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Book Simulating Heterogeneous Crowds with Interactive Behaviors

Download or read book Simulating Heterogeneous Crowds with Interactive Behaviors written by Nuria Pelechano and published by CRC Press. This book was released on 2016-10-26 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help professionals and graduate students interested in this field to get up to date with the latest contributions, and open problems for their possible future research. The chapter contributors are well known researchers and practitioners in the field and they include their latest contributions in the different topics required to achieve believable heterogeneous crowd simulation.

Book Simulating Heterogeneous Crowds with Interactive Behaviors

Download or read book Simulating Heterogeneous Crowds with Interactive Behaviors written by Nuria Pelechano and published by CRC Press. This book was released on 2016-10-26 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides crowd simulation methodology to populate virtual environments, for video games or any kind of applications that requires believable multi-agent behavior Presents the latest contributions on crowd simulation, animation, planning, rendering and evaluation with detailed algorithms for implementation purposes Includes perspectives of both academic researchers and industrial practitioners with reference to open source solutions and commercial applications, where appropriate

Book Simulating Crowds in Egress Scenarios

Download or read book Simulating Crowds in Egress Scenarios written by Vinícius J. Cassol and published by Springer. This book was released on 2017-12-08 with total page 107 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes, from a computer science viewpoint the software, methods of simulating and analysing crowds with a particular focus on the effects of panic in emergency situations. The power of modern technology impacts on modern life in multiple ways every day. A variety of scientific models and computational tools have been developed to improve human safety and comfort in built environments. In particular, understanding pedestrian behaviours during egress situations is of considerable importance in such contexts. Moreover, some places are built for large numbers of people (such as train stations and airports and high volume special activities such as sporting events). Simulating Crowds in Egress Scenarios discusses the use of computational crowd simulation to reproduce and evaluate egress performance in specific scenarios. Several case studies are included, evaluating the work and different analyses, and comparisons of simulation data versus data obtained from real-life experiments are given.

Book Social Behavioral Modeling for Complex Systems

Download or read book Social Behavioral Modeling for Complex Systems written by Paul K. Davis and published by John Wiley & Sons. This book was released on 2019-03-13 with total page 992 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume describes frontiers in social-behavioral modeling for contexts as diverse as national security, health, and on-line social gaming. Recent scientific and technological advances have created exciting opportunities for such improvements. However, the book also identifies crucial scientific, ethical, and cultural challenges to be met if social-behavioral modeling is to achieve its potential. Doing so will require new methods, data sources, and technology. The volume discusses these, including those needed to achieve and maintain high standards of ethics and privacy. The result should be a new generation of modeling that will advance science and, separately, aid decision-making on major social and security-related subjects despite the myriad uncertainties and complexities of social phenomena. Intended to be relatively comprehensive in scope, the volume balances theory-driven, data-driven, and hybrid approaches. The latter may be rapidly iterative, as when artificial-intelligence methods are coupled with theory-driven insights to build models that are sound, comprehensible and usable in new situations. With the intent of being a milestone document that sketches a research agenda for the next decade, the volume draws on the wisdom, ideas and suggestions of many noted researchers who draw in turn from anthropology, communications, complexity science, computer science, defense planning, economics, engineering, health systems, medicine, neuroscience, physics, political science, psychology, public policy and sociology. In brief, the volume discusses: Cutting-edge challenges and opportunities in modeling for social and behavioral science Special requirements for achieving high standards of privacy and ethics New approaches for developing theory while exploiting both empirical and computational data Issues of reproducibility, communication, explanation, and validation Special requirements for models intended to inform decision making about complex social systems

Book Virtual Crowds

    Book Details:
  • Author : Nuria Palechano
  • Publisher : Springer Nature
  • Release : 2022-05-31
  • ISBN : 3031792424
  • Pages : 176 pages

Download or read book Virtual Crowds written by Nuria Palechano and published by Springer Nature. This book was released on 2022-05-31 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: There are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications include site planning, education, entertainment, training, and human factors analysis for building evacuation. Other applications include simulations of scenarios where masses of people gather, flow, and disperse, such as transportation centers, sporting events, and concerts. Most crowd simulations include only basic locomotive behaviors possibly coupled with a few stochastic actions. Our goal in this survey is to establish a baseline of techniques and requirements for simulating large-scale virtual human populations. Sometimes, these populations might be mutually engaged in a common activity such as evacuation from a building or area; other times they may be going about their individual and personal agenda of work, play, leisure, travel, or spectator. Computational methods to model one set of requirements may not mesh well with good approaches to another. By including both crowd and individual goals and constraints into a comprehensive computational model, we expect to simulate the visual texture and contextual behaviors of groups of seemingly sentient beings. Table of Contents: Introduction / Crowd Simulation Methodology Survey / Individual Differences in Crowds / Framework (HiDAC + MACES + CAROSA) / HiDAC: Local Motion / MACES: Wayfinding with Communication and Roles / CAROSA: Functional Crowds / Initializing a Scenario / Evaluating Crowds

Book Resilience in the Digital Age

Download or read book Resilience in the Digital Age written by Fred S. Roberts and published by Springer Nature. This book was released on 2021-02-19 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: The growth of a global digital economy has enabled rapid communication, instantaneous movement of funds, and availability of vast amounts of information. With this come challenges such as the vulnerability of digitalized sociotechnological systems (STSs) to destructive events (earthquakes, disease events, terrorist attacks). Similar issues arise for disruptions to complex linked natural and social systems (from changing climates, evolving urban environments, etc.). This book explores new approaches to the resilience of sociotechnological and natural-social systems in a digital world of big data, extraordinary computing capacity, and rapidly developing methods of Artificial Intelligence. Most of the book’s papers were presented at the Workshop on Big Data and Systems Analysis held at the International Institute for Applied Systems Analysis in Laxenburg, Austria in February, 2020. Their authors are associated with the Task Group “Advanced mathematical tools for data-driven applied systems analysis” created and sponsored by CODATA in November, 2018. The world-wide COVID-19 pandemic illustrates the vulnerability of our healthcare systems, supply chains, and social infrastructure, and confronts our notions of what makes a system resilient. We have found that use of AI tools can lead to problems when unexpected events occur. On the other hand, the vast amounts of data available from sensors, satellite images, social media, etc. can also be used to make modern systems more resilient. Papers in the book explore disruptions of complex networks and algorithms that minimize departure from a previous state after a disruption; introduce a multigrammatical framework for the technological and resource bases of today’s large-scale industrial systems and the transformations resulting from disruptive events; and explain how robotics can enhance pre-emptive measures or post-disaster responses to increase resiliency. Other papers explore current directions in data processing and handling and principles of FAIRness in data; how the availability of large amounts of data can aid in the development of resilient STSs and challenges to overcome in doing so. The book also addresses interactions between humans and built environments, focusing on how AI can inform today’s smart and connected buildings and make them resilient, and how AI tools can increase resilience to misinformation and its dissemination.

Book Advances in Computer Graphics

Download or read book Advances in Computer Graphics written by Marina Gavrilova and published by Springer. This book was released on 2019-06-11 with total page 587 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 36th Computer Graphics International Conference, CGI 2019, held in Calgary, AB, Canada, in June 2019. The 30 revised full papers presented together with 28 short papers were carefully reviewed and selected from 231 submissions. The papers address topics such as: 3D reconstruction and rendering, virtual reality and augmented reality, computer animation, geometric modelling, geometric computing, shape and surface modelling, visual analytics, image processing, pattern recognition, motion planning, gait and activity biometric recognition, machine learning for graphics and applications in security, smart electronics, autonomous navigation systems, robotics, geographical information systems, and medicine and art.

Book E Learning and Games

    Book Details:
  • Author : Abdennour El Rhalibi
  • Publisher : Springer
  • Release : 2019-07-16
  • ISBN : 3030237125
  • Pages : 417 pages

Download or read book E Learning and Games written by Abdennour El Rhalibi and published by Springer. This book was released on 2019-07-16 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 12th International Conference on e-Learning and Games, EDUTAINMENT 2018, held in Xi’an, China, in June 2018. The 32 full and 32 short papers presented in this volume were carefully reviewed and selected from 85 submissions. The papers were organized in topical sections named: virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; game rendering and animation; game rendering and animation and computer vision in edutainment; e-learning and game; and computer vision in edutainment.

Book Crowd Simulation

    Book Details:
  • Author : Daniel Thalmann
  • Publisher : Springer Science & Business Media
  • Release : 2012-10-04
  • ISBN : 144714449X
  • Pages : 305 pages

Download or read book Crowd Simulation written by Daniel Thalmann and published by Springer Science & Business Media. This book was released on 2012-10-04 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games and film. Despite recent impressive results when simulating and rendering thousands of individuals, many challenges still exist in this area. The comparison of simulation with reality, the realistic appearance of virtual humans and their behavior, group structure and their motion, and collision avoidance are just some examples of these challenges. For most of the applications of crowds, it is now a requirement to have real-time simulations – which is an additional challenge, particularly when crowds are very large. Crowd Simulation analyses these challenges in depth and suggests many possible solutions. Daniel Thalmann and Soraia Musse share their experiences and expertise in the application of: · Population modeling · Virtual human animation · Behavioral models for crowds · The connection between virtual and real crowds · Path planning and navigation · Visual attention models · Geometric and populated semantic environments · Crowd rendering The second edition presents techniques and methods developed since the authors first covered the simulation of crowds in 2007. Crowd Simulation includes in-depth discussions on the techniques of path planning, including a new hybrid approach between navigation graphs and potential-based methods. The importance of gaze attention – individuals appearing conscious of their environment and of others – is introduced, and a free-of-collision method for crowds is also discussed.

Book Virtual Crowds

    Book Details:
  • Author : Nuria Pelechano
  • Publisher : Morgan & Claypool Publishers
  • Release : 2008
  • ISBN : 1598296418
  • Pages : 189 pages

Download or read book Virtual Crowds written by Nuria Pelechano and published by Morgan & Claypool Publishers. This book was released on 2008 with total page 189 pages. Available in PDF, EPUB and Kindle. Book excerpt: There are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications include site planning, education, entertainment, training, and human factors analysis for building evacuation. Other applications include simulations of scenarios where masses of people gather, flow, and disperse, such as transportation centers, sporting events, and concerts. Most crowd simulations include only basic locomotive behaviors possibly coupled with a few stochastic actions. Our goal in this survey is to establish a baseline of techniques and requirements for simulating large-scale virtual human populations. Sometimes, these populations might be mutually engaged in a common activity such as evacuation from a building or area; other times they may be going about their individual and personal agenda of work, play, leisure, travel, or spectator. Computational methods to model one set of requirements may not mesh well with good approaches to another. By including both crowd and individual goals and constraints into a comprehensive computational model, we expect to simulate the visual texture and contextual behaviors of groups of seemingly sentient beings. Table of Contents: Introduction / Crowd Simulation Methodology Survey / Individual Differences in Crowds / Framework (HiDAC + MACES + CAROSA) / HiDAC: Local Motion / MACES: Wayfinding with Communication and Roles / CAROSA: Functional Crowds / Initializing a Scenario / Evaluating Crowds

Book Recent Advances in 3D Geoinformation Science

Download or read book Recent Advances in 3D Geoinformation Science written by Thomas H. Kolbe and published by Springer Nature. This book was released on 2023 with total page 836 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book includes the contributions to the international conference “18th 3D GeoInfo”. The papers published in the book were selected through a double-blind review process. 3D GeoInfo has been the forum joining researchers, professionals, software developers, and data providers designing and developing innovative concepts, tools, and application related to 3D geo data processing, modeling, management, analytics, and simulation. A big focus is on topics related to data modeling for 3D city and landscape models as well as their many and diverse applications. This conference series is very successfully running since 2006 and has been hosted by countries in Europe, Asia, Africa, North America, and Australia. In the period 2006 to 2017, the proceedings has been published by Springer in this series with Thomas H. Kolbe being the editor of the 2010 edition of the conference proceedings. 18th 3DGeoInfo was organized by Technical University of Munich in cooperation with the German Society for Photogrammetry, Remote Sensing and Geoinformation (DGPF), the local associations Runder Tisch GIS e.V. (Round Table GIS) and Leonhard Obermeyer Center—TUM Center of Digital Methods for the Built Environment, and the City of Munich. The international program committee consisted of committee members of previous 3D GeoInfo conferences and further leading scientists in the field of 3D Geoinformation Science.

Book Innovative Research and Applications in Next Generation High Performance Computing

Download or read book Innovative Research and Applications in Next Generation High Performance Computing written by Hassan, Qusay F. and published by IGI Global. This book was released on 2016-07-05 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt: High-performance computing (HPC) describes the use of connected computing units to perform complex tasks. It relies on parallelization techniques and algorithms to synchronize these disparate units in order to perform faster than a single processor could, alone. Used in industries from medicine and research to military and higher education, this method of computing allows for users to complete complex data-intensive tasks. This field has undergone many changes over the past decade, and will continue to grow in popularity in the coming years. Innovative Research Applications in Next-Generation High Performance Computing aims to address the future challenges, advances, and applications of HPC and related technologies. As the need for such processors increases, so does the importance of developing new ways to optimize the performance of these supercomputers. This timely publication provides comprehensive information for researchers, students in ICT, program developers, military and government organizations, and business professionals.

Book Emotion  Personality and Cultural Aspects in Crowds

Download or read book Emotion Personality and Cultural Aspects in Crowds written by Rodolfo Migon Favaretto and published by Springer Nature. This book was released on 2019-10-25 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: This practically-focused book presents a computational model for detection and analysis of pedestrian features in crowds from video sequences. The study of human behavior is a subject of great scientific interest and probably an inexhaustible source of research. The analysis of pedestrians and groups in crowds is relevant in several areas of application, such as security, entertainment, environmental and public spaces planning and social sciences. Cultural and personality aspects are attributes that can influence personal behavior and affect the group in which individuals belong. In this sense, we consider different ways of characterizing individuals and groups in crowds with respect to their relationship with the geometrical space and time. We discuss and describe an approach to extract and analyse, from the Computer Science point of view, emotions, personalities and cultural aspects from crowds and groups of pedestrians, using Computer Vision techniques. Extracting characteristics from real pedestrians and crowds, benefits other areas, such as: architecture and design (planning spaces to maximize pedestrian and group-environment fit); security and surveillance (design of evacuation plans considering characteristics of the crowds and detection of abnormal events); entertainment (more realistic crowds in movies and games reproducing characteristics from real pedestrians and crowds); social sciences (understanding of human behavior), among others. A big challenge in this area of research is the comparison with real life data. In this book, we successfully compared the results of the proposed approach with Psychology literature, where several studies aimed to analysis human behavior.

Book Virtual Crowds

    Book Details:
  • Author : Mubbasir Kapadia
  • Publisher : Morgan & Claypool Publishers
  • Release : 2015-11-01
  • ISBN : 162705829X
  • Pages : 272 pages

Download or read book Virtual Crowds written by Mubbasir Kapadia and published by Morgan & Claypool Publishers. This book was released on 2015-11-01 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume presents novel computational models for representing digital humans and their interactions with other virtual characters and meaningful environments. In this context, we describe efficient algorithms to animate, control, and author human-like agents having their own set of unique capabilities, personalities, and desires. We begin with the lowest level of footstep determination to steer agents in collision-free paths. Steering choices are controlled by navigation in complex environments, including multi-domain planning with dynamically changing situations. Virtual agents are given perceptual capabilities analogous to those of real people, including sound perception, multi-sense attention, and understanding of environment semantics which affect their behavior choices. The roles and impacts of individual attributes, such as memory and personality are explored. The animation challenges of integrating a number of simultaneous behavior and movement demands on an agent are addressed through an open source software system. Finally, the creation of stories and narratives with groups of agents subject to planning and environmental constraints culminates the presentation.

Book Virtual Reality and Augmented Reality

Download or read book Virtual Reality and Augmented Reality written by Bruno Arnaldi and published by John Wiley & Sons. This book was released on 2018-03-15 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual and Augmented Reality have existed for a long time but were stuck to the research world or to some large manufacturing companies. With the appearance of low-cost devices, it is expected a number of new applications, including for the general audience. This book aims at making a statement about those novelties as well as distinguishing them from the complexes challenges they raise by proposing real use cases, replacing those recent evolutions through the VR/AR dynamic and by providing some perspective for the years to come.

Book Modeling  Simulation and Visual Analysis of Crowds

Download or read book Modeling Simulation and Visual Analysis of Crowds written by Saad Ali and published by Springer Science & Business Media. This book was released on 2013-11-22 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the last several years there has been a growing interest in developing computational methodologies for modeling and analyzing movements and behaviors of ‘crowds' of people. This interest spans several scientific areas that includes Computer Vision, Computer Graphics, and Pedestrian Evacuation Dynamics. Despite the fact that these different scientific fields are trying to model the same physical entity (i.e. a crowd of people), research ideas have evolved independently. As a result each discipline has developed techniques and perspectives that are characteristically their own. The goal of this book is to provide the readers a comprehensive map towards the common goal of better analyzing and synthesizing the pedestrian movement in dense, heterogeneous crowds. The book is organized into different parts that consolidate various aspects of research towards this common goal, namely the modeling, simulation, and visual analysis of crowds. Through this book, readers will see the common ideas and vision as well as the different challenges and techniques, that will stimulate novel approaches to fully grasping “crowds."

Book Context Aware Human Robot and Human Agent Interaction

Download or read book Context Aware Human Robot and Human Agent Interaction written by Nadia Magnenat-Thalmann and published by Springer. This book was released on 2015-09-25 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first book to describe how Autonomous Virtual Humans and Social Robots can interact with real people, be aware of the environment around them, and react to various situations. Researchers from around the world present the main techniques for tracking and analysing humans and their behaviour and contemplate the potential for these virtual humans and robots to replace or stand in for their human counterparts, tackling areas such as awareness and reactions to real world stimuli and using the same modalities as humans do: verbal and body gestures, facial expressions and gaze to aid seamless human-computer interaction (HCI). The research presented in this volume is split into three sections: ·User Understanding through Multisensory Perception: deals with the analysis and recognition of a given situation or stimuli, addressing issues of facial recognition, body gestures and sound localization. ·Facial and Body Modelling Animation: presents the methods used in modelling and animating faces and bodies to generate realistic motion. ·Modelling Human Behaviours: presents the behavioural aspects of virtual humans and social robots when interacting and reacting to real humans and each other. Context Aware Human-Robot and Human-Agent Interaction would be of great use to students, academics and industry specialists in areas like Robotics, HCI, and Computer Graphics.