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Book 15th Conference on Software Engineering Education and Training  CSEE   T 2002

Download or read book 15th Conference on Software Engineering Education and Training CSEE T 2002 written by and published by . This book was released on 2002 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 2017 IEEE ACM 39th International Conference on Software Engineering Software Engineering Education and Training Track  ICSE SEET

Download or read book 2017 IEEE ACM 39th International Conference on Software Engineering Software Engineering Education and Training Track ICSE SEET written by IEEE Staff and published by . This book was released on 2017-05-20 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: ICSE, the International Conference on Software Engineering, is the premier software engineering conference, providing a forum for researchers, practitioners and educators to present and discuss the most recent innovations, trends, experiences and concerns in the field of software engineering

Book Software Engineering for Games in Serious Contexts

Download or read book Software Engineering for Games in Serious Contexts written by Kendra M. L. Cooper and published by Springer Nature. This book was released on 2023-10-23 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book highlights several challenges and opportunities in the field of software engineering for serious games. It covers a wide range of topics from game design principles to software architecture, testing, and deployment and is structured into two parts. While Part I delves into various aspects of designing, maintaining, adapting, and evaluating games in serious contexts; Part II focuses on the experiences of realizing and using games in serious contexts. One of the primary challenges is to develop effective methods for evaluating serious games and measuring their impact and outcomes. Another challenge is to design serious games that are both engaging and effective, which requires a deep understanding of game design principles and instructional design. The book also emphasizes the need to develop effective software engineering practices for serious game development and the importance of gamification in improving user engagement and motivation. The potential of serious games for addressing societal challenges such as cybersecurity and healthcare is also highlighted. Despite these challenges, the book also identifies several opportunities for the field, including the potential of serious games to provide new and innovative approaches to learning and the potential of serious games to address real-world problems in new and effective ways. This book is intended for software engineers, game developers, educators, and anyone interested in how games in serious contexts can be effectively created. Overall, the chapters in the book provide a valuable snapshot of the current state of the field and offer insights into where it may be headed in the future.

Book Frontiers in Software Engineering Education

Download or read book Frontiers in Software Engineering Education written by Alfredo Capozucca and published by Springer Nature. This book was released on 2023-11-30 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes invited papers from the Second International Workshop on Frontiers in Software Engineering Education, FISEE 2023, which took place at the Château de Villebrumier, France, during January 23-25, 2023. The Editorial and the 8 papers included in this volume were considerably enhanced after the conference and during two different peer-review phases. The contributions cover the main topics of the workshop: education in technology and technology for education; new (and fearless) ideas on education; adjustments in teaching during pandemic: experience reports; models for class development; how to design learning objectives and outcomes; labs and practical sessions: how to conduct them; curriculum development; course design; quality course assessment; long-life studies in education; empirical research in SE education; experiences in starting-up new educational systems; blended education. FISEE 2023 is part of a series of scientific events held at the new LASER center in Villebrumier near Montauban and Toulouse, France.

Book Frontiers in Software Engineering Education

Download or read book Frontiers in Software Engineering Education written by Jean-Michel Bruel and published by Springer Nature. This book was released on 2020-08-11 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes invited papers from the First International Workshop on Frontiers in Software Engineering Education, FISEE 2019, which took place during November 11-13, 2019, at the Château de Villebrumier, France. The 25 papers included in this volume were considerably enhanced after the conference and during two different peer-review phases. The contributions cover a wide range of problems in teaching software engineering and are organized in the following sections: Course experience; lessons learnt; curriculum and course design; competitions and workshops; empirical studies, tools and automation; globalization of education; and learning by doing. The final part "TOOLS Workshop: Artificial and Natural Tools (ANT)" contains submissions presented at a different, but related, workshop run at Innopolis University (Russia) in the context of the TOOLS 2019 conference. FISEE 2019 is part of a series of scientific events held at the new LASER center in Villebrumier near Montauban and Toulouse, France.

Book Software Engineering Perspectives in Computer Game Development

Download or read book Software Engineering Perspectives in Computer Game Development written by Kendra M. L. Cooper and published by CRC Press. This book was released on 2021-07-05 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives. Key Features: Includes contributions from leading academic experts in the community Presents a current collection of emerging research at the intersection of games and software engineering Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives

Book Advances in Software Engineering  Education  and e Learning

Download or read book Advances in Software Engineering Education and e Learning written by Hamid R. Arabnia and published by Springer Nature. This book was released on 2021-09-09 with total page 1004 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the proceedings of four conferences: The 16th International Conference on Frontiers in Education: Computer Science and Computer Engineering + STEM (FECS'20), The 16th International Conference on Foundations of Computer Science (FCS'20), The 18th International Conference on Software Engineering Research and Practice (SERP'20), and The 19th International Conference on e-Learning, e-Business, Enterprise Information Systems, & e-Government (EEE'20). The conferences took place in Las Vegas, NV, USA, July 27-30, 2020 as part of the larger 2020 World Congress in Computer Science, Computer Engineering, & Applied Computing (CSCE'20), which features 20 major tracks. Authors include academics, researchers, professionals, and students. This book contains an open access chapter entitled, "Advances in Software Engineering, Education, and e-Learning". Presents the proceedings of four conferences as part of the 2020 World Congress in Computer Science, Computer Engineering, & Applied Computing (CSCE'20); Includes the tracks Computer Engineering + STEM, Foundations of Computer Science, Software Engineering Research, and e-Learning, e-Business, Enterprise Information Systems, & e-Government; Features papers from FECS'20, FCS'20, SERP'20, EEE'20, including one open access chapter.

Book 2019 IEEE ACM 41st International Conference on Software Engineering Software Engineering Education and Training  ICSE SEET

Download or read book 2019 IEEE ACM 41st International Conference on Software Engineering Software Engineering Education and Training ICSE SEET written by IEEE Staff and published by . This book was released on 2019-05-25 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: ICSE is the premier forum for researchers to present and discuss the most recent innovations, trends, outcomes, experiences, and challenges in the field of software engineering The scope is broad and includes all original and unpublished results of empirical, conceptual, experimental, and theoretical software engineering research

Book Guide to Advanced Empirical Software Engineering

Download or read book Guide to Advanced Empirical Software Engineering written by Forrest Shull and published by Springer Science & Business Media. This book was released on 2007-11-21 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers chapters from some of the top international empirical software engineering researchers focusing on the practical knowledge necessary for conducting, reporting and using empirical methods in software engineering. Topics and features include guidance on how to design, conduct and report empirical studies. The volume also provides information across a range of techniques, methods and qualitative and quantitative issues to help build a toolkit applicable to the diverse software development contexts

Book Agile and Lean Concepts for Teaching and Learning

Download or read book Agile and Lean Concepts for Teaching and Learning written by David Parsons and published by Springer. This book was released on 2018-10-24 with total page 447 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the application of agile and lean techniques, originally from the field of software development and manufacturing, to various aspects of education. It covers a broad range of topics, including applying agile teaching and learning techniques in the classroom, incorporating lean thinking in educational workflows, and using team-based approaches to student-centred activities based on agile principles and processes. Demonstrating how agile and lean ideas can concretely be applied to education, the book offers practical guidance on how to apply these ideas in the classroom or lecture hall, as well as new concepts that could spark further research and development.

Book Web Engineering

    Book Details:
  • Author : Maria Bielikova
  • Publisher : Springer Nature
  • Release : 2020-06-09
  • ISBN : 3030505782
  • Pages : 574 pages

Download or read book Web Engineering written by Maria Bielikova and published by Springer Nature. This book was released on 2020-06-09 with total page 574 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 20th International Conference on Web Engineering, ICWE 2020, which was planned to take place in Helsinki, Finland, during June 9-12, 2020. Due to the corona pandemic the conference changed to a virtual format. The total of 24 full and 10 short contributions presented in this volume were carefully reviewed and selected from 78 submissions. The book also contains 4 PhD and 7 demo papers. The papers were organized in topical sections named: User interface technologies; performance of Web technologies; machine learning; testing of Web applications; emotion detection; location-aware applications; sentiment analysis; open data; liquid Web applications; Web-based learning; PhD symposium; demos and posters.

Book Digitalization as a Driver for Smart Economy in the Post COVID 19 Era

Download or read book Digitalization as a Driver for Smart Economy in the Post COVID 19 Era written by Reis, Leonilde and published by IGI Global. This book was released on 2022-02-11 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: The COVID-19 pandemic has accelerated the implementation of digital transformation strategies, and there has been an exponential increase in the demand for intelligent and reliable communications solutions. The pandemic brings huge challenges for all economic agents, as resilience and the capacity to adapt to new risks and hindrances are now fundamental elements in our societies. In this context, it is essential that digitalization brings opportunities to transition to a smarter economy based on innovation, sustainability, and well-being. Digitalization as a Driver for Smart Economy in the Post-COVID-19 Era discusses digitalization, information and communication technologies, marketing, entrepreneurship, and innovation in an organizational context to optimize the practices established in the most diverse domains of knowledge, specifically attending to the relation between digitalization and sustainability in a post-pandemic era. It is ideal for academicians, instructors, researchers, industry professionals, business managers, private institutions, and students as it covers a range of key topics such as sustainability and smart economy.

