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Book Stencyl Essentials

    Book Details:
  • Author : Richard Sneyd
  • Publisher : Packt Publishing Ltd
  • Release : 2015-04-27
  • ISBN : 178439047X
  • Pages : 206 pages

Download or read book Stencyl Essentials written by Richard Sneyd and published by Packt Publishing Ltd. This book was released on 2015-04-27 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are a computer game enthusiast who has always wanted to know what it takes to build a playable game, or maybe you would like to expand your programming knowledge so that you can develop great computer games using a solid game engine and toolkit, then this book is for you.

Book Stencyl Essentials

    Book Details:
  • Author : Richard Sneyd
  • Publisher : Packt Publishing
  • Release : 2015-04-30
  • ISBN : 9781784399450
  • Pages : 206 pages

Download or read book Stencyl Essentials written by Richard Sneyd and published by Packt Publishing. This book was released on 2015-04-30 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Learning Stencyl 3  X Game Development  Beginner s Guide

Download or read book Learning Stencyl 3 X Game Development Beginner s Guide written by Innes Borkwood and published by Packt Publishing Ltd. This book was released on 2013-05-24 with total page 531 pages. Available in PDF, EPUB and Kindle. Book excerpt: A step-by-step, practical tutorial with a no-nonsense approach. The book starts by showing readers how to create a playable game that is fully-functioning, then moves on to demonstrate how to fine-tune the game with eye-catching graphics techniques, audio-effects and more.This book is for indie and existing game developers and those who want to get started with game development using Stencyl. Some understanding of Objective-C, C++, and game development basics is recommended. People with some programming experience may also find this book useful.

Book The Essential Guide to Game Audio

Download or read book The Essential Guide to Game Audio written by Steve Horowitz and published by CRC Press. This book was released on 2014-03-05 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations.

Book Game Development from Idea to Prototype  UTeM Press

Download or read book Game Development from Idea to Prototype UTeM Press written by Ibrahim Ahmad and published by UTeM Press. This book was released on 2020-01-09 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Game Development: From Idea to Prototype” is a book that brings together several articles written by those who are engaged in the field of gaming technology, especially in the development of game applications or in the areas of research related to games. Each chapter in this book is written in order of content so that it is easy to understand. This book is a great reference and read for anyone interested in the game technology world. By emphasizing the theory and conceptual game development process, clear and detailed explanations are very helpful and informative to readers. It is hoped that this book will be useful in disseminating knowledge as well as a guide to readers .

Book Video Game Design

Download or read book Video Game Design written by Kezia Endsley and published by Cavendish Square Publishing, LLC. This book was released on 2014-12-15 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the 1950s, video games have become a billion dollar industry. Find out what it takes to have a successful career as a video game designer—and if it’s the right job for you.

Book Learning iOS Game Programming

Download or read book Learning iOS Game Programming written by Michael Daley and published by Pearson Education. This book was released on 2010-09-03 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad “Gold Rush” is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they can actually be quite easy, and Learning iOS Game Programming is your perfect beginner’s guide. Michael Daley walks you through every step as you build a killer 2D game for the iPhone. In Learning iOS Game Programming, you’ll learn how to build a 2D tile map game, Sir Lamorak’s Quest: The Spell of Release (which is free in the App Store). You can download and play the game you’re going to build while you learn about the code and everything behind the scenes. Daley identifies the key characteristics of a successful iPhone game and introduces the technologies, terminology, and tools you will use. Then, he carefully guides you through the whole development process: from planning storylines and game play all the way through testing and tuning. Download the free version of Sir Lamorak’s Quest from the App Store today, while you learn how to build the game in this book. Coverage includes Planning high-level game design, components, and difficulty levels Using game loops to make sure the right events happen at the right time Rendering images, creating sprite sheets, and building basic animations Using tile maps to build large game worlds from small reusable images Creating fire, explosions, smoke, sparks, and other organic effects Delivering great sound via OpenAL and the iPhone’s media player Providing game control via iPhone’s touch and accelerometer features Crafting an effective, intuitive game interface Building game objects and entities and making them work properly Detecting collisions and ensuring the right response to them Polishing, testing, debugging, and performance-tuning your game Learning iOS Game Programming focuses on the features, concepts, and techniques you’ll use most often—and helps you master them in a real-world context. This book is 100% useful and 100% practical; there’s never been an iPhone game development book like it!

