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Book Sinclair ZX Spectrum  A Visual Compendium

Download or read book Sinclair ZX Spectrum A Visual Compendium written by Clive Sinclair and published by . This book was released on 2015-11-17 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Story of the Sinclair ZX Spectrum in Pixels

Download or read book The Story of the Sinclair ZX Spectrum in Pixels written by Chris Wilkins and published by . This book was released on 2014 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The ZX Spectrum ULA

Download or read book The ZX Spectrum ULA written by Chris Smith and published by . This book was released on 2010 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book takes the reader through the design and implementation of the Sinclair ZX Spectrum's custom chip, revealing for the first time the decisions behind its design and its hidden secrets. By using it as case study, the techniques required to design an 8-bit microcomputer are explained, along with comprehensive details of the Ferranti ULA manufacturing process. If you have ever wanted to design your own computer or wondered what was behind the most successful microcomputer of the 1980s, then this is the book for you. For the first time, the inner working of the Sinclair ZX Spectrum's custom chip and heart of the computer, the Ferranti ULA, is exposed in minute detail. Packed with over 140 illustrations and circuit diagrams, this book takes the reader through the cutting edge technology that was the Ferranti ULA and the design of the ZX Spectrum home computer, illustrating the principles and techniques involved in creating a cost effective computer that required nothing more than a television set and a cassette recorder. The ZX Spectrum ULA is an essential read for the electronics hobbyist, student or electronic engineer wishing to design their own retro-style microcomputer or anyone with an interest in historical micro-electronic and digital design. All topics are explained in simple yet precise terms, building on their careful introduction towards the full functionality presented by the Sinclair computer. Some of the topics covered are: The architecture of the standard microcomputer, Ferranti and their ULA, manufacturing process and structure, The functional layout of the ZX Spectrum ULA, Video display generation, Memory contention and timing, ZX Spectrum design bugs such as "The Snow Effect," Hidden features, ULA version differences.

Book ZX Spectrum Demoscene

    Book Details:
  • Author : Piotr Marecki
  • Publisher : Jagiellonian University Press
  • Release : 2020-10
  • ISBN : 9788323348627
  • Pages : 152 pages

Download or read book ZX Spectrum Demoscene written by Piotr Marecki and published by Jagiellonian University Press. This book was released on 2020-10 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes three phenomena in digital media. Firstly, it concerns the 8-bit personal computer ZX Spectrum produced by the British company Sinclair Research since 1982. As a publication about a specific platform, it falls into the mainstream category of platform studies and it pays special attention to how the computer was used for creative purposes. Secondly, the story about the platform will also be presented from the perspective of the community that flocked around it. Therefore, it is mainly a book about people who identify with the ZX Spectrum. We do not describe all the users of the platform here (players, people using apps), rather we adopt the demoscene criterion (which we explain below). And the last and third phenomenon discussed in our book deals with the decentering of digital media or discovering digital phenomena from beyond the hegemonic center. Therefore, even though the ZX Spectrum was created in Great Britain the use of the computer in the country of its birth will not interest us. Thanks to its creator, Sir Clive Sinclair, the ZX Spectrum was designed as a computer primarily for educational purposes. As it often happens, the work detached itself from its creator and took on a life of its own. In our narrative, we will focus on the acquisition (cloning) and creative use of the computer in Eastern and Central Europe.

Book The Spectrum of Adventure

    Book Details:
  • Author : Thomas a Christie
  • Publisher :
  • Release : 2016-03-01
  • ISBN : 9780993493218
  • Pages : 674 pages

Download or read book The Spectrum of Adventure written by Thomas a Christie and published by . This book was released on 2016-03-01 with total page 674 pages. Available in PDF, EPUB and Kindle. Book excerpt: A brief history of text adventure games on the Sinclair ZX Spectrum in the 1980s, discussing 100 interactive fiction titles which helped to shape the genre in the United Kingdom.

