Download or read book Multimedia written by Tay Vaughan and published by Osborne Publishing. This book was released on 1996 with total page 636 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly updated for newnbsp;breakthroughs in multimedia nbsp; The internationally bestselling Multimedia: Making it Work has been fully revised and expanded to cover the latest technological advances in multimedia. You will learn to plan and manage multimedia projects, from dynamic CD-ROMs and DVDs to professional websites. Each chapter includes step-by-step instructions, full-color illustrations and screenshots, self-quizzes, and hands-on projects. nbsp;
Download or read book Sweating Bullets written by Robert Gaskins and published by Vinland Books. This book was released on 2012-04-20 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: PowerPoint was the first presentation software designed for Macintosh and Windows, received the first venture capital investment ever made by Apple, then became the first significant acquisition ever made by Microsoft, who set up a new Graphics Business Unit in Silicon Valley to develop it further. Now, twenty-five years later, PowerPoint is installed on more than one billion computers, worldwide. In this book, Robert Gaskins (who invented the idea, managed its design and development, and then headed the new Microsoft group) tells the story of its first years, recounting the perils and disasters narrowly evaded as a startup, dissecting the complexities of being the first distant development group in Microsoft, and explaining decisions and insights that enabled PowerPoint to become a lasting success well beyond its original business uses.
Download or read book The Theory and Practice of Online Learning written by Terry Anderson and published by Athabasca University Press. This book was released on 2008 with total page 485 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Neither an academic tome nor a prescriptive 'how to' guide, The Theory and Practice of Online Learning is an illuminating collection of essays by practitioners and scholars active in the complex field of distance education. Distance education has evolved significantly in its 150 years of existence. For most of this time, it was an individual pursuit defined by infrequent postal communication. But recently, three more developmental generations have emerged, supported by television and radio, teleconferencing, and computer conferencing. The early 21st century has produced a fifth generation, based on autonomous agents and intelligent, database-assisted learning, that has been referred to as Web 2.0. The second edition of "The Theory and Practice of Online Learning" features updates in each chapter, plus four new chapters on current distance education issues such as connectivism and social software innovations."--BOOK JACKET.
Download or read book Reality Is Broken written by Jane McGonigal and published by Penguin. This book was released on 2011-01-20 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: “McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.
Download or read book Discipline Based Art Education written by Kay Alexander and published by Getty Publications. This book was released on 1991-01-01 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: This sampler was designed for art specialists and art museum educators with a basic understanding of teaching discipline-based art education content. The introduction offers a brief history of the Sampler and explains its intended purpose and use. Then 8 unit models with differing methodologies for relating art objectives to the four disciplines: aesthetics, art criticism, art history, and art production, are presented. The sampler consists of two elementary units, two units for middle school, two units intended for required high school art, one high school studio ceramic unit, and a brief unit for art teachers and art museum educators that focuses on visits to art museums. Learning activities, resource material, and learning strategies are given for the units along with a sequence of lessons organized on a theme.
Download or read book The Code of Hammurabi written by Hammurabi and published by Createspace Independent Publishing Platform. This book was released on 2017-07-20 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Code of Hammurabi (Codex Hammurabi) is a well-preserved ancient law code, created ca. 1790 BC (middle chronology) in ancient Babylon. It was enacted by the sixth Babylonian king, Hammurabi. One nearly complete example of the Code survives today, inscribed on a seven foot, four inch tall basalt stele in the Akkadian language in the cuneiform script. One of the first written codes of law in recorded history. These laws were written on a stone tablet standing over eight feet tall (2.4 meters) that was found in 1901.
Download or read book Bioinformatics Computing written by Bryan P. Bergeron and published by Prentice Hall Professional. This book was released on 2003 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: Comprehensive and concise, this handbook has chapters on computing visualization, large database designs, advanced pattern matching and other key bioinformatics techniques. It is a practical guide to computing in the growing field of Bioinformatics--the study of how information is represented and transmitted in biological systems, starting at the molecular level.
