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EBookClubs

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Book So You Want to Design Engines

Download or read book So You Want to Design Engines written by William Kucinski and published by SAE International. This book was released on 2018-05-30 with total page 72 pages. Available in PDF, EPUB and Kindle. Book excerpt: As unmanned aerial vehicles (UAVs) fill a wider and wider variety of civic, scientific, and military roles—analysts predict that the UAV market will be the most dynamic growth sector of the decade in terms of the world aerospace industry. As a result, UAV research and development will contribute to a major portion of spending in the next decades—with a significant emphasis on propulsion technologies. This book will cover several UAV propulsion technologies, ranging from modification of conservative designs to assessing the potential of unconventional arrangements. Each chapter provides a glimpse of how researchers are leveraging different fuel types, powerplants, and system architectures in the pursuit of powerful, efficient, and robust UAV propulsion. By developing higher-performing propulsion systems—whether through the refinement of existing technologies like two-stroke heavy-fuel engines and hybrid-electric arrangements or the investigation of new concepts such as dielectric barrier discharge—engineers will be able to increase UAV capabilities for the world’s developing aviation needs.

Book Performance Automotive Engine Math

Download or read book Performance Automotive Engine Math written by John Baechtel and published by CarTech Inc. This book was released on 2011 with total page 155 pages. Available in PDF, EPUB and Kindle. Book excerpt: A reference book of math equations used in developing high-performance racing engines, including calculating engine displacement, compression ratio, torque and horsepower, intake and header size, carb size, VE and BSFC, injector sizing and piston speed. --book cover.

Book Vehicular Engine Design

Download or read book Vehicular Engine Design written by Kevin Hoag and published by Springer Science & Business Media. This book was released on 2007-02-05 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: The mechanical engineering curriculum in most universities includes at least one elective course on the subject of reciprocating piston engines. The majority of these courses today emphasize the application of thermodynamics to engine ef?ciency, performance, combustion, and emissions. There are several very good textbooks that support education in these aspects of engine development. However, in most companies engaged in engine development there are far more engineers working in the areas of design and mechanical development. University studies should include opportunities that prepare engineers desiring to work in these aspects of engine development as well. My colleagues and I have undertaken the development of a series of graduate courses in engine design and mechanical development. In doing so it becomes quickly apparent that no suitable te- book exists in support of such courses. This book was written in the hopes of beginning to address the need for an engineering-based introductory text in engine design and mechanical development. It is of necessity an overview. Its focus is limited to reciprocating-piston internal-combustion engines – both diesel and spa- ignition engines. Emphasis is speci?cally on automobile engines, although much of the discussion applies to larger and smaller engines as well. A further intent of this book is to provide a concise reference volume on engine design and mechanical development processes for engineers serving the engine industry. It is intended to provide basic information and most of the chapters include recent references to guide more in-depth study.

Book 3D Game Engine Design

    Book Details:
  • Author : David Eberly
  • Publisher : CRC Press
  • Release : 2006-11-03
  • ISBN : 1482267306
  • Pages : 1008 pages

Download or read book 3D Game Engine Design written by David Eberly and published by CRC Press. This book was released on 2006-11-03 with total page 1008 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics—all challenging subjects for developers. The mathematics coverage is now focused towards the end of the book to separate it from the general discussion. As with the first edition, one of the most valuable features of this book is the inclusion of Wild Magic, a commercial quality game engine in source code that illustrates how to build a real-time rendering system from the lowest-level details all the way to a working game. Wild Magic Version 4 consists of over 300,000 lines of code that allows the results of programming experiments to be seen immediately. This new version of the engine is fully shader-based, runs on Windows XP, Mac OS X, and Linux, and is only available with the purchase of the book.

Book Engine Management

Download or read book Engine Management written by Greg Banish and published by CarTech Inc. This book was released on 2011-04-01 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tuning engines can be a mysterious art, all engines need a precise balance of fuel, air, and timing in order to reach their true performance potential. Engine Management: Advanced Tuning takes engine-tuning techniques to the next level, explaining how the EFI system determines engine operation and how the calibrator can change the controlling parameters to optimize actual engine performance. It is the most advanced book on the market, a must-have for tuners and calibrators and a valuable resource for anyone who wants to make horsepower with a fuel-injected, electronically controlled engine.

Book Diesel Engine System Design

Download or read book Diesel Engine System Design written by Qianfan Xin and published by Elsevier. This book was released on 2011-05-26 with total page 1087 pages. Available in PDF, EPUB and Kindle. Book excerpt: Diesel Engine System Design links everything diesel engineers need to know about engine performance and system design in order for them to master all the essential topics quickly and to solve practical design problems. Based on the author's unique experience in the field, it enables engineers to come up with an appropriate specification at an early stage in the product development cycle. - Links everything diesel engineers need to know about engine performance and system design featuring essential topics and techniques to solve practical design problems - Focuses on engine performance and system integration including important approaches for modelling and analysis - Explores fundamental concepts and generic techniques in diesel engine system design incorporating durability, reliability and optimization theories

