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Book Building Virtual Reality with Unity and Steam VR

Download or read book Building Virtual Reality with Unity and Steam VR written by Jeff W Murray and published by CRC Press. This book was released on 2017-06-14 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: The golden age of virtual reality is here; take the first step into V.R. programming and development with Jeff W. MurrayBuilding Virtual Reality with Unity and SteamVR. Murray explores some of the topical issues surrounding virtual reality; including V.R. sickness, telepresence, performance issues and practical ways to diminish these detrimental effects to make a more comprehensive experience. Building Virtual Reality also grants readers a hands-on approach with the Unity game engine and programming. The example projects and sample C# code found in the text are compatible with all SteamVR supported virtual reality head mounted displays that are currently available. This text is the essential survival guide to VR and VR development for any reader. Author Bio: Jeff W. Murray has written two books: Game Development for iOS with Unity3D, C# Game Programming Cookbook for Unity3D, both published by CRC Press. In his game development career spanning over 14 years, he has worked with some of the world Murray Key features: Discusses some of the key issues facing virtual reality and provides helpful tips for making better V.R. experiences. Develop V.R. applications with practical examples geared to work with both the Oculus Rift and HTC Vive, as well as open source virtual reality (OSVR) headsets like the HDK. Find out how to build both standing and seated experiences. Tips on optimizing performance with the Unity Profilers. Explore examples specifically for HTC Vive Controllers and picking up and throwing physics objects, including haptic feedback. Discover how to build user interfaces for virtual reality, as well as discussing some best practices for V.R. based user interface design. Written by a games industry veteran who has been a V.R. developer since the first Oculus development kit.

Book XR Development with Unity

Download or read book XR Development with Unity written by Anna Braun and published by Packt Publishing Ltd. This book was released on 2023-11-30 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create VR, AR, and MR experiences with the help of step-by-step tutorials on VR and AR simulators, interactivity, sound and visual effects, along with advanced XR techniques such as multiplayer integration Key Features Create impressive XR projects without the need to own expensive VR headsets Explore Unity XR features and techniques such as hand-tracking and plane detection using the XR Interaction Toolkit and AR Foundation Bring your XR projects to life with step-by-step explanations along with practical examples Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionThe drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area. This one-stop resource will ensure that professionals venturing into XR development can access all XR-related techniques to build appealing XR applications, without relying on Google every step of the way. This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities. By the end of this book, you'll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience.What you will learn Get started with Unity by building your own 3D project Explore the XR Interaction Toolkit and AR Foundation, as well as test XR applications on your PC Find out how to deploy XR projects on different platforms Build interactive XR apps with increasing degrees of complexity by leveraging C# scripting Create a fully immersive VR drum scene by using Unity's audio and particle systems Add advanced XR techniques such as hand-tracking, gaze-tracking, and multiplayer capabilities to your XR apps Who this book is for This book is for students, developers, researchers, and professionals with a background in computer science. Business analysts, PMs, and other management professionals and executives will also benefit from this book. If you have basic knowledge of programming and are looking to gain expertise in creating virtual reality and augmented reality applications in Unity, then this book is for you. While having experience as a VR game player with basic programming knowledge can enhance your understanding of the content, it is not a prerequisite.

Book VR Developer Gems

    Book Details:
  • Author : William R. Sherman
  • Publisher : CRC Press
  • Release : 2019-06-07
  • ISBN : 1351654616
  • Pages : 676 pages

Download or read book VR Developer Gems written by William R. Sherman and published by CRC Press. This book was released on 2019-06-07 with total page 676 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the expected use case, but being familiar with the territory from the Introduction and then jumping to the needed explanations is how the book will mostly be used. Each chapter (other than Introduction) will contain between 5 to 10 "tips", each of which is a self-contained explanation with implementation detail generally demonstrated as pseudo code, or in cases where it makes sense, actual code. Key Features Sections written by veteran virtual reality researchers and developers Usable code snipits that readers can put to immediate use in their own projects. Tips of value both to readers entering the field as well as those looking for solutions that expand their repertoire.

