Download or read book Designing Sound written by Andy Farnell and published by MIT Press. This book was released on 2010-08-20 with total page 689 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects
Download or read book Sound Design for Beginners written by Screech House and published by Independently Published. This book was released on 2019-01-13 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make your own sounds quickly on any synthesizer, anytime, anywhere Let's face it. You want to make awesome sounds for your track, but they always end up horribly weak, lame and amateurish. That's why EDM producer, CEO and best-selling author Cep from Screech House shares the essential basics of synthesis you must understand first to do high-quality sound design. Only available within this book. Any of this sound familiar? By using a synthesizer, you always face these typical problems. The huge lack of understanding how to recreate those sounds from your favorite artists. The frustrating long hours you have to put in to make your sounds unique, yet they still end up ruining your song. The time, money and energy you waste by falling into the trap of thinking you need new fancy equipment. But the simple truth is: it's not the synthesizer that is the problem. It's your incompetence. Luckily, you can change that for good... Introducing: the ultimate beginner's shortcut to making jaw-dropping sounds Find out how to use any synthesizer, anytime, anywhere. Get at least 80% of the results by doing less than 20% of the work. Instantly distinguish yourself from all amateurs by making your own authentic sounds. What you will learn in this guide Discover the essential basics of synthesis and grow yourself into a true master of sound design. Learn the most important synthesizer settings to make your own sounds as quickly as possible. Find out WHAT each setting does, HOW they work, but also WHY to use them. Learn how to make amazing sounds for your song for the rest of your life. When you think your life will benefit from this book, download your copy and start today. Why this book will actually help you make amazing sounds With more than a decade of valuable song-building experience and managing a popular EDM YouTube channel, Cep knows exactly why everyone fails miserably and why people never get the professional results they're desperately looking for. He says that understanding what you're doing is the only key to success. It either gets you ahead tremendously or holds you back forever. If you want to win the music-making game, you have to work on yourself first. That's why to help you rise to the top, he created this shortcut to save you years of struggles and frustrations. He wants to give anyone who's committed the exclusive opportunity to reach to his level of expertise. The incredible success stories on his Screech House platform should tell it all. Get the book that will change your music for good For only 1% of the price of a synthesizer, you will get 99% of the sound quality by simply reading this book. If you want that benefit, just click the BUY NOW button and you can start immediately. This is a one-time offer and can be gone tomorrow. Also get a free sample pack As a token of appreciation, Cep's work comes with a FREE high-quality sample pack. This way, you can start making music instantly. A download link will be provided inside the book. Last chance to get in If you finally want to have your sound design breakthrough, this book is a must-have. Let Cep show you exactly how to use your synthesizer and become a successful professional. If you want real results, now is the time to take action. SOUND DESIGN FOR BEGINNERS How to Make Jaw-Dropping Sounds for Your Song by Discovering the Essential Basics of Synthesis & Sound Engineering (Best Music Production Book for Digital Audio Producers & Music Producers) By Cep from Screech House
Download or read book The Foley Grail written by Vanessa Theme Ament and published by CRC Press. This book was released on 2014-04-03 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master classic and cutting-edge Foley techniques that will allow you to create rich, convincing sound for any medium, be it film, television, radio, podcasts, animation, or games. In The Foley Grail, Second Edition award-winning Foley artist Vanessa Theme Ament teaches you how Foley is designed, crafted, and edited for any project, right down to the nuts and bolts of spotting, cueing, and performing sounds. Various renowned sound artists provide a treasure trove of shortcuts, hot tips, and other tricks of the trade. This new edition features: Entirely new chapters dedicated to Foley in games, television, broadcasting, and animation, as well as what is new in sound for media education All new sound "recipes" that include proven Foley methods you can immediately use on your own projects New case studies from well-known films, shows, games, and animations Interviews with current sound artists from across the globe An extensive companion website (www.focalpress.com/cw/ament) featuring video demonstrations of Foley artists at work, video tutorials of specific Foley techniques, lectures from the author, and much more
Download or read book Synthesizer Basics written by Brent Hurtig and published by Hal Leonard Corporation. This book was released on 1988 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here is the fundamental knowledge and information that a beginning or intermediate electronic musician must have to understand and play today's keyboard synthesizers. This basic primer, newly updated from the classic original edition, offers step-by-step explanations and practical advice on what a synthesizer is, the basic concepts and components, and the latest technical developments and applications. Written by Bob Moog, Roger Powell, Steve Porcaro (of Toto), Tom Rhea, and other well-known experts, Synthesizer Basics is the first, and still the best, introduction available today.
Download or read book How to Make a Noise written by Simon Cann and published by Simon Cann. This book was released on 2007 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: How To Make A Noise: a Comprehensive Guide to Synthesizer Programming is perhaps the most widely ready book about synthesizer sound programming. It is a comprehensive, practical guide to sound design and synthesizer programming techniques using: subtractive (analog) synthesis; frequency modulation synthesis (including phase modulation and ring modulation); additive synthesis; wave-sequencing; sample-based synthesis.
Download or read book Creating Sounds from Scratch written by Andrea Pejrolo and published by Oxford University Press. This book was released on 2017 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating Sounds from Scratch is a practical, in-depth resource on the most common forms of music synthesis. It includes historical context, an overview of concepts in sound and hearing, and practical training examples to help sound designers and electronic music producers effectively manipulate presets and create new sounds. The book covers the all of the main synthesis techniques including analog subtractive, FM, additive, physical modeling, wavetable, sample-based, and granular. While the book is grounded in theory, it relies on practical examples and contemporary production techniques show the reader how to utilize electronic sound design to maximize and improve his or her work. Creating Sounds from Scratch is ideal for all who work in sound creation, composition, editing, and contemporary commercial production.
Download or read book The Computer Music Tutorial written by Curtis Roads and published by MIT Press. This book was released on 1996-02-27 with total page 1262 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive text and reference that covers all aspects of computer music, including digital audio, synthesis techniques, signal processing, musical input devices, performance software, editing systems, algorithmic composition, MIDI, synthesizer architecture, system interconnection, and psychoacoustics. The Computer Music Tutorial is a comprehensive text and reference that covers all aspects of computer music, including digital audio, synthesis techniques, signal processing, musical input devices, performance software, editing systems, algorithmic composition, MIDI, synthesizer architecture, system interconnection, and psychoacoustics. A special effort has been made to impart an appreciation for the rich history behind current activities in the field. Profusely illustrated and exhaustively referenced and cross-referenced, The Computer Music Tutorial provides a step-by-step introduction to the entire field of computer music techniques. Written for nontechnical as well as technical readers, it uses hundreds of charts, diagrams, screen images, and photographs as well as clear explanations to present basic concepts and terms. Mathematical notation and program code examples are used only when absolutely necessary. Explanations are not tied to any specific software or hardware. The material in this book was compiled and refined over a period of several years of teaching in classes at Harvard University, Oberlin Conservatory, the University of Naples, IRCAM, Les Ateliers UPIC, and in seminars and workshops in North America, Europe, and Asia.
Download or read book Electronic Music and Sound Design written by Alessandro Cipriani and published by . This book was released on 2013 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Synthesizer Cookbook How to Use Oscillators written by Screech House and published by Independently Published. This book was released on 2019-02-21 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: Instantly understand how to use oscillators and fully master your synthesizer, even if you're a complete beginner NEW: The ultimate 4-part series for sensational sound design Learning how to do synthesis (the fundamental part of sound design), can be quite overwhelming, especially when you're a beginner. That's why music producer, best-selling author and CEO Cep from Screech House transformed his book Sound Design for Beginners into 4 exclusive editions. This allows you to start immediately with the subject you need right now. Moreover, it gives you the opportunity to access one specific topic for an advantageous price. This is what you will get... In the Synthesizer Cookbook Volume 1, you will learn exactly how to use oscillators on a subtractive synthesizer. Thereby, you will discover all the essential settings to achieve the first important part of high-quality sound design. This includes: How to use waveform shapes How to use octaves and notes How to use volume How to use panning How to use voices How to use phase offset How to use detune How to use stereo separation How to use phase invert How to use phase randomness The complete Sound Design for Beginners series The other volumes will teach you three different major synthesizer sections. Whereas volume 2 will explain how to use filters, volume 3 will show you how to use envelopes and volume 4 will reveal how to use LFOs. If you want to learn about these topics, you can make your series complete by getting all copies, accessible via Cep's author page. If you want to have everything in one complete bundle, simply get your edition of the Sound Design for Beginners guide. BONUS: Free sample pack As a bonus, the Synthesizer Cookbook series includes a free hand-crafted sample pack that you can download via the link inside. Become an outstanding music producer For the first installment in this series, Cep takes you through the most important oscillator settings, step by step. At the end of this book, you will know exactly HOW they work, WHAT they do and WHY you should use them. It is this powerful knowledge that successful producers always use to effortlessly distinguish themselves from all mediocre amateurs. Don't miss out To secure your copy, click the "Buy now" or "Read for free" button at the top of this page. Beware, this book is only temporarily available for a beneficial price. SYNTHESIZER COOKBOOK: How to Use Oscillators (Sound Design for Beginners Vol. 1) By Cep from Screech House