Book Modern Engine Blueprinting Techniques

Download or read book Modern Engine Blueprinting Techniques written by Mike Mavrigian and published by CarTech Inc. This book was released on 2013 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Engine production for the typical car manufactured today is a study in mass production. Benefits in the manufacturing process for the manufacturer often run counter to the interests of the end user. What speeds up production and saves manufacturing costs results in an engine that is made to fall within a wide set of standards and specifications, often not optimized to meet the original design. In short, cheap and fast engine production results in a sloppy final product. Of course, this is not what enthusiasts want out of their engines. To maximize the performance of any engine, it must be balanced and blueprinted to the exact tolerances that the factory should have adhered to in the first place. Four cylinder, V-8, American or import, the performance of all engines is greatly improved by balancing and blueprinting. Dedicated enthusiasts and professional racers balance and blueprint their engines because the engines will produce more horsepower and torque, more efficiently use fuel, run cooler and last longer. In this book, expert engine builder and veteran author Mike Mavrigian explains and illustrates the most discriminating engine building techniques and perform detailed procedures, so the engine is perfectly balanced, matched, and optimized. Balancing and blueprinting is a time consuming and exacting process, but the investment in time pays off with superior performance. Through the process, you carefully measure, adjust, machine and fit each part together with precision tolerances, optimizing the design and maximizing performance. The book covers the block, crankshaft, connecting rods, pistons, cylinder heads, intake manifolds, camshaft, measuring tools and final assembly techniques. For more than 50 years, balancing and blueprinting has been an accepted and common practice for maximi

Book Game Engine Architecture

Download or read book Game Engine Architecture written by Jason Gregory and published by CRC Press. This book was released on 2017-03-27 with total page 1042 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.

Book Introduction to Internal Combustion Engines

Download or read book Introduction to Internal Combustion Engines written by Richard Stone and published by Bloomsbury Publishing. This book was released on 2017-09-16 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its fourth edition, this textbook remains the indispensable text to guide readers through automotive or mechanical engineering, both at university and beyond. Thoroughly updated, clear, comprehensive and well-illustrated, with a wealth of worked examples and problems, its combination of theory and applied practice aids in the understanding of internal combustion engines, from thermodynamics and combustion to fluid mechanics and materials science. This textbook is aimed at third year undergraduate or postgraduate students on mechanical or automotive engineering degrees. New to this Edition: - Fully updated for changes in technology in this fast-moving area - New material on direct injection spark engines, supercharging and renewable fuels - Solutions manual online for lecturers

Book AA Book of the Car

Download or read book AA Book of the Car written by and published by . This book was released on 1980 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Design and Simulation of Two Stroke Engines

Download or read book Design and Simulation of Two Stroke Engines written by Gordon Blair and published by SAE International. This book was released on 1996-02-01 with total page 656 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and Simulation of Two-Stroke Engines is a unique hands-on information source. The author, having designed and developed many two-stroke engines, offers practical and empirical assistance to the engine designer on many topics ranging from porting layout, to combustion chamber profile, to tuned exhaust pipes. The information presented extends from the most fundamental theory to pragmatic design, development, and experimental testing issues. Chapters cover: Introduction to the Two-Stroke Engine Combustion in Two-Stroke Engines Computer Modeling of Engines Reduction of Fuel Consumption and Exhaust Emissions Reduction of Noise Emission from Two-Stroke Engines and more

Book Competition Engine Building

Download or read book Competition Engine Building written by John Baechtel and published by CarTech Inc. This book was released on 2012 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: The needs of a true competition engine are quite different than those of the engine under the hood of a typical commuter car. From the basic design needs, to the base component materials, to the sizes of the flow-related hardware, to the precision of the machining, to the capabilities of each pertinent system, very few similarities exist. Many books exist showcasing how to make street-based engines more powerful and/or durable. This book is different, in that it focuses purely on the needs of high rpm, high durability, high-powered racing engines. It begins by looking at the raw design needs, and then shares how these needs are met at the various phases of an engine's development, assembly, testing and tuning. This book features reviews of many popular modern tools, techniques, products, and testing/data collecting machinery. Showing the proper way to use such tools, how to accurately collect data, and how to use the data effectively when designing an engine, is critical information not readily available elsewhere. The special needs of a competition engine aren't commonly discussed, and the many secrets competition engine builders hold closely are openly shared on the pages here. Authored by veteran author John Baechtel, Competition Engine Building stands alone as a premier guide for enthusiasts and students of the racing engine. It also serves as a reference guide for experienced professionals anxious to learn the latest techniques or see how the newest tools are used. Baechtel is more than just an author, as he holds (or has held) several World Records at Bonneville. Additionally, his engines have won countless races in many disciplines, including road racing and drag racing.

Book Ultimate 3D Game Engine Design and Architecture

Download or read book Ultimate 3D Game Engine Design and Architecture written by Allen Sherrod and published by Charles River Media. This book was released on 2009 with total page 538 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 3D Engine Design for Virtual Globes

Download or read book 3D Engine Design for Virtual Globes written by Patrick Cozzi and published by CRC Press. This book was released on 2011-06-24 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Supported with code examples and the authors’ real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics. Topics covered include: Rendering globes, planet-sized terrain, and vector data Multithread resource management Out-of-core algorithms Shader-based renderer design

Book How to build your own engine coffee table

Download or read book How to build your own engine coffee table written by Gergely Bajzáth and published by David and Charles. This book was released on 2016-01-15 with total page 126 pages. Available in PDF, EPUB and Kindle. Book excerpt: An engine coffee table – the first thing every petrolhead needs for their home. They make great talking points, and are surely one of the most useful ways to recycle an old engine. This book gives you the best advice for building your own table, with photos, clear instructions, and concise descriptions of all the work required.

Book Internal Combustion Engine Design

Download or read book Internal Combustion Engine Design written by John Manning and published by . This book was released on 2013-08 with total page 657 pages. Available in PDF, EPUB and Kindle. Book excerpt: