Download or read book Warped Space written by Anthony Vidler and published by MIT Press. This book was released on 2002-02-22 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: How psychological ideas of space have profoundly affected architectural and artistic expression in the twentieth century. Beginning with agoraphobia and claustrophobia in the late nineteenth century, followed by shell shock and panic fear after World War I, phobias and anxiety came to be seen as the mental condition of modern life. They became incorporated into the media and arts, in particular the spatial arts of architecture, urbanism, and film. This "spatial warping" is now being reshaped by digitalization and virtual reality. Anthony Vidler is concerned with two forms of warped space. The first, a psychological space, is the repository of neuroses and phobias. This space is not empty but full of disturbing forms, including those of architecture and the city. The second kind of warping is produced when artists break the boundaries of genre to depict space in new ways. Vidler traces the emergence of a psychological idea of space from Pascal and Freud to the identification of agoraphobia and claustrophobia in the nineteenth century to twentieth-century theories of spatial alienation and estrangement in the writings of Georg Simmel, Siegfried Kracauer, and Walter Benjamin. Focusing on current conditions of displacement and placelessness, he examines ways in which contemporary artists and architects have produced new forms of spatial warping. The discussion ranges from theorists such as Jacques Lacan and Gilles Deleuze to artists such as Vito Acconci, Mike Kelley, Martha Rosler, and Rachel Whiteread. Finally, Vidler looks at the architectural experiments of Frank Gehry, Coop Himmelblau, Daniel Libeskind, Greg Lynn, Morphosis, and Eric Owen Moss in the light of new digital techniques that, while relying on traditional perspective, have radically transformed the composition, production, and experience—perhaps even the subject itself—of architecture.
Download or read book Relativity A Journey Through Warped Space and Time written by Daniel R. Mayerson and published by Springer Nature. This book was released on 2019-11-14 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: This primer brilliantly exposes concepts related to special and general relativity for the absolute beginner. It can be used either as an introduction to the subject at a high school level or as a useful compass for undergraduates who want to move the first steps towards Einstein's theories. The book is enhanced throughout with many useful exercises and beautiful illustrations to aid understanding. The topics covered include: Lorentz transformations, length contraction and time dilation, the twin paradox (and other paradoxes), Minkowski spacetime, the Einstein equivalence principle, curvature of space and spacetime, geodesics, parallel transport, Einstein’s equations of general relativity, black holes, wormholes, cosmology, gravitational waves, time machines, and much more.
Download or read book Time Travel and Warp Drives written by Allen Everett and published by University of Chicago Press. This book was released on 2012 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents the current understanding of the nature of time and space, and an approachable explanation of Einstein's theory of special relativity; then goes on to connect these to possible time travel along with the accompanying paradoxes involved.
Download or read book Spacewarp written by Pat Mills and published by Millsverse Comics. This book was released on 2020-11-02 with total page 70 pages. Available in PDF, EPUB and Kindle. Book excerpt: DO NOT ADJUST YOUR REALITY. IT'S ALREADY BEEN WARPED! From Pat Mills, creator of 2000AD and developer of Judge Dredd, comes SPACEWARP, a British Science Fiction comic of great NEW hero comic strips for the Science Fiction world we live in today. Featuring Special Forces One at war with Giant Viruses! Jurassic Punks versus Dinosaurs! Xecutioners authorized to terminate Aliens! Slayer - one Robot in a Galactic war against a million Space Knights. Hellbreaker escapes from Hell to punish the Living. Fu-tant - a terrifying school for Mutants! ★Space Cops! ★Mutant secret agents! ★Killer robots! ★Virus armies! ★Alien invaders! All interacting in a unique Spacewarp Universe! Inventive, action-packed, heartfelt, heroic, humorous, fast-paced and fantastic value for money - as only the Brits know how. Aimed at ordinary readers of all ages. COMPLETE in Phase One, so you don't wait for the next issue to find out what happens. Ready NOW for you to upload to your BRAIN. With FREE bonus story Future Schlock: BRANDED! and EXTRAS on spacewarpcomic.com. SPACEWARP: for Today's Science Fiction Readers!
Download or read book Space Warped written by Hervé Bourhis and published by KaBOOM!. This book was released on 2012-07-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: An imaginative fan-pleasing romp that skewers the original trilogy of one of the greatest adventure stories ever! Far away, in a land long ago...there was an orphaned farm kid with daddy issues trying to rescue an orphaned princess unaware of her daddy issues! In the tradition of ROBOT CHICKEN: STAR WARS and SPACEBALLS comes a loving, affectionate parody of the greatest science fiction franchise of all time. This is a fan-pleasing romp that skewers the original trilogy of one of the greatest adventure stories ever.
Download or read book 3ds Max 2021 Simulation and Effects Book written by Serdar Hakan DÜZGÖREN and published by Serdar Hakan DÜZGÖREN. This book was released on with total page 690 pages. Available in PDF, EPUB and Kindle. Book excerpt: Preface In this book, we talked about how you can create simulations and visual effects with Autodesk 3ds Max 2021. Our book examines the topics in detail and every detail is explained. By applying the information in the book in full detail, you will be able to create your own simulations and visual effects. Now, let's list the important topics in our book; · Space Warp Objects · Particle Systems · MassFX · Hair And Fur Modifier (World Space) · Effects and Environments · Fluids Our book consists of 6 main titles in total and each title is explained in detail. You will now be able to create your own simulations and visual effects. Serdar Hakan DÜZGÖREN Autodesk Expert Elite | Autodesk Offical Member | Autodesk Int. Moderator | Autodesk Consultant
Download or read book Building Strong Brands and Engaging Customers With Sound written by Jaskari, Minna-Maarit and published by IGI Global. This book was released on 2024-03-25 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: In brand communication, from the nostalgic hum of radio jingles to the digital symphony of streaming platforms, the role of sound in shaping brand identity has emerged as a captivating field of study. How does the strategic integration of sounds and music contribute to constructing robust brand identities and deepening customer engagement across diverse industries and cultural contexts? Building Strong Brands and Engaging Customers With Sound traverses the diverse realms of sonic branding, examining its multifaceted applications and impact on consumer engagement. The book opens a sonic gateway into the historical evolution of sounds in branding, uncovering the roots of sonic branding and its evolution alongside technological advancements. From linguistics and verbal sound symbolism to the semiotics of sounds, the foundational chapters provide a comprehensive understanding of the multidimensionality of sound, offering a synthesis of different disciplinary approaches to sonic branding. The book explores the sonic brand identity. Chapters illuminate the nuanced process of aligning sounds with brand personality, examining the intricate dance between music and brand experience. From crafting sonic logos to curating brand soundtracks, the book offers insights into the strategic deployment of sound across various touchpoints in the customer journey, including products and packaging. This book also explores consumer perception and response by unraveling the psychological impact of music on consumers. Extensive exploration of cognitive, affective, and behavioral responses to sonic branding, coupled with insights into consumer attitudes and preferences, provides a rich tapestry of understanding. The book also examines the role of sound in enhancing consumer well-being.
Download or read book Kelly L Murdock s Autodesk 3ds Max 2015 Complete Reference Guide written by Kelly L. Murdock and published by SDC Publications. This book was released on 2014-10 with total page 1290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kelly L. Murdock's Autodesk 3ds Max 2015 Complete Reference Guide is a popular book among users new to 3ds Max and is used extensively in schools around the globe. The success of this book is found in its simple easy-to-understand explanations coupled with its even easier to follow tutorials. The tutorials are laser focused on a specific topic without any extra material, making it simple to grasp difficult concepts. The book also covers all aspects of the software, making it a valuable reference for users of all levels. The Complete Reference Guide is the ultimate book on 3ds Max, and like Autodesk’s 3D animation software, it just gets better and better with each release. Whether you're new to 3ds Max or an experienced user, you'll find everything you need in this complete resource. The book kicks off with a getting started section, so beginners can jump in and begin working with 3ds Max right away. Experienced 3ds Max users, will appreciate advanced coverage of features like crowd simulation, particle systems, radiosity, MAXScript and more. Over 150 tutorials – complete with before and after files – help users at all levels build real world skills.
Download or read book 3Ds Max 2008 A Complete Guide written by Cadcim and published by Pearson Education India. This book was released on 2008-09 with total page 816 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Principles of Psycholoby written by William James and published by . This book was released on 1918 with total page 734 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Principles of Psychology written by William James and published by . This book was released on 1918 with total page 824 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Principles of psychology v 2 written by William James and published by . This book was released on 1918 with total page 720 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Theosophical Forum written by and published by . This book was released on 1900 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Introducing 3ds Max 2008 written by Dariush Derakhshani and published by John Wiley & Sons. This book was released on 2008-04-07 with total page 642 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introducing 3ds Max 2008 breaks down the complexities of 3D modeling, texturing, animating, and visual effects. You'll jump right into the 3ds Max pipeline—from preproduction through postproduction—with clear-cut explanations, tutorials, and hands-on projects to build your skills. A special color insert includes real-world examples from talented 3ds Max beginners. From immediately creating your first animation to mastering poly modeling techniques and lighting final renders, you'll get a solid grounding in 3ds Max 2008. Build the knowledge you need for game, film, and TV production. Includes a companion CD.