Download or read book About Face 3 written by Alan Cooper and published by John Wiley & Sons. This book was released on 2007 with total page 658 pages. Available in PDF, EPUB and Kindle. Book excerpt: Aimed at software developers, this book proposes the creation of a new profession of software design. The examples in the text are updated to reflect new platforms along with additional case studies where appropriate.
Download or read book Challenges of Teaching with Technology Across the Curriculum written by Lawrence A. Tomei and published by IGI Global. This book was released on 2003-01-01 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Integrating both theory and practice with assessment to make learning outcomes possible, this text is an invaluable reference for teachers who develop their own instructional materials or are asked to select software and web sites for their students. Educators from across the United States offer their thoughts on technology in every aspect of education, from science to the fine arts and from mathematics to special needs students. Presented are example software packages and Internet sites that have been accumulated, reviewed, and assessed by these education professionals."
Download or read book The arc and the machine written by Caroline Bassett and published by Manchester University Press. This book was released on 2013-07-19 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Arc and the machine is a timely and original defence of narrative in an age of information. Stressing interpretation and experience alongside affect and sensation it convincingly argues that narrative is key to contemporary forms of cultural production and to the practice of contemporary life. Re-appraising the prospects for narrative in the digital age, it insists on the centrality of narrative to informational culture and provokes a critical re-appraisal of how innovations in information technology as a material cultural form can be understood and assessed. The book offers a careful exploration of narrative theory, a sophisticated critique of techno-cultural writing, and a series of tightly focused case studies. All of which point the way to a restoration of a critical - rather than celebratory approaches - to new media. The scope and range of this book is broad, its argumentation careful and exacting, and its conclusions exciting.
Download or read book Preparing for Blended E learning written by Allison Littlejohn and published by Routledge. This book was released on 2007-04-25 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covering theory where useful, but maintaining an emphasis on practice, this helpful book provides teachers and lecturers with an accessible introduction to e-learning.
Download or read book Dictionary of Computer and Internet Terms written by John C. Rigdon and published by Createspace Independent Publishing Platform. This book was released on 2016-08-25 with total page 588 pages. Available in PDF, EPUB and Kindle. Book excerpt: This dictionary contains over 32,000 terms that are specific to Computers and the Internet. Each term includes a definition / description. With more than 750 pages, this dictionary is one of the most comprehensive resources available.Terms relate to applications, commands, functions, operating systems, image processing and networking.No other dictionary of computing terms even comes close to the breadth of this one. It is designed to be used by everyone from the novice seeking the most basic information ... to the mainframe systems programmer and MIS professional looking for sophisticated and hard-to-find information that's not available in most reference books. It's all here in one indispensable reference source. * artificial intelligence. * computer-integrated manufacturing* data communication* databases* distributed data processing* fiber optics* fundamental terms* local area networks* multimedia* office automation* open systems interconnection* peripheral equipment* personal computing* processing units* programming* system development* text processing This dictionary is ideal not only for students of computing but for those studying the related fields of Information Technology, mathematics, physics, media communications, electronic engineering, and natural sciences.We also publish a companion volume (Vol.2) of Computer Acronyms and Abbreviations with an additional 4,500 terms. Volume 2 also includes a section on file name extensions showing the most commonly used extensions and their association with various software systems.This dictionary is available in more than 100 languages. See our website for pricing and availability.http://www.wordsrus.info/catalog/computer_dictionary.html
Download or read book Exploring Art Student Edition written by McGraw-Hill Education and published by McGraw-Hill Education. This book was released on 1999-01-01 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: A MEDIA APPROACH THAT BUILDS ART APPRECIATION EXPLORING ART takes a media approach to art, giving students insights into the ways artists are inspired, and the reasons they choose particular media to realize their artistic visions. Focusing on the elements and principles of art, students learn about various media and techniques, such as drawing, painting, printmaking and sculpting, as the chapters interweave compelling lessons on art, art history, aesthetics, and art criticism with opportunities for studio production.
