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EBookClubs

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Book The Copywriting Sourcebook

    Book Details:
  • Author : Andy Maslen
  • Publisher : Marshall Cavendish International Asia Pte Ltd
  • Release : 2010-02-11
  • ISBN : 9814312134
  • Pages : 224 pages

Download or read book The Copywriting Sourcebook written by Andy Maslen and published by Marshall Cavendish International Asia Pte Ltd. This book was released on 2010-02-11 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: It’s OK knowing the theory, but when it’s 9am and you have just been given until lunchtime to write some copy for a new sales email, landing page, press ad or brochure, what you really need is a shortcut. This book takes the grind out of planning and writing almost any type of copy by providing step-by-step advice on the best layouts, approaches and styles to suit everything from an email subject line to recruitment ad, direct mail letter or website. Prepared by one of the best copywriters in the B2B sector, this book also provides the reader with templates for 13 of the most common copywriting tasks for maximum effectiveness and speed.

Book How to Do Things with Videogames

Download or read book How to Do Things with Videogames written by Ian Bogost and published by U of Minnesota Press. This book was released on 2011-08-05 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium’s ability to create complex simulated realities. Bogost, a leading scholar of videogames and an award-winning game designer, explores the many ways computer games are used today: documenting important historical and cultural events; educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks, and politics. Examining these applications in a series of short, inviting, and provocative essays, he argues that together they make the medium broader, richer, and more relevant to a wider audience. Bogost concludes that as videogames become ever more enmeshed with contemporary life, the idea of gamers as social identities will become obsolete, giving rise to gaming by the masses. But until games are understood to have valid applications across the cultural spectrum, their true potential will remain unrealized. How to Do Things with Videogames offers a fresh starting point to more fully consider games’ progress today and promise for the future.

Book Beyond Choices

Download or read book Beyond Choices written by Miguel Sicart and published by MIT Press. This book was released on 2013-09-06 with total page 189 pages. Available in PDF, EPUB and Kindle. Book excerpt: How computer games can be designed to create ethically relevant experiences for players. Today's blockbuster video games—and their never-ending sequels, sagas, and reboots—provide plenty of excitement in high-resolution but for the most part fail to engage a player's moral imagination. In Beyond Choices, Miguel Sicart calls for a new generation of video and computer games that are ethically relevant by design. In the 1970s, mainstream films—including The Godfather, Apocalypse Now, Raging Bull, and Taxi Driver—filled theaters but also treated their audiences as thinking beings. Why can't mainstream video games have the same moral and aesthetic impact? Sicart argues that it is time for games to claim their place in the cultural landscape as vehicles for ethical reflection. Sicart looks at games in many manifestations: toys, analog games, computer and video games, interactive fictions, commercial entertainments, and independent releases. Drawing on philosophy, design theory, literary studies, aesthetics, and interviews with game developers, Sicart provides a systematic account of how games can be designed to challenge and enrich our moral lives. After discussing such topics as definition of ethical gameplay and the structure of the game as a designed object, Sicart offers a theory of the design of ethical game play. He also analyzes the ethical aspects of game play in a number of current games, including Spec Ops: The Line, Beautiful Escape: Dungeoneer, Fallout New Vegas, and Anna Anthropy's Dys4Ia. Games are designed to evoke specific emotions; games that engage players ethically, Sicart argues, enable us to explore and express our values through play.

Book Newsgames

Download or read book Newsgames written by Ian Bogost and published by MIT Press. This book was released on 2012-09-21 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: How videogames offer a new way to do journalism. Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames. Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. Wired magazine's game Cutthroat Capitalism, for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies. Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism—not just an occasional treat for online readers—newsgames can make a valuable contribution.

Book Cambridge Mathematics NSW Syllabus for the Australian Curriculum Year 9 5  1  5  2 And 5  3

Download or read book Cambridge Mathematics NSW Syllabus for the Australian Curriculum Year 9 5 1 5 2 And 5 3 written by Stuart Palmer and published by . This book was released on 2013 with total page 749 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides complete coverage of stages 4 and 5 of the NSW syllabus.

Book Quests

    Book Details:
  • Author : Jeff Howard
  • Publisher : CRC Press
  • Release : 2008-01-24
  • ISBN : 1439880816
  • Pages : 248 pages

Download or read book Quests written by Jeff Howard and published by CRC Press. This book was released on 2008-01-24 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nigh

Book Extra Lives

    Book Details:
  • Author : Tom Bissell
  • Publisher : Vintage
  • Release : 2011-06-14
  • ISBN : 0307474313
  • Pages : 258 pages

Download or read book Extra Lives written by Tom Bissell and published by Vintage. This book was released on 2011-06-14 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games. In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what they are capable of artistically. Blending memoir, criticism, and first-rate reportage, Extra Lives is a milestone work about what might be the dominant popular art form of our time.