Book Digital Retro

    Book Details:
  • Author : Gordon Laing
  • Publisher : Sybex
  • Release : 2004-09-21
  • ISBN :
  • Pages : 200 pages

Download or read book Digital Retro written by Gordon Laing and published by Sybex. This book was released on 2004-09-21 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book tells the story of the classic home computers that paved the way for the PCs we use today - from 1977s pioneering MITS Altair to the latest swivel screen designs of the iMac and the Tablet PC.

Book The ZX Spectrum on Your PC

Download or read book The ZX Spectrum on Your PC written by Colin Woodcock and published by Lulu.com. This book was released on 2012-05-07 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thirty years on from its original release, the best selling Sinclair ZX Spectrum is now one of the most emulated computers in the world. Far from dead and forgotten, a thriving community of enthusiasts has kept the spirit of this little machine alive through an enormous range of emulators for just about every modern computer platform there is. For the PC in particular, the complexity of these emulators is simply amazing. Focusing primarily on the two most user-friendly Windows emulators, Spectaculator and ZX SPIN, The ZX Spectrum on Your PC explains all the main features of these applications. Illustrated walk-throughs will teach you everything from how cassettes are emulated to how to print from your virtual Spectrum. In no time at all, you'll find yourself enjoying all the old games and activities of your youth... on your PC! New revised Second Edition includes emulating the Spectrum on your mobile device.

Book Sixty Programs for the Sinclair ZX Spectrum

Download or read book Sixty Programs for the Sinclair ZX Spectrum written by Robert Erskine and published by . This book was released on 1983 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Reflections on the History of Computers in Education

Download or read book Reflections on the History of Computers in Education written by Arthur Tatnall and published by Springer. This book was released on 2014-05-05 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a collection of refereed invited papers on the history of computing in education from the 1970s to the mid-1990s presenting a social history of the introduction and early use of computers in schools. The 30 papers deal with the introduction of computer in schools in many countries around the world: Norway, South Africa, UK, Canada, Australia, USA, Finland, Chile, The Netherlands, New Zealand, Spain, Ireland, Israel and Poland. The authors are not professional historians but rather people who as teachers, students or researchers were involved in this history and they narrate their experiences from a personal perspective offering fascinating stories.

Book Sinclair and the Sunrise Technology

Download or read book Sinclair and the Sunrise Technology written by Ian Adamson and published by . This book was released on 1986 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Spectrum Machine Language for the Absolute Beginner

Download or read book Spectrum Machine Language for the Absolute Beginner written by William Tang and published by Andrews UK Limited. This book was released on 2022-03-31 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: First published in 1982, William Tang’s Spectrum Machine Language for the Absolute Beginner is generally considered to be the best introduction to 8-bit machine code programming ever written. With many great game writers crediting this as the book that got them started, there still is no better way to learn the language at the heart of the ZX Spectrum. * * * As the original publisher Melbourne House wrote: If you are frustrated by the limitations of BASIC and want to write faster, more powerful, space-saving programs or subroutines, Spectrum Machine Language for the Absolute Beginner is the book for you. Even with no previous experience of computer languages, you will be able to discover the ease and power of the Spectrum's own language. Each chapter includes specific examples of machine language applications which can be demonstrated and used on your Spectrum as well as a self-test questionnaire. At the end of the book, all this is brought together in an entire machine language program - from design right through to the complete listing of an exciting, original arcade game. * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.

