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Book Splat the Cat  Up in the Air at the Fair

Download or read book Splat the Cat Up in the Air at the Fair written by Rob Scotton and published by HarperCollins. This book was released on 2014-02-25 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Splat the Cat is back in New York Times bestselling author-illustrator Rob Scotton's beginning reader Splat the Cat: Up in the Air at the Fair. In this My First I Can Read Book, Splat, Spike, and Plank can't wait to go to the fair. But when Kitten can't come, the friends are determined to bring her back the perfect gift. Beginning readers will delight in Splat's hilarious attempts to find the perfect present. Readers won't even know they are learning as they have fun with the -air sound. Splat the Cat: Up in the Air at the Fair is a is a Level One I Can Read book, which means it's perfect for children learning to sound out words and sentences.

Book The Travel Game

    Book Details:
  • Author : John Grandits
  • Publisher : Houghton Mifflin Harcourt
  • Release : 2009
  • ISBN : 9780618564200
  • Pages : 36 pages

Download or read book The Travel Game written by John Grandits and published by Houghton Mifflin Harcourt. This book was released on 2009 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tad and his aunt Hattie take an imaginary trip to Hong Kong. Armed with a globe, an illustrated almanac, and their imaginations, Tad and Aunt Hattie play the travel game. They ride elephants in India, escape deadly piranhas in the Amazon River, and hail a water taxi to visit the beautiful boat city of Hong Kong--all without leaving the apartment above the family tailor shop in Buffalo, New York. This funny, affectionate story is based on author John Grandits’s own childhood experiences. The charming and highly detailed illustrations will keep children entranced through multiple readings and encourage them to play their own version of the travel game.

Book Splat the Cat

    Book Details:
  • Author : Rob Scotton
  • Publisher : Harper Collins
  • Release : 2010-12-07
  • ISBN : 0062009214
  • Pages : 35 pages

Download or read book Splat the Cat written by Rob Scotton and published by Harper Collins. This book was released on 2010-12-07 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's Splat's first day of school, and he's worried. What if he doesn't make any new friends? Nervous kitties wondering about friends and school will enjoy laughing along with Splat the Cat! Just in case, Splat decides to bring along his pet mouse, Seymour, and hides him in his lunchbox. The teacher, Mrs. Wimpydimple, introduces Splat to the class and he soon starts learning all his important cat lessons. But when Seymour escapes and the cats do what cats do (they chase mice!), Splat's worried again. Maybe now he'll lose all his friends, old and new! Just in time, wise Mrs. Wimpydimple takes charge and teaches everyone an important new lesson. Maybe Cat School is going to be okay after all! A fun school story to share in the classroom or at home.

Book The Storytime Handbook

Download or read book The Storytime Handbook written by Nina Schatzkamer Miller and published by McFarland. This book was released on 2014-01-23 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fresh, fun ideas for children's storytime fill this book. The author, a long-time storytime facilitator, has put together 52 weekly themes plus additional plans for holidays, all with detailed instructions for talking about the theme and choosing the books, crafts, songs, poems, games and snacks. Each storytime idea is illustrated with photographs of a suggested craft and snack for easy reference. Libraries, bookstores, preschools and parents alike can use this book to offer themed storytimes that include discussion, literature, art, music, movement and food. Options are provided for each storytime, so the ideas can be used year after year.

Book Story Time Success

Download or read book Story Time Success written by Katie Fitzgerald and published by Rowman & Littlefield. This book was released on 2016-06-23 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: Story time is a popular activity in public libraries. Unfortunately, many librarians (and not just children’s librarians) are thrust into the role of providing this service have not taken a course or had the necessary experience of performing story times. Story times are so popular that they are now offered to children of many ages, not just to preschoolers. This book will help librarians who have never done story time to learn to promote, plan, and perform story times, and will be useful to experienced librarians to build on their story time repertoires. Because story times are essential components of library service to children and in such demand, in many libraries, even librarians who have never done story time before are being asked to step into that role. Story Time Success: A Practical Guide for Librarians is comprehensive handbook which can help any librarian learn to promote, plan, and perform story times even with no prior training or experience. Key elements include: Customizable planning templates Hints for choosing appropriate books and other materials Suggestions for overcoming performance anxiety Troubleshooting for common story time problems and pitfalls Evaluation rubrics for performers and supervisors Veterans and beginners alike will find many useful pointers for establishing and improving their story time skills and repertoires.

Book Story Hour

Download or read book Story Hour written by Jeri Kladder and published by McFarland. This book was released on 2003-07-10 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Story time at the public library is the first exposure to books outside the home for many preschool children. For the librarian, it is an exciting opportunity to instill in youngsters a love of reading and books. But coming up with new ideas that hold the children’s attention can be trying. Until now. Here are 55 tried-and-true story hour programs with a thematic approach. All are highly flexible and adaptable across the full preschool age range. Most of the ideas are arranged under one of eight specific themes that include four to eight one-hour programs: barnyard animals, the Caldecott Medal, colors, families, a storytelling feast, the five senses, reptiles and amphibians, and around the world. There are also 18 individual holiday and seasonal programs. All story hours provide ideas for name tags, suggested audiovisual materials, recommended story, poetry and song selections, additional titles and a full description of the activity.

Book In Game

    Book Details:
  • Author : Gordon Calleja
  • Publisher : MIT Press
  • Release : 2011-05-13
  • ISBN : 0262294540
  • Pages : 235 pages

Download or read book In Game written by Gordon Calleja and published by MIT Press. This book was released on 2011-05-13 with total page 235 pages. Available in PDF, EPUB and Kindle. Book excerpt: An investigation of what makes digital games engaging to players and a reexamination of the concept of immersion. Digital games offer a vast range of engaging experiences, from the serene exploration of beautifully rendered landscapes to the deeply cognitive challenges presented by strategic simulations to the adrenaline rush of competitive team-based shoot-outs. Digital games enable experiences that are considerably different from a reader's engagement with literature or a moviegoer's experience of a movie. In In-Game, Gordon Calleja examines what exactly it is that makes digital games so uniquely involving and offers a new, more precise, and game-specific formulation of this involvement. One of the most commonly yet vaguely deployed concepts in the industry and academia alike is immersion—a player's sensation of inhabiting the space represented onscreen. Overuse of this term has diminished its analytical value and confused its meaning, both in analysis and design. Rather than conceiving of immersion as a single experience, Calleja views it as blending different experiential phenomena afforded by involving gameplay. He proposes a framework (based on qualitative research) to describe these phenomena: the player involvement model. This model encompasses two constituent temporal phases—the macro, representing offline involvement, and the micro, representing moment-to-moment involvement during gameplay—as well as six dimensions of player involvement: kinesthetic, spatial, shared, narrative, affective, and ludic. The intensified and internalized experiential blend can culminate in incorporation—a concept that Calleja proposes as an alternative to the problematic immersion. Incorporation, he argues, is a more accurate metaphor, providing a robust foundation for future research and design.

Book Transforming Preschool Storytime

Download or read book Transforming Preschool Storytime written by Betsy Diamant-Cohen and published by American Library Association. This book was released on 2013-06-18 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: According to recent research, the best way to make new connections in a child’s brain is by building on something already known. A child who loves a book will listen to it repeatedly, maintaining interest. Using a selected book in a number of consecutive preschool storytimes, but presenting it differently each time, can help children learn new skill sets. This book presents a new approach to storytime, one that employs repetition with variety to create an experience which helps children connect and engage with the story on a higher level. Diamant-Cohen, recently awarded the 2013 ASCLA Leadership and Professional Achievement Award, and Hetrick offer a year’s worth of activities specifically designed to address multiple intelligences through a repetition-based process. Incorporating recent theories on developmental learning, this book includes Scripts for 8 different books, with enough activities to repeat each one for six weeks, along with lists of optional alternative books Planning aids such as outlines of storytime sessions, a fill-in-the-blanks planning sheet, questions for evaluation, and tips for enhanced storytimes using props and crafts Detailed but straightforward explanations of theory and research that will help readers communicate effectively with parents, caregivers, and other stakeholders From setup to execution, here’s everything you need to create and implement a successful, elevated storytime.

Book Bringing Heart and Mind into Storytime

Download or read book Bringing Heart and Mind into Storytime written by Heather McNeil and published by Bloomsbury Publishing USA. This book was released on 2022-04-01 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to use children's books during storytime to approach sensitive topics and increase children's social-emotional wellness-and how to create storytimes that are engaging, participative, and FUN! The emotional challenges many children experience consume the time of teachers, exhaust parents, and sometimes lead children toward behaviors that prohibit social and academic success. Storytime to the rescue! Library storytimes prepare children for kindergarten; storytimes at home and in preschools allow teachers, parents, and children to think and talk about empathy and the importance of honoring your own and others' feelings. In Bringing Heart and Mind into Storytime, Heather McNeil teaches librarians and teachers how to use books to open conversations with children to teach such concepts as patience, tenacity, kindness, and teamwork. McNeil shares research on brain development, social-emotional learning, and the importance of play, but she also emphasizes maintaining the fun of storytime. She recommends songs, action rhymes, games, and crafts that contribute to fun and healthy storytimes. Extensive lists of recommended books will help readers find the right ones for their audience.

Book Digital Games and Learning

Download or read book Digital Games and Learning written by Nicola Whitton and published by Routledge. This book was released on 2014-03-26 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels, from early years through to lifelong learning, in formal and informal settings. The study of games and learning, however, takes a broader view of the relationship between games and learning, and has a diverse multi-disciplinary background. Digital Games and Learning: Research and Theory provides a clear and concise critical theoretical overview of the field of digital games and learning from a cross-disciplinary perspective. Taking into account research and theory from areas as varied as computer science, psychology, education, neuroscience, and game design, this book aims to synthesise work that is relevant to the study of games and learning. It focuses on four aspects of digital games: games as active learning environments, games as motivational tools, games as playgrounds, and games as learning technologies, and explores each of these areas in detail. This book is an essential guide for researchers, designers, teachers, practitioners, and policy makers who want to better understand the relationship between games and learning.

Book Handbook of Computer Game Studies

Download or read book Handbook of Computer Game Studies written by Joost Raessens and published by MIT Press. This book was released on 2011-08-19 with total page 471 pages. Available in PDF, EPUB and Kindle. Book excerpt: A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater, cultural studies, and philosophy. New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives. Contributors come from cognitive science and artificial intelligence, developmental, social, and clinical psychology, history, film, theater, and literary studies, cultural studies, and philosophy as well as game design and development. The text includes both scholarly articles and journalism from such well-known voices as Douglas Rushkoff, Sherry Turkle, Henry Jenkins, Katie Salen, Eric Zimmerman, and others. Part I considers the "prehistory" of computer games (including slot machines and pinball machines), the development of computer games themselves, and the future of mobile gaming. The chapters in part II describe game development from the designer's point of view, including the design of play elements, an analysis of screenwriting, and game-based learning. Part III reviews empirical research on the psychological effects of computer games, and includes a discussion of the use of computer games in clinical and educational settings. Part IV considers the aesthetics of games in comparison to film and literature, and part V discusses the effect of computer games on cultural identity, including gender and ethnicity. Finally, part VI looks at the relation of computer games to social behavior, considering, among other matters, the inadequacy of laboratory experiments linking games and aggression and the different modes of participation in computer game culture.

Book Singin   Sweatin   and Storytime

Download or read book Singin Sweatin and Storytime written by Rebecca E. Hamik and published by R&L Education. This book was released on 2009-07-16 with total page 426 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new and innovative book combines literature, music, and movement to teach young children the joy and excitement of music, physical education, and reading. All lessons are based on the national music and physical education standards. Over 170 lesson plans are included. Each lesson has a story for the teacher to read to the children, a music activity and a physical activity. Lessons include basic music and physical education skills as well as lessons that teach students about staying healthy, good character, citizenship, holidays, and world cultures. Each lesson takes approximately forty-five minutes per day to complete. Lessons in Units 1 and 4 are sequential. Other lessons can be taught in the order that hey appear or can be flexible depending upon the school calendar. A resource list of all literature, equipment, and songs needed is provided. All songs, books, and equipment are very accessible. Adaptations for regular classroom teachers and assisting paraprofessionals are described.

Book Crash Course in Storytime Fundamentals

Download or read book Crash Course in Storytime Fundamentals written by Penny Peck and published by Bloomsbury Publishing USA. This book was released on 2015-01-26 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: This manual is a "one-stop shop" on how to present storytimes to suit different audiences including bilingual learners, special needs children, and those in a variety of settings such as Head Start, preschools, and day care situations. This beginner's guide to storytelling traces the developmental stages of very young children, illustrating how to present storytime for babies, toddlers, and preschoolers as well as in family settings to be most effective. Author Penny Peck will teach you the fundamentals of reading with the intent of capturing children's imaginations, showing you how to incorporate music, play, and hands-on activities into your routine. She offers expert advice on how to choose the best picture books and provides lists of books for addressing particular literacy needs. A perfect primer for those new to the task, this guide illustrates how to make this activity a favorite of children and provides tips for progressing in the role of storyteller, with ideas for engaging your audience and enhancing enjoyment. Beginning with the basics of performing a library storytime, each subsequent chapter builds on that knowledge, offering ways to infuse technology, special needs adaptations, and music into the story. The revised edition addresses such current topics as iPads, apps usage, online options, and dance programs.

Book Culture at Play  How Video Games Influence and Replicate Our World

Download or read book Culture at Play How Video Games Influence and Replicate Our World written by and published by BRILL. This book was released on 2020-11-16 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is video game culture? This volume avoids easy answers and deceitful single definitions. Instead, the collected essays included here navigate the messy and exciting waters of video games, of culture, and of the meeting of video games and culture.

Book Narrative Design and Authorship in Bloodborne

Download or read book Narrative Design and Authorship in Bloodborne written by Madelon Hoedt and published by McFarland. This book was released on 2019-10-30 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the vein of their cult-classic dark fantasy titles Demon's Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware released the bleak Gothic horror Bloodborne in 2015. Players are cast in the role of hunters in a hostile land, probing the shadowy city of Yharnam in search of "paleblood." The game achieved iconic status as both a horror and an action title for its rich lore and for the continuity of story elements through all aspects of game design. This first full-length study examines Bloodborne's themes of dangerous knowledge and fatal pride and its aesthetics in the context of other works on game studies, horror and the Gothic. The book's three parts focus on lore and narrative, the game's nightmarish world, and its mechanics.

Book Storytime Yoga

Download or read book Storytime Yoga written by Sydney Solis and published by Storytime Yoga. This book was released on 2006 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: Help create peaceful children and a peaceful world with this book that teaches the universal wisdom of yoga philosophy using multicultural, interfaith stories to bring peace and character education to children and families.

Book Travel the Globe

Download or read book Travel the Globe written by Desiree Webber and published by Bloomsbury Publishing USA. This book was released on 2012-12-12 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book assists the busy professional with ready-to-use materials to present entertaining, educational, and age-appropriate programs that introduce young learners to countries and cultures around the world. The result of a collaboration of children's librarians and educators with over 70 years' combined experience, Travel the Globe: Story Times, Activities, and Crafts for Children, Second Edition offers the busy librarian, teacher, or media specialist with ready-to-use resources that introduce children to countries and cultures around the world. It provides recommended books, stories, action rhymes, fingerplays, games, and activities that can be used to plan a series of programs or a single activity that are both entertaining and educational. The book is organized alphabetically by country, with simple, low-cost craft ideas included in each chapter. All crafts use low-cost supplies and are simple to prepare and execute. At least two craft projects are included in each chapter: one for preschoolers, with suggestions for additional simplification; and another designed for children in kindergarten through third grade. The wide variety of resources within makes this book a valuable investment, as it will be useful year after year with new presentations and activities.