Book Handbook of Research on Immersive Digital Games in Educational Environments

Download or read book Handbook of Research on Immersive Digital Games in Educational Environments written by Krassmann, Aliane Loureiro and published by IGI Global. This book was released on 2018-08-31 with total page 719 pages. Available in PDF, EPUB and Kindle. Book excerpt: Education is increasingly being involved with technological resources in order to meet the needs of emerging generations, consequently changing the way people teach and learn. Game-based learning is a growing aspect of pedagogical practice, and it is important to disseminate research trends and innovations in this field. The Handbook of Research on Immersive Digital Games in Educational Environments provides emerging research exploring the theoretical and practical aspects of digital games and technological resources and applications within contemporary education. Featuring coverage on a broad range of topics such as digital integration, educational simulation, and learning theories, this book is ideally designed for teachers, pre-service teachers, students, educational researchers, and education software developers seeking current research on diverse immersive platforms and three-dimensional environments that support the creation of digital games and other applications to improve teaching and learning processes.

Book Human Computer Interaction in Intelligent Environments

Download or read book Human Computer Interaction in Intelligent Environments written by Constantine Stephanidis and published by CRC Press. This book was released on 2024-08-29 with total page 467 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers readers a holistic understanding of intelligent environments, encompassing their definition, design, interaction paradigms, the role of Artificial Intelligence (AI), and the associated broader philosophical and procedural aspects. Elaborates on AI research and the creation of intelligent environments. Zooms in on designing interactions with the IoT, intelligent agents and robots. Discusses overarching topics for the design of intelligent environments, including user interface adaptation, design for all, sustainability, cybersecurity, privacy and trust. Provides insights into the intricacies of various intelligent environment contexts, such as in automotive, urban interfaces, smart cities and beyond. This book has been written for individuals interested in Human-Computer Interaction research and applications.

Book Handbook of Research on Foundations and Applications of Intelligent Business Analytics

Download or read book Handbook of Research on Foundations and Applications of Intelligent Business Analytics written by Sun, Zhaohao and published by IGI Global. This book was released on 2022-03-11 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: Intelligent business analytics is an emerging technology that has become a mainstream market adopted broadly across industries, organizations, and geographic regions. Intelligent business analytics is a current focus for research and development across academia and industries and must be examined and considered thoroughly so businesses can apply the technology appropriately. The Handbook of Research on Foundations and Applications of Intelligent Business Analytics examines the technologies and applications of intelligent business analytics and discusses the foundations of intelligent analytics such as intelligent mining, intelligent statistical modeling, and machine learning. Covering topics such as augmented analytics and artificial intelligence systems, this major reference work is ideal for scholars, engineers, professors, practitioners, researchers, industry professionals, academicians, and students.

Book Ernst Denert Award for Software Engineering 2019

Download or read book Ernst Denert Award for Software Engineering 2019 written by Michael Felderer and published by Springer Nature. This book was released on 2020-12-03 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access book provides an overview of the dissertations of the five nominees for the Ernst Denert Award for Software Engineering in 2019. The prize, kindly sponsored by the Gerlind & Ernst Denert Stiftung, is awarded for excellent work within the discipline of Software Engineering, which includes methods, tools and procedures for better and efficient development of high quality software. An essential requirement for the nominated work is its applicability and usability in industrial practice. The book contains five papers describing the works by Sebastian Baltes (U Trier) on Software Developers’Work Habits and Expertise, Timo Greifenberg’s thesis on Artefaktbasierte Analyse modellgetriebener Softwareentwicklungsprojekte, Marco Konersmann’s (U Duisburg-Essen) work on Explicitly Integrated Architecture, Marija Selakovic’s (TU Darmstadt) research about Actionable Program Analyses for Improving Software Performance, and Johannes Späth’s (Paderborn U) thesis on Synchronized Pushdown Systems for Pointer and Data-Flow Analysis – which actually won the award. The chapters describe key findings of the respective works, show their relevance and applicability to practice and industrial software engineering projects, and provide additional information and findings that have only been discovered afterwards, e.g. when applying the results in industry. This way, the book is not only interesting to other researchers, but also to industrial software professionals who would like to learn about the application of state-of-the-art methods in their daily work.