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EBookClubs

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Book Simulations and Games for Transition and Change

Download or read book Simulations and Games for Transition and Change written by Danny Saunders and published by Psychology Press. This book was released on 2000 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: First Published in 2000. Routledge is an imprint of Taylor & Francis, an informa company.

Book The International Simulation   Gaming Research Yearbook

Download or read book The International Simulation Gaming Research Yearbook written by Danny Saunders and published by Routledge. This book was released on 2012-10-12 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: The eighth volume in the "Simulation and Gaming Research Yearbook" series brings together topical and authoritative contributions from international professionals involved in the use of games and simulations. There are examples drawn from a wide range of countries.

Book Simulation and Games for Strategy and Policy Planning

Download or read book Simulation and Games for Strategy and Policy Planning written by Danny Saunders and published by Psychology Press. This book was released on 1999 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: First Published in 1999. Routledge is an imprint of Taylor & Francis, an informa company.

Book Policy Games for Strategic Management

Download or read book Policy Games for Strategic Management written by Richard D. Duke and published by Rozenberg Publishers. This book was released on 2004 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explains why and how gaming-stimulation techniques have been used in Europe and the United States to improve decision quality on a special class of bewildering and threatening strategic problems that are described as strategic volcanoes or 'macr

Book Gaming  Simulations and Society

Download or read book Gaming Simulations and Society written by R. Shiratori and published by Springer Science & Business Media. This book was released on 2006-03-20 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Japan Association of Simulation & Gaming (JASAG) and the Science Council of Japan (SCJ) hosted ISAGA 2003, the 34th annual conference of the International Simulation and Gaming Association (ISAGA), at Kazusa Akademia Park in Kisarazu, Japan,August 25–29, 2003. About 450 participants and guests attended,with 330 from Japan and 101 from 34 other countries. The number of submitted papers and reports exceeded 210, and in addition, many poster presentations and experiential sessions were held. This book is made up of 30 papers submitted to ISAGA 2003 and provides a good example of the diverse scope and standard of research achieved in simu- tion and gaming today.The theme of ISAGA 2003 was “Social Contributions and Responsibilities of Simulation and Gaming.” Looking back over the history of simulation and gaming research in Japan,in 1991 JASAG hosted ISAGA 1991 in Kyoto. However,even though there were only 12 years between ISAGA 1991 and ISAGA 2003,and both conferences were held in the same country,Japan,for Japanese researchers,the meaning of hosting these two international conferences of simulation and gaming research was very different.

Book Simulation Games and Learning in Production Management

Download or read book Simulation Games and Learning in Production Management written by Jens O. Riis and published by Springer. This book was released on 2016-01-09 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the last few years, games of different types have been successfully used in the teaching of production management and in the introduction of new planning methods and systems in industrial enterprises. Games have been used to explain the dynamic nature of production management and for testing new planning principles. Company-specific games have recently been involved as part of developing new production management systems.

Book SIMULATION   GAMING THROUGH TIMES AND ACROSS DISCIPLINES

Download or read book SIMULATION GAMING THROUGH TIMES AND ACROSS DISCIPLINES written by Marcin Wardaszko and published by Akademia Leona Kozminskiego. This book was released on 2019-08-30 with total page 687 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ISAGA 50th Anniversary Conference proceedings is a collection of 76 accepted submissions. The proposed papers and posters are very diversified and have backgrounds in many areas, yet they come together in the simulation and gaming. We had 12 tracks for papers, a poster submission track, workshops track, and thematic sessions proposals track. The 50th anniversary track will allow us to look back at our heritage. The core tracks with the biggest number of submissions are the simulation and gaming track and game science theory track. For the first time, we also had tracks for gaming technology, AR/VR, e-sport science and gaming cultures, we have received many interesting and quality submissions, which will add new perspective and diversity to our field. ISAGA wants to stay relevant and up-to-date with the current problems; thus the tracks for S&G for logistics and smart infrastructure, gaming for individual efficacy and performance and gaming for sustainable development goals. We have also received ten poster submissions with very interesting topics.

Book Simulation Gaming Through Times and Disciplines

Download or read book Simulation Gaming Through Times and Disciplines written by Marcin Wardaszko and published by Springer Nature. This book was released on 2021-03-26 with total page 469 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes revised selected papers from the 50th International Simulation and Gaming Association Conference, ISAGA 2019, which took place in Warsaw, Poland, during August 26–30, 2019.The 38 papers presented in this volume were carefully reviewed and selected from 72 submissions. They were organized in topical sections named: simulation gaming in the science space; simulation gaming design and implementation; simulation games for current challenges; simulation games and gamification; and board perspective on simulation gaming.

Book Performance Analysis in Game Sports  Concepts and Methods

Download or read book Performance Analysis in Game Sports Concepts and Methods written by Martin Lames and published by Springer Nature. This book was released on 2023-10-29 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a comprehensive overview on the methods and concepts of theoretical and practical performance analysis. Observational systems for action detection and tracking systems for position detection are introduced, starting from basic methodological principles. The issue of reliability testing is addressed for both methods, and examples of successful applications are provided. The distinction between theoretical and practical performance as essential conceptual achievement is explained in two separate chapters. Most recent theoretical models of game sports are presented, including the dynamical systems perspective, stochastic modelling, and contingency or chance as part of the game. The practical chapter introduces the concept of comprehensive performance analysis as appropriate background. It deals with qualitative methods used for assessing player and team performances, strategy development, and methods and principles of video tactic training for successful transfer of the results of analyses. The book will be of value to all with an interest in the dramatically increasing impact of performance analysis in game sports.