Book A Guide to ZX Spectrum Adventure Games   1982   1985

Download or read book A Guide to ZX Spectrum Adventure Games 1982 1985 written by Shaun McClure and published by . This book was released on 2021-10-28 with total page 579 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a guide to ZX Spectrum adventure games released between 1982 to 1985. It includes all of the hit games, plus many that you've probably never even heard of (188 games in total), complete with screenshots, covers and some adverts from the era... Plus oodles of new artwork from Robin Grenville-Evans. This thick tome (over 575 pages) has an introduction from Mike Gerrard (Your Sinclair adventure game columist), plus interviews with developers Don Woods (Colossal Caves), Mel Croucher (Automata), Charles Cecil (Artic Computing), Scott Adams (Adventure International), Tim Gilberts (Gilsoft), Trevor Hall (Mikro Gen), Terry Greer (Interceptor Micros), Tony Barber (Phipps Associates, RamJam Corporation), Pete Austin (Level 9 Computing) and Roy Carnell (Carnell Software). You can download free maps from www.retro-spective-books.co.uk

Book A Compendium of ZX Spectrum Games   Volume One

Download or read book A Compendium of ZX Spectrum Games Volume One written by Kieren Hawken and published by AG Books. This book was released on 2019-06-27 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ZX Spectrum was created as a computer for the masses rather than the classes. A follow-up to the hugely successful Sinclair ZX81, the Speccy - as it affectionately became known - was advertised as the first colour computer that could be bought for under £100. Thanks to its affordable price, wide range of software, easy to learn BASIC language and simple set-up, the Spectrum went on to become the best-selling computer in the UK and revolutionised the country's games industry. This book takes you through the history of the much-loved platform, sampling a varied cross-section of the many thousands of games from the very first releases to modern retro classics and even previously unreleased prototypes. Each entry features a screenshot, review and publishing information, along with the author's personal rating for the title. With ten entries for each letter of the alphabet, this is not supposed to be a list of the best or the worst games; neither is it a complete guide to all that's available. It is simply a meandering journey through well over thirty years of home computing history, designed to interest both the dedicated fan and the casual reader. A Compendium of ZX Spectrum Games is a celebration of Sir Clive's wonder machine, filled with nostalgic memories, new opinions, interesting stories and so much more!

Book Forest of Doom

Download or read book Forest of Doom written by Ian Livingstone and published by Wizard Books. This book was released on 2003 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: The legendary Warhammer of Stonebridge lies lost and broken in the treacherous wilderness of Darkwood Forest. Without it, the Dwarves of Stonebridge are doomed...Only the foolhardy would enter the murky depths of Darkwood. But your quest will lead you into the very heart of the forest. Dare you take on the unknown perils of Darkwood, and survive the puzzles, traps and fearsome creatures that lie in wait for you? You alone must find the missing pieces of the Warhammer and save the Dwarves of Stonebridge before it is too late!

Book Advanced Spectrum Machine Language

Download or read book Advanced Spectrum Machine Language written by David Webb and published by . This book was released on 1984 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Step by step Programming ZX Spectrum

Download or read book Step by step Programming ZX Spectrum written by Ian Graham and published by . This book was released on 1984 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book A Guide to ZX Spectrum Games   1982 To 1984

Download or read book A Guide to ZX Spectrum Games 1982 To 1984 written by Hilary Wells and published by Independently Published. This book was released on 2017-09-04 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: Retrospective reviews of over 200 ZX Spectrum games published between 1982 and 1984 - An Introduction from Crash Editor Roger Kean, and interviews from developers such as Steve Turner (Hewson Consultants), Charles Cecil (Artic, US Gold, Activision), Mel Croucher (Automata), Jon Ritman (Ocean Software, Artic), John Gibson (Imagine, Denton Designs, Ocean), Malcolm Evans (New Generation), Don Priestley (DK, Troniks, Pirahna), Simon Brattel (Crystal Computing, Design Design), Scott Adams (Adventure International), Kevin Toms (Addictive Games), Mike Lamb (CDS, Ocean), Daren White (Gem Software, Rainbow Arts), David Leitch (Silversoft, Binary Design, Sales Curve), Ally Noble (Imagine, Denton Designs), Andy Stagg (Automata), and Bruce Everiss (Bug Byte, Imagine, Codemasters). Fully illustrated with Screenshots of every game - Some original box artwork and advertisements, and original illustrations from Rob Grenville-Evans (Automata).