Download or read book Dialogue Editing for Motion Pictures written by John Purcell and published by Taylor & Francis. This book was released on 2013-07-24 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: Produce professional level dialogue tracks with industry-proven techniques and insights from an Emmy Award winning sound editor. Gain innovative solutions to common dialogue editing challenges such as room tone balancing, noise removal, perspective control, finding and using alternative takes, and even time management and postproduction politics. In Dialogue Editing for Motion Pictures, Second Edition veteran film sound editor John Purcell arms you with classic as well as cutting-edge practices to effectively edit dialogue for film, TV, and video. This new edition offers: A fresh look at production workflows, from celluloid to Digital Cinema, to help you streamline your editing Expanded sections on new software tools, workstations, and dialogue mixing, including mixing "in the box" Fresh approaches to working with digital video and to moving projects from one workstation to another An insider’s analysis of what happens on the set, and how that affects the dialogue editor Discussions about the interweaving histories of film sound technology and film storytelling Eye-opening tips, tricks, and insights from film professionals around the globe A companion website (www.focalpress.com/cw/purcell) with project files and video examples demonstrating editing techniques discussed in the book Don’t allow your dialogue to become messy, distracting, and uncinematic! Do dialogue right with John Purcell’s all-inclusive guide to this essential yet invisible art.
Download or read book The Audio Programming Book written by Richard Boulanger and published by MIT Press. This book was released on 2010-10-22 with total page 917 pages. Available in PDF, EPUB and Kindle. Book excerpt: An encyclopedic handbook on audio programming for students and professionals, with many cross-platform open source examples and a DVD covering advanced topics. This comprehensive handbook of mathematical and programming techniques for audio signal processing will be an essential reference for all computer musicians, computer scientists, engineers, and anyone interested in audio. Designed to be used by readers with varying levels of programming expertise, it not only provides the foundations for music and audio development but also tackles issues that sometimes remain mysterious even to experienced software designers. Exercises and copious examples (all cross-platform and based on free or open source software) make the book ideal for classroom use. Fifteen chapters and eight appendixes cover such topics as programming basics for C and C++ (with music-oriented examples), audio programming basics and more advanced topics, spectral audio programming; programming Csound opcodes, and algorithmic synthesis and music programming. Appendixes cover topics in compiling, audio and MIDI, computing, and math. An accompanying DVD provides an additional 40 chapters, covering musical and audio programs with micro-controllers, alternate MIDI controllers, video controllers, developing Apple Audio Unit plug-ins from Csound opcodes, and audio programming for the iPhone. The sections and chapters of the book are arranged progressively and topics can be followed from chapter to chapter and from section to section. At the same time, each section can stand alone as a self-contained unit. Readers will find The Audio Programming Book a trustworthy companion on their journey through making music and programming audio on modern computers.
Download or read book Game Audio Implementation written by Richard Stevens and published by CRC Press. This book was released on 2015-12-22 with total page 513 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine© you’ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools. The accompanying website (www.gameaudioimplementation.com) includes: 12 downloadable demonstration games A unique exercise level for you to develop for your portfolio An up-to-date online bibliography with further reading for each chapter A free sound library with hundreds of game SFX
Download or read book Sound Synthesis and Sampling written by Martin Russ and published by Taylor & Francis. This book was released on 2012-08-21 with total page 936 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sound Synthesis and Sampling' provides a comprehensive introduction to the underlying principles and practical techniques applied to both commercial and research sound synthesizers. This new edition has been updated throughout to reflect current needs and practices- revised and placed in a modern context, providing a guide to the theory of sound and sampling in the context of software and hardware that enables sound making. For the revised edition emphasis is on expanding explanations of software and computers, new sections include techniques for making sound physically, sections within analog and digital electronics. Martin Russ is well known and the book praised for its highly readable and non-mathematical approach making the subject accessible to readers starting out on computer music courses or those working in a studio.
