uh-oh, Animal Town is in trouble! Meanie King Viking has created a dreaded robot army to spread No Fun across the land. On top of that, he has stolen the happiest and most fun animal ever, Singing Dog. There is only one person who can save the day -- Super Rabbit Boy! Super Rabbit Boy is super fast and super brave, but he's also a video game character living in a video game world. What will happen when Sunny, the boy playing the game, loses each level? Will it be game over for Super Rabbit Boy and all his friends?With full-color art by Thomas Flintham!
Download or read book Saints Row IV Signature Series Strategy Guide written by BradyGames and published by Penguin. This book was released on 2013-08-20 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Saints are once again thrust into the limelight, only this time they aren't viewed as criminals. The leader of the Saints ran for office and won! Now the President of the United States, he must help stop an alien invasion for ruining the world. This strategy guide contains all the strategy, tips and hints needed to send the aliens packing to their home planet. You'll find: *Comprehensive Walkthrough *Boss Fight Strategy *All Collectibles Revealed *Locate Every Important Item
Download or read book Natalie Jill s 7 Day Jump Start written by Natalie Jill and published by Da Capo Lifelong Books. This book was released on 2016-05-03 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: Social media sensation, fitness trainer, and sports nutritionist Natalie Jill offers her popular 7 day jump start program for weight loss, with recipes and tips
Download or read book ACTION ADVENTURE written by Lee Walser and published by Lulu.com. This book was released on 2018-11-03 with total page 118 pages. Available in PDF, EPUB and Kindle. Book excerpt: ACTION & ADVENTURE is a Universal role playing game that uses 6 sided dice. It's very complete but easy and fun to learn and to play. This is a Revolution in Gaming! No Classes No Races No Ability Scores No Levels. And Best of All: You Get to Pick the Abilities You Want! to make YOUR Character YOUR Way!
Download or read book Halo 2 Hacks written by Stephen Cawood and published by "O'Reilly Media, Inc.". This book was released on 2005-09-07 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Even if you've finished Halo 2 in Legendary Mode, you're not done with this game. Not by a long shot. You know there's a lot more you can squeeze out of Halo 2, and with the clever hacks we have in store, you'll turn the game into a whole new experience. Halo 2 Hacks is the creation of consummate gamer and Microsoft insider Stephen Cawood, an original member of the Halo 2 beta test team. He's got it all, whether you're into single or multiplayer games, a level 25 or above, or even a complete n00b. If you are a beginner, you may not yet appreciate that Halo 2 for Xbox is the biggest game to hit the galaxy. Ten million copies have already sold, including 2.4 million on the first day it hit the shelf. So you're in good company, even if you've never played its predecessor, Halo: Combat Evolved. Pick up this book and you'll be able to fully appreciate the Halo 2 universe. Halo 2 Hacks is packed with a horde of great hacks for weapons, levels, vehicles, game play and mods. You'll learn how to perform expert tricks, exploit glitches and find Halo 2 Easter Eggs - including the famous skulls. And discover all the nooks and crannies you didn't even suspect were there. Each hack has a thermometer icon to indicate its relative complexity, whether it's a beginner, moderate, or expert hack. Each one stands on its own, so you can either read the book from cover to cover, or jump around until you see a hack you want to try. This title was created with the help of numerous gamers from the Halo community. Whether it was a trick, a glitch or a mod, Cawood went straight to the source and gathered all of the necessary information to help you complete the hack. The mod section of the book features contributions from Grenadiac, MrMurder, Iron_Forge, GTJuggler, The Swamp Fox, and many more. Halo 2 Hacks also features a foreword by Ducain (the admin for HighImpactHalo.org), Louis Wu (the admin for Halo.Bungie.org) and Grenadiac (the admin for HaloMods.com). For all the brave souls who want to learn how to trick Halo 2 into running the hacks and mods of their choice, Halo 2 Hacks is a must read. Roughly half of this title is dedicated to creating your own Halo 2 mods. If you're a fan of tricking, glitching or modding, then this is the book for you. But only for gamers who think they're worthy of the distinction.
Download or read book My First 1 000 Jumps written by Norm Heaton and published by Page Publishing Inc. This book was released on 2019-06-10 with total page 910 pages. Available in PDF, EPUB and Kindle. Book excerpt: You are holding the only comprehensive history of the early days of the sport of skydiving yet published. It is the story of not just one skydiver but the story of many, the true pioneers of the sport. Just as important this book includes a complete history of the national organization established for the express purpose of promoting sport parachuting. While this history is restricted to a short fifteen years (1961-1975), those years were the most productive, most far-reaching, and the most exciting for the fledgling idea of jumping out of perfectly good airplanes for the sheer joy of it all, eventually establishing the sport of skydiving as an integral part of the world of aviation sports. This book tells the story of those formative years with details of battles fought to maintain freedom of the skies for all parachutists when government and corporate interests made numerous attempts to severely restrict the right of skydivers to use our nation's airspace. This story is told by a man who dedicated his life to the advancement of the sport, serving for twelve years as the chief executive officer of the national organization for skydivers, the Parachute Club of America / US Parachute Association. The reader will embark on a most exciting journey, a journey not told before, continually laced with personal stories that will touch your heart, make you smile, and occasionally make you laugh. This book contains over 400 photographs and 1,500 names of people from around the world who participated in that wonderful and exhilarating sport called skydiving.
Download or read book Why is Snot Green written by Glenn Murphy and published by Pan Macmillan. This book was released on 2011-07-22 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why is snot green? Do rabbits fart? What is space made of? Where does all the water go at low tide? Can animals talk? What are scabs for? Will computers ever be cleverer than people? Discover the answers to these and an awful lot of other brilliant questions frequently asked at the Science Museum in this wonderfully funny and informative book by Glenn Murphy. Divided into five sections, which cover everything from the Big Bang to bodily functions and cool gadgets: - Lost in Space - The Angry Planet - Animal Answers - Being Human - Fantastic Futures Packed with doodles and information about all sorts of incredible things, and published in association with the Science Museum, this book contains absolutely no boring bits! Discover more funny science with Disgusting Science: A Revolting Look at What Makes Things Gross.
Download or read book Game Feel written by Steve Swink and published by CRC Press. This book was released on 2008-10-13 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe