EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Game AI Pro 360  Guide to Character Behavior

Download or read book Game AI Pro 360 Guide to Character Behavior written by Steve Rabin and published by CRC Press. This book was released on 2019-09-10 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: Steve Rabin’s Game AI Pro 360: Guide to Character Behavior gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers character behavior in game AI. This volume is complete with articles by leading game AI programmers that focus on individual AI behavior such as character interactions, modelling knowledge, efficient simulation, difficulty balancing, and making decisions with case studies from both commercial and indie games. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online

Book Character Analysis by the Observational Method

Download or read book Character Analysis by the Observational Method written by Katherine Melvina Huntsinger Blackford and published by . This book was released on 1919 with total page 92 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Crowd Simulation

    Book Details:
  • Author : Daniel Thalmann
  • Publisher : Springer Science & Business Media
  • Release : 2012-10-03
  • ISBN : 1447144503
  • Pages : 305 pages

Download or read book Crowd Simulation written by Daniel Thalmann and published by Springer Science & Business Media. This book was released on 2012-10-03 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games and film. Despite recent impressive results when simulating and rendering thousands of individuals, many challenges still exist in this area. The comparison of simulation with reality, the realistic appearance of virtual humans and their behavior, group structure and their motion, and collision avoidance are just some examples of these challenges. For most of the applications of crowds, it is now a requirement to have real-time simulations – which is an additional challenge, particularly when crowds are very large. Crowd Simulation analyses these challenges in depth and suggests many possible solutions. Daniel Thalmann and Soraia Musse share their experiences and expertise in the application of: · Population modeling · Virtual human animation · Behavioral models for crowds · The connection between virtual and real crowds · Path planning and navigation · Visual attention models · Geometric and populated semantic environments · Crowd rendering The second edition presents techniques and methods developed since the authors first covered the simulation of crowds in 2007. Crowd Simulation includes in-depth discussions on the techniques of path planning, including a new hybrid approach between navigation graphs and potential-based methods. The importance of gaze attention – individuals appearing conscious of their environment and of others – is introduced, and a free-of-collision method for crowds is also discussed.

Book Game AI Pro 3

    Book Details:
  • Author : Steve Rabin
  • Publisher : CRC Press
  • Release : 2017-07-12
  • ISBN : 1498742599
  • Pages : 541 pages

Download or read book Game AI Pro 3 written by Steve Rabin and published by CRC Press. This book was released on 2017-07-12 with total page 541 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning. KEY FEATURES Contains 42 chapters from 50 of the game industry’s top developers and researchers. Provides real-life case studies of game AI in published commercial games. Covers a wide range of AI in games, with topics applicable to almost any game. Includes downloadable demos and/or source code, available at http://www.gameaipro.com SECTION EDITORS Neil Kirby General Wisdom Alex Champandard Architecture Nathan Sturtevant Movement and Pathfinding Damian Isla Character Behavior Kevin Dill Tactics and Strategy; Odds and Ends

Book Simulating Heterogeneous Crowds with Interactive Behaviors

Download or read book Simulating Heterogeneous Crowds with Interactive Behaviors written by Nuria Pelechano and published by CRC Press. This book was released on 2016-10-26 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help professionals and graduate students interested in this field to get up to date with the latest contributions, and open problems for their possible future research. The chapter contributors are well known researchers and practitioners in the field and they include their latest contributions in the different topics required to achieve believable heterogeneous crowd simulation.

Book The Simulation Hypothesis

Download or read book The Simulation Hypothesis written by Rizwan Virk and published by Bayview Books, LLC. This book was released on 2019-03-31 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Simulation Hypothesis, by best-selling author, renowned MIT computer scientist and Silicon Valley video game designer Rizwan Virk, is the first serious book to explain one of the most daring and consequential theories of our time. Riz is the Executive Director of Play Labs @ MIT, a video game startup incubator at the MIT Game Lab. Drawing from research and concepts from computer science, artificial intelligence, video games, quantum physics, and referencing both speculative fiction and ancient eastern spiritual texts, Virk shows how all of these traditions come together to point to the idea that we may be inside a simulated reality like the Matrix. The Simulation Hypothesis is the idea that our physical reality, far from being a solid physical universe, is part of an increasingly sophisticated video game-like simulation, where we all have multiple lives, consisting of pixels with its own internal clock run by some giant Artificial Intelligence. Simulation theory explains some of the biggest mysteries of quantum and relativistic physics, such as quantum indeterminacy, parallel universes, and the integral nature of the speed of light. Recently, the idea that we may be living in a giant video game has received a lot of attention: “There’s a one in a billion chance we are not living in a simulation” -Elon Musk “I find it hard to argue we are not in a simulation.” -Neil deGrasse Tyson “We are living in computer generated reality.” -Philip K. Dick Video game technology has developed from basic arcade and text adventures to MMORPGs. Video game designer Riz Virk shows how these games may continue to evolve in the future, including virtual reality, augmented reality, Artificial Intelligence, and quantum computing. This book shows how this evolution could lead us to the point of being able to develop all encompassing virtual worlds like the Oasis in Ready Player One, or the simulated reality in the Matrix. While the idea sounds like science fiction, many scientists, engineers, and professors have given the Simulation Hypothesis serious consideration. Futurist Ray Kurzweil has popularized the idea of downloading our consciousness into a silicon based device, which would mean we are just digital information after all. Some, like Oxford lecturer Nick Bostrom, goes further and thinks we may in fact be artificially intelligent consciousness inside such a simulation already! But the Simulation Hypothesis is not just a modern idea. Philosophers like Plato have been telling us that we live in a “cave” and can only see shadows of the real world. Mystics of all traditions have long contended that we are living in some kind of “illusion “and that there are other realities which we can access with our minds. While even Judeo-Christian traditions have this idea, Eastern traditions like Buddhism and Hinduism make this idea part of their core tradition — that we are inside a dream world (“Maya” or illusion, or Vishnu’s Dream), and we have “multiple lives” playing different characters when one dies, continuing to gain experience and “level up” after completing certain challenges. Sounds a lot like a video game! Whether you are a computer scientist, a fan of science fiction like the Matrix movies, a video game enthusiast, or a spiritual seeker, The Simulation Hypothesis touches on all these areas, and you will never look at the world the same way again!

Book From Observations to Optimal Phylogenetic Trees

Download or read book From Observations to Optimal Phylogenetic Trees written by Pablo A. Goloboff and published by CRC Press. This book was released on 2022-07-22 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: Taxonomists specializing in different groups once based phylogenetic analysis only on morphological data; molecular data was used more rarely. Although molecular systematics is routine today, the use of morphological data continues to be important, especially for phylogenetic placement of many taxa known only from fossils and rare or difficult to collect species. In addition, morphological analyses help identify potential biases in molecular analyses. And finally, scenarios with respect to morphology continue to motivate biologists: the beauty of a cheetah or a baobab does not lie in their DNA sequence, but instead on what they are and do! This book is an up-to-date revision of methods and principles of phylogenetic analysis of morphological data. It is also a general guide for using the computer program TNT in the analysis of such data. The book covers the main aspects of phylogenetic analysis and general methods to compare classifications derived from molecules and morphology. The basic aspects of molecular analysis are covered only as needed to highlight the differences with methods and assumptions for analysis of morphological datasets.

Book Simulating Minds

    Book Details:
  • Author : Alvin I. Goldman
  • Publisher : Oxford University Press
  • Release : 2006-07-06
  • ISBN : 0195138929
  • Pages : 377 pages

Download or read book Simulating Minds written by Alvin I. Goldman and published by Oxford University Press. This book was released on 2006-07-06 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: People are minded creatures; we have thoughts, feelings and emotions. More intriguingly, we grasp our own mental states, and conduct the business of ascribing them to ourselves and others without instruction in formal psychology. How do we do this? And what are the dimensions of our grasp of the mental realm? In this book, Alvin I. Goldman explores these questions with the tools of philosophy, developmental psychology, social psychology and cognitive neuroscience. He refines an approach called simulation theory, which starts from the familiar idea that we understand others by putting ourselves in their mental shoes. Can this intuitive idea be rendered precise in a philosophically respectable manner, without allowing simulation to collapse into theorizing? Given a suitable definition, do empirical results support the notion that minds literally create (or attempt to create) surrogates of other peoples mental states in the process of mindreading? Goldman amasses a surprising array of evidence from psychology and neuroscience that supports this hypothesis.

Book Principles and Practice of Multi Agent Systems

Download or read book Principles and Practice of Multi Agent Systems written by Nirmit Desai and published by Springer Science & Business Media. This book was released on 2012-01-09 with total page 665 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-conference proceedings of the 13th International Conference on Principles and Practice of Multi-Agent Systems, PRIMA 2010, held in Kolkata, India, in November 2010. The 18 full papers presented together with 15 early innovation papers were carefully reviewed and selected from over 63 submissions. They focus on practical aspects of multiagent systems and cover topics such as agent communication, agent cooperation and negotiation, agent reasoning, agent-based simulation, mobile and semantic agents, agent technologies for service computing, agent-based system development, ServAgents workshop, IAHC workshop, and PRACSYS workshop.

Book Mathematical Modeling and Simulation of Systems  MODS 2020

Download or read book Mathematical Modeling and Simulation of Systems MODS 2020 written by Serhiy Shkarlet and published by Springer Nature. This book was released on 2020-08-29 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains works on mathematical and simulation modeling of processes in various domains: ecology and geographic information systems, IT, industry, and project management. The development of complex multicomponent systems requires an increase in accuracy, efficiency, and adequacy while reducing the cost of their creation. The studies presented in the book are useful to specialists who are involved in the development of real events models: analog, management and decision-making models, production models, and software products. Scientists can get acquainted with the latest research in various decisions proposed by leading scholars and identify promising directions for solving complex scientific and practical problems. The chapters of this book contain the contributions presented on the 15th International Scientific-Practical Conference, MODS, June 29–July 01, 2020, Chernihiv, Ukraine.

Book Automatic Character Recognition

Download or read book Automatic Character Recognition written by Mary Elizabeth Stevens and published by . This book was released on 1961 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: The survey of automatic character recognition techniques covered in this report has been conducted over a period of several years by teams of National Bureau of Standards personnel including, at various times, S. N. Alexander [and 10 others]. Much of the information herein was obtained through the courtesy of personnel of other organizations, especially those which are engaged in the design and development of reader devices.

Book Revolutionizing the Online Learning Journey

Download or read book Revolutionizing the Online Learning Journey written by William J. Rothwell and published by CRC Press. This book was released on 2024-07-31 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fast evolution of education and the expansion of internet resources necessitate increasingly advanced tools and methodologies. Enabling virtual conversations for knowledge dissemination, community development, and connection might promote an explorative strategy. Teachers, trainers, and facilitators must create compelling virtual learning. Critical questions: How can companies engage online learners? How can educators improve virtual learning? A system can undergo substantial alterations when technology is employed as a tool or function. E-learning and m-learning offer new interaction options for learners, trainers, and stakeholders. Innovative technologies can encourage new educational alternatives against conservatism. You've been waiting for Revolutionizing the Online Learning Journey: 1500 Ways to Increase Engagement. This practical guide is for instructors, instructional designers, professional trainers, consultants, and others directly involved in teaching, producing, and leading online learning. The authors' data will reveal a wealth of methods that may make virtual meetings interesting, inclusive, and inventive for all participants. This book offers several ideas and tools that may be simply integrated to keep learners engaged and make learning sessions more engaging. You'll also learn about new learning tools like virtual reality and artificial intelligence to expand your possibilities.

Book Clinical Medicine  Observations Recorded at the Bedside with Commentaries

Download or read book Clinical Medicine Observations Recorded at the Bedside with Commentaries written by Sir William Tennant Gairdner and published by . This book was released on 1862 with total page 776 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Story and Simulations for Serious Games

Download or read book Story and Simulations for Serious Games written by Nick Iuppa and published by Taylor & Francis. This book was released on 2012-07-26 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. This book examines how to create an engaging, effective story (necessary to teach participants), while relating practical considerations of building a simulation. It also looks at stories as classic ways of teaching and gathering knowledge and considers other theories of interactive narrative design such as synthetic story creation and management and participant-generated story experiences. It also discusses enabling technologies in artificial intelligence, synthetic characters design and development, speech recognition technology, 3D modelling, and the future of story-driven games. Story Driven Simulations reviews the existing efforts in this field as well as focusing on the recent efforts of Paramount Pictures and The Institute for Creative Technologies at the University of Southern California, where this expert author team created successful simulations for the U.S. Army, Department of Defense, as well as other educational simulations.

Book Arctic mixed phase clouds   Macro  and microphysical insights with a numerical model

Download or read book Arctic mixed phase clouds Macro and microphysical insights with a numerical model written by Loewe, Katharina and published by KIT Scientific Publishing. This book was released on 2017-09-15 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: This work provides new insights into macro- and microphysical properties of Arctic mixed-phase clouds: first, by comparing semi-idealized large eddy simulations with observations; second, by dissecting the influences of different surface types and boundary layer structures on Arctic mixed- phase clouds; third, by elucidating the dissipation process; and finally by analyzing the main microphysical processes inside Arctic mixed-phase clouds.

Book Simulation Tools and Techniques

Download or read book Simulation Tools and Techniques written by Houbing Song and published by Springer Nature. This book was released on 2019-10-23 with total page 682 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes the refereed post-conference proceedings of the 11th International Conference on Simulation Tools and Techniques, SIMUTools 2019, held in Chengdu, China, in August 2019. The 97 revised full papers were carefully selected from 156 submissions. The papers focus on simulation methods, simulation techniques, simulation software, simulation performance, modeling formalisms, simulation verification and widely used frameworks.

Book From Observations To Simulations  A Conceptual Introduction To Weather And Climate Modelling

Download or read book From Observations To Simulations A Conceptual Introduction To Weather And Climate Modelling written by Antonello Pasini and published by World Scientific. This book was released on 2006-01-16 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: From Observations to Simulations leads us on a fascinating journey through the methods used for the scientific analysis of complex systems such as the atmosphere and the Earth system: from meteorology and climatology, as observational sciences, to the development of models and the use of computers as virtual laboratories. In plain, accessible language, avoiding technicalities, but highlighting the conceptually meaningful aspects, the book describes this “Copernican revolution” in meteorology and climatology, a change in methodological paradigm that rigorously tests the definition of some classical concepts, such as “causality” and “prediction.” This is the first book that guides the general public (and sets the specialists thinking) through research on complex systems which is contributing to a change in our outlook on nature.