Download or read book Beginner s Guide to Tube Audio Design written by Bruce Rozenblit and published by Audio Amateur Publications. This book was released on 1997-01-01 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Refining Sound written by Brian K. Shepard and published by Oxford University Press, USA. This book was released on 2013-10 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: Refining Sound is a practical roadmap to the complexities of creating sounds on modern synthesizers. As author, veteran synthesizer instructor Brian K. Shepard draws on his years of experience in synthesizer pedagogy in order to peel back the often-mysterious layers of sound synthesis one-by-one. The result is a book which allows readers to familiarize themselves with each individual step in the synthesis process, in turn empowering them in their own creative or experimental work. The book follows the stages of synthesis in chronological progression, starting readers at the raw materials of sound creation and ultimately bringing them to the final "polishing" stage. Each chapter focuses on a particular aspect of the synthesis process, culminating in a last chapter that brings everything together as the reader creates his/her own complex sounds. Throughout the text, the material is supported by copious examples and illustrations as well as by audio files and synthesis demonstrations on a related companion website. Each chapter contains easily digestible guided projects (entitled "Your Turn" sections) that focus on the topics of the corresponding chapter. In addition to this, one complete project will be carried through each chapter of the book cumulatively, allowing the reader to follow - and build - a sound from start to finish. The final chapter includes several sound creation projects in which readers are given types of sound to create as well as some suggestions and tips, with final outcomes is left to readers' own creativity. Perhaps the most difficult aspect of learning to create sounds on a synthesizer is to understand exactly what each synthesizer component does independent of the synthesizer's numerous other components. Not only does this book thoroughly illustrate and explain these individual components, but it also offers numerous practical demonstrations and exercises that allow the reader to experiment with and understand these elements without the distraction of the other controls and modifiers. Refining Sound is essential for all electronic musicians from amateur to professional levels of accomplishment, students, teachers, libraries, and anyone interested in creating sounds on a synthesizer.
Download or read book Computer Sound Design written by Eduardo Miranda and published by Taylor & Francis. This book was released on 2012-10-12 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive introduction to software synthesis techniques and programming is intended for students, researchers, musicians, sound artists and enthusiasts in the field of music technology. The art of sound synthesis is as important for the electronic musician as the art of orchestration is important for symphonic music composers. Those who wish to create their own virtual orchestra of electronic instruments and produce original sounds will find this book invaluable. It examines a variety of synthesis techniques and illustrates how to turn a personal computer into a powerful and flexible sound synthesiser. The book also discusses a number of ongoing developments that may play an important role in the future of electronic music making. Previously published as Computer Sound Synthesis for the Electronic Musician, this second edition features a foreword by Jean-Claude Risset and provides new information on: · the latest directions in digital sound representation · advances in physical modelling techniques · granular and pulsar synthesis · PSOLA technique · humanoid voice synthesis · artificial intelligence · evolutionary computing The accompanying CD-ROM contains examples, complementary tutorials and a number of synthesis systems for PC and Macintosh platforms, ranging from low level synthesis programming languages to graphic front-ends for instrument and sound design. These include fully working packages, demonstration versions of commercial software and experimental programs from top research centres in Europe, North and South America.
Download or read book The Art of Mixing written by David Gibson and published by Routledge. This book was released on 2019-01-10 with total page 531 pages. Available in PDF, EPUB and Kindle. Book excerpt: David Gibson uses 3D visual representations of sounds in a mix as a tool to explain the dynamics that can be created in a mix. This book provides an in-depth exploration into the aesthetics of what makes a great mix. Gibson’s unique approach explains how to map sounds to visuals in order to create a visual framework that can be used to analyze what is going on in any mix. Once you have the framework down, Gibson then uses it to explain the traditions that have be developed over time by great recording engineers for different styles of music and songs. You will come to understand everything that can be done in a mix to create dynamics that affect people in really deep ways. Once you understand what engineers are doing to create the great mixes they do, you can then use this framework to develop your own values as to what you feel is a good mix. Once you have a perspective on what all can be done, you have the power to be truly creative on your own – to create whole new mixing possibilities. It is all about creating art out of technology. This book goes beyond explaining what the equipment does – it explains what to do with the equipment to make the best possible mixes.