Download or read book Child of Tomorrow written by Al Feldstein and published by Fantagraphics Books. This book was released on 2013-09-07 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: Al Feldstein is best known as the main writer/editor of the EC comics line during the first half of the 1950s―and then the editor of Mad Magazine for the first three decades of its existence. But what many don’t know or remember is that Feldstein was also an accomplished and distinctive cartoonist, whose comics (which he both wrote and drew, a relative rarity in those days) adorned the pages of many of those self same EC comics. His powerfully composed, meticulously inked pages, often featuring grotesque creatures or scenes of ghastly destruction (and some of the greatest stiffly handsome/beautiful specimens of 1950s humanity ever put to paper), were a vital part of the allure of these classic comics.
Download or read book Cosmic Jackpot written by Paul Davies and published by Houghton Mifflin Harcourt. This book was released on 2007-04-11 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cosmic Jackpot is Paul Davies’s eagerly awaited return to cosmology, the successor to his critically acclaimed bestseller The Mind of God. Here he tackles all the "big questions," including the biggest of them all: Why does the universe seem so well adapted for life? In his characteristically clear and elegant style, Davies shows how recent scientific discoveries point to a perplexing fact: many different aspects of the cosmos, from the properties of the humble carbon atom to the speed of light, seem tailor-made to produce life. A radical new theory says it’s because our universe is just one of an infinite number of universes, each one slightly different. Our universe is bio-friendly by accident -- we just happened to win the cosmic jackpot. While this "multiverse" theory is compelling, it has bizarre implications, such as the existence of infinite copies of each of us and Matrix-like simulated universes. And it still leaves a lot unexplained. Davies believes there’s a more satisfying solution to the problem of existence: the observations we make today could help shape the nature of reality in the remote past. If this is true, then life -- and, ultimately, consciousness -- aren’t just incidental byproducts of nature, but central players in the evolution of the universe. Whether he’s elucidating dark matter or dark energy, M-theory or the multiverse, Davies brings the leading edge of science into sharp focus, provoking us to think about the cosmos and our place within it in new and thrilling ways.
Download or read book Autodesk 3ds Max 2025 Basics Guide written by Kelly Murdock and published by SDC Publications. This book was released on with total page 923 pages. Available in PDF, EPUB and Kindle. Book excerpt: • Takes a beginner-friendly approach that assumes no prior knowledge of Autodesk 3ds Max • Uses clear, easy-to-follow tutorials with accompanying video instruction to enhance your learning experience • Detailed lessons progress from basic functions to advanced techniques • Real-world examples help you apply your skills in a professional setting • Includes coverage of the newest features and improvements to Autodesk 3ds Max 2025 Discover the world of 3D Modeling and animation with Autodesk 3ds Max 2025 Basics Guide, a comprehensive and user-friendly guide designed for beginners and professionals alike. Authored by renowned 3D artist Kelly L. Murdock, this essential handbook incorporates an array of easy-to-follow tutorials, covering everything from interface navigation to advanced lighting techniques. Whether you're a complete novice or a seasoned professional looking to expand your skills, this guide will help you develop the knowledge and confidence necessary to create stunning 3D models, animations, and renderings. With meticulously organized chapters, each focusing on a specific skill set, you'll be smoothly guided through the entire process, from exploring the interface to simulating physics-based motion and working with hair and cloth. Autodesk 3ds Max 2025 Basics Guide begins by introducing you to the user interface and scene navigation, then delves into object manipulation, 3D asset modeling, material application, camera and lighting techniques, rendering, animation, character creation, special effects, and dynamic animation systems. As both a beginner's guide and a reference for experienced users, this invaluable resource offers expert advice from popular author Kelly Murdock. The book begins with a ‘getting started' section for instant immersion, and contains countless tips and timesavers throughout. Learn how to harness the power of Autodesk 3ds Max, one of the most popular 3D modeling, animation, rendering, and compositing softwares used by game developers and graphic designers in the film and television industry. Unlock your creative potential and start creating breathtaking 3D animations with the Autodesk 3ds Max 2025 Basics Guide. What You'll Learn • Get started navigating the user interface, Viewports and working with files • Explore 3D modeling and how to apply materials and textures • Learn how to reference, select, clone, group, link and transform objects • Set impressive scenes with backgrounds, cameras and lighting • Master intelligent techniques for rendering, compositing and animating • Create characters, add special effects, and finish with dynamic animations such as hair and cloth • Get comfortable with key tools such as Track View, Arnold, Quicksilver, Space Warps and more • Discover all the new features and changes in 3ds Max 2025 Training Videos The text is complemented by an expansive collection of video tutorials. Every chapter comes with a series of matching video presentations that act as a live counterpart to the written lessons. These presentations provide you with a firsthand view of the topics, capturing the subtitle nuances that words alone might miss.