EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Solo Games

    Book Details:
  • Author : David H. Jackson
  • Publisher : Vestal Press
  • Release : 1999-01-12
  • ISBN : 1461698634
  • Pages : 96 pages

Download or read book Solo Games written by David H. Jackson and published by Vestal Press. This book was released on 1999-01-12 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: Complete instructions, game boards, and markers for playing all twelve games.

Book Solo Games

    Book Details:
  • Author : Gyles Daubeney Brandreth
  • Publisher :
  • Release : 1984
  • ISBN : 9780330285254
  • Pages : 244 pages

Download or read book Solo Games written by Gyles Daubeney Brandreth and published by . This book was released on 1984 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Solo wargaming

    Book Details:
  • Author : Donald F. Featherstone
  • Publisher : Frederick Warne
  • Release : 1973
  • ISBN :
  • Pages : 202 pages

Download or read book Solo wargaming written by Donald F. Featherstone and published by Frederick Warne. This book was released on 1973 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Book of Solo Games

Download or read book The Book of Solo Games written by Gyles Daubeney Brandreth and published by Random House Value Publishing. This book was released on 1991 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Freeway Fighter

Download or read book Freeway Fighter written by Ian Livingstone and published by Wizard Books. This book was released on 2005 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Life is lawless and dangerous. Survivors like you either live in scattered, fortified towns or roam outside as bandits. YOUR mission is to cross the wilderness to the far-distant oil-refinery at San Anglo and bring vital supplies back to the peaceful town of New Hope. Even in the armed Dodge Interceptor you are given, the journey will be wild and perilous. Will YOU survive?

Book The Fields of Normandy

    Book Details:
  • Author : Mike Lambo
  • Publisher : Independently Published
  • Release : 2022-01-07
  • ISBN :
  • Pages : 52 pages

Download or read book The Fields of Normandy written by Mike Lambo and published by Independently Published. This book was released on 2022-01-07 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Fields of Normandy is an accessible, portable, solitaire "hex and counter" style wargame in a book. Instructions and colour game maps are included; you just need to bring a pencil, 2 standard six-sided dice and an eraser. Nothing else is needed to play. Your task is to order your rifle squads, machine gun teams, mortar teams and PIAT teams across the map to achieve your objectives, countering any enemy threat which is found along the way. The game rules reveal, position and attack with enemy units whilst you focus on your objectives. Clear rules, 15 missions across varied maps with varied enemies provides plenty of replayability as you re-create the Allied push into Normandy in World War II. Good luck, your troops await your orders... Complexity: 2/5 Players: 1 Time: 10 to 40 minutes per mission

Book A Billion Suns

    Book Details:
  • Author : Mike Hutchinson
  • Publisher : Bloomsbury Publishing
  • Release : 2021-02-18
  • ISBN : 1472835638
  • Pages : 64 pages

Download or read book A Billion Suns written by Mike Hutchinson and published by Bloomsbury Publishing. This book was released on 2021-02-18 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Billion Suns is a wargame of interstellar combat that puts you in command of fleets of powerful starships, from squadrons of agile, but fragile, fighters, to hulking and powerful capital ships. When combined with some spaceship miniatures, a tape measure, a deck of playing cards and some dice, this rulebook provides everything you need to play exciting and tense tabletop games of interstellar exploration and combat. Using simple dice pool mechanics, you must carefully manage your resources and seize the opportunities that come your way in order to lead your fleet to victory and assert your dominance over the stars.

Book Top 10 Games You Can Play in Your Head  by Yourself  Second Edition

Download or read book Top 10 Games You Can Play in Your Head by Yourself Second Edition written by Sam Gorski and published by Games You Can Play in Your Hea. This book was released on 2019-02-27 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Your mind is now the ultimate gaming engine. Ditch the remote. Ditch the controller. Explore worlds and stories through a revolutionary single-player role-playing system that pushes your imagination beyond its furthest limits"--Back cover.

Book Everyman s Book of Solo Games

Download or read book Everyman s Book of Solo Games written by Gyles Daubeney Brandreth and published by . This book was released on 1983 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Mythic Game Master Emulator

    Book Details:
  • Author : Tom Pigeon
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2018-01-25
  • ISBN : 9781982081058
  • Pages : 54 pages

Download or read book Mythic Game Master Emulator written by Tom Pigeon and published by Createspace Independent Publishing Platform. This book was released on 2018-01-25 with total page 54 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mythic Game Master Emulator Create dynamic role-playing adventures without preparationFor use as a supplement with other systems NOTE: This product provides the Game Master Emulation rules found in Mythic, a product that contains emulation rules and a full, universal role playing game. Mythic Game Master Emulator is for those who do not want the universal role-playing rules, but just the game master emulator at a reduced price. Mythic Game Master Emulator is a supplement meant to be played with your favorite role-playing games. Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM. Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM. The same mechanics in Mythic that allow a GM to run an adventure without preparation also allows a group of players to do without the GM. In a Mythic adventure, the GM (or players without a GM) can start an evening's entertainment with about five minutes of preparation. As the adventure unfolds, the GM is just as surprised by the twists and turns as the players are. There are various ways in which Mythic can be used: No GM, multiple players Players decide on an opening scenario, and perhaps a few details or two, and Mythic takes it from there. All action is decided through the asking of yes/no questions and the application of logical principles. By answering questions, the adventure moves along, with the occasional random event throwing players a curve ball. The action is broken into scenes, just like in a movie, to keep everything straight. No GM, one player Mythic can be used to go solo. Solo play in Mythic works the same as group play. You're just alone. One GM, any number of players For those who like to be a GM, we have something for you, too. The same tools that allow Mythic to automatically generate adventures on the fly without a GM also work with a GM. This means very little to zero preparation, if you don't want to prepare. Simply create an opening scenario (hey, you can come up with that on the drive over!) and follow Mythic as it guides you along. Mythic will throw in its own twists and turns, so the GM will be just as shocked as the players.

Book Lone Wolf Adventure Game

Download or read book Lone Wolf Adventure Game written by Joe Dever and published by . This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Alone in the Dark

    Book Details:
  • Author : Peter Rudin-Burgess
  • Publisher :
  • Release : 2021-02-13
  • ISBN : 9781716079863
  • Pages : 26 pages

Download or read book Alone in the Dark written by Peter Rudin-Burgess and published by . This book was released on 2021-02-13 with total page 26 pages. Available in PDF, EPUB and Kindle. Book excerpt: Alone in the Dark is a set of simple Solo play rules for Blades in the Dark You Need This Book Because all role-playing is improv and solo rules support that improvisation. Even as a group GM these rules will help when you need to create exciting games with little or no preparation. It uses simple tables to replace the GM with dice rolls and your own improv. skills. What makes these rules unique is that they stay as close as possible to the core Blades mechanics so you don't have to 'stop playing blades' to use the GM Emulator and then have to get back into character. If you have played Blades in the Dark then you can use these rules. If you are familiar with using Fortune rolls then you will instantly recognise and understand the logic behind this supplement. Solo is a perfect way to learn a new game, test your first adventures and going beyond just making characters when you are first getting to know the rules.

Book Stars Without Number  Perfect Bound

Download or read book Stars Without Number Perfect Bound written by and published by . This book was released on 2010-11-21 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Stars Without Number is a science fiction role-playing game inspired by the Old School Renaissance and the great fantasy and science-fiction games of the seventies and eighties. * Compatible with most retroclone RPGs * Helps a GM build a sandbox sci-fi game that lets the players leave the plot rails to explore freely * World building resources for creating system-neutral planets and star sectors * 100 adventure seeds and guidelines for integrating them with the worlds you've made * Old-school compatible rules for guns, cyberware, starships, and psionics * Domain rules for experienced characters who want to set up their own colony, psychic academy, mercenary band, or other institution

Book OSR Solo

    Book Details:
  • Author : Peter Rudin-Burgess
  • Publisher : Lulu.com
  • Release : 2021-02-23
  • ISBN : 9781008996359
  • Pages : 26 pages

Download or read book OSR Solo written by Peter Rudin-Burgess and published by Lulu.com. This book was released on 2021-02-23 with total page 26 pages. Available in PDF, EPUB and Kindle. Book excerpt: OSR Solo rules These rules are intended to allow you to play an OSR, in this case meaning 0D&D, B/X style games, without a Dungeon Master. game you will get using these rules will be a sandbox-style adventure, you will not need to do any Dungeon Master [DM] style preparation although having a few stock NPCs or appropriate levels would be helpful. No DM? The normal cycle of play is that the DM describes the scene and asks what do you do? The players describe their actions. The DM describes the effects of those actions and the cycle repeats. In solo play there is just the single character and no DM. You start by imagining your character in the game setting and play them through all the social interactions, all the NPCs and events that would normally come up. At some point you will reach a point where you would normally ask your DM for more information. Are there any guards? Are there any ways out? What can you hear? At this point the solo rules come into play. You pitch your question in a Yes/No format. The solo rules will then return an answer to your question much like a Magic 8 Ball toy. It is then down to you and your improv. skills to decide what does this answer mean right now? Often the first thing that comes into your head is the answer to go with. If you just got yes and no answers things would get boring quite quickly. These rules are designed to throw up twists and turns into your character's story. is a perfect way to learn a new game, test your first adventures and going beyond just making characters when you are first getting to know the rules

Book Escape the Boring

    Book Details:
  • Author : Jordan Rivers
  • Publisher : eBookIt.com
  • Release : 2024-04-23
  • ISBN : 1456649450
  • Pages : 192 pages

Download or read book Escape the Boring written by Jordan Rivers and published by eBookIt.com. This book was released on 2024-04-23 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the Thrill of Adventures Right from Your Living Room Imagine transforming your living space into the launchpad for an extraordinary journey of discovery, creativity, and wellness. Escape the Boring: A Sofa Explorer's Guide to Active Living is your indispensable guide to breaking free from the mundane and injecting excitement, adventure, and joy into every day--without stepping outside your front door. Embark on a transformative quest to redefine what it means to live actively, starting from the comfort and familiarity of your own sofa. This guide unveils how a shift in mindset, coupled with simple adjustments to your surroundings, can open up a world of intrigue and new hobbies. Discover the secrets to finding joy in the small things, setting the stage for perpetual adventure, and creating personal spaces that inspire and energise. Dive into the art of indoor gardening, mastering the care of succulents and nurturing an enchanting herb garden, ready to elevate your culinary creations. Speaking of which, explore the rich tapestry of global cuisines from your kitchen, with theme nights that take you on a gustatory journey around the world. But why stop there? Boost your physical and mental well-being by designing a customised no-equipment workout routine, delving into the calming practices of yoga and mindfulness, or unleashing your creativity through art, writing, and music. Escape the Boring doesn't just offer activities; it offers a new way of seeing and interacting with your world, encouraging growth, learning, and happiness in every chapter. From mastering new languages to hosting virtual gatherings, from board games and puzzles to digital voyages and home-based volunteering, this guide offers a plethora of options to keep your days filled with wonder and discovery. And for those looking to contribute positively to our planet, tips on sustainable living from the comfort of your couch will inspire you to make changes that benefit both your home and the wider world. Don't settle for a passive existence. Turn the ordinary into the extraordinary and embark on a thrilling adventure of self-discovery and boundless creativity. Whether you're looking to enhance your personal wellbeing, explore new hobbies, or simply inject some fun into your routine, Escape the Boring: A Sofa Explorer's Guide to Active Living is your ticket to a brighter, more engaged life. Are you ready to redefine what it means to live actively?

Book Solo Games  12 New Exciting Board Games to be Played by One Person

Download or read book Solo Games 12 New Exciting Board Games to be Played by One Person written by H. David Jackson and published by Vestal Press. This book was released on 1982 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Complete instructions, game boards, and markers for playing all twelve games.

Book In Game

    Book Details:
  • Author : Gordon Calleja
  • Publisher : MIT Press
  • Release : 2011-05-13
  • ISBN : 0262015463
  • Pages : 235 pages

Download or read book In Game written by Gordon Calleja and published by MIT Press. This book was released on 2011-05-13 with total page 235 pages. Available in PDF, EPUB and Kindle. Book excerpt: An investigation of what makes digital games engaging to players and a reexamination of the concept of immersion. Digital games offer a vast range of engaging experiences, from the serene exploration of beautifully rendered landscapes to the deeply cognitive challenges presented by strategic simulations to the adrenaline rush of competitive team-based shoot-outs. Digital games enable experiences that are considerably different from a reader's engagement with literature or a moviegoer's experience of a movie. In In-Game, Gordon Calleja examines what exactly it is that makes digital games so uniquely involving and offers a new, more precise, and game-specific formulation of this involvement. One of the most commonly yet vaguely deployed concepts in the industry and academia alike is immersion—a player's sensation of inhabiting the space represented onscreen. Overuse of this term has diminished its analytical value and confused its meaning, both in analysis and design. Rather than conceiving of immersion as a single experience, Calleja views it as blending different experiential phenomena afforded by involving gameplay. He proposes a framework (based on qualitative research) to describe these phenomena: the player involvement model. This model encompasses two constituent temporal phases—the macro, representing offline involvement, and the micro, representing moment-to-moment involvement during gameplay—as well as six dimensions of player involvement: kinesthetic, spatial, shared, narrative, affective, and ludic. The intensified and internalized experiential blend can culminate in incorporation—a concept that Calleja proposes as an alternative to the problematic immersion. Incorporation, he argues, is a more accurate metaphor, providing a robust foundation for future research and design.