Book Honeymoon in Tehran

Download or read book Honeymoon in Tehran written by Azadeh Moaveni and published by Random House Trade Paperbacks. This book was released on 2010-04-27 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: Azadeh Moaveni, longtime Middle East correspondent for Time magazine, returns to Iran to cover the rise of President Mahmoud Ahmadinejad. Living and working in Tehran, she finds a nation that openly yearns for freedom and contact with the West but whose economic grievances and nationalist spirit find an outlet in Ahmadinejad’s strident pronouncements. And then the unexpected happens: Azadeh falls in love with a young Iranian man and decides to get married and start a family in Tehran. Suddenly, she finds herself navigating an altogether different side of Iranian life. As women are arrested for “immodest dress” and the authorities unleash a campaign of intimidation against journalists, Azadeh is forced to make the hard decision that her family’s future lies outside Iran. Powerful and poignant, Honeymoon in Tehran is the harrowing story of a young woman’s tenuous life in a country she thought she could change.

Book Find the Helpers

Download or read book Find the Helpers written by Fred Guttenberg and published by Mango Media Inc.. This book was released on 2020-09-15 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: How a Parkland Dad and 9/11 Brother Faced Tragedy "Don't tell me there's no such thing as gun violence. It happened in Parkland." ―Fred Guttenberg 2020 Nautilus Silver Winner 2021 HEARTEN Book Awards for Inspiring & Uplifting Non-Fiction Finalist! Life changed forever on Valentine's Day 2018 for Fred Guttenberg and his family. What should have been a day of love turned into a nightmare. Seventeen people died at Florida’s Marjory Stoneman Douglas High School. Fourteen-year-old Jaime Guttenberg was the second to last victim. “Fred Guttenberg is a hero." ―Lawrence O'Donnell. That Jaime and so many of her fellow students were struck down in cold blood galvanized many to action, including Jaime’s father Fred now a gun safety activist dedicated to passing common sense gun safety legislation. Fred was already struggling with deep personal loss. Four months earlier his brother Michael died of 9/11 induced pancreatic cancer. He had been exposed to too much dust and chemicals at Ground Zero. Michael battled heroically for nearly five years and then died at age fifty. Find the Helpers has a special meaning to the Guttenberg’s. It was a beloved family wisdom learned from watching Mister Rogers’ Neighborhood. In the midst of tragedy, "always look for the helpers. There will always be helpers. Because if you look for the helpers, you’ll know there’s hope." ―Fred Rogers, 1999 Healing from grief. Discover the story of Fred Guttenberg’s activist’s journey since Jaime’s death and how he has been able to get through the worst of times thanks to the kindness and compassion of others. Good things happen to good people at the hands of other good people─and the world is filled with them. They include everyone from amazing gun violence survivors Fred has met to former VP Joe Biden, who spent time talking to him about finding mission and purpose in learning to grieve. If you enjoyed Eyes to the Wind, Haben, or The Beauty in Breaking, you'll love Find the Helpers!

Book A Billion Years

Download or read book A Billion Years written by Mike Rinder and published by Simon and Schuster. This book was released on 2022-09-27 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Gallery Book. Gallery Books has a great book for every reader.

Book Game Feel

    Book Details:
  • Author : Steve Swink
  • Publisher : CRC Press
  • Release : 2008-10-13
  • ISBN : 1482267330
  • Pages : 377 pages

Download or read book Game Feel written by Steve Swink and published by CRC Press. This book was released on 2008-10-13 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe

Book Codename Villanelle

    Book Details:
  • Author : Luke Jennings
  • Publisher : John Murray
  • Release : 2018-08-09
  • ISBN : 9781473699427
  • Pages : 224 pages

Download or read book Codename Villanelle written by Luke Jennings and published by John Murray. This book was released on 2018-08-09 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: The basis for KILLING EVE, now a major BBC TV series, starring Sandra Oh, written by Phoebe Waller-Bridge 'Gloriously exciting' Metro She is the perfect assassin. A Russian orphan, saved from the death penalty for the brutal revenge she took on her gangster father's killers. Ruthlessly trained. Given a new life. New names, new faces - whichever fits. Her paymasters call themselves The Twelve. But she knows nothing of them. Konstantin is the man who saved her, and the one she answers to. She is Villanelle. Without conscience. Without guilt. Without weakness. Eve Polastri is the woman who hunts her. MI5, until one error of judgment costs her everything. Then stopping a ruthless assassin becomes more than her job. It becomes personal. Originally published as ebook singles: Codename Villanelle, Hollowpoint, Shanghai and Odessa. Villanelle: No Tomorrow is available for pre-order now! Praise for Killing Eve TV series 'A dazzling thriller . . . mightily entertaining' Guardian 'Entertaining, clever and darkly comic' New York Times