Book Rise of the Videogame Zinesters

Download or read book Rise of the Videogame Zinesters written by Anna Anthropy and published by Seven Stories Press. This book was released on 2012-03-20 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: Part critical essay, part manifesto, part DIY guide, and altogether unprecedented, Rise of the Videogame Zinesters shows why the multi-billion dollar videogame industry needs to change—and how a new generation of artists can change it. Indie game designer extraordinaire Anna Anthropy makes an ardent plea for the industry to move beyond the corporate systems of production and misogynistic culture and to support games that represent a wider variety of human experiences. Rise of the Videogame Zinesters is a call to arms for anyone who's ever dreamed of making their own games. Anna’s guide to game design encourages budding designers to bring their unique backgrounds and experiences to their creations and widen the playing field of an industry that has for too long catered to an adolescent male consumer base. Anna’s newest game, Dys4ia, an autobiographical game about her experiences with hormone replacement therapy, has been featured in The Penny Arcade, IndieGames, and TigSource.

Book Rise of the Videogame Zinesters

Download or read book Rise of the Videogame Zinesters written by Anna Anthropy and published by Seven Stories Press. This book was released on 2012-03-20 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Anna Anthropy is a key personality in the ongoing paradigm shift that is slowly changing the way videogames are understood, by creators and players, and by the wider culture." —Patrick Alexander, Eegra.com "Equal parts autobiography, ethnography, and how-to manual, this book concisely makes the case for the unique power of 'zinester' games." —Adam Parrish, NYU's Interactive Telecommunication Program (Tisch School of the Arts), and author of the ZZT game "Winter" "These days, everybody can make and distribute a photograph, or a video, or a book. Rise of the Videogame Zinesters shows you that everyone can make a videogame, too. But why should they? For Anna Anthropy, it's not for fame or for profit, but for the strange, aimless beauty of personal creativity.” —Ian Bogost, Director, Graduate Program in Digital Media, Georgia Institute of Technology "Rise is a great guidebook to understanding—and more importantly, participating in—this dynamically evolving culture." —Jim Munroe, co-founder of the Hand Eye Society and the Difference Engine Initiative “Here, Anna Anthropy demonstrates how people from every background and walk of life are breaking free of the commercial cowardice of major publishers, and bringing their individual visions of the game to life. . . . If game design is to be an art, as those of us who love games fervently hope, it must be rescued from its crushing commercial pressures. You can be a part of its future.” —Greg Costikyan, author of I Have No Mouth and I Must Design "Anna gives the world of video games a crucial perspective from her seat of authority within outsider culture, and illustrates how essential it is for the space to empower voices of all kinds if it is to evolve." —Leigh Alexander, editor-at-large of Gamasutra

Book The C  Programming Yellow Book

    Book Details:
  • Author : Rob Miles
  • Publisher : Independently Published
  • Release : 2018-10-19
  • ISBN : 9781728724966
  • Pages : 224 pages

Download or read book The C Programming Yellow Book written by Rob Miles and published by Independently Published. This book was released on 2018-10-19 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn C# from first principles the Rob Miles way. With jokes, puns, and a rigorous problem solving based approach.You can download all the code samples used in the book from here: http: //www.robmiles.com/s/Yellow-Book-Code-Samples-64.z

Book Mathematical Analysis of Complex Cellular Activity

Download or read book Mathematical Analysis of Complex Cellular Activity written by Richard Bertram and published by Springer. This book was released on 2015-10-09 with total page 107 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains two review articles on mathematical physiology that deal with closely related topics but were written and can be read independently. The first article reviews the basic theory of calcium oscillations (common to almost all cell types), including spatio-temporal behaviors such as waves. The second article uses, and expands on, much of this basic theory to show how the interaction of cytosolic calcium oscillators with membrane ion channels can result in highly complex patterns of electrical spiking. Through these examples one can see clearly how multiple oscillatory processes interact within a cell, and how mathematical methods can be used to understand such interactions better. The two reviews provide excellent examples of how mathematics and physiology can learn from each other, and work jointly towards a better understanding of complex cellular processes. Review 1: Richard Bertram, Joel Tabak, Wondimu Teka, Theodore Vo, Martin Wechselberger: Geometric Singular Perturbation Analysis of Bursting Oscillations in Pituitary Cells Review 2: Vivien Kirk, James Sneyd: Nonlinear Dynamics of Calcium