Book Designing for VR  Beginners Guide for ID and IxD

Download or read book Designing for VR Beginners Guide for ID and IxD written by Nth Screen and published by Nth Screen. This book was released on with total page 25 pages. Available in PDF, EPUB and Kindle. Book excerpt: Practical considerations for digital designers as they transition from 2D to 3D, along with a quick summary of the VR marketplace.

Book Virtual and Augmented Reality  VR AR

Download or read book Virtual and Augmented Reality VR AR written by Ralf Doerner and published by Springer Nature. This book was released on 2022-01-12 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive textbook offers a scientifically sound and at the same time practical introduction to Virtual and Augmented Reality (VR/AR). Readers will gain the theoretical foundation needed to design, implement or enhance VR/AR systems, evaluate and improve user interfaces and applications using VR/AR methods, assess and enrich user experiences, and develop a deeper understanding of how to apply VR/AR techniques. Whether utilizing the book for a principal course of study or reference reading, students of computer science, education, media, natural sciences, engineering and other subject areas can benefit from its in-depth content and vivid explanation. The modular structure allows selective sequencing of topics to the requirements of each teaching unit and provides an easy-to-use format from which to choose specific themes for individual self-study. Instructors are provided with extensive materials for creating courses as well as a foundational text upon which to build their advanced topics. The book enables users from both research and industry to deal with the subject in detail so they can properly assess the extent and benefits of VR/AR deployment and determine required resources. Technology enthusiasts and professionals can learn about the current status quo in the field of VR/AR and interested newcomers can gain insight into this fascinating world. Grounded on a solid scientific foundation, this textbook, addresses topics such as perceptual aspects of VR/AR, input and output devices including tracking, interactions in virtual worlds, real-time aspects of VR/AR systems and the authoring of VR/AR applications in addition to providing a broad collection of case studies.

Book Bridge Maintenance  Safety  Management  Life Cycle Sustainability and Innovations

Download or read book Bridge Maintenance Safety Management Life Cycle Sustainability and Innovations written by Hiroshi Yokota and published by CRC Press. This book was released on 2021-04-20 with total page 8732 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bridge Maintenance, Safety, Management, Life-Cycle Sustainability and Innovations contains lectures and papers presented at the Tenth International Conference on Bridge Maintenance, Safety and Management (IABMAS 2020), held in Sapporo, Hokkaido, Japan, April 11–15, 2021. This volume consists of a book of extended abstracts and a USB card containing the full papers of 571 contributions presented at IABMAS 2020, including the T.Y. Lin Lecture, 9 Keynote Lectures, and 561 technical papers from 40 countries. The contributions presented at IABMAS 2020 deal with the state of the art as well as emerging concepts and innovative applications related to the main aspects of maintenance, safety, management, life-cycle sustainability and technological innovations of bridges. Major topics include: advanced bridge design, construction and maintenance approaches, safety, reliability and risk evaluation, life-cycle management, life-cycle sustainability, standardization, analytical models, bridge management systems, service life prediction, maintenance and management strategies, structural health monitoring, non-destructive testing and field testing, safety, resilience, robustness and redundancy, durability enhancement, repair and rehabilitation, fatigue and corrosion, extreme loads, and application of information and computer technology and artificial intelligence for bridges, among others. This volume provides both an up-to-date overview of the field of bridge engineering and significant contributions to the process of making more rational decisions on maintenance, safety, management, life-cycle sustainability and technological innovations of bridges for the purpose of enhancing the welfare of society. The Editors hope that these Proceedings will serve as a valuable reference to all concerned with bridge structure and infrastructure systems, including engineers, researchers, academics and students from all areas of bridge engineering.