Book Geogames and Geoplay

    Book Details:
  • Author : Ola Ahlqvist
  • Publisher : Springer
  • Release : 2017-11-10
  • ISBN : 3319227742
  • Pages : 238 pages

Download or read book Geogames and Geoplay written by Ola Ahlqvist and published by Springer. This book was released on 2017-11-10 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book brings together contributions from researchers, GIS professionals and game designers to provide a first overview of this highly interdisciplinary field. Its scope ranges from fundamentals about games and play, geographic information technologies, game design and culture, to current examples and forward looking analysis. Of interest to anyone interested in creating and using Geogames, this volume serves as a channel for sharing early experiences, discussing technological challenges and solutions, and outlines a future research agenda. Games and play are part of human life, and in many game activities, place, space and geography plays a central role in determining the rules and interactions that are characteristic of each game. Recent developments and widespread access to mobile information, communication, and geospatial technologies have spurred a flurry of developments, including many variations of gaming activities that are situated in, or otherwise connected to the real world.

Book Time for Verification

    Book Details:
  • Author : Zohar Manna
  • Publisher : Springer Science & Business Media
  • Release : 2010-06-30
  • ISBN : 3642137539
  • Pages : 408 pages

Download or read book Time for Verification written by Zohar Manna and published by Springer Science & Business Media. This book was released on 2010-06-30 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume is dedicated to the memory of the 1996 Turing Award winner Amir Pnueli, who passed away in November 2009. The Festschrift contains 15 scientific articles written by leading scientists who were close to Amir Pnueli either as former students, colleagues or friends. The topics covered span the entire breadth of the scientific work of Amir Pnueli, with a focus on the development and the application of formal methods. Also included is the first chapter of the unpublished Volume III of Zohar Manna and Amir Pnueli’s work on the verification of reactive systems using temporal logic techniques.

Book Gaming  Simulation and Innovations  Challenges and Opportunities

Download or read book Gaming Simulation and Innovations Challenges and Opportunities written by Upinder Dhar and published by Springer Nature. This book was released on 2022-07-26 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 52nd International Simulation and Gaming Association Conference, ISAGA 2021, held in Indore, India, during September 6–10, 2021. The 24 full papers included in this book were carefully reviewed and selected from 58 submissions. They were organized in topical sections as follows: game design and facilitation; gaming in education; player experience in simulations; and policy formulation and serious games.

Book Simulation and Gaming for Social Design

Download or read book Simulation and Gaming for Social Design written by Toshiyuki Kaneda and published by Springer Nature. This book was released on 2022-01-03 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, including global warming and the energy–food nexus);; and (3) Social entrepreneurship, including business, ethnic, and ethical understanding. The latter two especially form two major areas of clinical knowledge in contemporary life. Simulation and gaming, with its participatory approach, provides participants with a seamless integration of problem solving and education. It has been known as a tool for interdisciplinary communication since the 1960s, and now it is being developed to contribute to global society in the twenty-first century. This is the first book on simulation and gaming for social design that covers all aspects from the methodological foundations to practical examples in the fields of sustainability and social entrepreneurship. Regardless of the size of the problematics, societal system design involves (1) The visioning and conception aspects due to the long-term, overall nature of the goal; (2) Interdisciplinary thinking and communication for the exploration of new states of accommodation with technological systems; and (3) The “human dimension” aspect including education that must be dealt with, thus academic developments of simulation and gaming for social design as system thinking and practice methodologies are anticipated. Simulation and gaming has great potential for development as a tool to facilitate the transfer between theoretical and clinical knowledge.

Book Provable Security

    Book Details:
  • Author : Joonsang Baek
  • Publisher : Springer
  • Release : 2018-10-10
  • ISBN : 3030014460
  • Pages : 424 pages

Download or read book Provable Security written by Joonsang Baek and published by Springer. This book was released on 2018-10-10 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 12th International Conference on Provable Security, ProvSec 2018, held in Jeju, South Korea, in October 2018. The 21 full and 4 short papers presented were carefully reviewed and selected from 48 submissions. The papers are grouped in topical sections on foundation. Public key encryption, digital signature, symmetric key cryptography, and applications.

Book Strategies for Urban Network Learning

Download or read book Strategies for Urban Network Learning written by Leon van den Dool and published by Springer Nature. This book was released on 2020-05-06 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents international experiences in urban network learning. It is vital for cities to learn as it is necessary to constantly adapt and improve public performance and address complex challenges in a constantly changing environment. It is therefore highly relevant to gain more insight into how cities can learn. Cities address problems and challenges in networks of co-operation between existing and new actors, such as state actors, market players and civil society. This book presents various learning environments and methods for urban network learning, and aims to learn from experiences across the globe. How does learning take place in these urban networks? What factors and situations help or hinder these learning practices? Can we move from intuition to a strategy to improve urban network learning?

Book Learning Science Through Computer Games and Simulations

Download or read book Learning Science Through Computer Games and Simulations written by National Research Council and published by National Academies Press. This book was released on 2011-04-12 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.

Book Games and Learning Alliance

Download or read book Games and Learning Alliance written by Rosa Bottino and published by Springer. This book was released on 2016-11-21 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 5th International Conference on Games and Learning Alliance, GALA 2016, held in Utrecht, The Netherlands, in December 2016. The 27 revised regular papers presented together with 14 poster papers were carefully reviewed and selected from 55 submissions. The papers cover topics such as games and sustainability; games for math and programming; games and health; games and soft skills; games and management; games and learning; game development and assessment; and mobile games.