Book The Multiplayer Classroom

Download or read book The Multiplayer Classroom written by Lee Sheldon and published by CRC Press. This book was released on 2020-03-09 with total page 419 pages. Available in PDF, EPUB and Kindle. Book excerpt: Go beyond gamification’s badges and leaderboards with the new edition of the book, first published in 2011, that helped transform education. Going far beyond the first edition of The Multiplayer Classroom, forthrightly examining what worked and what didn’t over years of development, here are the tools to design any structured learning experience as a game to engage your students, raise their grades, and ensure their attendance. Suitable for use in the classroom or the boardroom, this book features a reader-friendly style that introduces game concepts and vocabulary in a logical way. Also included are case studies, both past and present, from others teaching in their own multiplayer classrooms around the world. You don't need any experience making games or even playing games to use this book. You don’t even need a computer. Yet, you will join many hundreds of educators who have learned how to create multiplayer games for any age on any subject. Lee Sheldon began his writing career in television as a writer-producer, eventually writing more than 200 shows ranging from Charlie’s Angels (writer) to Edge of Night (head writer) to Star Trek: The Next Generation (writer-producer). Having written and designed more than 40 commercial and applied video games, Lee spearheaded the first full writing for games concentration in North America at Rensselaer Polytechnic Institute and the second writing concentration at Worcester Polytechnic Institute, where he is now a professor of practice. Lee is a regular lecturer and consultant on game design and writing in the United States and abroad. His most recent commercial game, the award-winning The Lion’s Song, is currently on Steam.

Book Learn Unity for 2D Game Development

Download or read book Learn Unity for 2D Game Development written by Alan Thorn and published by Apress. This book was released on 2013-10-25 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: 2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market. In Learn Unity for 2D Game Development, targeted at both game development newcomers and established developers, experienced game developer Alan Thorn shows you how to use the powerful Unity engine to create fun and imaginative 2D games. Written in clear and accessible language, Learn Unity for 2D Game Development will show you how to set up a step-by-step 2D workflow in Unity, how to build and import textures, how to configure and work with cameras, how to establish pixel-perfect ratios, and all of this so you can put that infrastructure to work in a real, playable game. Then the final chapters show you how to put what you've already made to work in creating a card-matching game, plus you'll learn how to optimize your game for mobile devices.

Book The Gamification of Learning and Instruction Fieldbook

Download or read book The Gamification of Learning and Instruction Fieldbook written by Karl M. Kapp and published by John Wiley & Sons. This book was released on 2013-11-11 with total page 487 pages. Available in PDF, EPUB and Kindle. Book excerpt: Following Karl Kapp's earlier book The Gamification of Learning and Instruction, this Fieldbook provides a step-by-step approach to implementing the concepts from the Gamification book with examples, tips, tricks, and worksheets to help a learning professional or faculty member put the ideas into practice. The Online Workbook, designed largely for students using the original book as a textbook, includes quizzes, worksheets and fill-in-the-blank areas that will help a student to better understand the ideas, concepts and elements of incorporating gamification into learning.

Book Unity Game Development Essentials

Download or read book Unity Game Development Essentials written by Will Goldstone and published by Packt Publishing Ltd. This book was released on 2009-10-01 with total page 427 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!

Book Adolescent Literacies

    Book Details:
  • Author : Kathleen A. Hinchman
  • Publisher : Guilford Publications
  • Release : 2017-10-25
  • ISBN : 146253452X
  • Pages : 528 pages

Download or read book Adolescent Literacies written by Kathleen A. Hinchman and published by Guilford Publications. This book was released on 2017-10-25 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: Showcasing cutting-edge findings on adolescent literacy teaching and learning, this unique handbook is grounded in the realities of students' daily lives. It highlights research methods and instructional approaches that capitalize on adolescents' interests, knowledge, and new literacies. Attention is given to how race, gender, language, and other dimensions of identity--along with curriculum and teaching methods--shape youths' literacy development and engagement. The volume explores innovative ways that educators are using a variety of multimodal texts, from textbooks to graphic novels and digital productions. It reviews a range of pedagogical approaches; key topics include collaborative inquiry, argumentation, close reading, and composition.ÿ

Book Everything Bad is Good for You

Download or read book Everything Bad is Good for You written by Steven Johnson and published by Penguin. This book was released on 2006-05-02 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the New York Times bestselling author of How We Got To Now and Farsighted Forget everything you’ve ever read about the age of dumbed-down, instant-gratification culture. In this provocative, unfailingly intelligent, thoroughly researched, and surprisingly convincing big idea book, Steven Johnson draws from fields as diverse as neuroscience, economics, and media theory to argue that the pop culture we soak in every day—from Lord of the Rings to Grand Theft Auto to The Simpsons—has been growing more sophisticated with each passing year, and, far from rotting our brains, is actually posing new cognitive challenges that are actually making our minds measurably sharper. After reading Everything Bad is Good for You, you will never regard the glow of the video game or television screen the same way again. With a new afterword by the author.