Download or read book Using Games and Simulations in the Classroom written by Henry Ellington and published by Routledge. This book was released on 2013-05-13 with total page 175 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games and simulations are an effective way of supporting the curriculum. This handbook demonstrates how to develop and use games and simulations in schools. It provides practical advice and guidance on how and when to use these as well as illustrative cases from nursery schools to secondary level.
Download or read book Instructional Simulation Games written by Sivasailam Thiagarajan and published by Educational Technology. This book was released on 1978 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Simulation Games written by Dennis Adams and published by . This book was released on 1973 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Using Games and Simulations in the Classroom written by Henry Ellington and published by Routledge. This book was released on 2013-05-13 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games and simulations are an effective way of supporting the curriculum. This handbook demonstrates how to develop and use games and simulations in schools. It provides practical advice and guidance on how and when to use these as well as illustrative cases from nursery schools to secondary level.
Download or read book Simulation Games for the Classroom written by Mark Heyman and published by . This book was released on 1975 with total page 46 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Research Anthology on Developments in Gamification and Game Based Learning written by Management Association, Information Resources and published by IGI Global. This book was released on 2021-11-26 with total page 1971 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.
Download or read book Learning Science Through Computer Games and Simulations written by National Research Council and published by National Academies Press. This book was released on 2011-04-12 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.
Download or read book Simulation Games for the Social Studies Classroom written by William A. Nesbitt and published by . This book was released on 1971 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Games and Simulations in Online Learning Research and Development Frameworks written by Gibson, David and published by IGI Global. This book was released on 2006-09-30 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources"--Provided by publisher.
Download or read book Simulation Games in Learning written by Sarane Spence Boocock and published by SAGE Publications, Incorporated. This book was released on 1968 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Simulation and Gaming in Education written by P. J. Tansey and published by . This book was released on 1969 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: Monograph on the use of simulation and games as teaching methods in education, with particular reference to practices in the UK - covers historical development of simulation and its advantages, models and varieties, academic gaming, simulation in teacher training, computer usage, etc. Bibliographys.
Download or read book Games and Simulations in Teacher Education written by Elizabeth Bradley and published by Springer. This book was released on 2021-12-09 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book includes more than twenty computer games and simulations for use in teacher training. Each of these simulations is innovative and presents an opportunity for pre-service teachers to have hands-on experience in an area of need prior to teaching in the classroom. Information on the simulation origins, including theoretical underpinnings, goals, characteristics, relevant research/program evaluation results, discussion of benefits and limitations as well as dissemination, recommended use, scope of practice, etc. of each game or simulation are included. Pre-service and new teachers will gain a number of useful skills through completion of these simulations and higher education faculty and administrators will gain a plethora of research-based and effective training tools for use in their teacher training programs.
Download or read book Games and Simulations in Teacher Education written by Elizabeth Bradley and published by Springer Nature. This book was released on 2020-12-07 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book includes more than twenty computer games and simulations for use in teacher training. Each of these simulations is innovative and presents an opportunity for pre-service teachers to have hands-on experience in an area of need prior to teaching in the classroom. Information on the simulation origins, including theoretical underpinnings, goals, characteristics, relevant research/program evaluation results, discussion of benefits and limitations as well as dissemination, recommended use, scope of practice, etc. of each game or simulation are included. Pre-service and new teachers will gain a number of useful skills through completion of these simulations and higher education faculty and administrators will gain a plethora of research-based and effective training tools for use in their teacher training programs.
Download or read book Using Simulation Games in the Classroom written by Lindy Harry and published by . This book was released on 1969 with total page 30 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Simulation Games in the Classroom written by Samuel A. Livingston and published by . This book was released on 1973 with total page 38 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Simulation in the Classroom written by John Laverack Taylor and published by Penguin (Non-Classics). This book was released on 1972 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book An Analysis of Selected Simulation Games and the Assessment of the Subjective Feelings of Students and Teachers who Use Simulation Games in Social Studies Instruction written by James J. Harpstrite and published by . This book was released on 1971 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: