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Book Programming Sudoku

    Book Details:
  • Author : Wei-Meng Lee
  • Publisher : Apress
  • Release : 2006-11-22
  • ISBN : 143020138X
  • Pages : 223 pages

Download or read book Programming Sudoku written by Wei-Meng Lee and published by Apress. This book was released on 2006-11-22 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sudoku is amazingly popular This is a beginning programmer’s guide with a gaming slant. It mixes learning and fun It teaches the reader how to build a fun, complex, and addictive puzzle game

Book Sudoku Programming with C

Download or read book Sudoku Programming with C written by Giulio Zambon and published by Apress. This book was released on 2015-03-25 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sudoku Programming with C teaches you how to write computer programs to solve and generate Sudoku puzzles. This is a practical book that will provide you with everything you need to write your own books of Sudoku Classic and Samurai puzzles. But be warned: after reading it, you'll discover that the puzzles in your local paper are not so challenging after all! We like Sudokus because they test our capacity to recognize and interpret patterns. But how are the clues generated? Where do those quasi-symmetrical configurations come from? When the author explored the Web to find out, he discovered that there were many sites that explained how to solve Sudokus, but none that told him how create them. He also saw many sites and apps to play Sudoku, but, perhaps not surprising, no indication of how they worked. So, he had to develop his own applications in order to find out. And, from the very start, he decided that he would publish the code for anyone else to use and perhaps tinker with, but the author wrote it in such a way that also lets readers with limited knowledge of programming techniques understand it. In fact, you could decide to start generating thousands of puzzles almost immediately, and go through the explanations of algorithms and techniques later, a bit at a time. The author chose to write the application in ‘plain old C’ because he wanted to make the code accessible to as many people as possible. In this book, you will find an explanation of all solving strategies, and the code to implement them. Writing the Solver application was more difficult than writing the Generator, because it required designing and implementing each strategy separately. However, the author wanted to include a solving program capable of listing the strategies necessary to solve any particular puzzle. He also wanted to check whether a puzzle was solvable analytically, without any guessing. This book includes the full listings of both the Generator and the Solver, and explanations of all C modules, with walk-throughs and examples.

Book Programming the SIMPL Way   Second Edition

Download or read book Programming the SIMPL Way Second Edition written by John Collins and published by Lulu.com. This book was released on 2010-05-31 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: At its most fundamental, SIMPL is a set of library functions which allow the passing of encapsulated messages between cooperating processes. These processes may be local to one host computer or spread over a network.On another level, SIMPL is an active open source project which began over a decade ago. Over the years this project has accumulated an extensive body of sample code and extensions. Currently SIMPL libraries are supported for C/C++, Python, JAVA and Tcl programming languages. A sample Sudoku puzzle solver project illustrates all these in a single application.

Book Intermediate C Programming

Download or read book Intermediate C Programming written by Yung-Hsiang Lu and published by CRC Press. This book was released on 2024-02-06 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: Revised for a new second edition, Intermediate C Programming provides a stepping-stone for intermediate-level students to go from writing short programs to writing real programs well. It shows students how to identify and eliminate bugs, write clean code, share code with others, and use standard Linux-based tools, such as ddd and valgrind. This second edition provides expanded coverage of these topics with new material focused on software engineering, including version control and unit testing. The text enhances their programming skills by explaining programming concepts and comparing common mistakes with correct programs. It also discusses how to use debuggers and the strategies for debugging as well as studies the connection between programming and discrete mathematics. Including additional student and instructor resources available online, this book is particularly appealing as a classroom resource.

Book Programming the Simpl Way

Download or read book Programming the Simpl Way written by John Collins and published by Lulu.com. This book was released on 2008-09-04 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: SIMPL (Synchronous Interprocess Messaging Project for Linux) is discussed at many different levels. At its most fundamental, SIMPL is a set of library functions which allow the passing of encapsulated messages between cooperating processes. On another level, SIMPL is an active open source project which began over a decade ago. Over the years this project has accumulated an extensive body of sample code and extensions. SIMPL is also a great way to design software applications where complexity is encapsulated in separate, easily testable, readily extendable modules. The current state of software development is compared to the hardware world before the advent of integrated circuit chips. The term softwareIC is coined to describe the software equivalent of the integrated circuit. The SIMPL toolkit, along with tokenized messaging and the SIMPL testing framework is shown to be a great way to build these softwareICs. Several are illustrated throughout the book.

Book The Ruby Programming Language

Download or read book The Ruby Programming Language written by David Flanagan and published by "O'Reilly Media, Inc.". This book was released on 2008-01-25 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Ruby Programming Language is the authoritative guide to Ruby and provides comprehensive coverage of versions 1.8 and 1.9 of the language. It was written (and illustrated!) by an all-star team: David Flanagan, bestselling author of programming language "bibles" (including JavaScript: The Definitive Guide and Java in a Nutshell) and committer to the Ruby Subversion repository. Yukihiro "Matz" Matsumoto, creator, designer and lead developer of Ruby and author of Ruby in a Nutshell, which has been expanded and revised to become this book. why the lucky stiff, artist and Ruby programmer extraordinaire. This book begins with a quick-start tutorial to the language, and then explains the language in detail from the bottom up: from lexical and syntactic structure to datatypes to expressions and statements and on through methods, blocks, lambdas, closures, classes and modules. The book also includes a long and thorough introduction to the rich API of the Ruby platform, demonstrating -- with heavily-commented example code -- Ruby's facilities for text processing, numeric manipulation, collections, input/output, networking, and concurrency. An entire chapter is devoted to Ruby's metaprogramming capabilities. The Ruby Programming Language documents the Ruby language definitively but without the formality of a language specification. It is written for experienced programmers who are new to Ruby, and for current Ruby programmers who want to challenge their understanding and increase their mastery of the language.

Book Functional and Logic Programming

Download or read book Functional and Logic Programming written by Jacques Garrigue and published by Springer Science & Business Media. This book was released on 2008-03-28 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 9th International Symposium on Functional and Logic Programming, FLOPS 2008. The 20 revised full papers, together with 3 invited contributions were carefully reviewed and selected from 59 submissions.

Book How to Play Sudoku

    Book Details:
  • Author : Howexpert Press
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2016-10-02
  • ISBN : 9781539314769
  • Pages : 218 pages

Download or read book How to Play Sudoku written by Howexpert Press and published by Createspace Independent Publishing Platform. This book was released on 2016-10-02 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you want to learn the basics of playing Sudoku puzzles quickly and easily for newbies and beginners, then get this "How To Play Sudoku" guide. In this step-by-step guide, you will rep the following benefits: - Be familiar with the the game rules. - Learn the basic way of doing Sudoku. - Get useful tips in solving Sudoku puzzle. - Be able to solve Sudoku puzzle in the shortest time possible. - Learn how to appropriately choose a candidate. - Solve different levels of Sudoku puzzle. - Amaze your friends and family to your new found hobby of solving sudoku. - And much more! Click "Buy Now" to get it now!

Book Parallel Programming with Intel Parallel Studio XE

Download or read book Parallel Programming with Intel Parallel Studio XE written by Stephen Blair-Chappell and published by John Wiley & Sons. This book was released on 2012-04-19 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt: Optimize code for multi-core processors with Intel's Parallel Studio Parallel programming is rapidly becoming a "must-know" skill for developers. Yet, where to start? This teach-yourself tutorial is an ideal starting point for developers who already know Windows C and C++ and are eager to add parallelism to their code. With a focus on applying tools, techniques, and language extensions to implement parallelism, this essential resource teaches you how to write programs for multicore and leverage the power of multicore in your programs. Sharing hands-on case studies and real-world examples, the authors examine the challenges of each project and show you how to overcome them. Explores conversion of serial code to parallel Focuses on implementing Intel Parallel Studio Highlights the benefits of using parallel code Addresses error and performance optimization of code Includes real-world scenarios that illustrate the techniques of advanced parallel programming situations Parallel Programming with Intel Parallel Studio dispels any concerns of difficulty and gets you started creating faster code with Intel Parallel Studio.

Book Introduction to Recursive Programming

Download or read book Introduction to Recursive Programming written by Manuel Rubio-Sanchez and published by CRC Press. This book was released on 2017-10-05 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recursion is one of the most fundamental concepts in computer science and a key programming technique that allows computations to be carried out repeatedly. Despite the importance of recursion for algorithm design, most programming books do not cover the topic in detail, despite the fact that numerous computer programming professors and researchers in the field of computer science education agree that recursion is difficult for novice students. Introduction to Recursive Programming provides a detailed and comprehensive introduction to recursion. This text will serve as a useful guide for anyone who wants to learn how to think and program recursively, by analyzing a wide variety of computational problems of diverse difficulty. It contains specific chapters on the most common types of recursion (linear, tail, and multiple), as well as on algorithm design paradigms in which recursion is prevalent (divide and conquer, and backtracking). Therefore, it can be used in introductory programming courses, and in more advanced classes on algorithm design. The book also covers lower-level topics related to iteration and program execution, and includes a rich chapter on the theoretical analysis of the computational cost of recursive programs, offering readers the possibility to learn some basic mathematics along the way. It also incorporates several elements aimed at helping students master the material. First, it contains a larger collection of simple problems in order to provide a solid foundation of the core concepts, before diving into more complex material. In addition, one of the book's main assets is the use of a step-by-step methodology, together with specially designed diagrams, for guiding and illustrating the process of developing recursive algorithms. Furthermore, the book covers combinatorial problems and mutual recursion. These topics can broaden students' understanding of recursion by forcing them to apply the learned concepts differently, or in a more sophisticated manner. The code examples have been written in Python 3, but should be straightforward to understand for students with experience in other programming languages. Finally, worked out solutions to over 120 end-of-chapter exercises are available for instructors.

Book Programming for the Puzzled

Download or read book Programming for the Puzzled written by Srini Devadas and published by MIT Press. This book was released on 2017-11-16 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning programming with one of “the coolest applications around”: algorithmic puzzles ranging from scheduling selfie time to verifying the six degrees of separation hypothesis. This book builds a bridge between the recreational world of algorithmic puzzles (puzzles that can be solved by algorithms) and the pragmatic world of computer programming, teaching readers to program while solving puzzles. Few introductory students want to program for programming's sake. Puzzles are real-world applications that are attention grabbing, intriguing, and easy to describe. Each lesson starts with the description of a puzzle. After a failed attempt or two at solving the puzzle, the reader arrives at an Aha! moment—a search strategy, data structure, or mathematical fact—and the solution presents itself. The solution to the puzzle becomes the specification of the code to be written. Readers will thus know what the code is supposed to do before seeing the code itself. This represents a pedagogical philosophy that decouples understanding the functionality of the code from understanding programming language syntax and semantics. Python syntax and semantics required to understand the code are explained as needed for each puzzle. Readers need only the rudimentary grasp of programming concepts that can be obtained from introductory or AP computer science classes in high school. The book includes more than twenty puzzles and more than seventy programming exercises that vary in difficulty. Many of the puzzles are well known and have appeared in publications and on websites in many variations. They range from scheduling selfie time with celebrities to solving Sudoku problems in seconds to verifying the six degrees of separation hypothesis. The code for selected puzzle solutions is downloadable from the book's website; the code for all puzzle solutions is available to instructors.

Book Sudoku Programming

Download or read book Sudoku Programming written by Giulio Zambon and published by Lulu.com. This book was released on 2011-04 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book teaches you how to write computer programs to solve and generate Sudoku puzzles. It is a practical programming book that explains in detail how to generate billions of Sudoku Classic and Samurai puzzles.

Book Linear Programming and Algorithms for Communication Networks

Download or read book Linear Programming and Algorithms for Communication Networks written by Eiji Oki and published by CRC Press. This book was released on 2012-08-24 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explaining how to apply to mathematical programming to network design and control, Linear Programming and Algorithms for Communication Networks: A Practical Guide to Network Design, Control, and Management fills the gap between mathematical programming theory and its implementation in communication networks. From the basics all the way through to m

Book Fun with Algorithms

    Book Details:
  • Author : Evangelos Kranakis
  • Publisher : Springer
  • Release : 2012-05-31
  • ISBN : 3642303471
  • Pages : 403 pages

Download or read book Fun with Algorithms written by Evangelos Kranakis and published by Springer. This book was released on 2012-05-31 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 6th International Conference, FUN 2012, held in June 2012 in Venice, Italy. The 34 revised full papers were carefully reviewed and selected from 56 submissions. They feature a large variety of topics in the field of the use, design, and analysis of algorithms and data structures, focusing on results that provide amusing, witty but nonetheless original and scientifically profound contributions to the area.

Book The Hidden Logic of Sudoku

Download or read book The Hidden Logic of Sudoku written by Denis Berthier and published by Lulu.com. This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The "Hidden Logic of Sudoku" provides the first systematic perspective of the logical symmetries of the popular game. These are fully exploited to define new graphical representations, new kinds of resolution rules and a precedence ordering of the rules consistent with their logical complexity. The set of rules defined in the book is illustrated with a hundred of puzzles together with their full resolution paths. It suffices to solve almost any puzzle without making guesses or assuming the uniqueness of a solution. It has been fed into an Artificial Intelligence (AI) engine and a large database of puzzles has been processed, leading to a precise evaluation of the efficiency of each rule. The book is intended for both advanced Sudoku players (who will discover many new facets of the game and a new, systematic approach to the resolution rules) and for teachers or students of Logic or AI (who will appreciate the strict logical foundations).

Book Advances in Swarm Intelligence  Part II

Download or read book Advances in Swarm Intelligence Part II written by Ying Tan and published by Springer Science & Business Media. This book was released on 2011-05-26 with total page 611 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set (LNCS 6728 and 6729) constitutes the refereed proceedings of the International Conference on Swarm Intelligence, ICSI 2011, held in Chongqing, China, in June 2011. The 143 revised full papers presented were carefully reviewed and selected from 298 submissions. The papers are organized in topical sections on theoretical analysis of swarm intelligence algorithms, particle swarm optimization, applications of pso algorithms, ant colony optimization algorithms, bee colony algorithms, novel swarm-based optimization algorithms, artificial immune system, differential evolution, neural networks, genetic algorithms, evolutionary computation, fuzzy methods, and hybrid algorithms - for part I. Topics addressed in part II are such as multi-objective optimization algorithms, multi-robot, swarm-robot, and multi-agent systems, data mining methods, machine learning methods, feature selection algorithms, pattern recognition methods, intelligent control, other optimization algorithms and applications, data fusion and swarm intelligence, as well as fish school search - foundations and applications.

Book Mastering OpenCV Android Application Programming

Download or read book Mastering OpenCV Android Application Programming written by Salil Kapur and published by Packt Publishing Ltd. This book was released on 2015-07-29 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: OpenCV is a famous computer vision library, used to analyze and transform copious amounts of image data, even in real time and on a mobile device. This book focuses on leveraging mobile platforms to build interactive and useful applications. The book starts off with an introduction to OpenCV and Android and how they interact with each other using OpenCV's Java API. You'll also discover basic image processing techniques such as erosion and dilation of images, before walking through how to build more complex applications, such as object detection, image stitching, and face detection. As you progress, you will be introduced to OpenCV's machine learning framework, enabling you to make your applications smarter. The book ends with a short chapter covering useful Android tips and tricks and some common errors and solutions that people might face while building an application. By the end of the book, readers will have gained more expertise in building their own OpenCV projects for the Android platform and integrating OpenCV application programming into existing projects.