Download or read book Simulations and Gaming Across Disciplines and Cultures written by David Crookall and published by SAGE Publications, Incorporated. This book was released on 1995-06-19 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: With contributions from leading international researchers in simulation and gaming, this book provides readers with up-to-date coverage of simulation and gaming as a professional endeavor rather than just as a set of subject-relevant techniques. Organized into four parts (applications, policy exercises, research, and professional matters), the book covers such topics as the application of simulation/games to specific purposes (such as international conflict, citizen participation, etc.); research in the areas of business performance and discourse analysis; and debriefing, ethics, and the state of simulation/gaming in various countries.
Download or read book SIMULATION GAMING THROUGH TIMES AND ACROSS DISCIPLINES written by Marcin Wardaszko and published by Akademia Leona Kozminskiego. This book was released on 2019-08-30 with total page 687 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ISAGA 50th Anniversary Conference proceedings is a collection of 76 accepted submissions. The proposed papers and posters are very diversified and have backgrounds in many areas, yet they come together in the simulation and gaming. We had 12 tracks for papers, a poster submission track, workshops track, and thematic sessions proposals track. The 50th anniversary track will allow us to look back at our heritage. The core tracks with the biggest number of submissions are the simulation and gaming track and game science theory track. For the first time, we also had tracks for gaming technology, AR/VR, e-sport science and gaming cultures, we have received many interesting and quality submissions, which will add new perspective and diversity to our field. ISAGA wants to stay relevant and up-to-date with the current problems; thus the tracks for S&G for logistics and smart infrastructure, gaming for individual efficacy and performance and gaming for sustainable development goals. We have also received ten poster submissions with very interesting topics.
Download or read book Gaming Simulations and Society written by International Simulation and Gaming Association. International Conference and published by Springer Science & Business Media. This book was released on 2005 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation This book presents a current research scope and perspective of Simulation and Gaming. Theoretical problems of Simulation and Gaming will be examined with a view to improving the social sciences through the introduction of the techniques and concepts of Simulation and Gaming. The fields of economics, political science, psychology and business management can all be radically improved by introducing such techniques of Simulation and Gaming as the Agent-Based Modelling. Other important topics are the analysis of philosophical foundations in Simulation and Gaming as an academic discipline. The ever growing and massive popularity of PC and arcade games cannot be ignored. Their potential as agents of education and their essentially violent nature raise many ethical and moral problems that need to be addressed.
Download or read book Organizing and Learning Through Gaming and Simulation written by and published by Eburon Uitgeverij B.V.. This book was released on 2007 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: 45 edited articles, originally presented at the 38th edition of the International Simulation and Gaming Association conference 2007.
Download or read book Simulation and Gaming in the Network Society written by Toshiyuki Kaneda and published by Springer. This book was released on 2016-08-02 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. Most of the papers on which this book’s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.
Download or read book Understanding Video Games written by Simon Egenfeldt-Nielsen and published by Routledge. This book was released on 2015-12-07 with total page 405 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding Video Games is a crucial guide for newcomers to video game studies and experienced game scholars alike. This revised and updated third edition of the pioneering text provides a comprehensive introduction to the field of game studies, and highlights changes in the gaming industry, advances in video game scholarship, and recent trends in game design and development—including mobile, casual, educational, and indie gaming. In the third edition of this textbook, students will: Learn the major theories and schools of thought used to study games, including ludology and narratology; Understand the commercial and organizational aspects of the game industry; Trace the history of games, from the board games of ancient Egypt to the rise of mobile gaming; Explore the aesthetics of game design, including rules, graphics, audio, and time; Analyze the narrative strategies and genre approaches used in video games; Consider the debate surrounding the effects of violent video games and the impact of "serious games." Featuring discussion questions, recommended games, a glossary of key terms, and an interactive online video game history timeline, Understanding Video Games provides a valuable resource for anyone interested in examining the ways video games are reshaping entertainment and society.
Download or read book Innovations in Applied Artificial Intelligence written by Floriana Esposito and published by Springer. This book was released on 2005-06-28 with total page 878 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Intelligent systems are those which produce intelligent o?springs.” AI researchers have been focusing on developing and employing strong methods that are capable of solving complex real-life problems. The 18th International Conference on Industrial & Engineering Applications of Arti?cial Intelligence & Expert Systems (IEA/AIE 2005) held in Bari, Italy presented such work performed by many scientists worldwide. The Program Committee selected long papers from contributions presenting more complete work and posters from those reporting ongoing research. The Committee enforced the rule that only original and unpublished work could be considered for inclusion in these proceedings. The Program Committee selected 116 contributions from the 271 subm- ted papers which cover the following topics: arti?cial systems, search engines, intelligent interfaces, knowledge discovery, knowledge-based technologies, na- ral language processing, machine learning applications, reasoning technologies, uncertainty management, applied data mining, and technologies for knowledge management. The contributions oriented to the technological aspects of AI and the quality of the papers are witness to a research activity clearly aimed at consolidating the theoretical results that have already been achieved. The c- ference program also included two invited lectures, by Katharina Morik and Roberto Pieraccini. Manypeoplecontributedindi?erentwaystothesuccessoftheconferenceand to this volume. The authors who continue to show their enthusiastic interest in applied intelligence research are a very important part of our success. We highly appreciate the contribution of the members of the Program Committee, as well as others who reviewed all the submitted papers with e?ciency and dedication.
Download or read book Simulation Gaming Through Times and Disciplines written by Marcin Wardaszko and published by Springer Nature. This book was released on 2021-03-26 with total page 469 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes revised selected papers from the 50th International Simulation and Gaming Association Conference, ISAGA 2019, which took place in Warsaw, Poland, during August 26–30, 2019.The 38 papers presented in this volume were carefully reviewed and selected from 72 submissions. They were organized in topical sections named: simulation gaming in the science space; simulation gaming design and implementation; simulation games for current challenges; simulation games and gamification; and board perspective on simulation gaming.
Download or read book K 12 STEM Education Breakthroughs in Research and Practice written by Management Association, Information Resources and published by IGI Global. This book was released on 2017-10-31 with total page 1055 pages. Available in PDF, EPUB and Kindle. Book excerpt: Education is vital to the progression and sustainability of society. By developing effective learning programs, this creates numerous impacts and benefits for future generations to come. K-12 STEM Education: Breakthroughs in Research and Practice is a pivotal source of academic material on the latest trends, techniques, technological tools, and scholarly perspectives on STEM education in K-12 learning environments. Including a range of pertinent topics such as instructional design, online learning, and educational technologies, this book is an ideal reference source for teachers, teacher educators, professionals, students, researchers, and practitioners interested in the latest developments in K-12 STEM education.
Download or read book Artificial Economics written by Philippe Mathieu and published by Springer Science & Business Media. This book was released on 2005-12-17 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: Agent-based Computational Economics (ACE) is a new discipline of economics, largely grounded on concepts like evolution, auto-organisation and emergence: it intensively uses computer simulations as well as artificial intelligence, mostly based on multi-agents systems. The purpose of this book is to give an up-to date view of the scientific production in the fields of Agent-based Computational Economics (mainly in Market Finance and Game Theory). Based on communications given at AE'2005 (Lille, USTL, France), this book offers a wide panorama of recent advances in ACE (both theoretical and methodological) that will interest academics as well as practitioners.
Download or read book Simulation in Aviation Training written by Florian Jentsch and published by Routledge. This book was released on 2017-05-15 with total page 879 pages. Available in PDF, EPUB and Kindle. Book excerpt: Simulations have been a fixture of aviation training for many years. Advances in simulator technology now enable modern flight simulation to mimic very closely the look and feel of real world flight operations. In spite of this, responsible researchers, trainers, and simulation developers should look beyond mere simulator fidelity to produce meaningful training outcomes. Optimal simulation training development can unquestionably benefit from knowledge and understanding of past, present, and future research in this topic area. As a result, this volume of key writings is invaluable as a reference, to help guide exploration of critical research in the field. By providing a mix of classic articles that stand the test of time, and recent writings that illuminate current issues, this volume informs a broad range of topics relevant to simulation training in aviation.
Download or read book Gaming and Simulations Concepts Methodologies Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2010-11-30 with total page 2084 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.
Download or read book Global Perspectives on Gameful and Playful Teaching and Learning written by Farber, Matthew and published by IGI Global. This book was released on 2019-12-27 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the fast-changing field of education, the incorporation of game-based learning has been increasing in order to promote more successful learning instruction. Improving the interaction between learning outcomes and motivation in games (both digital and analog) and promoting best practices for the integration of games in instructional settings are imperative for supporting student academic achievement. Global Perspectives on Gameful and Playful Teaching and Learning is a collection of innovative research on the methods and applications that explore the cognitive and psychological aspects underpinning successful educational video games. While highlighting topics including nontraditional exercise, mobile computing, and interactive technologies, this book is ideally designed for teachers, curriculum developers, instructional designers, course designers, IT consultants, educational software developers, principals, school administrators, academicians, researchers, and students seeking current research on the design and integration of game-based learning environments.