Download or read book Elements of Hypermedia Design Techniques for Navigation Visualization in Cyberspace written by Peter Gloor and published by Springer Science & Business Media. This book was released on 1997-02-01 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: The hypermedia authoring process has been vividly described in a special issue of the Economist as a combination of writing a book, a play, a film, and a radio or television show: A hypermedia document combines all these elements and adds some of its own. The author' s first job is to structure and explain all of the infor mation. The author then must distill the information into brief, descriptive nodes. Each node has to contain a Iist of the ingredients, and instructions on how the ingredients are mixed together to the greatest advantage. The structure of the material provided is translated into an architectural metaphor of some kind; much of the designer' s work is the creation of this imaginary space. Then, the designers must chart the details of what to animate, what to film, who to inter view, and how to arrange the information in the space tobe built [Eco95a]. This book presents guidelines, tools, and techniques for prospective authors such that they can design better hypermedia documents and applications. lt surveys the different techniques used to organize, search, and structure infor mation in a large information system. It then describes the algorithms used to locate, reorganize, and link data to enable navigation and retrieval. It Iooks in detail at the creation and presentation of certain types of visual information, namely algorithm animations. It introduces new mechanisms for editing audio and video data streams.
Download or read book The Digital University Building a Learning Community written by Reza Hazemi and published by Springer Science & Business Media. This book was released on 2001-11-28 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the thoroughly revised second edition of one of the first books to provide an overview of how key aspects of university life - such as teaching, academic research, administration, management and course design - are being affected by digital and web-enabled technologies. More than three-quarters of the material has been revised and updated. Still further, three new chapters now address the following aspects: the virtual classroom, vicarious learning, and educational metadata. The main body of the text focuses on asynchronous collaboration by examining the following four key topics: principles, experiences, evaluation, and benefits. A timely and up-most important guide to all aspects of modern university education in the digital age.
Download or read book Discovering Requirements written by Ian F. Alexander and published by John Wiley & Sons. This book was released on 2009-02-11 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book is not only of practical value. It's also a lot of fun to read." Michael Jackson, The Open University. Do you need to know how to create good requirements? Discovering Requirements offers a set of simple, robust, and effective cognitive tools for building requirements. Using worked examples throughout the text, it shows you how to develop an understanding of any problem, leading to questions such as: What are you trying to achieve? Who is involved, and how? What do those people want? Do they agree? How do you envisage this working? What could go wrong? Why are you making these decisions? What are you assuming? The established author team of Ian Alexander and Ljerka Beus-Dukic answer these and related questions, using a set of complementary techniques, including stakeholder analysis, goal modelling, context modelling, storytelling and scenario modelling, identifying risks and threats, describing rationales, defining terms in a project dictionary, and prioritizing. This easy to read guide is full of carefully-checked tips and tricks. Illustrated with worked examples, checklists, summaries, keywords and exercises, this book will encourage you to move closer to the real problems you're trying to solve. Guest boxes from other experts give you additional hints for your projects. Invaluable for anyone specifying requirements including IT practitioners, engineers, developers, business analysts, test engineers, configuration managers, quality engineers and project managers. A practical sourcebook for lecturers as well as students studying software engineering who want to learn about requirements work in industry. Once you've read this book you will be ready to create good requirements!
Download or read book Human Computer Interaction written by Alan Dix and published by Pearson Education India. This book was released on 2008 with total page 880 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second edition of Human-Computer Interaction established itself as one of the classic textbooks in the area, with its broad coverage and rigorous approach, this new edition builds on the existing strengths of the book, but giving the text a more student-friendly slant and improving the coverage in certain areas. The revised structure, separating out the introductory and more advanced material will make it easier to use the book on a variety of courses. This new edition now includes chapters on Interaction Design, Universal Access and Rich Interaction, as well as covering the latest developments in ubiquitous computing and Web technologies, making it the ideal text to provide a grounding in HCI theory and practice.