Download or read book Super Iam8bit written by Jonathan Michael Gibson and published by I Am8-Bit, LLC. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A follow-up to the original iam8bit book, more than 80 artists remix their retro gaming fantasies, employing a variety of techniques, from paint to sculpture, all inspired by the magical era that was the '80s arcade and console scene.
Download or read book Video Game Audio written by Christopher Hopkins and published by McFarland. This book was released on 2022-08-17 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.
Download or read book Making the History of Computing Relevant written by Arthur Tatnall and published by Springer. This book was released on 2013-12-06 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-proceedings of the IFIP WG 9.7 International Conference on the History of Computing, HC 2013, held in London, UK, in June 2013. The 29 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover a wide range of topics related to the history of computing and offer a number of different approaches to making this history relevant. These range from discussion of approaches to describing and analyzing the history through storytelling and education to description of various collections, working installations and reconstruction projects. The papers have been organized in the following topical sections: the importance of storytelling in museums; spotlight on some key collections and their future plans; thoughts on expanding the audience for computing history; spotlight on some research projects; integrating history with computer science education; putting the history of computing into different contexts; celebrating nostalgia for games - and its potential as Trojan horse; the importance and challenges of working installations; and reconstruction stories.
Download or read book Art Of Atari written by Tim Lapetino and published by Dynamite Entertainment. This book was released on 2016-10-26 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: Atari is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. The Art of Atari is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more. Co-written by Robert V. Conte and Tim Lapetino, The Art of Atari includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life! Includes a special Foreword by New York Times bestseller Ernest Cline author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg. Whether you're a fan, collector, enthusiast, or new to the world of Atari, this book offers the most complete collection of Atari artwork ever produced!
Download or read book Imps and Monsters Ten Years of Art by Justin Hillgrove written by Justin Hillgrove and published by . This book was released on 2016-02-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Art of Mana written by Square Enix and published by Dark Horse Comics. This book was released on 2020-02-11 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Celebrating the first twenty-five years of Mana adventures! Since the first game's release in 1991, Square Enix has been dazzling fans worldwide with the fantastical and action-packed world of Mana. More than twenty-five years later, the magic of Mana still lives on and now Dark Horse Books and Square Enix are proud to present The Art of Mana. The first official art book of Square Enix's hit Mana video game series, The Art of Mana collects more than twenty-five years' worth of memories with over 200 pages featuring more than 400 illustrations from the original creative team along with detailed explorations of every character, original sketches, world designs, and much more. Presented in English for the first time, this beautiful collection is not to be missed.
Download or read book Super Mario written by Jeff Ryan and published by Penguin. This book was released on 2012-09-25 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive story of the rise of Nintendo. In 1981, Nintendo of America was a one-year-old business already on the brink of failure. Its president, Mino Arakawa, was stuck with two thousand unsold arcade cabinets for a dud of a game (Radar Scope). So he hatched a plan. Back in Japan, a boyish, shaggy-haired staff artist named Shigeru Miyamoto designed a new game for the unsold cabinets featuring an angry gorilla and a small jumping man. Donkey Kong brought in $180 million in its first year alone and launched the career of a short, chubby plumber named Mario. Since then, Mario has starred in over two hundred games, generating profits in the billions. He is more recognizable than Mickey Mouse, yet he’s little more than a mustache in bib overalls. How did a mere smear of pixels gain such huge popularity? Super Mario tells the story behind the Nintendo games millions of us grew up with, explaining how a Japanese trading card company rose to dominate the fiercely competitive video-game industry.
Download or read book Theory of Fun for Game Design written by Raph Koster and published by "O'Reilly Media, Inc.". This book was released on 2005 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.
Download or read book Nintendo Power written by and published by . This book was released on 2006 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Afrodisiac written by Jim Rugg and published by Ad House. This book was released on 2010 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: The crew behind Street Angel hits the ghetto with the Afrodisiac - in SuperColor! There's cats, gats, spats, and feathered hats... action as big as a Georgia ham and wool so fine it'll blow your mind! Lock up your daughters, come hell or high water, cause here comes the king of the concrete jungle!
Download or read book Terminator Sector War written by Brian Wood and published by Dark Horse Comics. This book was released on 2019-08-20 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bestselling Writer Brian Wood (Aliens: Defiance, The Massive, Briggs Land) pens a thrilling chase with electric art by Jeff Stokely (The Spire, Six-Gun Gorilla). Two Terminators went back in time to 1984, one to kill Sarah Conner, and another targeting NYPD Officer Lucy Castro, a rookie cop assigned to one of the worst sections of the city. Isolated and unable to call for backup, Castro faces off against the relentless T800, relying on unlikely allies to see her through to dawn.
Download or read book The Hohokum Almanac written by iam8bit and published by . This book was released on 2014-08-12 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Companion book to the wildly popular videogame Hohokum.
Download or read book Warlords of Appalachia written by Phillip Kennedy Johnson and published by Boom! Studios. This book was released on 2017-07-26 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: Following the controversial election of an enigmatic dictator, the United States was plunged into a Second Civil War, in the aftermath of which only Kentucky refused to acknowledge the fascist state's sovereignty. Now a demilitarized zone located in the heart of America, it will take the combined forces of civilians and criminals to overthrow the occupation. In leading this rebellion, former mechanic and reluctant folk hero Kade Mercer will become the first feudal warlord of Appalachia. Written by Phillip Kennedy Johnson (Last Sons of America) and illustrated by breakout talent Jonas Scharf, Warlords of Appalachia is a grounded military epic with flourishes of sci-fi futurism that explores the lengths one man will go to protect his family in the face of oppression.
Download or read book A Guide to Japanese Role Playing Games written by Bitmap Books and published by . This book was released on 2021-10-25 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Gamescenes written by Matteo Bittanti and published by Johan & Levi Editore. This book was released on 2006 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: Illustrates artistic expressions made with an emphasis on videogames. Text in English and Italian.
Download or read book Game Informer Magazine written by and published by . This book was released on 2006 with total page 594 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Designing Brand Identity written by Alina Wheeler and published by John Wiley & Sons. This book was released on 2012-10-11 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: A revised new edition of the bestselling toolkit for creating, building, and maintaining a strong brand From research and analysis through brand strategy, design development through application design, and identity standards through launch and governance, Designing Brand Identity, Fourth Edition offers brand managers, marketers, and designers a proven, universal five-phase process for creating and implementing effective brand identity. Enriched by new case studies showcasing successful world-class brands, this Fourth Edition brings readers up to date with a detailed look at the latest trends in branding, including social networks, mobile devices, global markets, apps, video, and virtual brands. Features more than 30 all-new case studies showing best practices and world-class Updated to include more than 35 percent new material Offers a proven, universal five-phase process and methodology for creating and implementing effective brand identity