Download or read book The Future of Ubiquitous Learning written by Begoña Gros and published by Springer. This book was released on 2015-07-28 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores emerging pedagogical perspectives based on the design of new learning spaces supported by digital technologies and brings together some of the best research in this field. The book is divided into three themes: foundations of emerging pedagogies, learning designs for emerging pedagogies and, adaptive and personalized learning. The chapters provide up-to-date information about new pedagogical proposals, and examples for acquiring the requisite skills to both design and support learning opportunities that improve the potential of available technologies.
Download or read book Handbook of Racial and Ethnic Minority Psychology written by Guillermo Bernal and published by SAGE. This book was released on 2003 with total page 733 pages. Available in PDF, EPUB and Kindle. Book excerpt: Leading authorities in the field of racial and ethnic minority psychology have contributed to this handbook. It offers a thorough, scholarly overview of the psychology of racial, ethnic and minority issues in the U.S.A.
Download or read book Doing Research written by Daniel Druckman and published by SAGE. This book was released on 2005-03-16 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: Winner of the 2006 outstanding book award (for books published in 2004-2005) from the International Association for Conflict Management at their annual meeting held in Montreal! An award-winning book, Doing Research is a must read. Designed for students across a variety of social science disciplines, it is the first research methods text devoted to conflict analysis and resolution. It begins with a discussion of the philosophical foundations for doing research, providing guidelines on how to develop research questions and how these questions can be addressed with various methodologies. The book presents a wide-ranging treatment of both quantitative and qualitative approaches to the design and analysis of problems of conflict. The approaches covered include experiments, simulations and models, surveys, single and comparative case studies, ethnographies, content analysis, narrative analysis, evaluation research, action research, and research consulting. These approaches come alive in a variety of applications culled from the published literature. A concluding chapter provides an integration of the various methodologies, including their complementary strengths. Throughout the book, author Daniel Druckman illustrates the value of a multi-method approach to doing research on conflict analysis and more generally across the social sciences. Key Features Guides readers through how to do literature reviews and ask research questions, easing students into the research process Weaves together qualitative and quantitative, as well as deductive and inductive, approaches to analysis, allowing for the widest possible diversity in methodology Includes numerous examples from published articles and dissertations and a discussion of research consulting Doing Research is perfectly suited as a text for research methods courses across the social sciences, especially those dealing with conflict analysis in departments of political science, communication, psychology, sociology, and management. Professional researchers and consultants will also want to add this book to their libraries for guidance on multi-method techniques. "This is an extremely important book for our field because it is the first research methods book that focuses on techniques that are common in this area but transcends disciplines. I am confident that the book will be used widely in our field because it is both practical and engaging." -- William A. Donohoe, Michigan State University "Doing Research is a gem. It provides multiple research methods and models focusing on conflict analysis and resolution that can be used by any student in a variety of social science disciplines or fields of study. I wish this book had been written 20 years ago." —Brian Polkinghorn, Salisbury State University "Doing Research is the most widely acclaimed book on research methods for conflict resolution students to appear in recent years. The book provides a wonderfully rich array of ideas about ways to do research for both the scholar and practitioner--pracademic--enriching the analysis and practice in the conflict resolution field. The author has a diverse intellectual background and his wide-ranging research experience informs the contributions made by this book to conflict analysis and resolution and to related social-science fields." —Sean Byrne, University of Manitoba
Download or read book Embodied Minds technical Environments written by Thomas Hoff and published by Tapir Academic Press. This book was released on 2008 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: The deep integration of technology into our modern society forces us to rethink the relationship humans have to their surroundings. The rise of complex socio-technical systems denotes how humans and technology have entered a symbiotic relationship where the coordinated and fluent interaction between the two is a crucial condition for modern societies to function. The disharmony in the relationship between humans and technology has immediate and serious consequences. Accidents and failed operations in transport, incomprehensible user interfaces, and failure to learn from experience are all examples from everyday life, suggesting that the understanding of human-technology relationships is not sufficient. This book investigates how humans relate to technology in our modern society, and how the basic assumption of human thought and behavior guide human efforts to improve and control technology. The fact is that the skilled use of technology in expert systems and everyday life challenges the traditional conception of humans and technology as two separate elements in the analysis of work. The book shows how this dualism is evident and problematic in a wide range of areas, such as investigation of human error in accidents, case studies of innovative interface solutions, simulator training strategies, analysis of work practices in complex systems, and traffic safety research. Embodied Minds - Technical Environments supplements the ongoing effort to understand how technology can be integrated with more confidence in modern society.