Book 31  Forum Bauinformatik

Download or read book 31 Forum Bauinformatik written by Sternal, Maximilian and published by Universitätsverlag der TU Berlin. This book was released on 2019-09-17 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: Das Forum Bauinformatik steht unter dem Motto „von jungen Forschenden für junge Forschende“. Es bietet jungen Wissenschaftlerinnen und Wissenschaftlern sowie interessierten Studierenden die Möglichkeit, ihre Forschungsarbeiten zu präsentieren, Problemstellungen fachspezifisch zu diskutieren und sich ganz allgemein über den neusten Stand der Forschung zu informieren. Zudem ergibt sich dadurch eine ausgezeichnete Gelegenheit, in die wissenschaftliche Gemeinschaft im Bereich der Bauinformatik einzusteigen und Kontakte zu anderen Forschenden zu knüpfen. According to the motto “from young researchers for young researchers” the Forum Bauinformatik offers researchers as well as interested undergraduates the opportunity to present their research work, to discuss discipline-specific problems and to catch up to the current state in research. Furthermore, it gives an excellent chance to get in touch with the scientific community in the field of Computing in Civil Engineering and socialize with other researchers

Book Innovative Technologies and Learning

Download or read book Innovative Technologies and Learning written by Yueh-Min Huang and published by Springer Nature. This book was released on 2021-11-23 with total page 605 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 4th International Conference on Innovative Technologies and Learning, ICITL 2021, held in November/December 2021. Due to COVID-19 pandemic the conference was held virtually. The 59 full papers presented together with 2 short papers were carefully reviewed and selected from 110 submissions. The papers are organized in the following topical sections: Artificial Intelligence in Education; Augmented, Virtual and Mixed Reality in Education; Computational Thinking in Education; Design Framework and Model for Innovative learning; Education Practice Issues and Trends; Educational Gamification and Game-based Learning; Innovative Technologies and Pedagogies Enhanced Learning; Multimedia Technology Enhanced Learning; Online Course and Web-Based Environment; and Science, Technology, Engineering, Arts and Design, and Mathematics.

Book Proceedings of the International Field Exploration and Development Conference 2021

Download or read book Proceedings of the International Field Exploration and Development Conference 2021 written by Jia'en Lin and published by Springer Nature. This book was released on 2022-09-07 with total page 5829 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on reservoir surveillance and management, reservoir evaluation and dynamic description, reservoir production stimulation and EOR, ultra-tight reservoir, unconventional oil and gas resources technology, oil and gas well production testing, and geomechanics. This book is a compilation of selected papers from the 11th International Field Exploration and Development Conference (IFEDC 2021). The conference not only provides a platform to exchanges experience, but also promotes the development of scientific research in oil & gas exploration and production. The main audience for the work includes reservoir engineer, geological engineer, enterprise managers, senior engineers as well as professional students.

Book The Steam Engine

    Book Details:
  • Author : Sir George Charles Vincent Holmes
  • Publisher :
  • Release : 1893
  • ISBN :
  • Pages : 554 pages

Download or read book The Steam Engine written by Sir George Charles Vincent Holmes and published by . This book was released on 1893 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Unreal Engine VR Cookbook

    Book Details:
  • Author : Mitch McCaffrey
  • Publisher : Addison-Wesley Professional
  • Release : 2017-02-09
  • ISBN : 0134649788
  • Pages : 386 pages

Download or read book Unreal Engine VR Cookbook written by Mitch McCaffrey and published by Addison-Wesley Professional. This book was released on 2017-02-09 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. “With his YouTube channel, Mitch’s VR Lab, Mitch has helped thousands of people understand the foundations of locomotion and interaction mechanics with clear and concise UE4 videos. I’m thrilled that he has taken the time to bring all his knowledge and experience in working with Unreal Engine and Virtual Reality to the Unreal® Engine VR Cookbook.... Mitch is uniquely qualified to share this book with the world.” —Luis Cataldi, Unreal Engine Education, Epic Games, Inc. For game developers and visualization specialists, VR is the next amazing frontier to conquer—and Unreal Engine 4 is the ideal platform to conquer it with. Unreal ® Engine VR Cookbook is your complete, authoritative guide to building stunning experiences on any Unreal Engine 4-compatible VR hardware. Renowned VR developer and instructor Mitch McCaffrey brings together best practices, common interaction paradigms, specific guidance on implementing these paradigms in Unreal Engine, and practical guidance on choosing the right approaches for your project. McCaffrey’s tested “recipes” contain step-by-step instructions, while empowering you with concise explanations of the underlying theory and math. Whether you’re creating first-person shooters or relaxation simulators, the techniques McCaffrey explains help you get immediate results, as you gain “big picture” knowledge and master nuances that will help you succeed with any genre or project. Understand basic VR concepts and terminology Implement VR logic with Blueprint visual scripting Create basic VR projects with Oculus Rift, HTC Vive, Gear VR, Google VR, PSVR, and other environments Recognize and manage differences between seated and standing VR experiences Set up trace interactions and teleportation Work with UMG and 2D UIs Implement character inverse kinematics (IK) for head and hands Define effective motion controller interaction Help users avoid motion sickness Optimize VR applications Explore the VR editor, community resources, and more If you’re ready to master VR on Unreal Engine 4, this is the practical resource you’ve been searching for! Register your product at informit.com/register for convenient access to downloads, updates, and corrections as they become available.

Book Enhancing Virtual Reality Experiences with Unity 2022

Download or read book Enhancing Virtual Reality Experiences with Unity 2022 written by Steven Antonio Christian and published by Packt Publishing Ltd. This book was released on 2023-11-10 with total page 566 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlock your creativity with this part-color guide to VR projects in Unity, crafting immersive games, refining VR experiences, and leading XR development Key Features Understand the fundamentals and build a solid foundation in XR development Develop technical skills for building VR experiences in Unity, including assets, GameObjects, scripts, and components Create engaging and innovative virtual reality projects using the Unity game engine Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionVirtual reality (VR) has emerged as one of the most transformative mediums of the 21st century, finding applications in various industries, including gaming, entertainment, and education. Enhancing Virtual Reality Experiences with Unity 2022 takes you into the fascinating realm of VR, where creativity meets cutting-edge technology to bring tangible real-world applications to life. This immersive exploration not only equips you with the essential skills needed to craft captivating VR environments using Unity's powerful game engine but also offers a deeper understanding of the philosophy behind creating truly immersive experiences. Throughout the book, you’ll work with practical VR scene creation, interactive design, spatial audio, and C# programming and prepare to apply these skills to real-world projects spanning art galleries, interactive playgrounds, and beyond. To ensure your VR creations reach their full potential, the book also includes valuable tips on optimization, guaranteeing maximum immersion and impact for your VR adventures. By the end of this book, you’ll have a solid understanding of VR’s versatility and how you can leverage the Unity game engine to create groundbreaking projects.What you will learn Harness the power of the Unity game engine to explore VR Understand VR and how to integrate Unity into the general workflow Build and test a variety of VR experiences for headsets, computers, and mobile devices Integrate traditional game and animation tools into VR experiences Explore worldbuilding techniques to create expansive VR environments Integrate optimization techniques to improve the performance of your VR experiences Who this book is for This book is for individuals who are familiar with the Unity game engine and want to explore virtual reality. If you’re a game developer, VR developer, or creator with Unity experience, this is your guide to learning the essential principles and techniques for VR development in Unity 2022. A basic understanding of the Unity user interface, navigation, and C# will help you make the most of the book.

Book Understanding Virtual Reality

Download or read book Understanding Virtual Reality written by Sarah Jones and published by Taylor & Francis. This book was released on 2022-12-30 with total page 139 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides critical commentary on key issues around virtual reality, using media technology as a tool to challenge perspectives for learning and understanding cultural diversities. With a focus on empathy, embodiment and ethics, the book interrogates the use of immersive technologies for formal and informal educational contexts. Taking a critical approach to discourses around emerging technology and learning, the book presents the idea that a new literacy is emerging and an emphasis on media and technology is needed in the context of education to explore and experience cultural diversities. Employing a personal reflexive narrative, the chapters highlight key issues through research and interviews with leading practitioners in the field. Understanding Virtual Reality will be of great interest to academics and students interested in the effects of immersive realities on the education experience, and to anyone keen on exploring the paradigm shift from entertainment to education.

Book Thermal Methods

    Book Details:
  • Author : Abdolhossein Hemmati-Sarapardeh
  • Publisher : Gulf Professional Publishing
  • Release : 2023-04-18
  • ISBN : 0128219343
  • Pages : 462 pages

Download or read book Thermal Methods written by Abdolhossein Hemmati-Sarapardeh and published by Gulf Professional Publishing. This book was released on 2023-04-18 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thermal Methods, Volume Two, the latest release in the Enhanced Oil Recovery series, helps engineers focus on the latest developments in this fast-growing area. In the book, different techniques are described in addition to the latest technologies in data mining and hybrid processes. Supported field case studies are included to illustrate a bridge between research and practical applications, making it useful for both academics and practicing engineers. Structured to start with thermal concepts and steam flooding, the book's editors then advance to more complex content, guiding engineers into areas such as hybrid thermal methods and edgier technologies that bridge solar and nuclear energy. Supported by a full spectrum of contributors, this book gives petroleum engineers and researchers the latest research developments and field applications to drive innovation for the future of energy. - Presents the latest understanding surrounding the updated research and practical applications specific to thermal enhanced oil recovery methods - Provides an analysis of editors' research on available technology, including hybrid thermal-solvent processes and dual pipe configurations - Teaches about additional methods, such as data mining applications, and economic and environmental considerations

Book Current and Prospective Applications of Virtual Reality in Higher Education

Download or read book Current and Prospective Applications of Virtual Reality in Higher Education written by Choi, Dong Hwa and published by IGI Global. This book was released on 2020-07-31 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: For the last decade, virtual reality has been utilized in diverse fields such as entertainment, medicine, and industry. Recently, virtual reality has been applied in educational settings in order to transform student learning and experiences through such methods as building prototypes using digital devices or exploring new cultures through immersive interactions. Teachers who can incorporate virtual reality into their classrooms can provide their students with more meaningful learning experiences and can witness higher engagement. Current and Prospective Applications of Virtual Reality in Higher Education is a cutting-edge academic research book that provides comprehensive research on the integration of virtual reality in education programs and establishes foundations for course design, program development, and institutional strategic planning. The book covers an overall understanding and approach to virtual reality in education, specific applications of using virtual reality in higher education, and prospects and issues of virtual reality in the future. Highlighting a wide range of topics such as gamification, teacher training, and virtual reality, this book is ideal for teachers, instructional designers, curriculum developers, academicians, program developers, administrators, educational software developers, policymakers, researchers, education professionals, and students.

Book Unity Virtual Reality Projects

Download or read book Unity Virtual Reality Projects written by Jonathan Linowes and published by Packt Publishing Ltd. This book was released on 2018-05-24 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are interested in Virtual Reality, want to learn how it works, and want to create your own VR experiences, this book is for you. We walk you through a series of tutorials and in-depth discussions using the Unity game engine.

Book The Re Emergence of Virtual Reality

Download or read book The Re Emergence of Virtual Reality written by Leighton Evans and published by Routledge. This book was released on 2018-10-26 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this short book, Evans interrogates the implications of VR’s re-emergence into the media mainstream, critiquing the notion of a VR revolution by analysing the development and ownership of VR companies while also exploring the possibilities of immersion in VR and the importance of immersion in the interest and ownership of VR enterprises. He assesses how the ideologies and desires of both computer programmers and major Silicon Valley industries may influence how VR worlds are conceived and experienced by users while also exploring the mechanisms that create the immersive experience that underpins interest in the medium.