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Book Simulating Real world Human Activities with VirtualCity

Download or read book Simulating Real world Human Activities with VirtualCity written by Jordan Ren and published by . This book was released on 2023 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Embodied environments act as a tool that enables various control tasks to be learned. Within these simulators, having realistic rendering and physics ensures that the sim2real gap for tasks isn't too large. Current embodied environments focus mainly on small-scale or low-level tasks, without the capability to learn large-scale diverse tasks, and often lack the realism for a small sim2real gap. To address the shortcomings of current simulators, we propose VirtualCity, a large-scale embodied environment that enables the learning of high-level planning tasks with photo-realistic rendering and realistic physics. To interact with VirtualCity, we provide a user-friendly Python API that allows the modification, control, and observation of the environment and its agents within. Building this realistic environment brings us closer to adapting models trained in simulation to solve real-world tasks.

Book IJCAI

Download or read book IJCAI written by and published by . This book was released on 2007 with total page 1620 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Crowd Simulation

    Book Details:
  • Author : Daniel Thalmann
  • Publisher : Springer Science & Business Media
  • Release : 2012-10-03
  • ISBN : 1447144503
  • Pages : 305 pages

Download or read book Crowd Simulation written by Daniel Thalmann and published by Springer Science & Business Media. This book was released on 2012-10-03 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games and film. Despite recent impressive results when simulating and rendering thousands of individuals, many challenges still exist in this area. The comparison of simulation with reality, the realistic appearance of virtual humans and their behavior, group structure and their motion, and collision avoidance are just some examples of these challenges. For most of the applications of crowds, it is now a requirement to have real-time simulations – which is an additional challenge, particularly when crowds are very large. Crowd Simulation analyses these challenges in depth and suggests many possible solutions. Daniel Thalmann and Soraia Musse share their experiences and expertise in the application of: · Population modeling · Virtual human animation · Behavioral models for crowds · The connection between virtual and real crowds · Path planning and navigation · Visual attention models · Geometric and populated semantic environments · Crowd rendering The second edition presents techniques and methods developed since the authors first covered the simulation of crowds in 2007. Crowd Simulation includes in-depth discussions on the techniques of path planning, including a new hybrid approach between navigation graphs and potential-based methods. The importance of gaze attention – individuals appearing conscious of their environment and of others – is introduced, and a free-of-collision method for crowds is also discussed.

Book Exploring Human Computer Interactions in Virtual Performance and Learning in the Context of Rehabilitation

Download or read book Exploring Human Computer Interactions in Virtual Performance and Learning in the Context of Rehabilitation written by Danielle Levac and published by Frontiers Media SA. This book was released on 2021-10-29 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Creative Methods for Human Geographers

Download or read book Creative Methods for Human Geographers written by Nadia von Benzon and published by SAGE. This book was released on 2021-01-13 with total page 375 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introducing a broad range of innovative and creative qualitative methods, this accessible book shows you how to use them in research project while providing straightforward advice on how to approach every step of the process, from planning and organisation to writing up and disseminating research. It offers: Demonstration of creative methods using both primary or secondary data. Practical guidance on overcoming common hurdles, such as getting ethical clearance and conducting a risk assessment. Encouragement to reflect critically on the processes involved in research. The authors provide a complete toolkit for conducting research in geography, while ensuring the most cutting-edge methods are unintimidating to the reader.

Book Virtual Reality  a Catalyst for Social and Economic Change

Download or read book Virtual Reality a Catalyst for Social and Economic Change written by and published by Mychilo Cline. This book was released on with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Single Neuron Studies of the Human Brain

Download or read book Single Neuron Studies of the Human Brain written by Itzhak Fried and published by MIT Press. This book was released on 2014-06-13 with total page 391 pages. Available in PDF, EPUB and Kindle. Book excerpt: Foundational studies of the activities of spiking neurons in the awake and behaving human brain and the insights they yield into cognitive and clinical phenomena. In the last decade, the synergistic interaction of neurosurgeons, engineers, and neuroscientists, combined with new technologies, has enabled scientists to study the awake, behaving human brain directly. These developments allow cognitive processes to be characterized at unprecedented resolution: single neuron activity. Direct observation of the human brain has already led to major insights into such aspects of brain function as perception, language, sleep, learning, memory, action, imagery, volition, and consciousness. In this volume, experts document the successes, challenges, and opportunity in an emerging field. The book presents methodological tutorials, with chapters on such topics as the surgical implantation of electrodes and data analysis techniques; describes novel insights into cognitive functions including memory, decision making, and visual imagery; and discusses insights into diseases such as epilepsy and movement disorders gained from examining single neuron activity. Finally, contributors consider future challenges, questions that are ripe for investigation, and exciting avenues for translational efforts. Contributors Ralph Adolphs, William S. Anderson, Arjun K. Bansal, Eric J. Behnke, Moran Cerf, Jonathan O. Dostrovsky, Emad N. Eskandar, Tony A. Fields, Itzhak Fried, Hagar Gelbard-Sagiv, C. Rory Goodwin, Clement Hamani, Chris Heller, Mojgan Hodaie, Matthew Howard III, William D. Hutchison, Matias Ison, Hiroto Kawasaki, Christof Koch, Rüdiger Köhling, Gabriel Kreiman, Michel Le Van Quyen, Frederick A. Lenz, Andres M. Lozano, Adam N. Mamelak, Clarissa Martinez-Rubio, Florian Mormann, Yuval Nir, George Ojemann, Shaun R. Patel, Sanjay Patra, Linda Philpott, Rodrigo Quian Quiroga, Ian Ross, Ueli Rutishauser, Andreas Schulze-Bonhage, Erin M. Schuman, Demetrio Sierra-Mercado, Richard J. Staba, Nanthia Suthana, William Sutherling, Travis S. Tierney, Giulio Tononi, Oana Tudusciuc, Charles L. Wilson

Book Human Computer Interaction  Interaction Platforms and Techniques

Download or read book Human Computer Interaction Interaction Platforms and Techniques written by Julie A. Jacko and published by Springer. This book was released on 2007-08-23 with total page 1262 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here is the second of a four-volume set that constitutes the refereed proceedings of the 12th International Conference on Human-Computer Interaction, HCII 2007, held in Beijing, China, jointly with eight other thematically similar conferences. It covers graphical user interfaces and visualization, mobile devices and mobile interaction, virtual environments and 3D interaction, ubiquitous interaction, and emerging interactive technologies.

Book Advanced Geo Simulation Models

Download or read book Advanced Geo Simulation Models written by Danielle J. Marceau and published by Bentham Science Publishers. This book was released on 2011-09-09 with total page 155 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Geosimulation has recently emerged at the intersection of Geographic Information Science, Complex Systems Theory and Computer Science. Geosimulation aims at understanding the dynamics of complex human-driven spatial systems through the use of spatially ex"

Book Intelligent Virtual Agents

Download or read book Intelligent Virtual Agents written by Themis Panayiotopoulos and published by Springer. This book was released on 2005-09-22 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: The origin of the Intelligent Virtual Agents conference dates from a successful workshop on Intelligent Virtual Environments held in Brighton at the 13th European Conference on Artificial Intelligence (ECAI'98). This workshop was followed by a second one held in Salford in Manchester in 1999. Subsequent events took place in Madrid, Spain in 2001 and Irsee, Germany in 2003 and attracted participants from both sides of the Atlantic as well as Asia. th This volume contains the proceedings of the 5 International Working Conference on Intelligent Virtual Agents, IVA 2005, held on Kos Island, Greece, September 12–14, 2005, which highlighted once again the importance and vigor of the research field. A half-day workshop under the title “Socially Competent IVA’s: We are not alone in this (virtual) world!” also took place as part of this event. IVA 2005 received 69 submissions from Europe, North and South America, Africa and Asia. The papers published here are the 26 full papers and 14 short papers presented at the conference, as well as one-page descriptions of the 15 posters and the descriptions of the featured invited talks by Prof. Justine Cassell, of Northwestern University and Prof. Kerstin Dautenhahn, of the University of Hertfordshire. We would like to thank a number of people that have contributed to the success of this conference. First of all, we thank the authors for their high-quality work and their willingness to share their ideas.

Book Agent Based Models of Geographical Systems

Download or read book Agent Based Models of Geographical Systems written by Alison J. Heppenstall and published by Springer Science & Business Media. This book was released on 2011-11-24 with total page 747 pages. Available in PDF, EPUB and Kindle. Book excerpt: This unique book brings together a comprehensive set of papers on the background, theory, technical issues and applications of agent-based modelling (ABM) within geographical systems. This collection of papers is an invaluable reference point for the experienced agent-based modeller as well those new to the area. Specific geographical issues such as handling scale and space are dealt with as well as practical advice from leading experts about designing and creating ABMs, handling complexity, visualising and validating model outputs. With contributions from many of the world’s leading research institutions, the latest applied research (micro and macro applications) from around the globe exemplify what can be achieved in geographical context. This book is relevant to researchers, postgraduate and advanced undergraduate students, and professionals in the areas of quantitative geography, spatial analysis, spatial modelling, social simulation modelling and geographical information sciences.

Book Learning Simulations in Education

Download or read book Learning Simulations in Education written by Brian P. Zoellner and published by Routledge. This book was released on 2019-11-26 with total page 143 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technology-enabled simulations are increasingly used for students in K-12 education and have the potential to improve teaching and learning across domains. Across five chapters, this book explores the psychological foundation of simulation use in instruction, guiding readers through individual differences among learners and contexts while addressing theory, pedagogy, cognitive processes, and more. This concise volume is designed for any education course that includes simulations in the curriculum and will be indispensable for student researchers and both pre- and in-service teachers alike.

Book Virtual  Augmented Reality and Serious Games for Healthcare 1

Download or read book Virtual Augmented Reality and Serious Games for Healthcare 1 written by Minhua Ma and published by Springer Science & Business. This book was released on 2014-04-25 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications. This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration. This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.

Book End Game

    Book Details:
  • Author : Lorenzo DiTommaso
  • Publisher : Walter de Gruyter GmbH & Co KG
  • Release : 2024-09-02
  • ISBN : 3110752867
  • Pages : 331 pages

Download or read book End Game written by Lorenzo DiTommaso and published by Walter de Gruyter GmbH & Co KG. This book was released on 2024-09-02 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games are a global phenomenon, international in their scope and democratic in their appeal. This is the first volume dedicated to the subject of apocalyptic video games. Its two dozen papers engage the subject comprehensively, from game design to player experience, and from the perspectives of content, theme, sound, ludic textures, and social function. The volume offers scholars, students, and general readers a thorough overview of this unique expression of the apocalyptic imagination in popular culture, and novel insights into an important facet of contemporary digital society.

Book Handbook on Geographies of Technology

Download or read book Handbook on Geographies of Technology written by Barney Warf and published by Edward Elgar Publishing. This book was released on 2017-02-24 with total page 509 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Handbook offers an insightful and comprehensive overview from a geographic perspective of the numerous and varied technologies that are shaping the contemporary world. It shows how geography and technology are intimately linked by examining the origins, growth, and impacts of 27 different technologies and highlighting how they influence the structure and spatiality of society.

Book Cyborgian Images

    Book Details:
  • Author : Lars C. Grabbe
  • Publisher : Büchner-Verlag
  • Release : 2015-08-31
  • ISBN : 3941310658
  • Pages : 231 pages

Download or read book Cyborgian Images written by Lars C. Grabbe and published by Büchner-Verlag. This book was released on 2015-08-31 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the big myths and metaphors of the postmodern age is the Cyborg, which includes a large amount of different meanings. The Cyborg often expresses the transformation and extension of the body and exemplifies a postmodern range of technical determinism and human comprehension. In this perspective the Cyborg is no longer a concept of science fiction, technical apocalypse or cyberpunk, but more a construct that highlights the relation of modern media technologies within our every day culture; as well as the body and mind of spectators and users of these media systems. We are connected with a variety of poly-sensual media systems, and we use its potential for communication, multiplying knowledge, spatial and temporal orientation or aesthetic experience. Therefore we are a kind of Cyborgs, connected to media by complex multimodal interfaces. This volume monitors and discusses the relation of postmodern humans and media technologies and therefore refers to Cyborgs, interfaces and apparatuses within the perspective of an autonomous image science.

Book Beyond Posthumanism

    Book Details:
  • Author : Alexander Mathäs
  • Publisher : Berghahn Books
  • Release : 2020-02-01
  • ISBN : 1789205638
  • Pages : 314 pages

Download or read book Beyond Posthumanism written by Alexander Mathäs and published by Berghahn Books. This book was released on 2020-02-01 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kant, Goethe, Schiller and other eighteenth-century German intellectuals loom large in the history of the humanities—both in terms of their individual achievements and their collective embodiment of the values that inform modern humanistic inquiry. Taking full account of the manifold challenges that the humanities face today, this volume recasts the question of their viability by tracing their long-disputed premises in German literature and philosophy. Through insightful analyses of key texts, Alexander Mathäs mounts a broad defense of the humanistic tradition, emphasizing its pursuit of a universal ethics and ability to render human experiences comprehensible through literary imagination.